scholarly journals ENVIRONMENTAL LEARNING APPROACHES IN IMPROVING LEARNING OUTCOMES IN ACID-BASE SUBJECT

2016 ◽  
Vol 1 (1) ◽  
pp. 26
Author(s):  
Rachmat Sahputra

Learning in the understanding of acid-base chemistry in schools needs to be improved so research to determine differences in learning outcomes between students taught using environmental approaches and methods lectures in class XI SMA on acid-base subject needs to be done. In this study, using a quasi-experimental method using a data collection tool achievement test essay form. The test statistic results of the post-test learning has been obtained Asymp value. Sig (2-tailed) 0,026 that showed the differences between students' learning outcomes with a control experimental class with effect size of 0.63 or much influence difference with the percentage 23.57% which indicated that the learning environment approach can improve learning outcomes of high school students.

2019 ◽  
Vol 5 (2) ◽  
pp. 104-111
Author(s):  
Dian Puspita Eka Putri

This study aims to review  the effectiveness of using android-based multimedia learning  to improve achievement cognitive learning outcome of students. The research method is the analysis of field studies. The focus in this research is Multimedia which can influence cognitive learning outcomes of students. data obtained in this study from the literature and direct field observations. The research subjects were high school students in Yogyakarta. The result of analysis and discussion of research indicate that there is the influence of multimedia learning to increase student achievement, which is indicated by increasing post-test result  than before  not using multimedia learning. Posttest value is greater than pretest.


Author(s):  
Dhiar Rachma Diyanthi ◽  
Melia Dewi Judiasri ◽  
Dianni Risda

AbstrakPenelitian ini dilatar belakangi oleh kurangnya kesempatan siswa untuk berbicara saat pembelajaran bahasa Jepang. Setengah dari sampel menyatakan bahwa selama ini kurang mendapatkan kesempatan berbicara bahasa Jepang dalam pembelajaran bahasa Jepang. Padahal saat ini siswa dituntut untuk dapat berbicara dan berkomunikasi secara global. Dan kemampuan berbicara adalah implementasi dari materi-materi pelajaran bahasa Jepang yang telah dipelajari. Untuk mengatasi masalah tersebut, peneliti mengujicobakan metode cooperative learning tipe inside-outside circle dalam pembelajaran bahasa Jepang terhadap siswa XII IPA 2 SMA Pasundan 2 Bandung. Tujuan dari dilaksanakannya pembelajaran dengan metode ini adalah agar siswa mampu untuk berbicara dengan bahasa Jepang secara aktif dan menguji efektivitas dari metode tersebut.Penelitian ini menggunakan metode eksperimen kuasi (pre-test and post-test one group). Teknik pengambilan sampling dengan cara random sampling. Populasi dalam penelitian ini adalah seluruh siswa SMA Pasundan 2 Bandung dan sampelnya adalah 16 orang siswa kelas XII IPA 2 sebagai kelas eksperimen. Instrumen dalam penelitian ini adalah tes dan angket.Dari hasil analisa data tes diperoleh nilai t-hitung sebesar 4,205. Dan dengan db 15 pada tahap signifikansi 5% diperoleh t-tabel sebesar 2,13 dan signifikansi 1% diperoleh t-tabel  sebesar 2,95. Karena nilai t-hitung  >  t-tabel , maka Hk diterima.  Hal tersebut berarti terdapat perbedaan yang signifikan pada kemampuan berbicara siswa sebelum dan sesudah diterapkannya metode cooperative learning tipe inside-outside circle. Hal tersebut diperkuat dengan hasil angket yang menyatakan bahwa lebih dari setengah responden merasakan pengaruh penerapan metode cooperative learning tipe inside-outside circle terhadap kemampuan berbicara bahasa Jepang. Keyword: kemampuan berbicara, metode cooperative learning tipe inside-outside circleAbstractThis research was motivated by the lack of opportunity to speak Japanese during the class. 50% of the sample stated that they are have a small opportunity to speak Japanese during learning Japanese. Yet, in this time students are required to be able to talk and communicate globally. And the ability to speak is the implementation of Japanese language lessons. To overcome these problems, researcher tested the method of cooperative learning type of inside-outside circle in learning the Japanese language to students XII IPA 2 SMA Pasundan 2 Bandung. The purpose of the implementation of learning with this method is the students are able to speak japanese actively and to test the effectiveness of the method. This research uses a quasi experimental (pre-test and post-test one group). Sampling technique by means of random sampling. The population in this study were all high school students of SMA Pasundan 2 Bandung and the sample was 16 students of class XII IPA 2 as the experimental class. Instruments for this research is a test and questionnaire. From the analysis of obtained data, value t-count of 4,205. And with 15 db at this stage of the 5% significance was obtained t-table by 2.13 and 1% significance obtained t-table by 2.95. Because the value of t count> t-table, then Hk accepted. This means that there are significant differences in their speaking ability before and after the implementation of cooperative learning type of inside-outside circle. This is reinforced by the results of a questionnaire which states that more than half of the respondents feel the effect of the application of cooperative learning type of inside-outside circle of the ability to speak Japanese. Keyword: speaking ability, cooperative learning method type of inside-outside circle


2019 ◽  
Vol 2 (3) ◽  
pp. 332
Author(s):  
Winda Intan Lestari ◽  
Ulfah Mawaddah ◽  
Evie Kareviati

The purpose of this study is to analyze the improvement of students' writing skills by using Discovery learning and the Snowball Throwing method. this study uses Quasi-Experimental by comparing two different variables with the stages of giving pre-test, treatment, and post-test and looking for the difference in value using the Gain Test. This research was conducted in class XI of SMK 4 Padalarang LPPM with a sample population of 60 students namely 30 students of class XI RPL 1 as control class and 30 students with discovery learning method and RPL 2 class as Experimental class with Snowball Throwing approach. From the results of this study conclusions are obtained  1). The ability to write students using the Snowball method is effective and better than using discovery learning. 2). There is a change in the value of writing narrative texts of students using the snowball method rather than discovery learning. 


2020 ◽  
Vol 5 (2) ◽  
pp. 6-12
Author(s):  
Rogel Rafael Rojas Bello ◽  
Esterlin Marysol del Rosario

In this research, a study is made of the effect of the application of Pólya's problem-solving heuristic on the development of geometric skills and its impact on academic performance. In the intervention, the topic of angles was developed, to a section of 25 fourth grade high school students in an educational center in the Municipality of Yamasá of the Monte Plata Province in the Dominican Republic. A quasi-experimental type design with a quantitative approach and correlational scope was used, with a non-probabilistic sample, with an intact group and a pre-test and post-test design. The results show that, through Pólya's problem-solving heuristic, students expanded their skills in geometry that greatly increased learning about angles. Corroborated by a growth in the average of the grades from 62.4% that was obtained in the pre-test, to 83.7% that was reached in the post-test, showing statistically that there are significant differences. It stands out that the Pólya heuristic was highly valued by the students under study, therefore, it is believed that it had a positive influence on the benefit of their learning about angles. In addition, the results of the post-test reveal that there is no relationship between the sex of the group under study and the scores obtained when the Pólya heuristic is applied.


IZDIHAR ◽  
2020 ◽  
Vol 2 (3) ◽  
pp. 201
Author(s):  
Miftachul Janah ◽  
Afif Kholisun Nashoih

This study aims to determine the effectiveness of learning Arabic in improving learning outcomes by using Al-Thariqah Al-Intiqaiyyah in tenth class of science major at Islamic Senior High School 3 Jombang. This study used a quasi-experimental method with a non-equivalent control group pre-test post-test design. The population in this study were all tenth classes of science major at Islamic Senior High School 3 Jombang while the sample was tenth class of science major 8 as a control class and tenth class of science major 6 as an experimental class. Data were analyzed descriptively and inferentially.  From the test data, it can be seen that the average outcomes of the experimental class and the control class has increased. The average pre-test score of the control class was 55.25 and the average post-test score was 79.25 while the average pre-test score of the experimental class was 55.25 and the average post-test score was 87. Based on the results of the SPSS 16.0 analysis, sig values were obtained. (2-tailed) of the experimental class and the control class post-test was 0.00 which means less than 0.05. So it can be concluded that H1 is accepted then there is a significant difference between the experimental class post-test and the control class post-test. H1 acceptance proves that Al-Thariqah Al-Intiqaiyyah was effective in improving Arabic learning outcomes in tenth class of science major at Islamic Senior High School 3 Jombang.


Author(s):  
E N Sumarni ◽  
A Widodo ◽  
R Solihat

<p class="Abstract">Drawing – based modeling as learning approach, it allows students to create models based on drawing which help them to run a simulation. Students can use drawing–based modeling to learn a pair of interacting population known as predato–prey system while they usually conducted practicum using diagram of organisms. This study was to explore students’ argumentation and students’ understanding on the concept of the ecosystem. The study was conducted quasi – experimental using the matching – only post-test – only control group design. The participants consist of 60 grade 10 senior high school students in Subang, West Java. They are placed into two groups, 30 students in the experimental group and 30 students in the control group. Data was collected through argumentation test and selected response test for assessing students’ understanding. Students’ argumentation were analyzed using Toulmin’s argumentation pattern and statistical analysis. The result showed there is no significant difference between the experimental group and the control group for students’ argumentation. Most of the students are predominantly at level 2. But the coherency of arguments of the experimental group is more coherent than the control group. It means that the students in experimental group can make logical claim and supported by the correct and relevant grounds (data, warrant, and backing). The result of students’ understanding showed there is a significant mean score between the experimental group and the control group whether 72.33 for the experimental group and 62.13 for the control group</p>


2019 ◽  
Vol 5 (2) ◽  
pp. 139-146
Author(s):  
Muliati Supandi ◽  
Senam Senam

Tujuan penelitian ini mengembangkan produk berupa Game ritual tumpe untuk peserta didik SMP Kelas VII. Penelitian menggunakan metode research and developement (R & D) yang dikembangkan oleh Thiagarajan. Penelitian mengacu pada model 4D: define (mendefinisikan), design (mendesain), develop (mengembangkan) dan disseminate (menyebarluaskan). Hasil penelitian menunjukkan bahwa media pembelajaran yang dikembangkan valid atau memenuhi kriteria kelayakan. Kategori kelayakan yang diperoleh dari ahli media dan juga guru adalah sangat valid. Implementasi media pembelajaran di dalam kelas dapat meningkatkan partisipasi aktif peserta didik sehingga berdampak pada peningkatan kemampuan berpikir kritis. Jenis penelitian menggunakan quasi eksperimen, menggunakan kelas kontrol dan kelas eksperimen. Gain score yang diperoleh pada saat pretest dan posttes pada kelas eksperimen menunjukkan perbedaan yang signifikan. Nilai gain score kelas eksperimen diperoleh 0,67 dan kelas kontrol 0,54 dengan kategori sedang. Efektivitas pembelajaran dilakukan dengan uji Manova dengan perolehan nilai sig. sebesar 0.000 (<0.05). Kondisi tersebut menunjukkan bahwa media yang dikembangkan valid, praktis dan efektif digunakan dalam proses pembelajaran sains di kelas VII SMP. Develop critical thinking skills with tumpe ritual games AbstractThe aim of this study was to develop product in the form of a Tumpe Ritual Game for Class VII junior high school students. The research used the research and developement (R & D) method developed by Thiagarajan. The research refers to the 4D model: define, design, develop and disseminate. The result of the study indicates that learning media developed is valid or meet the eligibility criteria. The feasibility category obtained from media experts and also the teacher is highly valid. The implementation of learning media in the classroom can increase students' active participation so that it has an impact on improving critical thinking skill. This type of research uses quasi-experimental, using the control class and the experimental class. Gain scores obtained at the pre-test and post-test in the experimental class showed significant differences. The  gain score of experimental class was 0.67 and the control class was 0.54 with the medium category. The effectiveness of learning was done by Manova test with the acquisition of sig values. amounting to 0,000 (<0.05). These condition indicated that the media developed was valid, practical and effective to be used in the process of learning science in class VII SMP.


2020 ◽  
Vol 11 (2) ◽  
pp. 87-103
Author(s):  
Wisma Imelda Setyowati ◽  
Rusmini Rusmini

The research aims to be aware of the implementation of the TPS learning model with problem posing strategies on acid-base, student activity, creative thinking skills, completeness of learning outcomes, and responses of the learning model used. Use one group pretest-posttest research design and was applied to 54 high school students in class XI. The average percentage obtained by the feasibility of the learning model to 91.67% at the first meeting and to 98.60% at second meeting which both of them fall into the excellent category. The relevant activities result at the first meeting to 94,69% and irrelevant by 5,31% while activities of relevant at second meeting to 93,09% and irrelevant by 6,91%,, creative thinking skills increased by a percentage of 40.74% for the high category, 44.44% medium category, and 14.82% low category, for classical completeness learning outcomes by 88.89 %, and students' responses were 95.60% positive while 4.40% for negative responses.


2018 ◽  
Vol 7 (3) ◽  
pp. 191
Author(s):  
Syofia Yohana

The problem faced in this study is the low science learning outcomes in material related to chemistry. The purpose of this study was to determine the improvement of student learning outcomes through the Laboratory Inquiry learning model on acid, alkaline, and salt material in class VII of SMP 1 Percut Sei Tuan Tahun. Action research was conducted in class VII of SMP Negeri 1 Percut Sei Tuan with a total of 32 students. The research took place in 2 cycles by expressing four stages in each cycle, namely: the stages of planning, implementation, observation, and reflection. Analysis of research data in the form of quantitative and qualitative data which is the student learning outcomes (pre-test and post-test) and the results of observations of students' skills utilizing percentage, namely by calculating the increase in student mastery learning individually. The results of the first cycle test, there were 17 students (53.13%) had achieved mastery learning while 15 students (46.87%) had not achieved mastery learning. After it was found that there was an increase, it continued to give action in the second cycle. Then the results of the second cycle test were found to have a substantial increase in the number of students completing, namely from 32 students. It turned out that 28 students (87.50%) had achieved mastery learning, only four students (12.50%) had not reached completeness in learning. Students' skills in conducting practicum have increased significantly. Based on the results of the first cycle test and the second cycle test, it can be concluded that the Laboratory Inquiry Learning Model on Acid, Base, and Salt material can improve the learning outcomes of junior high school students.


2019 ◽  
Vol 2 (6) ◽  
pp. 302
Author(s):  
Masfufah Hanifah ◽  
Syah Khalif Alam

This study aims to determine how much influence the ability of logical-mathematical thinking in early childhood. Because children's mathematical abilities have not yet developed optimally, during the learning process it can be seen that the teacher's role is to emphasize more teacher-centered teaching. Cognitive development is one of the branches to develop children's thinking abilities especially in mathematical logical thinking. Color, and shape lotto are learning media that have a function to develop children's concentration and observation power. Therefore, the researchers used a quasi-experimental study that aims to see the effect on learning in the classroom by providing certain treatments in the experimental class while the control class is not given treatment. With the Wilcoxon trial to find out the effect on learning. “Test Statistic” is known to ASMP value. SIG (2-tailed) is 0.001 smaller than <0. 05, it can be concluded that “Hypothesis is accepted”, meaning there are differences between students' learning outcomes to improve the ability of logical-mathematical thinking for pretest and post-test. So, it can be concluded thus “there is an influence in increasing the ability of logical-mathematical thinking in early childhood with lotto learning media in Group B."Penelitian ini bertujuan untuk mengetahui seberapa pengaruhnya kemampuan berpikir logis-matematis pada anak usia dini. Karena kemampuan matematika anak belum berkembang secara optimal, pada saat proses pembelajaran maka dapat dilihat bahwa peran guru lebih menekankan pengajaran yang langsung berpusat pada guru. perkembangan kognitif adalah salah satu cabang untuk mengembangkan kemampuan berpikir anak apalagi dalam berpikir logis matematis. Lotto warna dan bentuk merupakan media pembelajaran yang memiliki fungsi untuk mengembangkan daya konsentrasi dan daya pengamatan anak. Maka dari itu peneliti menggunakan penelitian quasi eksperimen yang bertujuan untuk melihat pengaruh terhadap pembelajaran dikelas dengan cara memberikan perlakuan-perlakuan tertentu pada kelas eksperimen sedangkan pada kelas kontrol tidak diberikan perlakuan. Dengan uji coba Wilcoxon untuk mengetahui pengaruh terhadap pembelajaran tersebut. “Test Statistic” diketahui nilai Asymp. Sig (2-tailed) bernilai 0.001 lebih kecil dari <0.05, maka dapat disimpulkan bahwa hipotesis diterima, artinya ada perbedaan antara hasil belajar peserta didik untuk meningkatkan kemampuan berpikir logis-matematis untuk pre-test dan post-test. Sehingga dapat disimpulkan demikian “ada pengaruh dalam meningkatkan kemampuan berpikir logis-matematis pada anak usia dini dengan media pembelajaran lotto di Kelompok B”.


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