scholarly journals Edu-Car for life and career: evaluation of a program

2020 ◽  
Vol 37 ◽  
Author(s):  
Mara de Souza Leal ◽  
Lucy Leal Melo-Silva ◽  
Maria do Ceú Taveira

Abstract Considering the relevance of the development of socio-emotional and career skills to deal with educational and occupational transitions, this study aimed to evaluate the effectiveness of the Edu-Car Program, which purpose is the development of socio-emotional and career competence. From the quasi-experimental design with intervention and comparison groups, 116 high school students from the 10th year, of two public schools in the interior of the State of São Paulo, specifically 60 girls and 56 boys, with mean age of 15, participated. The Social and Emotional or Non-cognitive Nationwide Assessment, called Senna 1.0 and the Career Education Questionnaire, were used as pre and post-test instruments. For the inter and intra-group comparison the T-Test was used for independent and paired samples. The results show that the intervention had significant effects on career exploration, with more search for help and/or information from different people and sources.

2019 ◽  
Vol 3 (2) ◽  
pp. 122
Author(s):  
Aditya Blangsinga ◽  
Ni Nyoman Padmadewi ◽  
Putu Adi Krisna Juniarta

This study aimed at investigating the implementation of the process based approach in teaching writing in order to know its effect to the improvement of students’ writing achievement Furthermore, the quantitative method was used in this research with quasi experimental design. The subjects involved in this study were 35 Junior High School students from VII A7 class in SMP Negeri 1 Singaraja, Bali, Indonesia. The proficiency test such as pretest and post test were conducted in this study in oder to collect the data. The students were given a treatment for about eight weeks. The data obtained were analysed by using descriptive and inferential statistics. It was analyzed using SPSS. As the result of statistical analysis, it was found that sig 2-tailed result in the paired samples t-test wast 0.00, which was below 0.05. In terms of the mean score, it was found the mean score in the post test (80.46) was higher than the mean score in the pretest (68.59). So, it can be concluded that process based approach had a significant effect on the seventh’ grade students writing achievement.


2013 ◽  
Vol 9 (4) ◽  
pp. 997-1015 ◽  
Author(s):  
Sukkyung You ◽  
Michael J. Furlong ◽  
Erin Dowdy ◽  
Tyler L. Renshaw ◽  
Douglas C. Smith ◽  
...  

Author(s):  
Dhiar Rachma Diyanthi ◽  
Melia Dewi Judiasri ◽  
Dianni Risda

AbstrakPenelitian ini dilatar belakangi oleh kurangnya kesempatan siswa untuk berbicara saat pembelajaran bahasa Jepang. Setengah dari sampel menyatakan bahwa selama ini kurang mendapatkan kesempatan berbicara bahasa Jepang dalam pembelajaran bahasa Jepang. Padahal saat ini siswa dituntut untuk dapat berbicara dan berkomunikasi secara global. Dan kemampuan berbicara adalah implementasi dari materi-materi pelajaran bahasa Jepang yang telah dipelajari. Untuk mengatasi masalah tersebut, peneliti mengujicobakan metode cooperative learning tipe inside-outside circle dalam pembelajaran bahasa Jepang terhadap siswa XII IPA 2 SMA Pasundan 2 Bandung. Tujuan dari dilaksanakannya pembelajaran dengan metode ini adalah agar siswa mampu untuk berbicara dengan bahasa Jepang secara aktif dan menguji efektivitas dari metode tersebut.Penelitian ini menggunakan metode eksperimen kuasi (pre-test and post-test one group). Teknik pengambilan sampling dengan cara random sampling. Populasi dalam penelitian ini adalah seluruh siswa SMA Pasundan 2 Bandung dan sampelnya adalah 16 orang siswa kelas XII IPA 2 sebagai kelas eksperimen. Instrumen dalam penelitian ini adalah tes dan angket.Dari hasil analisa data tes diperoleh nilai t-hitung sebesar 4,205. Dan dengan db 15 pada tahap signifikansi 5% diperoleh t-tabel sebesar 2,13 dan signifikansi 1% diperoleh t-tabel  sebesar 2,95. Karena nilai t-hitung  >  t-tabel , maka Hk diterima.  Hal tersebut berarti terdapat perbedaan yang signifikan pada kemampuan berbicara siswa sebelum dan sesudah diterapkannya metode cooperative learning tipe inside-outside circle. Hal tersebut diperkuat dengan hasil angket yang menyatakan bahwa lebih dari setengah responden merasakan pengaruh penerapan metode cooperative learning tipe inside-outside circle terhadap kemampuan berbicara bahasa Jepang. Keyword: kemampuan berbicara, metode cooperative learning tipe inside-outside circleAbstractThis research was motivated by the lack of opportunity to speak Japanese during the class. 50% of the sample stated that they are have a small opportunity to speak Japanese during learning Japanese. Yet, in this time students are required to be able to talk and communicate globally. And the ability to speak is the implementation of Japanese language lessons. To overcome these problems, researcher tested the method of cooperative learning type of inside-outside circle in learning the Japanese language to students XII IPA 2 SMA Pasundan 2 Bandung. The purpose of the implementation of learning with this method is the students are able to speak japanese actively and to test the effectiveness of the method. This research uses a quasi experimental (pre-test and post-test one group). Sampling technique by means of random sampling. The population in this study were all high school students of SMA Pasundan 2 Bandung and the sample was 16 students of class XII IPA 2 as the experimental class. Instruments for this research is a test and questionnaire. From the analysis of obtained data, value t-count of 4,205. And with 15 db at this stage of the 5% significance was obtained t-table by 2.13 and 1% significance obtained t-table by 2.95. Because the value of t count> t-table, then Hk accepted. This means that there are significant differences in their speaking ability before and after the implementation of cooperative learning type of inside-outside circle. This is reinforced by the results of a questionnaire which states that more than half of the respondents feel the effect of the application of cooperative learning type of inside-outside circle of the ability to speak Japanese. Keyword: speaking ability, cooperative learning method type of inside-outside circle


2019 ◽  
Vol 2 (3) ◽  
pp. 332
Author(s):  
Winda Intan Lestari ◽  
Ulfah Mawaddah ◽  
Evie Kareviati

The purpose of this study is to analyze the improvement of students' writing skills by using Discovery learning and the Snowball Throwing method. this study uses Quasi-Experimental by comparing two different variables with the stages of giving pre-test, treatment, and post-test and looking for the difference in value using the Gain Test. This research was conducted in class XI of SMK 4 Padalarang LPPM with a sample population of 60 students namely 30 students of class XI RPL 1 as control class and 30 students with discovery learning method and RPL 2 class as Experimental class with Snowball Throwing approach. From the results of this study conclusions are obtained  1). The ability to write students using the Snowball method is effective and better than using discovery learning. 2). There is a change in the value of writing narrative texts of students using the snowball method rather than discovery learning. 


2020 ◽  
Vol 5 (2) ◽  
pp. 6-12
Author(s):  
Rogel Rafael Rojas Bello ◽  
Esterlin Marysol del Rosario

In this research, a study is made of the effect of the application of Pólya's problem-solving heuristic on the development of geometric skills and its impact on academic performance. In the intervention, the topic of angles was developed, to a section of 25 fourth grade high school students in an educational center in the Municipality of Yamasá of the Monte Plata Province in the Dominican Republic. A quasi-experimental type design with a quantitative approach and correlational scope was used, with a non-probabilistic sample, with an intact group and a pre-test and post-test design. The results show that, through Pólya's problem-solving heuristic, students expanded their skills in geometry that greatly increased learning about angles. Corroborated by a growth in the average of the grades from 62.4% that was obtained in the pre-test, to 83.7% that was reached in the post-test, showing statistically that there are significant differences. It stands out that the Pólya heuristic was highly valued by the students under study, therefore, it is believed that it had a positive influence on the benefit of their learning about angles. In addition, the results of the post-test reveal that there is no relationship between the sex of the group under study and the scores obtained when the Pólya heuristic is applied.


2016 ◽  
Vol 1 (1) ◽  
pp. 26
Author(s):  
Rachmat Sahputra

Learning in the understanding of acid-base chemistry in schools needs to be improved so research to determine differences in learning outcomes between students taught using environmental approaches and methods lectures in class XI SMA on acid-base subject needs to be done. In this study, using a quasi-experimental method using a data collection tool achievement test essay form. The test statistic results of the post-test learning has been obtained Asymp value. Sig (2-tailed) 0,026 that showed the differences between students' learning outcomes with a control experimental class with effect size of 0.63 or much influence difference with the percentage 23.57% which indicated that the learning environment approach can improve learning outcomes of high school students.


Author(s):  
E N Sumarni ◽  
A Widodo ◽  
R Solihat

<p class="Abstract">Drawing – based modeling as learning approach, it allows students to create models based on drawing which help them to run a simulation. Students can use drawing–based modeling to learn a pair of interacting population known as predato–prey system while they usually conducted practicum using diagram of organisms. This study was to explore students’ argumentation and students’ understanding on the concept of the ecosystem. The study was conducted quasi – experimental using the matching – only post-test – only control group design. The participants consist of 60 grade 10 senior high school students in Subang, West Java. They are placed into two groups, 30 students in the experimental group and 30 students in the control group. Data was collected through argumentation test and selected response test for assessing students’ understanding. Students’ argumentation were analyzed using Toulmin’s argumentation pattern and statistical analysis. The result showed there is no significant difference between the experimental group and the control group for students’ argumentation. Most of the students are predominantly at level 2. But the coherency of arguments of the experimental group is more coherent than the control group. It means that the students in experimental group can make logical claim and supported by the correct and relevant grounds (data, warrant, and backing). The result of students’ understanding showed there is a significant mean score between the experimental group and the control group whether 72.33 for the experimental group and 62.13 for the control group</p>


2019 ◽  
Vol 5 (2) ◽  
pp. 139-146
Author(s):  
Muliati Supandi ◽  
Senam Senam

Tujuan penelitian ini mengembangkan produk berupa Game ritual tumpe untuk peserta didik SMP Kelas VII. Penelitian menggunakan metode research and developement (R & D) yang dikembangkan oleh Thiagarajan. Penelitian mengacu pada model 4D: define (mendefinisikan), design (mendesain), develop (mengembangkan) dan disseminate (menyebarluaskan). Hasil penelitian menunjukkan bahwa media pembelajaran yang dikembangkan valid atau memenuhi kriteria kelayakan. Kategori kelayakan yang diperoleh dari ahli media dan juga guru adalah sangat valid. Implementasi media pembelajaran di dalam kelas dapat meningkatkan partisipasi aktif peserta didik sehingga berdampak pada peningkatan kemampuan berpikir kritis. Jenis penelitian menggunakan quasi eksperimen, menggunakan kelas kontrol dan kelas eksperimen. Gain score yang diperoleh pada saat pretest dan posttes pada kelas eksperimen menunjukkan perbedaan yang signifikan. Nilai gain score kelas eksperimen diperoleh 0,67 dan kelas kontrol 0,54 dengan kategori sedang. Efektivitas pembelajaran dilakukan dengan uji Manova dengan perolehan nilai sig. sebesar 0.000 (<0.05). Kondisi tersebut menunjukkan bahwa media yang dikembangkan valid, praktis dan efektif digunakan dalam proses pembelajaran sains di kelas VII SMP. Develop critical thinking skills with tumpe ritual games AbstractThe aim of this study was to develop product in the form of a Tumpe Ritual Game for Class VII junior high school students. The research used the research and developement (R & D) method developed by Thiagarajan. The research refers to the 4D model: define, design, develop and disseminate. The result of the study indicates that learning media developed is valid or meet the eligibility criteria. The feasibility category obtained from media experts and also the teacher is highly valid. The implementation of learning media in the classroom can increase students' active participation so that it has an impact on improving critical thinking skill. This type of research uses quasi-experimental, using the control class and the experimental class. Gain scores obtained at the pre-test and post-test in the experimental class showed significant differences. The  gain score of experimental class was 0.67 and the control class was 0.54 with the medium category. The effectiveness of learning was done by Manova test with the acquisition of sig values. amounting to 0,000 (<0.05). These condition indicated that the media developed was valid, practical and effective to be used in the process of learning science in class VII SMP.


Author(s):  
Faiz Hasyim ◽  
Tjipto Prastowo ◽  
Budi Jatmiko

<p class="16">Covid-19 spurs teachers to carry out online learning. This study aimed to analyze the improvement of students' critical thinking skills through online learning based on Android-based PhET Simulation. This research was Quasi-Experimental using one group pre-test and post-test design involving 27 students of class VIII who program science subjects at MTs Alif Laam Miim Surabaya, Indonesia. The research instrument used critical thinking skills tests that have met valid and reliable requirements. Before and after learning activities, students were given a pre-test and a post-test. The data collected was analyzed descriptively quantitatively. The results showed that there was an increase in students' critical thinking skills with an average N-gain of 0.57, in the medium category. The highest N-gain was achieved in the "interpretation" indicator, which is 0.83 in the high category and the lowest in the "analysis" indicator, which is 0.39 in the moderate category. This study concluded that learning science by using an Android-based PhET Simulation can improve the critical thinking skills of junior high school students.</p>


2019 ◽  
Vol 52 (3) ◽  
pp. 469-489
Author(s):  
Jameela Conway-Turner ◽  
Kari Visconti ◽  
Adam Winsler

Gang involvement is associated with many negative outcomes. However, the social and emotional development of gang-involved youth has received little empirical investigation. This study examines the social and emotional outcomes of gang-involved youth. Data come from the 2009 Fairfax County Youth Survey administered to eighth, 10th, and 12th grade students ( N = 27,869, 50% female, 55% minority). Hierarchical logistic regression was used to test the associations between victimization and negative emotionality, and the potential moderating effect of age and gang involvement. Results showed a positive relationship between victimization and negative emotionality. Youth involved in gangs were more likely to experience victimization. However, the association between peer victimization and negative emotionality was diminished for youth in gangs compared with those not in gangs. In addition, results showed that negative emotional outcomes from victimization were worse for middle school compared with high school students.


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