“I like computers. I hate coding”: a portrait of two teens’ experiences

2019 ◽  
Vol 120 (5/6) ◽  
pp. 349-365
Author(s):  
Paulina Haduong

Purpose Some empirical evidence suggests that historically marginalized young people may enter introductory programming experiences with skepticism or reluctance, because of negative perceptions of the computing field. This paper aims to explore how learner identity and motivation can affect their experiences in an introductory computer science (CS) experience, particularly for young people who have some prior experience with computing. In this program, learners were asked to develop digital media artifacts about civic issues using Scratch, a block-based programming language. Design/methodology/approach Through participant observation as a teacher and designer of the course, artifact analysis of student-generated computer programs and design journals, as well as with two follow-up 1-h interviews, the author used the qualitative method of portraiture to examine how two reluctant learners experienced a six-week introductory CS program. Findings These learners’ experiences illuminate the ways in which identity, community and competence can play a role in supporting learner motivation in CS education experiences. Research limitations/implications As more students have multiple introductory computing encounters, educators need to take into account not only their perceptions of the computing field more broadly but also specific prior encounters with programming. Because of the chosen research approach, the research results may lack generalizability. Researchers are encouraged to explore other contexts and examples further. Practical implications This portrait highlights the need for researchers and educators to take into account student motivation in the design of learning environments. Originality/value This portrait offers a novel examination of novice programmer experiences through the choice in method, as well as new examples of how learner identity can affect student motivation.

2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Jessie Nixon

Purpose This paper aims to demonstrate how teaching the discourse of critique, an integral part of the video production process, can be used to eliminate barriers for young people in gaining new media literacy skills helping more young people become producers rather than consumers of digital media. Design/methodology/approach This paper describes an instrumental qualitative case study (Stake, 2000) in two elective high school video production classrooms in the Midwestern region of the USA. The author conducted observations, video and audio recorded critique sessions, conducted semi-structured interviews and collected artifacts throughout production including storyboards, brainstorms and rough and final cuts of videos. Findings Throughout critique, young video producers used argumentation strategies to cocreate meaning, multiple methods of inquiry and questioning, critically evaluated feedback and synthesized their ideas and those of their peers to achieve their intended artistic vision. Young video producers used feedback in the following ways: incorporated feedback directly into their work, rejected and ignored feedback, or incorporated some element of the feedback in a way not originally intended. Originality/value This paper demonstrates how teaching the discourse of critique can be used to eliminate barriers for young people in gaining new media literacy skills. Educators can teach argumentation and inquiry strategies through using thinking guides that encourage active processing and through engaging near peer mentors. Classroom educators can integrate the arts-based practice of the pitch critique session to maximize the impact of peer-to-peer learning.


2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  

Purpose The purpose of this study is to investigate expectations of Generation Z in relation to the onboarding program. Design/methodology/approach The study adopts an interpretative research approach and data was gathered using interview and participant observation techniques. Fifteen group discussions lasting 40-50 minutes were carried out covering 136 participants. Findings The study identifies six key variables for effective onboarding: meaningful work, performance management, work-life balance, personal connect, the bigger picture at work and learning and development. Practical implications Organizations can use these findings to tailor onboarding programs to meet the expectations of Generations Z and reduce the likelihood of new hires leaving the company in the first few months. Originality/value This paper has an original approach by examining expectations of Generation Z during new hire orientation programs.


2020 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Siobhan Taylor ◽  
Robert McSherry ◽  
Susy Cook ◽  
Emma Giles

PurposeThis research aims to contribute to the literature on Lean implementation in healthcare by studying the emotional experiences of the relevant actors related to a Rapid Process Improvement Workshop (RPIW) in a UK healthcare context. The purpose of this study was to go beyond what people think about Lean and towards an exploration of their subjective, emotional and “feeling” experience and whether that emotional experience influenced Lean implementation.Design/methodology/approachA phenomenological and symbolic interactionist qualitative case study was undertaken. Data related to participants' emotional experience were collected through non-participant observation and semi-structured interviews. Data were analysed using thematic network analysis.FindingsThis paper provides novel insights into the emotional experience of Lean as experienced through an RPIW. The findings reveal that participation in an RPIW is much more than a technical process. It influences how people feel about themselves, is based on relationships with others, and requires mental, physical and emotional effort. All of these factors influence engagement with, initiation of and sustainability of the RPIW.Research limitations/implicationsA new conceptual framework for the planning and implementation of RPIWs has been developed. However, because of the chosen research approach, the results may lack generalisability. Therefore, researchers are encouraged to test the framework and proposed practice implications.Originality/valueDespite emotions being an integral part of individual and social everyday life, emotional experience has not been studied in relation to Lean. This study is the first to explore emotions in relation to Lean, with implications for practice as to how RPIWs are managed with a new framework for implementation being proposed.


2019 ◽  
Vol 26 (1) ◽  
pp. 2-24 ◽  
Author(s):  
Antonio-Miguel Nogués-Pedregal

Purpose This paper aims to show that tourism is one of the most perfect creations of the capitalist mode of production insofar as not only does it consume places and territories and perpetuate dependency relations, but in the expressive dimension, it also produces feelings and meanings and generates a new relationship of the past with the present and future (chronotope). Design/methodology/approach The study was carried out using a socio-anthropological approach with participant observation over several decades. Findings The modes of time are described and how the tourism chronotope shapes the historic centre of a consolidated tourist destination. The case study, analysed with the model of the “conversion of place through the mediation of tourism space”, illustrates the prevalence of instrumental and commercial values over one’s own aesthetic-expressive values in tourism contexts. This fact encourages the emergence of local political projects and the incorporation of uniformities outside the local place. These processes end up uprooting the anchors from collective memory. The definition of territories according to visitors’ imaginaries and expectations encourages the abusive occupation of public space and the adoption of new aesthetic attributes of urban space. Research limitations/implications Because of the chosen research approach and methodologies, the research results may lack generalisability. Therefore, researchers are encouraged to test both the model and the propositions further. Originality/value This study approaches the relationship of the idea Tourism with the idea Development based on the anchors of memory.


2018 ◽  
Vol 18 (1) ◽  
pp. 6-16 ◽  
Author(s):  
Samantha Wilkinson ◽  
Catherine Wilkinson

Purpose The purpose of this paper is to outline a study characterised by “pockets” of co-production and argue for the benefits of offering young people a palette of interdisciplinary methods to “opt into”, giving participants the opportunity to discuss their drinking practices and experiences “on their own terms”. Design/methodology/approach In total, 40 young people, aged 15-24 years, from the suburban case study locations of Chorlton and Wythenshawe, Manchester, UK, were recruited for multi-stage qualitative research. The participants were presented with a suite of both long-standing and innovative methods that they could “opt into”, including: interviews, peer interviews, diaries, mobile phone interviews, text messaging and participant observation. Findings This paper shows that both long-standing and innovative methods have their own individual strengths for researching into young people’s alcohol consumption practices and experiences. Yet, each of the methods utilised in this study also had specific drawbacks for researching substance use. Offering a palette of methods for participants to “opt into” was thus beneficial in: offsetting the weaknesses of other methods; triangulating the study findings; and enabling participants to communicate with the researcher in culturally credible ways. Originality/value By offering an honest account about the successes and failures of deploying a range of methods when exploring young people’s drinking practices and experiences, this paper is valuable for researchers in, and beyond, the field of substance use, seeking to broaden their methodological toolkit.


2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Ram Herkanaidu ◽  
Steven M. Furnell ◽  
Maria Papadaki

Purpose The purpose of this study is to determine effective online safety awareness education for young people in less developed countries. The research followed an explanatory mixed methods design starting with an online survey (quantitative element) and then interesting or anomalous findings were followed up with one-on-one interviews (qualitative element). The data gathered on the online habits and views of young people were fed into the Young People Online Model. It was also used to create online safety workshops. The standout issue from this research is the prevalence of cyberbullying, and this was used as the core theme. They were carried out using the action-research approach, whereby after each workshop, the facilitators would reflect and analyse and suggest improvements for the next one. Design/methodology/approach The majority of online safety awareness education programmes have been developed in and for advanced countries. In less developed countries, there are fewer programmes as well as a lack of research on the factors that influence the online behaviour of young people online. The Young People Online Education Framework seeks to address this and provide educators, researchers and policymakers an evidence driven construct for developing education programmes informed by issues affecting young people in their respective country/region. Findings The framework was applied in Thailand. As there were very few previous studies, original research was conducted via surveys and interviews. It was found that a high proportion of young people had experienced negative interactions online with cyberbullying the main concern. This was confirmed during the workshop phase indicating the need for more research and workshops. There is a plan to continue the research in Thailand, and it is hoped that other researchers will make use of the framework to extend its scope and application. Originality/value A novel feature of this framework is the cultural mask. The cultural context of learners is often overlooked in education, especially when education programmes are imported from other countries. This research contends that effective learning strategies and programmes will have a better chance to succeed if the cultural makeup of the target audience is considered and that all topics and activities are parsed through the cultural mask element of the framework.


2020 ◽  
Vol 12 (2) ◽  
pp. 203-217
Author(s):  
Rodrigo Vinicius Sartori ◽  
Dalcio Roberto dos Reis ◽  
Marcia Bronzeri ◽  
Adriana Queiroz Silva

Purpose This paper aims to describe how the technology forecast process occurs at a technology-based company named Daiken, a Brazilian electronics industry, located in the state of Parana. The study helps to clarify the context that tech-companies in Brazil face when trying to forecast new technologies. Design/methodology/approach The paper opted for a case study, in a qualitative and descriptive approach. Primary data were collected through a semi-structured interview and non-participant observation. Secondary data were generated through documentary research. Findings Outcomes indicate that, for the studied case, technology forecast practices are adopted in an informal and unsystematic way, best aligned to the nature of competitive intelligence. Research limitations/implications Because of the chosen research approach, the results may lack generalizability. Therefore, researchers are encouraged to test the propositions further. Practical implications The paper includes implications for the adjustment of technology forecast tools to the reality seen in emergent nations like Brazil. Originality/value This paper fulfills an identified need to study how to conduct the technology forecast processes in small and mid-tech-companies in Brazil.


2015 ◽  
Vol 5 (2) ◽  
pp. 126-138 ◽  
Author(s):  
Paul Grainge ◽  
Catherine Johnson

Purpose – The purpose of this paper is to examine the professional culture of television marketing in the UK, the sector of arts marketing responsible for the vast majority of programme trailers and channel promos seen on British television screens. Design/methodology/approach – In research approach, it draws on participant observation at Promax UK, the main trade conference and award ceremony of the television marketing community. Developing John Caldwell’s analysis of the cultural practices of worker groups, it uses Promax as a site of study itself, exploring how a key trade gathering forges, legitimates and ritualizes the identity and practice of those involved in television marketing. Findings – Its findings show how Promax transmits industrial lore, not only about “how to do” the job of television marketing but also “how to be” in the professional field. If trade gatherings enable professional communities to express their own values to themselves, Promax members are constructed as “TV people” rather than just “marketing people”; the creative work of television marketing is seen as akin to the creative work of television production and positioned as part of the television industry. Originality/value – The value of the paper is the exploration of television marketing as a professional and creative discipline. This is especially relevant to marketing and media academics who have tended to overlook, or dismiss, the sector and skills of television promotion.


2016 ◽  
Vol 46 (2) ◽  
pp. 175-193 ◽  
Author(s):  
Cristóvão Dinis Sousa ◽  
António Lucas Soares ◽  
Carla Sofia Pereira

Purpose In collaborative settings, such as research and development projects, obtaining the maximum benefit from knowledge management systems depends on the ability of the different partners to understand the conceptualisation underlying the system’s knowledge organisation. This paper aims to show how information/knowledge organisation in a multi-organisation project can be made more effective if the domain experts are involved in the specification of the systems semantic structure. A particular aspect is further studied: the role of conceptual relations in the process of collaborative development of such structures. Design/methodology/approach An action-research approach was adopted, framed by a socio-semantic stance. A collaborative conceptual modelling platform was used to support the members of a research and development project in the process of developing a lightweight ontology aiming at reorganising all the project information in a wiki system. Data collection was carried out by means of participant observation, interviews and a questionnaire. Findings The approach to solve the content organisation problem revealed to be effective both in the result and the process. It resulted in a better-organised system, enabling more efficient project information retrieval. The collaborative development of the lightweight ontology embodied, in fact, a learning process, leading to a shared conceptualisation. The research results point to the importance of the elicitation of conceptual relations for structuring the project’s knowledge. These results are important for the design of methods and tools to support the collaborative development of conceptual models. Originality/value This paper studies the social process leading to a shared conceptualisation, a subject that has not been sufficiently researched. This case study provides evidence about the importance of the early phases of the construction of ontologies, mainly if domain experts are deeply involved, supported by appropriated tools and guided by well-structured processes.


2018 ◽  
Vol 4 (1) ◽  
pp. 69-79 ◽  
Author(s):  
Hamed Haddouche ◽  
Christine Salomone

Purpose The purpose of this paper is to understand Gen Zers’ tourism experiences and more specifically, through their tourist practices and their use of social networks. It also explores how Gen Zers apprehends the concept of sustainable tourism. Design/methodology/approach The authors used a qualitative research approach. The study protocol was conducted in two phases. First, the authors did six semi-directive interviews of young people born between 1995 and 2002. For the second stage of the research, the authors chose the narrative research technique by asking 34 students born between 1995 and 1997 to write a micro story from their travel experience. Findings Although it is often presented as a narcissistic generation, seeking to put forward their “selves”, for example by posting selfies, this study reveals that Generation Z seems to show a great modesty during their tourist experiences. The results also show that sustainable tourism is not a key concept for the young people interviewed. Research limitations/implications Thus, it would be useful to carry out more interviews and to extend the fields of analysis. While certain rules have been respected in the selection of young respondents, the sample does not necessarily reflect all the dimensions characterizing this complex young generation. Social implications We know that Generation Y has been exposed to social networks, often without a filter. The results show that Generation Z is much more suspicious and vigilant with regard to social networks and their use. Originality/value This research used an innovative method. It shows how multidimensional this generation is and opens up many ways of research.


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