scholarly journals Meningkatan Hasil Belajar IPA Materi Sifat-Sifat Benda Melalui Metode Eksperimen Pada Siswa Kelas III SDN 3 Bogangin

Author(s):  
Aguntoro Aguntoro

<p><em>The aim is to improve student learning outcomes in science learning material properties of objects through the experimental method as a learning method for Class III SD Negeri 3 Bogangin, Sumpiuh District, Banyumas Regency. Research on improvement of learning with the experimental method as a learning method runs 2 cycles. The results showed that in the initial learning, the students who finished studying were 5 students from 12 children or 41.67 percent. In the first cycle of students who finished studying as many as 9 students from 12 students or as much as 75 percent. In the second cycle of students who finished studying as many as 11 students from 12 students or as much as 91.67 percent. Through the experimental method as a learning method in the science learning process the material properties of objects can improve students' understanding of the properties of solids, liquids and gases, create a more pleasant learning atmosphere and improve student learning outcomes for Class III SD Negeri 3 Bogangin.</em></p>

Author(s):  
Bangkit Subarkah

<p><em>The purpose of this study was to improve student learning outcomes in Indonesian muples by using the problem based learning method. This research is a Classroom Action Research (PTK) using two cycles. Each cycle consists of planning, implementing, observing and reflecting. In this study using post tests. In the first cycle, 81% students completed while in the second cycle it was 100%. These results indicate that the Problem Based Learning method can improve the learning outcomes of Indonesian students in grade III SD Negeri Surorejo.</em></p>


IBTIDA' ◽  
2021 ◽  
Vol 2 (01) ◽  
pp. 39-48
Author(s):  
Nurul Ngainin

The purpose of this study was to determine the planning of the implementation of the use of demonstration methods and to improve student learning outcomes in science learning with earth form material in class III-C of Madrasah Ibtidaiyah Negeri 2 Malang. This research is a classroom action research conducted in two cycles. Each cycle consists of one meeting. The subjects of this study were students of class III-C Madrasah Ibtidaiyah Negeri 2 Malang. Data collection techniques using tests, observation and documentation. The results showed that in planning the use of the demonstration method, the researcher used 3 activity steps, namely the initial activity, the core activity and the final activity of the lesson. While the learning outcomes in the first cycle, completeness of learning outcomes reached a percentage of 65%. Whereas in the second cycle, it shows that the percentage of learning completeness reaches 99%, more than 75%. From the actions of the first cycle and the second cycle, it can be concluded that the use of the demonstration method can improve student learning outcomes in science learning earth form material in class III-C Madrasah Ibtidaiyah Negeri 2 Malang.


2020 ◽  
Vol 4 (2) ◽  
pp. 81-85
Author(s):  
Achmad Alim Asriadi

IMPROVING STUDENT ACTIVITY AND LEARNING OUTCOMES IN INHERITANCE MATERIALS IN LIVING INTERESTS WITH MICA PLASTIC TOOLSThis study aims to determine the increase in student activity and learning outcomes, describe the process of increasing student activity and learning outcomes, and measure the magnitude of the increase in activity and learning outcomes in inheritance material in living things. The use of plastic mica props in class IXC SMP Negeri 8 Bogor City Semester 1 of the 2019/2020 school year. This research is a Classroom Action Research by providing action on research subjects in two learning cycles. The results of this study indicate that using plastic mica props can be a fun variation of learning for students so that it is proven to improve student learning outcomes. Before using the plastic mica props, the learning outcomes of students only reached an average value of 68.18 then an increase occurred after using the mica plastic props to 85.15 in cycle 1 and 90.15 in cycle 2. So it can be concluded that the use of props mica plastic is very popular with students and there is an increase in student learning outcomes. Therefore, researchers suggest that the use of plastic mica props be socialized and used as an alternative in science learning in schools


2019 ◽  
Vol 2 (2) ◽  
pp. 163-174
Author(s):  
Irfan Taufik

This research discusses the application of the Contextual Teaching and Learning (CTL) learning model in improving student learning outcomes, the purpose of the research in this paper is how to use the Contextual Learning learning model and Learning (CTL) can improve student learning outcomes. The type of research used in this study is classroom action research (CAR). The research subjects were students of class XI Administration 3 Vocational High School (SMK) Negeri 1 Palopo 2018/2019 academic year consisting of 7 male students and 18 female students. The data in this study were obtained from the results of observations of student activities (observation sheets) and final cycle test instruments. Furthermore, the data of this study were analyzed with qualitative descriptive. The learning model of Contextual Teaching and Learning (CTL) in the subjects can improve student learning outcomes. This can be seen from students who enthusiastically receive learning material and students are not ashamed to practice the material directly received, the results showed that during the final test Cycle I student learning outcomes amounted to 73.52%, then in cycle II Discover the results of learning student learning material at 81.48% or around 7.91% in the realm of cognitive, affective, and psychomotor aspects.


2020 ◽  
Vol 4 (3) ◽  
pp. 406
Author(s):  
Nindy Nurwulan ◽  
M. Fahmi Nugraha ◽  
Budi Hendrawan

The low student learning outcomes due to the lack of learning media make it difficult for students to understand learning material. This study aimed to develop video-based learning media about the properties of objects around us in theme 2, sub-themes 1 grade 2nd. This study used a Research and Development (R&D) type of research with a 4D development model consisting of four stages, namely define, design, develop, and disseminate. The methods used in collecting data were observation, interviews, and questionnaires. Data were analyzed using descriptive statistics. The development of video media is valid with: (a) the results of the reviews by linguists get very good qualifications, (b) the results of the reviews of instructional media experts get very good qualifications, (c) the results of the reviews of subject matter experts get very good qualifications, (d) the results of the trial individuals get very good qualifications, (e) the results of small group trials get very good qualifications, and (e) the results of field trials get very good qualifications. So, this study showed that the validity of video-based learning media on qualifications is very good and can improve student learning outcomes.


Author(s):  
Moch Sukardjo ◽  
Lipur Sugiyanta

Web usability, if evaluation done correctly, can significantly improve the quality of the website. Website containing multimedia for education shoud apply user interfaces that are both easy to learn and easy to use. Multimedia has big role in changing the mindset of a person in learning. Using multimedia, learners get easy to obtain information, adjust information and empower information. Therefore, multimedia is utilized by teachers in developing learning techniques to improve student learning outcomes. For students with self-directed learning, multimedia provides the ease and completeness of the courses in such a way that students can complete the learning independently both at school and at home without the guidance of teachers. The learning independence takes place in how students choose, absorb information, and follow the evaluation quickly and efficiently. The 2013 Curriculum 2013 for Vocational High School (SMK) requires teachers to create engaging teaching and learning activities that students enjoy in the classroom (also called invitation learning environment). The creation of learning activity environment is still problem for most teachers. Various researches reveal that teaching and learning activities will be more effective and easy when assisted by visual tools. Using multimedia, learning material can be presented more attractively that help students understand the material easily. The opposite is found in the learning activity environment who only rely on ordinary lectures. Usability is a quality level of multimedia with easy to learn, easy to use and encourages users to use it. The website Multimedia Interactive Learning for Mathematics SMK Class X is targeted object. Usability website in Multimedia Interactive Learning for Mathematics SMK Class X is important indicators to measure effectiveness, efficiency, and student satisfaction to access the functionality of website. This usability measurement should be done carefully before the design is implemented thoroughly. The only way to get test with high quality results is to start testing at the beginning of the design process and continuously testing each of the next steps. This research performs usability testing on of website by using WAMMI criterion (Website Analysis and Measurement Inventory) and will be focused on how convenience using the website application. Components of Attractiveness, Controllability, Efficiency, Helpfulness, and Learnability are applied. The website in Multimedia Interactive Learning for Mathematics SMK Class X can be in accordance with the purpose to be accepted by student to improve student learning outcomes. The results show that WAMMI method show the usability value of Multimedia Mathematics SMK Class X is about from 70% to 90%.


Author(s):  
Setyo Eko Atmojo

<p>This study aims to develop the vision SETS elementary science learning with discovery learning method. To know effectivity elementary science teaching tools in growing SETS visionary science process skills and instill values in themselves and to know the implementation learning devices in the classroom. This study is a research &amp; development (R &amp; D / Research and Development) is a software product developed science learning in Fifth Grade Elementary School envisions SETS with discovery learning method. Based on the results of analysis show the validity of the learning value is 4.12 on a valid category. Average student has good science process skills, the average percentage of the value of &gt; 70 %, the effective development of learning tools for to build values in students. Average student learning outcomes in the category of either &gt; 70, the development of learning outcomes appropriate to apply &gt; 80 % of students gave positive responses. SETS visionary science learning by discovery learning methods to actively engage students in learning, can improve science process skills, instill values in students, and provide an average of student learning outcomes that achieve average scores &gt; 70. Implementation LKS and LDS assist students in learning, apply science concepts and provide opportunities for students to apply as scientists so as to provide a more in-depth experience of the concept of science.</p><p> </p><p> </p>


2020 ◽  
Vol 1 (2) ◽  
pp. 71-88
Author(s):  
Nursam Nursam ◽  
Thalib Thalib ◽  
Arfan Hakim

This article deals with “The Effectiveness of Using the Cut-Out Funnel Media on Students' Learning Outcomes on the Subject of Number Operations in Class III MI Al-Munawwarah Kec. Sarjo Kab. Pasangkayu ". The main problem in this thesis is how to effectively use the counting funnel media so that it can improve student learning outcomes on multiplication material in class III MI Al-Munawwarah Sarjo. The purpose of this study was to obtain a description of the effectiveness of using counting funnel media in an effort to improve student learning outcomes on the multiplication material in class III MI Al-Munawwara Sarjo. This type of research is Classroom Action Research (PTK) using qualitative and quantitative approaches. This classroom action research model is a cyclical model consisting of cycle I and cycle II. The subjects of this study consisted of 24 students in class III with data collection techniques including: observation, interviews, field notes, pre-action tests, pre-action tests, and post-action tests. The learning outcomes of students showed that through action in the first cycle there was an increase in the percentage where the first cycle was 54.16% and the second cycle was 95.83% with the percentage difference between the two cycles of 41.67% while learning about the activities of the teacher (researcher) experienced the increase with the percentage acquisition of cycle I is 77.5% and cycle II is 100% so that the selection between the two cycles is 22.5% while the activity of students has increased with the percentage in cycle I, namely 68.75%, cycle II, namely 100% the cycle experienced a difference of 31.25%. Regarding the percentage increase in learning outcomes and the learning process, it shows that the funnel-counting media is effectively used in mathematics multiplication subjects. Thus it can be concluded that the use of counting funnel media is effective as seen from the observations of teacher activity and student activity as well as increased learning outcomes. Keywords : Effectiveness, Cut-Out Funnel Media, learning outcomes


Author(s):  
Noni Dyah Ardiani

<p><em>The purpose of this study was to improve student learning outcomes in science learning, especially material on plant parts and their functions. This research is a classroom action research (CAR) which is carried out in three learning cycles, each cycle consisting of 3 stages, namely planning, implementing, and reflecting. The subjects of this study were 20 grade students of SDN Tembarak for the 2020/2021 academic year. The data collection technique uses a test using the Googleform platform. Data analysis includes data reduction, data presentation, and drawing conclusions. Research shows that the use of instructional video media can improve student learning outcomes in science learning, especially material parts of plants and their functions in grade IV SDN Tembarak for the 2020/2021 academic year as evidenced by the percentage of completeness of learning outcomes in cycle I 70% and in cycle II 90%. The conclusion from the results of this classroom action research is that there is an increase in student learning outcomes in the material parts of plants and their functions.</em><em></em></p>


Author(s):  
Krispita Evalia

<p><em>Science learning outcomes for grade V SD Negeri 02 Kebagusan are still low. This is due to the less interesting teaching and learning process. So that the students do not understand the material in science material about the life cycle of animals. Efforts that can be made by the teacher so that the teaching and learning process is fun is that the teacher must use various learning models that attract students.These low learning outcomes cause problems that must be solved by using cooperative learning models to improve student learning outcomes. To improve student learning outcomes it is used to improve the learning process through research using planning, implementation, observation, and reflection steps. From that reflection, the repair process was carried out. From the results of the improvement of the learning process for 2 cycles, it turns out that the use of the cooperative learning model can improve the learning outcomes of class V SD Negeri 02 Kebagusan. It can be seen that the learning outcomes in cycle 1 increased 71% and cycle II increased to 83%.To improve teacher learning outcomes can use cooperative learning models in science learning in class V</em></p>


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