Platforms as Emergence

Media in Mind ◽  
2019 ◽  
pp. 97-122
Author(s):  
Daniel Reynolds

This chapter discusses the concept of the platform, which is an increasingly prominent way of understanding the functioning of media technologies. It traces the philosophical, disciplinary, and ideological implications of theoretical and critical works that characterize aspects of media technology, at varying scales, as platforms, in particular in the developing subdiscipline of “platform studies.” It challenges the ways that the concept of the platform naturalizes the functioning of media. It shows how the concept of the platform relates to the idea of ontological emergence. It argues that the platform would be more useful in describing epistemological emergence. This chapter argues that an understanding of the platform in terms of ontological emergence erects unnecessary divisions among media, media technologies, and users. It challenges the idea that platforms must necessarily be computational or even technological.

Author(s):  
Hong Guo

Many new media technologies have emerged in modern society. The application of new media technologies has impacted traditional TV news media, which not only faces great challenges, but also brings some lessons for the development of TV news media. New media technology relies on powerful information processing technology and data storage technology to develop and grow continuously. Compared with traditional news, new media technology has more powerful information storage capacity and dissemination capacity. Firstly, this paper briefly introduces the concept of new media technology, summarizes the typical characteristics of new media technology, and analyzes the existing problems in the application of new media technology in the news communication industry based on the necessity of applying new media technology. Finally, some Suggestions are put forward based on this, hoping to provide some reference for the development of news communication industry.


2021 ◽  
Author(s):  
Samuel Legros

This project investigates the development process of accessible digital media technologies using Pear Square, a web platform aimed at assisting post-secondary students with their academic accommodations, as the research basis. Current development processes are contextualized by identifying relating concepts and resources that demonstrate approaches in creating accessible systems. The research process consists of technical analysis of several accessibility tools and their influence on the development processes of websites, such as colour and contrast or screen reader functionality for people with low or no vision. The development of the Pear Square platform consists of identifying key user-case scenarios and ensuring the developed features accommodate current accessibility standards. Through the analysis of the development process of Pear Square, the objective of this research is to assess current development technologies and propose future solutions that enable efficient accessible development processes.


2020 ◽  
Vol 10 (2) ◽  
Author(s):  
Talat Zubair ◽  
Dr. Amana Raquib

This paper discusses the design features deliberately used in social media technologies to cause behavioral addiction, while outlining how this addiction leads to altering, reshaping and redefining of basic human values such as contemplation, well-being, mindfulness and connectedness that bring about social, psychological, cultural and ethical changes in human existence. The paper sheds light on how the altering of the human value system goes against the values and principles of Islamic law by citing Qur’ānic verses, prophetic traditions and teachings of Islamic scholars. Currently, there are no frameworks, laws and/or strategies that view social media addiction from a metaphysical perspective and in terms of human worldview and existence. Hence, as a solution, our paper introduces an ethical framework for designing social media technologies using the objectives of Islamic law that discourage a social media design with indefinite ends and encourage a design methodology with well-defined objectives and consequences.


2013 ◽  
Author(s):  
◽  
Nadas Ramachandra Pillay

This study seeks to examine the exponential growth of social media technology as a key component in recent American political campaigning, as well as its use and impact on the larger disciplines of marketing and branding. Adopting the approach of a case study with the focus firmly on the current American president, Barack Obama, the study identifies the key media and technologies used in the build-up to the 2008 American presidential elections in order to unpack and understand how such media channels, technological platforms and patterns were successfully utilised. References are also made to the concepts of ‘branding’ and ‘super branding’ in the discussion, and to the myriad ways in which social media has helped create and roll-out what has since become commonly known as ‘brand Obama’. To provide a framework for the discussion and in order to further understand the rapid growth and proliferation of social media on the political campaigning landscape, a comparison is made with the 2004 American presidential election campaign. This, it is posited, will assist us understand the drivers of new media technologies especially as they are used to create and impact positively on the growth of political super brands.


MEDIASI ◽  
2020 ◽  
Vol 1 (1) ◽  
pp. 41-53
Author(s):  
Putri Surya Cempaka

This article discussed radio broadcasting technology in general and how the industry is relatively resilient amid the development of other media technologies today, such as the Internet. Internet technology is able to present number of social networks through social media that are interactive, direct, and user generated. In addition, the Internet forces conventional broadcasting industries such as radio to penetrate digital mechanisms by practicing radio streaming. Radio broadcasting also add this type of interaction to their listeners, for example through websites, blogs, vlogs (video blogs), Twitter, Instagram, Snapchat, and Facebook accounts. This integrated conventional media technology and new media is often called media convergence. By using qualitative approach and descriptive method, this paper explained a case of media convergence by one of the radio broadcast station in Indonesia that is Delta FM. As a result, Delta FM presents its broadcasts with the help of new media in order to survive in the broadcasting industry amid the current widespread use of new media.


2015 ◽  
Vol 46 (2) ◽  
pp. 81
Author(s):  
Pavlo V. Savaryn

The paper poses a problem of lifelong learning. Brief analysis of paradigms of future specialists training for their professional work is done. There has been described in detail personality-oriented training system as well as done the analysis of recent researches and publications relating to this issue. The model of personality-oriented training system in higher technical educational institution is analyzed and stressed the importance of using a variety of sources of scientific information for each student. There has been exposed and given a brief description of the essence of the “media technology” concept. The important principles for using media technologies in teacher’s educational activity are considered. The basic requirements to didactic software development using media technology as supplement are presented. It is noted the important role of the teacher of higher technical educational institution in implementing the main components of personality-oriented training system using media technologies, as well as revealed the qualities that students of higher technical educational institution should develop.


2014 ◽  
Vol 1 (1) ◽  
pp. 13-27 ◽  
Author(s):  
Axel Bruns

As the Journal of Media Innovations comes into existence, this article reflects on the first and most obvious question: just what do we mean by “media innovations”? Drawing on the examples of a range of recent innovations in media technologies and practices, initiated by a variety of media audiences, users, professionals, and providers, it explores the interplay between the different drivers of innovation and the effects of such innovation on the complex frameworks of contemporary society and the media ecology which supports it. In doing so, this article makes a number of key observations: first, it notes that media innovation is an innovation in media practices at least as much as in media technologies, and that changes to the practices of media both reflect and promote societal changes as well – media innovations are never just media technology innovations. Second, it shows that the continuing mediatisation of society, and the shift towards a more widespread participation of ordinary users as active content creators and media innovators, make it all the more important to investigate in detail these interlinked, incremental, everyday processes of media and societal change – media innovations are almost always also user innovations. Finally, it suggests that a full understanding of these processes as they unfold across diverse interleaved media spaces and complex societal structures necessarily requires a holistic perspective on media innovations, which considers the contemporary media ecology as a crucial constitutive element of societal structures and seeks to trace the repercussions of innovations across both media and society – media innovations are inextricably interlinked with societal innovations (even if, at times, they may not be considered to be improvements to the status quo).


Author(s):  
Tetiana Rusevych ◽  
Hanna Zavadska

The article substantiates the problem of synthesis of media art in the modern synthesis of arts in architecture, provides a definition of the term " Media Art" as a higher form of artistic development. Attention is paid to the analysis of recent research and publications devoted to the study of the artistic component of interactive design in the synthesis of the arts of architectural space, the influence of media technologies on the formation of the architectural image of art centers, describing trends in media technology in architecture. The purpose of the article is to consider the forms of media art, their role in the synthesis of arts in architecture. The article emphasizes the objects created and embodied in Ukraine, describes the synthesis of arts from the angle of influence of media art on human perception and outlines the prospects for development. The history of the synthesis of arts in architecture from ancient times, the development of the synthesis of arts in the Art Nouveau style, the preconditions for the emergence of media art are briefly described. The synthesis of media art and architecture, interaction with other arts, namely painting, sculpture, music and others is considered on the example of the multimedia center Atelier des Lumières – "Workshop of the World" in Paris, which specializes in digital art exhibitions; Ukraine WOW exhibition in Kyiv, which is equipped with various forms of media art; media facades in Kyiv; media cube on the facade of Chicago Central House, which is the first media sculpture in Europe. The definition of "media facades" is also given and the influence of media technologies on the emotional and psychological state of a person is considered. Examples of interaction of various forms of media art with architecture are given. The conclusions determine the role of media art in architecture, the impact of media technology on human psychology, outline the prospects for the development of media art in the modern synthesis of arts in architecture.


Author(s):  
A. Harditya

 ‘New’ technologies have disrupted the creative process of arts and media production, but no common professional practice seems to have drastically changed. ‘New' is only a trick, a temporary euphoria indicating that creative arts and media are on its way to the utopian future. Currently, creative arts and media practitioners are influenced by the dynamically developing technologies and the big issue is that they accepted every innovational media technology unknowingly, everything is normal, but every changes lead to a new normal.  The purpose of this paper is to discover the new creative production process that influenced by new technologies. In the process of discovery, this paper uses a Practice-based Research methodology by Estelle Barrett to acknowledge the capability of these media technologies by utilising creative practices. All findings in this research are discovered by experimenting on contemporary audio visual and interactive technologies. The result of this journal is a guideline for preparing new media production.


Humans are woven with technology; since their inception in myth, tools – things ready to hand for use – have been what defines us. Understood prosthetically, they are extensions of our physiological and sensory apparatus. Our most basic relationship with the world is thus a technological one. Rather than simply an array of instrumental equipment that enables the creation of end products, technology sets our skills, our understanding, and our action in relation to each other through the sense of productivity, and it is here that technology and organization are intertwined. This handbook will explore the largely unchartered territory of media, technology, and organization studies, and interrogate their foundational relations, their forms, and their consequences. The arrival of digital media technologies - the organizational powers that move people, data, and things – and their subsequent influence on the styles and forms of organizing highlights the need to survey the very technological materials and objects that enable and shape organization, and those that are enabled and shaped by organizational processes in return. To do so, each chapter focuses on a specific mediating, technological object, such as the Clock, High Heels, the Pen or the Smartphone, asking the question: How does this object or process organize? Rather than being a chapter ‘on’ an object in isolation, the chapters consider how we might think about their resonance in the way we have, and continue to, create organizational form.


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