Digitalization and 3D Documentation Techniques Applied to Two Pieces of Visigothic Sculptural Heritage in Merida Through Structured Light Scanning

2021 ◽  
Vol 14 (4) ◽  
pp. 1-19
Author(s):  
Diego F. García-Molina ◽  
Samuel López-Lago ◽  
Rafael E. Hidalgo-Fernandez ◽  
Paula Triviño-Tarradas

Technological advancements have a great impact on the dissemination and understanding of the cultural heritage reality due to innovative techniques. These innovations are based on high-precision and high-resolution technologies that allow for the geometric documentation of any object within the fields of history and the arts. Through these techniques, new proposals may be studied and objects can be placed in any historical context. Three-dimensional (3D) digitization allows one to obtain a digital 3D model, which can be handled virtually and recreated at any historical period, enabling the conservation and safeguarding of cultural heritage. Society currently demands new visualization techniques that allow interacting with architectural and artistic heritage, which have been applied in numerous virtual reconstructions of historical sites or singular archaeological pieces. This project allowed us to geometrically document a reused piece with two surfaces (shield and columns) and a plaque of the city of Merida using a structured light scanner from a theoretical-practical perspective. The 3D virtual reconstruction of the pieces was accomplished within this study. The generation of QR codes enabled the interactive display of the heritage pieces. Likewise, a proposal was made to reuse the aforementioned pieces through virtual archaeology. The initial hypothesis is based on the possible existence of a Visigothic niche as an original form. This research reports significant advances in the conservation and exploitation of cultural heritage.

2021 ◽  
Vol 9 (1) ◽  
Author(s):  
Jerzy Montusiewicz ◽  
Marek Miłosz ◽  
Jacek Kęsik ◽  
Kamil Żyła

AbstractHistorical costumes are part of cultural heritage. Unlike architectural monuments, they are very fragile, which exacerbates the problems of their protection and popularisation. A big help in this can be the digitisation of their appearance, preferably using modern techniques of three-dimensional representation (3D). The article presents the results of the search for examples and methodologies of implementing 3D scanning of exhibited historical clothes as well as the attendant problems. From a review of scientific literature it turns out that so far practically no one in the world has made any methodical attempts at scanning historical clothes using structured-light 3D scanners (SLS) and developing an appropriate methodology. The vast majority of methods for creating 3D models of clothes used photogrammetry and 3D modelling software. Therefore, an innovative approach was proposed to the problem of creating 3D models of exhibited historical clothes through their digitalisation by means of a 3D scanner using structural light technology. A proposal for the methodology of this process and concrete examples of its implementation and results are presented. The problems related to the scanning of 3D historical clothes are also described, as well as a proposal how to solve them or minimise their impact. The implementation of the methodology is presented on the example of scanning elements of the Emir of Bukhara's costume (Uzbekistan) from the end of the nineteenth century, consisting of the gown, turban and shoes. Moreover, the way of using 3D models and information technologies to popularise cultural heritage in the space of digital resources is also discussed.


Heritage ◽  
2019 ◽  
Vol 2 (1) ◽  
pp. 306-314
Author(s):  
Monica Bercigli

This paper reports the research carried out using Structure from Motion survey techniques, which were developed on the basis of previous surveys and their subsequent representation through two-dimensional (2D) and three-dimensional (3D) drawings of the tomb, comparing them with drawings and watercolors by several painters of the past. This survey technique enables the reconstruction of three-dimensional models through photographs. The aim of this work is to define a procedural process which allows accurate and reliable three-dimensional reconstructions to be performed for the acquisition of knowledge and the dissemination of cultural heritage, taking advantage of representation and visualization techniques that have been developed in the last decade and that are based on historical references. The variety of digital products which can be produced (video games, 3D models, prints, websites, and augmented reality applications) allows a different approach to the representation to be taken, thereby re-evaluating limits, aims, and expressive potential. The virtual representative systems, enriched with cultural content, scientific information, and data, enhance the participation and awareness of knowledge of the final users of the products and are able to increase the interaction between the user and the information.


2012 ◽  
Vol 468-471 ◽  
pp. 1966-1969 ◽  
Author(s):  
Jian Wei Liu ◽  
Zhi Qiang Jiang ◽  
Xin Sun ◽  
Hao Hu

This paper proposes an integrated three-dimensional(3D) shape acquiring and digitizing method for cultural heritage documentation by combining industrial close range photogrammetry and structured light scan techniques. The operation principle is introduced, the process of raw data acquisition and data post-processing are presented . A 2.5m high ancient Buddha sculpture of over 1500 years old located in Qingyang, China was measured and modeled to test the availability and reliability of the proposed system. Compare to conventional 3D digitizing methods, the proposed system can potentially meet a number of specific needs in the field of cultural heritage documentation, it is more flexible, low cost, less field work, capable of grabbing the 3D shape of large objects, meanwhile recording accurate detail information of local area, without physically contacting with object surface.


Author(s):  
C. Campanella ◽  
S. Alauria ◽  
L. Amatori

<p><strong>Abstract.</strong> This involved a sort of preventive diagnostics based on the historical knowledge of the building, on the construction techniques and on the compositional style, on the other hand on diagnostic imaging using photographic techniques developed from the early 1800s.<br />The preliminary cognitive approach, the stylistic identification, the classification of method, the historical reading, the critical analysis of the historical and compositional genesis of the building, the careful reading of the pathogenesis in progress, mark, from the mid-800 in then, the evolution of the concept of restoration that will take shape from time to time from what was "before" and only secondarily from what "is now". This perhaps unconscious diagnostic reading of the artifact (first artistic, then monumental and finally as a cultural testimony) has, in fact, involved generations of restorers painting the landscape of the restoration sometimes in different way, with results that well we know.<br />In fact, almost never the fathers of restoration (or anti-restoration) explicitly touch the issues of preventive diagnosis, but certainly base their theories and their "restoration" on the observation of the factory, on the knowledge of construction techniques and historical period of belonging.</p><p>The things begin to change starting from the first Charter of Restoration of 1883 with the enlargement of the diagnostic project (which finds paternity starting from the 1972 Italian Charter, which embraces many disciplines: from photography to relief, from chemistry to physics, from the historical reading to the knowledge of the materials, from the identification of the material pathogenesis to the reading of the static and structural framework of the buildings.<br />With the passing of time and the explosion of science and technology in the field of cultural heritage all aspects related to preliminary knowledge aimed at their conservation evolve exponentially especially with the advent of electronics. Starting from the 60s of the 1900s, equipment with great calculation capacity and small dimensions was born, a real springboard for the new techniques of surveying by means of a laser scanner, photographic socket and photogrammetric restitution.<br />Tools and techniques of restitution settle and even more solidly base the knowledge base linked to the project of conservation and enhancement of cultural heritage.</p><p>Base of support and extraction of selected data and / or dedicated to the project continuously interface with the disciplines of knowledge that are now more and more "forced" to the table of confrontation to reveal information hidden in the folds of time.<br />A recent work on an eighteenth-century Sanremese building it gives us information on the complexity of the construction of a process of knowledge articulated, composed of several activities to be correlated and integrated continuously, one in the other to try to give answers on evident problems of degradation never fully documented.</p><p>The study, performed in a rather limited time frame, focused on the Hall of family portraits seriously degraded by "accidents of various kinds". The work was based on the three-dimensional conception of the acquired data, allowing to investigate the hall as an articulated organism, supporting the technicians in the three-dimensional understanding of the asset, constituting a complete database of the actual state, becoming support of the results of the various surveys conducted for the knowledge of the asset.<br />In this cognitive path, the BIM method is understood as the possibility of constructing the "as built" model, complete not only of the dimensional graphic data of the asset, but also of those that contribute to the determination of the actual state. The graphic aspect of the model must be connected with historical, material, degradation, contextual information, with the results of any specialized investigations conducted.<br />Only then will the BIM model of a historic building be the complete database, the "medical record" of its state of health, complete with diagnosis, care, indications of maintenance that can be shared and questioned over time.</p>


Author(s):  
G. Jacobs ◽  
F. Theunissen

In order to understand how the algorithms underlying neural computation are implemented within any neural system, it is necessary to understand details of the anatomy, physiology and global organization of the neurons from which the system is constructed. Information is represented in neural systems by patterns of activity that vary in both their spatial extent and in the time domain. One of the great challenges to microscopists is to devise methods for imaging these patterns of activity and to correlate them with the underlying neuroanatomy and physiology. We have addressed this problem by using a combination of three dimensional reconstruction techniques, quantitative analysis and computer visualization techniques to build a probabilistic atlas of a neural map in an insect sensory system. The principal goal of this study was to derive a quantitative representation of the map, based on a uniform sample of afferents that was of sufficient size to allow statistically meaningful analyses of the relationships between structure and function.


2020 ◽  
Vol 27 (4) ◽  
pp. 449-465
Author(s):  
Stanley N. Katz ◽  
Leah Reisman

AbstractThis article discusses the impact of the COVID-19 pandemic and the Black Lives Matter movement on the arts and cultural sector in the United States, placing the 2020 crises in the context of the United States’s historically decentralized approach to supporting the arts and culture. After providing an overview of the United States’s private, locally focused history of arts funding, we use this historical lens to analyze the combined effects of the pandemic and Black Lives Matter movement on a single metropolitan area – Philadelphia, Pennsylvania. We trace a timeline of key events in the national and local pandemic response and the reaction of the arts community to the Black Lives Matter movement, arguing that the nature of these intersecting responses, and their fallout for the arts and cultural sector, stem directly from weaknesses in the United States’s historical approach to administering the arts. We suggest that, in the context of widespread organizational vulnerability caused by the pandemic, the United States’s decentralized approach to funding culture also undermines cultural organizations’ abilities to respond to issues of public relevance and demonstrate their civic value, threatening these organizations’ legitimacy.


2021 ◽  
Vol 11 (8) ◽  
pp. 3635
Author(s):  
Ioannis Liritzis ◽  
Pantelis Volonakis ◽  
Spyros Vosinakis

In the field of cultural heritage, three-dimensional (3D) reconstruction of monuments is a usual activity for many professionals. The aim in this paper focuses on the new technology educational application combining science, history, and archaeology. Being involved in almost all stages of implementation steps and assessing the level of participation, university students use tools of computer gaming platform and participate in ways of planning the virtual environment which improves their education through e-Learning. The virtual 3D environment is made with different imaging methods (helium-filled balloon, Structure for motion, 3D repository models) and a developmental plan has been designed for use in many future applications. Digital tools were used with 3D reconstructed buildings from the museum archive to Unity 3D for the design. The pilot study of Information Technology work has been employed to introduce cultural heritage and archaeology to university syllabuses. It included students with a questionnaire which has been evaluated accordingly. As a result, the university students were inspired to immerse themselves into the virtual lab, aiming to increasing the level of interaction. The results show a satisfactory learning outcome by an easy to use and real 3D environment, a step forward to fill in needs of contemporary online sustainable learning demands.


2021 ◽  
Vol 11 (12) ◽  
pp. 5321
Author(s):  
Marcin Barszcz ◽  
Jerzy Montusiewicz ◽  
Magdalena Paśnikowska-Łukaszuk ◽  
Anna Sałamacha

In the era of the global pandemic caused by the COVID-19 virus, 3D digitisation of selected museum artefacts is becoming more and more frequent practice, but the vast majority is performed by specialised teams. The paper presents the results of comparative studies of 3D digital models of the same museum artefacts from the Silk Road area generated by two completely different technologies: Structure from Motion (SfM)—a method belonging to the so-called low-cost technologies—and by Structured-light 3D Scanning (3D SLS). Moreover, procedural differences in data acquisition and their processing to generate three-dimensional models are presented. Models built using a point cloud were created from data collected in the Afrasiyab museum in Samarkand (Uzbekistan) during “The 1st Scientific Expedition of the Lublin University of Technology to Central Asia” in 2017. Photos for creating 3D models in SfM technology were taken during a virtual expedition carried out under the “3D Digital Silk Road” program in 2021. The obtained results show that the quality of the 3D models generated with SfM differs from the models from the technology (3D SLS), but they may be placed in the galleries of the vitrual museum. The obtained models from SfM do not have information about their size, which means that they are not fully suitable for archiving purposes of cultural heritage, unlike the models from SLS.


2020 ◽  
Vol 11 (1) ◽  
pp. 301
Author(s):  
Sławomir Paśko ◽  
Wojciech Glinkowski

Scoliosis is a three-dimensional trunk and spinal deformity. Patient evaluation is essential for the decision-making process and determines the selection of specific and adequate treatment. The diagnosis requires a radiological evaluation that exposes patients to radiation. This exposure reaches hazardous levels when numerous, repetitive radiographic studies are required for diagnostics, monitoring, and treatment. Technological improvements in radiographic devices have significantly reduced radiation exposure, but the risk for patients remains. Optical three-dimensional surface topography (3D ST) measurement systems that use surface topography (ST) to screen, diagnose, and monitor scoliosis are safer alternatives to radiography. The study aimed to show that the combination of plain X-ray and 3D ST scans allows for an approximate presentation of the vertebral column spinous processes line in space to determine the shape of the spine’s deformity in scoliosis patients. Twelve patients diagnosed with scoliosis, aged 13.1 ± 4.5 years (range: 9 to 20 years) (mean: Cobb angle 17.8°, SD: ±9.5°) were enrolled in the study. Patients were diagnosed using full-spine X-ray and whole torso 3D ST. The novel three-dimensional assessment of the spinous process lines by merging 3D ST and X-ray data in patients with scoliosis was implemented. The method’s expected uncertainty is less than 5 mm, which is better than the norm for a standard measurement tool. The presented accuracy level is considered adequate; the proposed solution is accurate enough to monitor the changes in the shape of scoliosis’s spinous processes line. The proposed method allows for a relatively precise calculation of the spinous process lines based on a three-dimensional point cloud obtained with a four-directional, three-dimensional structured light diagnostic system and a single X-ray image. The method may help reduce patients’ total radiation exposure and avoid one X-ray in the sagittal projection if biplanar radiograms are required for reconstructing the three-dimensional line of the spinous processes line.


2021 ◽  
Vol 14 (4) ◽  
pp. 1-20
Author(s):  
Dzemila Sero ◽  
Isabelle Garachon ◽  
Erma Hermens ◽  
Robert Van Liere ◽  
Kees Joost Batenburg

Fingerprints play a central role in any field where person identification is required. In forensics and biometrics, three-dimensional fingerprint-based imaging technologies, and corresponding recognition methods, have been vastly investigated. In cultural heritage, preliminary studies provide evidence that the three-dimensional impressions left on objects from the past (ancient fingerprints) are of paramount relevance to understand the socio-cultural systems of former societies, to possibly identify a single producer of multiple potteries, and to authenticate the artist of a sculpture. These findings suggest that the study of ancient fingerprints can be further investigated and open new avenues of research. However, the potential for capturing and analyzing ancient fingerprints is still largely unexplored in the context of cultural heritage research. In fact, most of the existing studies have focused on plane fingerprint representations and commercial software for image processing. Our aim is to outline the opportunities and challenges of digital fingerprint recognition in answering a range of questions in cultural heritage research. Therefore, we summarize the fingerprint-based imaging technologies, reconstruction methods, and analyses used in biometrics that could be beneficial to the study of ancient fingerprints in cultural heritage. In addition, we analyze the works conducted on ancient fingerprints from potteries and ceramic/fired clay sculptures. We conclude with a discussion on the open challenges and future works that could initiate novel strategies for ancient fingerprint acquisition, digitization, and processing within the cultural heritage community.


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