scholarly journals Developing Experiential Exhibitions Based on Conservation Science Content of Bronze Mirror

2021 ◽  
Vol 37 (4) ◽  
pp. 362-369
Author(s):  
Young Hoon Jo ◽  
Jikio Kim ◽  
Yong Hyun Yun ◽  
Nam Chul Cho ◽  
Chan Hee Lee

In museums, exhibition content focuses mostly on cultural heritage’s historical values and functions, but doing so tends to limit visitors’ interest and immersion. To counter this limitation, the study developed an experiential media art exhibition fusing bronze mirrors’ traditional production technology and modern conservation science. First, for the exhibition system, scientific cultural heritage contents were projected on the three-dimensional (3D) printed bronze mirror through interactions between motion recognition digital information display (DID) and the projector. Then, a scenario of 17 missions in four stages (production process, corrosion mechanism, scientific analysis and diagnosis, and conservation treatment and restoration) was prepared according to the temporal spectrum. Additionally, various media art effects and interaction technologies were developed, so visitors could understand and become immersed in bronze mirrors’ scientific content. A user test was evaluated through the living lab, reflecting generally high levels of satisfaction (90.2 points). Qualitative evaluation was generally positive, with comments such as “easy to understand and useful as the esoteric science exhibition was combined with media art” (16.7%), “wonderful and interesting” (11.7%), and “firsthand experience was good” (9.2%). By combining an esoteric science exhibition centered on principles and theories with visual media art and by developing an immersive directing method to provide high-level exhibition technology, the exhibition induced visitors’ active participation. This exhibition’s content can become an important platform for expanding universal museum exhibitions on archaeology, history, and art into conservation science.

Author(s):  
Y. H. Jo ◽  
J. Kim ◽  
N. C. Cho ◽  
C. H. Lee ◽  
Y. H. Yun ◽  
...  

<p><strong>Abstract.</strong> This study has developed an experiential exhibition system of scientific cultural heritage through interactive projection mapping. A bronze mirror with fine linear design was selected as an exhibition subject considering the intuitiveness and responsiveness of research and development results. First, three-dimensional (3D) scanning was performed to construct a digital database of the original forms, and computer graphics-based 3D modeling was also performed to build exhibition materials and 3D printed objects. Furthermore, objective scenarios were created based on a traditional science experience, understanding the present bronze mirror, and processes of restoring the corroded original bronze mirror through modern conservation science. The technique selected to implement the scientific content of bronze mirror as media art in this study is interactive projection mapping. Moreover, a large 3D printing of bronze mirror was installed at the center of the exhibition space to allow users and all viewers to concurrently engage in scientific cultural heritage content. Simultaneous projection mapping on the front and rear of the printed bronze mirror model enhanced 3D effects and the immersion of the content. To construct an interactive space connecting the virtual and reality, ore, mold, bronze mirror replicas, 3D printing outputs, and cultural products used in the process of producing bronze mirrors were exhibited to make the exhibit more intuitive for visitors. This interactive projection mapping-based scientific and cultural exhibition of the bronze mirror is an experiential exhibition system which combines traditional science, modern conservation science, and future exhibition technology.</p>


2021 ◽  
Author(s):  
Kira A. Brown

This research paper explores the possibilities for virtual reality (VR) documentation of media art installations. Based on an analysis of the characteristics of media art, and a survey of current documentation strategies, this paper investigates the viability of three-dimensional documentation. Four cross-disciplinary case studies are presented and analysed to demonstrate that VR documentation provides an immersive and richer reconstruction of a media art installation in three dimensions. In addition, the interactive components can be simulated within the VR environment, offering the possibility for curators and visitors to virtually re-experience the artwork. The case studies show that, although the creation of VR documentation can be costly and time-consuming, and currently requires a high-level of expertise, it can be a useful addition to established documentation strategies by providing essential information about the visual aspects of the artwork, its environment and the user’s multi-sensory experience.


2020 ◽  
Author(s):  
Filip Bošković ◽  
Alexander Ohmann ◽  
Ulrich F. Keyser ◽  
Kaikai Chen

AbstractThree-dimensional (3D) DNA nanostructures built via DNA self-assembly have established recent applications in multiplexed biosensing and storing digital information. However, a key challenge is that 3D DNA structures are not easily copied which is of vital importance for their large-scale production and for access to desired molecules by target-specific amplification. Here, we build 3D DNA structural barcodes and demonstrate the copying and random access of the barcodes from a library of molecules using a modified polymerase chain reaction (PCR). The 3D barcodes were assembled by annealing a single-stranded DNA scaffold with complementary short oligonucleotides containing 3D protrusions at defined locations. DNA nicks in these structures are ligated to facilitate barcode copying using PCR. To randomly access a target from a library of barcodes, we employ a non-complementary end in the DNA construct that serves as a barcode-specific primer template. Readout of the 3D DNA structural barcodes was performed with nanopore measurements. Our study provides a roadmap for convenient production of large quantities of self-assembled 3D DNA nanostructures. In addition, this strategy offers access to specific targets, a crucial capability for multiplexed single-molecule sensing and for DNA data storage.


Author(s):  
Linda Matthews ◽  
Gavin Perin

The valence of any visual paradigm and its accompanying technologies is subject to the contingencies of political regimes and cultural shifts. The instigation, implementation and even reconfiguring of any associated technological system effects a translation and adjustment to the structure and use of these supporting mechanisms that both re-defines the relationship between object and viewer and ultimately influences its translation into material form. The permeation of digital systems throughout contemporary urban space is typified by Internet Protocol webcam systems, instigated by civic authorities for surveillance and the imagistic promotion of iconic city form. This paper examines how this system’s reception and subsequent translation of transmitted data signals into digital information not only presents new material to mediate people’s engagement with public space, but moreover, how it presents new opportunities for the designer to materialize its three-dimensional form within the spatial ambiguity of virtual and real-time environments.


Author(s):  
Ryszard W. Kluszczynski

Nowadays we are faced with an enormous development of digital, information and communication technologies. Together with numerous phenomena, which are the products of activities that belong to the biotechnosphere, these technologies build a complex corpus called cyberculture. In this context art has an important, critical role to play. In particular (multi)media art can serve as an experimental laboratory, not only for new technologies but, especially, for studies of the new social relation(ship)s created or fuelled by those technologies. Media and multimedia information and communication technologies generate new promises, problems, and threats; and artists undertake efforts to examine this emerging area that has been repeatedly considered as a ‘post-biological syndrome’. In other words, artists do not only use media technologies, but also scrutinise and challenge them. In this sense the new (multi)media art could be deemed a successor of the avant-garde movement.


2008 ◽  
Vol 375-376 ◽  
pp. 353-357 ◽  
Author(s):  
Wei Ping Wang ◽  
Singare Sekou ◽  
Ya Xiong Liu ◽  
Di Chen Li ◽  
Bing Heng Lu ◽  
...  

The traditional method to manufacture the medical implant or prosthesis is based on sculpting and on the tissue site,or takes impressions of the entire face about human. The accuracy and efficiency of medical implant or prosthesis produced by conventional method is heavily relied on the skill and experience of both designer and manufacturer. In this paper, an integrated method of medical implant manufacture is approached. This integrated strategy was to establish a system that allows fabrication of facial prosthesis from digital information, and integrates the rapid prototyping with modeling technology of complex three-dimensional geometry from high-resolution non-invasive imaging, reverse engineering and computer aided design. The research results have shown that the integrated method can produce more exact-fit medical implant, that is, the physical model of the implant is more exactly fitted on the skull model. The advantages of this method are that the surgeon can plan and rehearse the surgery in advance, and a less invasive surgical procedure, and less time-consuming reconstructive, and an adequate esthetic can result.


2016 ◽  
Vol 42 (1) ◽  
pp. 63-70 ◽  
Author(s):  
P. W. L. ten Berg ◽  
J. G. G. Dobbe ◽  
M. E. Brinkhorst ◽  
S. D. Strackee ◽  
G. J. Streekstra

Radial styloid pointing due to spur formation is considered an early sign of osteoarthritis, but is sometimes difficult to distinguish from normal anatomic variation. In this pathoanatomical study we used three-dimensional imaging techniques to evaluate quantitatively whether the styloid size is larger in wrists with scaphoid non-union than in healthy wrists. We compared these findings with duration of the non-union and with the scaphoid non-union advanced collapse classification, which was based on radiographic assessment of the general level of wrist osteoarthritis. In 31 patients, the injured styloid was consistently larger than the contralateral healthy styloid. In 74% of the patients this pathoanatomical difference (maximum 5 mm) exceeded anatomical left-to-right variation in styloid size (maximum 2 mm), indicating significant pointing. Increased styloid pointing was associated with older non-unions, and with more severe osteoarthritis. Three-dimensional styloid pointing analysis is an objective method to assess osteoarthritic progression. Combining traditional qualitative evaluation and quantitative measurements may improve the classification of wrist osteoarthritis. Level of evidence: IV


2014 ◽  
Vol 912-914 ◽  
pp. 1617-1620 ◽  
Author(s):  
Yan Cao ◽  
Ni Ping Gao ◽  
Zhou Fang

MBD (Model Based Definition) technology is the development trend of digital design and manufacture. Design information includes geometric elements, annotations and process attributes. In the paper, the focus is concentrated on digital three-dimensional (3D) labeling of annotations. The 3D labeling system of product design information is seamlessly integrated with NX platform to define digital information of a 3D product model. The Key technologies of the 3D labeling system realization on NX platform mainly includes transformation of space coordinates, reference plane construction based on solid modeling and 3D dimensioning. NX internal program mode is adopted where the developed program is compiled and linked to generate the dll file whose codes are small and whose connection speed is fast. Integrated digital definition of a 3D model shortens product development cycle and improves product design and manufacturing efficiency.


Author(s):  
Aris Antsaklis ◽  
Panagiotis Antsaklis ◽  
Stavros Natsis

ABSTRACT The introduction of the three-dimensional (3D) ultrasound made feasible the quantitative and qualitative evaluation of the placenta's characteristics like the volume, the surface rendered imaging, the vascularization and the blood flow. These novel techniques may assist the early detection of pregnancies at high risk for fetal growth restriction (FGR), pre-eclampsia (PET) and pregnancy-induced hypertension (PIH) and help clinicians to detect pregnancies at risk earlier and to assess new therapeutic strategies in order to prevent adverse pregnancy outcomes. However, in this new technique there are still limitations regarding the assessment of the placenta employing 3D ultrasound in everyday clinical practice. In the following article, we perform a review of the literature regarding the importance of 3D evaluation of the placenta in pregnancy. How to cite this article Natsis S, Antsaklis P, Antsaklis A, Kurjak A. Three-dimensional Evaluation of the Placenta: Review of the Literature. Donald School J Ultrasound Obstet Gynecol 2013;7(1):73-79.


Energies ◽  
2021 ◽  
Vol 14 (19) ◽  
pp. 6017
Author(s):  
Kamal Achuthan ◽  
Nick Hay ◽  
Mostafa Aliyari ◽  
Yonas Zewdu Ayele

Unmanned aerial systems (UAS) provide two main functions with regards to bridge inspections: (1) high-quality digital imaging to detect element defects; (2) spatial point cloud data for the reconstruction of 3D asset models. With UAS being a relatively new inspection method, there is little in the way of existing framework for storing, processing and managing the resulting inspection data. This study has proposed a novel methodology for a digital information model covering data acquisition through to a 3D GIS visualisation environment, also capable of integrating within a bridge management system (BMS). Previous efforts focusing on visualisation functionality have focused on BIM and GIS as separate entities, which has a number of problems associated with it. This methodology has a core focus on the integration of BIM and GIS, providing an effective and efficient information model, which provides vital visual context to inspectors and users of the BMS. Three-dimensional GIS visualisation allows the user to navigate through a fully interactive environment, where element level inspection information can be obtained through point-and-click operations on the 3D structural model. Two visualisation environments were created: a web-based GIS application and a desktop solution. Both environments develop a fully interactive, user-friendly model which have fulfilled the aims of coordinating and streamlining the BMS process.


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