The survey of the media literacy practices among elementary school students

2014 ◽  
Vol 33 (0) ◽  
pp. 127-170
Author(s):  
Jeong Hyeon-Seon ◽  
Chung Hye-Seung ◽  
Kim Jeong-Ja ◽  
Min Byeong-Gon ◽  
Sohn Won-Sook
2021 ◽  
Vol 9 (1) ◽  
pp. 31
Author(s):  
Lilis Diah Kusumawati ◽  
NFn Sugito ◽  
Ali Mustadi

Interactive multimedia is a technology that mediates the development of learning activities to make it more interesting and enjoyable so that it can motivate students to learn. This study aims to determine feasibility of interactive learning multimedia product in motivating student for fourth grade of elementary school to learn mathematics. The research method uses the concept of ADDIE models to develop products with five stages, 1) analyze; 2) design; 3) develop; 4) implement; and 5) evaluate. The result showed that the development of interactive learning multimedia is feasible used for motivating students in grade 4 to learn mathematics. The result of validation by material experts showed that the products developed reached a score of 43 so that it was included in the "very good" category, while the results of the validation by the media experts showed that the products developed reached a score of 59 so that it was included in the "very good" category. Teacher responses related to the practicality of product use reached a score of 113 so that it was included in the "very good" category, while student responses related to the practicality of using the product reached a score of 83 so that it was included in the "very good" category. In motivating students to learn mathematics, interactive learning multimedia can be applied to elementary school students in grade 4.AbstrakMultimedia interaktif adalah teknologi yang memediasi pengembangan kegiatan pembelajaran agar lebih menarik dan menyenangkan sehingga mampu memotivasi siswa dalam belajar. Penelitian ini bertujuan untuk mengetahui kelayakan produk multimedia pembelajaran interaktif dalam memotivasi siswa kelas IV sekolah dasar untuk belajar matematika. Metode penelitian menggunakan konsep model ADDIE untuk mengembangkan produk dengan lima tahap, 1) menganalisis; 2) desain; 3) berkembang; 4) mengimplementasikan; dan 5) mengevaluasi. Hasil penelitian menunjukkan bahwa pengembangan multimedia pembelajaran interaktif layak digunakan untuk memotivasi siswa kelas 4 dalam belajar matematika. Hasil validasi oleh ahli materi menunjukkan bahwa produk yang dikembangkan mencapai skor 43 sehingga masuk dalam kategori “sangat baik”, sedangkan hasil validasi oleh ahli media menunjukkan bahwa produk yang dikembangkan mencapai skor 59 sehingga masuk dalam kategori "sangat baik". Tanggapan guru terkait dengan kepraktisan penggunaan produk mencapai skor 113 sehingga masuk dalam kategori “sangat baik”, sedangkan respons siswa terkait dengan kepraktisan penggunaan produk mencapai skor 83 sehingga masuk dalam kategori “sangat baik”. Dalam memotivasi siswa untuk belajar matematika, multimedia pembelajaran interaktif dapat diterapkan untuk siswa sekolah dasar di kelas 4.


Author(s):  
Ketut Sarjana ◽  
Endang P. Handayani ◽  
Siti Aminah ◽  
Nuraini Nuraini

The purpose of this study is to know the consistency and effectiveness of the instructions for the use of props to determine the area of the parallel ranks and the area of triangles for students of SD 6 Mataram. It is realized that the research was conducted during the COVID 19 pandemic, so that the media is designed to be a learning vedio that describes the use of props and operational guidelines narrated on the vedio. Based on the observations of 9 elementary school teachers as narrative practitioners of operational guidelines, it appears in accordance with the instructions for the use of such props. The subjects of this study were grade VI Mataram elementary school students as young as 3 grades. The evaluation results showed that the average score obtained from the three pairs of classes did not differ significantly at the level of significance of 5 % because it was obtained < ttabel = 2.0002. On the other hand, the completion obtained by students in each class in each region > 80%. This means that students are complete in learning about the area of genakang ranks and the area of triangle area with KKM = 70. On the other hand, the message is the same because the average score that each class gets for each region does not differ significantly. Thus the application of instructions for the use of props determines the formula of the area of the parallel range and the area of the triangle consistently and the use of effective props for students of SD 6 Mataram


Author(s):  
Iffatu Wardani ◽  
Herman Tolle ◽  
Ismiarta Aknuranda

At most of elementary school, students learn cube nets from a books and teacher stories. As a three dimentional structure, a cube alsochapter should be taught using three dimentional media. It helps students to imagine the concept of the chapter. A cube has eleven nets, therefore it may be hard to get all of the nets and present them as media in front of students. This paper proposes a media education for cube nets learning. The media is software that developed for desktop utilizing. The software product from this method is tested to elementary school student. A pre test and post test is applied to know student’s skills about cube nets, before and after they used the application. Using Wilcoxon test, the result shows that p-value (0.017) < α (0.05). In other word, the students gain more scores after they use the educational media. The students are also given a questionnaire to valuate the application. From the questionnaire, conclude that the motivational affordance gain 87.14% while the physicological outcome gets 91.67%. Whereas the students give 90.57% for behavioural outcome


2021 ◽  
Vol 2 ◽  
pp. 232
Author(s):  
Agci Hikmawati ◽  
Rindu Handayani

This study aimed to develop and provide an enjoyable, meaningful, and cultural – based English textbook for elementary school students on the coast of Kurau village, Bangka Belitung Province. The observation and interview were undertaken to acknowledge the needs of the students in improving and advancing their understanding of English as well as to afford them an expedient textbook to be explored. Lee and Owens (2004) model has been used for this research and development study in designing the book. Total physical response method was also implemented in some exercises within the book to engage students’ attention and comprehension towards English learning. The data gathered in this study were collected through questionnaires, pre-test, and post-test. Based on the data analysis, the research finding shows that the cultural-based English textbook for elementary students is feasible. Feasibility obtained from the book was very good. Percentage of assessment by the content expert reached 82 % and the media expert was 87%. The calculation of T-paired test showed that there was a difference in learning achievement between the pre-test and the post-test score, which was 70.00 to 78.00 or increased 15%. Thus, there is an increasing score and this cultural – based textbook is effective to be used by the elementary students.


2021 ◽  
Vol 5 (2) ◽  
pp. 366
Author(s):  
I Kadek Jodi Yuswantara ◽  
I Made Citra Wibawa

The Covid-19 pandemic situation has an impact on various aspects of human life, one of which is education. The Covid-19 pandemic has caused a change in the process of organizing learning from face-to-face to online learning. This change makes the availability of learning media for elementary school students in participating in online learning to be limited. This study aims to develop an animal life cycle media using digital comics for fourth grade elementary school students. This research is a media development research using the ADDIE model. The pandemic situation causes research to only be carried out until the development stage. The subjects of this research are two material experts, two media experts and two practitioners, while the object of this research is the validity of animal life cycle media using digital comics. The analysis technique used is qualitative and quantitative analysis. The instrument for collecting data in this study was a rating scale questionnaire. The data obtained from the media validity test were analyzed to find the percentage score. The results of the media test obtained were the material expert test with a percentage of 97.33%, the media expert test with a percentage of 98% and the practitioner test with a percentage of 91%. The three test results received a very good predicate. It can be concluded that the animal life cycle media using digital comics is valid and feasible to be used as a learning medium in schools. Therefore, the animal life cycle media using digital comics can be used as an alternative online learning media for elementary school students.


Author(s):  
Hermansyah Hermansyah ◽  
Cici Handayani ◽  
Dewi Wulandari

The objective of this research is to find out the effectiveness of using English songs in teaching pronunciation to elementary students with descriptive method. Descriptive method was taken from the description of the situation of the object based on the fact in the field.  Meanwhile, the research design which was conducted in this research was classroom action research design by Miles and Hubermann (2010). Based on the research result and discussion, the use of English songs as the media in teaching pronunciation to the students in SD Bintang Pertiwi, the students’ ability in pronouncing English words has improved significantly. Songs were used as media because the lyrics of the song were easy to memorize. Therefore, it is possible for the students to comprehend the words they have listened and pronounced. English songs are effective to use as media in teaching pronunciation to elementary students. There is a significant improvement of students’ ability in pronouncing English words.


2021 ◽  
Vol 4 (1) ◽  
pp. 12-19
Author(s):  
La'bati Nur Aqrimna ◽  
Ida Putriani ◽  
Sripit Widiastuti

Thematic learning in elementary school has obstacles in its implementation, one of which is related to the media. The results of the observation show that students need pictorial media. The purpose of this research is to develop learning media in the form of pictorial modules to support learning. The researchers used research development or Research and Development (R&D), according to Borg and Gall. The data collection technique used a questionnaire. Based on the results of material expert validation, it was 89%, linguist validation was 88%, and media expert validation was 84%. The results of the student readability questionnaire were 88%, and the teacher's readability questionnaire was 92%. The conclusion is the thematic module of the development of transportation technology for elementary students was developed suitable for use in learning.


2021 ◽  
Vol 11 (1) ◽  
pp. 1-13
Author(s):  
R Septiana ◽  
F Y Al Irsyadi

A remarkable school – B (SLB) YRTRW Surakarta is a spesial school for children with special school for children with special needs to help provide education. According to a survey of SLB-B YRTRW Surakarta, it is difficult for students to get the names of objects right anf there are still mistakes, and it is also difficult for students to play because the learing methods are less interesting and therefore not focus on the material presented by teachers. An alternative or solution is to provide the learning media in the form of applications. The appication is called BELMA (together learning) abaout the introduction of transportation tools, Musical Instruments, and objects in the school environment for fourth-grade elementary school students. The founding of the media of education is a method for observation, analysis or problem identification,  and interviews. The result of research based on questionnaires are 87.871%, and this application can thus help the learning process. The purpose of this study is to be expected to help both tearchers and students in the learning process in class so that students can be quick to understand and enthusiastic about material delivery.


Sign in / Sign up

Export Citation Format

Share Document