scholarly journals The Development of Accountancy Learning Materials Using Inquiry Basis

Author(s):  
Dian Hermawati ◽  
Soetarno Joyoatmojo

The aimed that wants to be achieved in this research are: 1) Developing accountancy learning materials using inquiry basis to increase the critical thinking and learning achievement of students; 2) Knowing the effectiveness of accountancy learning materials using inquiry basis to increase the critical thinking and learning achievement of students.This research uses the research and development menthod from Borg and Gall. This research develops the accounting learning material using inquiry basis.The subject in this research Is the students of SMK N 1 of 11 Accounting. The learning materials developed have been validated by 4 validator. They are : 1) the language expert, 2) media expert, 3) material expert, 4) practitioner. The significant test uses post test only control design Model.The result of the research is as follow: 1) The result of the research is the accounting learning materials with inquiry basis. The learning materials which are developed are presented by using thr case that must be finished by the students based on the Inquiry basis learning scenario with the steps started by setting the hypothesis, making the experiment, collecting the data, analyzing the data, and making the conclusion. After doing the development, the validation to the learning materials is done. The result of validation shows 87,96% which means the learning materials developed are valid and they can be used to try out, 2) The product developed is proved to be significant to improve the ability of critical thinking and learning achievement. The result of try out shows the average score for the experiment class is 81,85 and the average score for control class is 71,97. The average score shows that the experiment class has higher score that the control class. Next to test the signification product, it is done by using t-test. The result of t-test shows that the significant score 0,0 or <0,05 means that H0 is refused and Ha is accepted. This shows that the development of inquiry basis accounting learning materials are proved significantly effective to improve the ability of critical thinking and the students' achievement.

2018 ◽  
Vol 8 (2) ◽  
Author(s):  
NI KETUT UTAMI HANDAYANI . ◽  
PROF.DR. NASWAN SUHARSONO, M.Pd. . ◽  
DR. I MADE TEGEH, S.Pd.,M.Pd .

Penelitian ini bertujuan mengembangkan suplemen bahan ajar Bahasa Inggris membaca pemahaman yang kontekstual dan berkarakter sesuai model pembelajaran REACT yang memenuhi kelayakan bagi siswa kelas IX SMP. Metode penelitian menggunakan model pengembangan Borg and Gall (1989). Uji validasi dilaksanakan melalui uji ahli, uji perorangan, uji teman sejawat, dan uji kelompok kecil sedangkan uji efektifitas produk melalui pre-tes dan post-test. Data uji oleh ahli isi/desain dan media, perorangan, teman sejawat, dan tanggapan kelompok kecil dikumpulkan melalui angket, sedangkan hasil uji efektivitas penerapan dikumpulkan melalui test. Hasil-hasil uji dianalisis melalui statistik deskriptif kualitatif dan kuantitatif. Data hasil uji yang dikumpulkan melalui angket dianalisis menggunakan persentase dan hasilnya dikonversikan dengan tabel kualifikasi. Sedangkan hasil uji efektivitas penerapan, pretest dan post-test dianalisis menggunakan uji-t dan hasilnya dibandingkan dengan hipotesis. Hasil penelitian terhadap pengembangan produk menunjukkan bahwa hasil uji validasi ahli pembelajaran terhadap isi sebesar 92,00% dengan kualifikasi hampir sempurna dengan perbaikan sangat ringan, hasil validasi ahli desain sebesar 92,00% dan hasil validasi ahli media sebesar 88,00% dengan kualifikasi sangat baik perlu revisi ringan, hasil validasi perorangan terhadap produk sebesar 92,22%, hasil validasi/uji teman sejawat sebesar 93,33%, hasil validasi kelompok kecil sebesar 92,20%, dan dari hasil pre-test dan post-test diperoleh nilai rata-rata kelas sebesar 66,75 dan 80,87. Uji efektivitas penerapan dilakukan melalui uji-t terhadap hasil pretest dan post-test. Hasil uji efektivitas menunjukkan bahwa hipotesis alternatif diterima, yaitu terdapat perbedaan signifikan antara hasil test sebelum dan sesudah penerapan bahan ajar yang dikembangkan. Dapat disimpulkan bahwa suplemen bahan ajar membaca pemahaman Bahasa Inggris kontekstual berkarakter untuk kelas IX semester 1 layak untuk dipergunakan. Kata Kunci : bahan ajar, pembelajaran kontekstual, membaca pemahaman, pendidikan berbasis karakter This research was aimed at developing contextual English reading (comprehension) supplement for the ninth graders of SMP semester 1 by the implementation of REACT model of learning in the academic year 2016/2017. Product validation included experts validation, individual validation from the students, teachers validation, and classical validation, while the effectiveness of the product was done through the analysis of the pre-test and post-test. Data of evaluation were collected through questionaires distribution, and tests. The result of evaluation was analyzed through descriptive qualitative and quantitative technique. The data from questioners were analyzed in percentage, meanwhile, the data of the pre-test and post-test was analyzed using t-test. The t-test result was compared to the hypothesis. The result of validation form showed that the supplement was in a proper quality. The expert validation about the content and instructional design reached to 92% and media validation reached to 88%. They are categorized into nearly perfect and very good. In a line with this, the result of the t-test showed that there were a significant difference between pre-test and post-test result. The average score for the pre-test was 66,75 while the average score for the post-test was 80,87. It means the alternative hypothesis was accepted. Overall, the supplement product met the proper qualification to be used in the real practical classroom activity. keyword : learning material, contextual learning, reading comprehension, character-based education


2019 ◽  
Vol 7 (2) ◽  
pp. 38-43
Author(s):  
KARIMATIN NURISA ◽  
MUHAMMAD ABDUL GHOFUR

Abstrak Pembelajaran di dalam kelas yang menciptakan suasana menyenangkan akan berdampak positif bagi siswa untuk menambah rasa ingin tahu, sebuah game edukasi berbasis yang diharapkan menciptakan suasana belajar yang menyenangkan dan hasil belajar yang di dapat dengan baik. Pada penelitian ini memiliki tujuan untuk melihat bagaimana meningkatkan hasil belajar dengan menggunakan media pembelajaran game edukasi berbasis android terhadap hasil belajar peserta didik kelas X SMA Negeri 1 Bangkalan. Penelitian ini menggunakan penelitian pengembangan atau Research and Development (R&D) dengan model ADDIE yaitu Analysis (Analisis), Design (Desain), Development (Pengembangan), Implementation (Implementasi) dan Evaluation (Evaluasi). Desain Penelitian yang di pakai adalah One Group Pretest-Posttest Design Penelitian ini mengambil subjek peserta didik kelas X IPS untuk uji coba produk media pembelajaran game edukasi berbasis android. Hasil penelitian yang di dapat dari perolehan hasil validasi untuk mengetahui kelayakan media, hasil belajar dan respon siswa. Hasil dari penelitian ini menunjukkan bahwa validasi kelayakan media pada seluruh aspek memeroleh rata-rata presentase sebesar 100%. Hasil validasi evaluasi memeroleh skor rata-rata 76,06 %. Hasil respon siswa pada seluruh aspek memeroleh hasil rata-rata presentasen sebesar 97 %. Penelitian menunjukkan rata-rata pre-test 69,55 ; rata-rata post-test 83,7. Uji paired sampel t-test posttest menunjukkan sig. (2-tailed) ,000 (0,00) Hasil menunjukkan bahwa terdapat peningkatan antara pretest dan posttest < 0,05 yaitu 0,00 < 0,05. Berdasarkan hasil analisis uji paired sample t-test di atas, maka Ha diterima dan H0 ditolakHal ini menunjukkan bahwa media pembelajaran Game Edukasi berbasis android sangat layak digunakan. Kata Kunci: Game Edukasi berbais Android, Bank Sental, Hasil Belajar Abstract The Joyful Learning is expected to make students have more curiosity aboaut something, An educational-based game that is expected to create a fun learning atmosphere and learning outcomes that are obtained well. The purpose of this study is to see how to improve learning outcomes by using an Android-based educational game learning media on the learning outcomes of class X students of SMA 1 Bangkalan. This study uses research and development (R & D) with the ADDIE model, namely Analysis, Design, Development, Implementation and Evaluation. The research design used is One Group Pretest-Posttest Design This study took the subject of students of class X IPS to test educational media products based on Android games. The research results obtained from the results of validation to determine the feasibility of the media, learning outcomes and student responses. The results of this study indicate that the validation of media feasibility in all aspects obtained an average percentage of 100%. The evaluation validation results obtained an average score of 76.06%. The results of student responses in all aspects obtained an average percentage of 97%. Research shows an average pre-test of 69.55; post-test average 83.7. The paired test of the posttest t-test sample shows sig. (2-tailed), 000 (0,00) The results show that there is an increase between pretest and posttest < 0.05 which is 0.00 <0.05. Based on the results of the paired sample t-test analysis above, Ha is accepted and H0 is rejected. This shows that the Android-based Educational Game learning media is very feasible to use. Keywords: Android Based Educational Game, Central Bank, Learning Outcomes


2018 ◽  
Vol 3 (2) ◽  
pp. 127-134 ◽  
Author(s):  
Arrum Meirisa ◽  
Ronal Rifandi ◽  
Masniladevi Masniladevi

Penelitian ini bertujuan untuk mengetahui apakah terdapat pengaruh pendekatan PMRI terhadap kemampuan berpikir kritis siswa dan bagaimana proses belajar menggunakan pendekatan PMRI terhadap kemampuan berpikir kritis siswa di kelas V SD Negeri 44 Kalumbuk Kota Padang. Jenis penelitian ini adalah Eksperimen. Desain yang digunakan adalah Quasi Experimental dan rancangannya Posttest Only Control Design. Subjek penelitian ini adalah siswa kelas V SD Negeri 44 Kalumbuk Kota Padang, yang terdiri dari dua kelas yaitu kelas VA sebagai kelas kontrol dan kelas VB sebagai kelas eksperimen. Data yang diperoleh dengan tes akhir dianalisis dengan menggunakan uji- t. Hasil penelitian dengan menggunakan uji normalitas dan homogenitas terhadap kedua data berdistribusi normal dan homogen. Selanjutnya dilakukan uji hipotesis dengan uji-t menunjukkan thitung= 3,04 dan ttabel= 1,673 dengan df= 55 dan taraf signifikan 5%. Berdasarkan pengujian thitung > ttabel maka H0 ditolak dan H1 diterima dengan kesimpulan penggunaan PMRI memberikan pengaruh terhadap keterampilan berpikir kritis siswa di kelas V SD Negeri 44 Kalumbuk Kota Padang tahun ajaran 2017/2018. Kata kunci: PMRI; berpikir kritis This study aimed to determine whether there is an influence of the PMRI approach on students’ critical thinking skills and how the learning process using PMRI approach in grade V of SDN 44 Kalumbuk Padang is. This study was a quasi-experimental research with Post-test Only Control Design. The subject in this study were students of VA and VB of SDN 44 Kalumbuk Padang in the academic year of 2017/2018. The data collected through post-test was analyzed with t-test. The t-test result shows that tcount = 3,04 and ttable= 1,673 with df= 55 and alpha 5 %. Based on the result, it is concluded that the PMRI approach gives a positive influence to the students’ critical thinking skills in grade V of SDN 44 Kalumbuk padang in academic year 2017/2018. Keywords: PMRI; critical thinking


2016 ◽  
Vol 4 (2) ◽  
pp. 82
Author(s):  
Arie Kusumawati

The objective of this research was to develope physics learning materials based on Brain-Based Learningthat are valid, practical, and effective to facilitate student’s critical thinking skills in fluid matter. The learning materials development using 4D development model and have been tested on 10th grade students of  The Senior High School of 1 Kopang, academic year 2016/2017, with one group pre-test post-test design trial development research. Data collection methods used were questionnaires validity, tests and observation, whereas data analysis techniques using qualitative and quantitative descriptive analysis. The results were showed several findings: physics learning materials developed had an average score of validity categorized valid, based on the implementation of the lesson plan is obtained that can be done well, especially on elaboration step. The response was very positive towards learning students, critical categorized for student’s critical thinking skills after the trial of physics materials were develop. Based on the results of this trial can be concluded that developement of physics learning material was valid, practical, and effective to facilitate student’s critical thinking skills.


EDUTECH ◽  
2015 ◽  
Vol 14 (2) ◽  
pp. 197
Author(s):  
Suryana Iskandar

Abstract. The This topic has been proposed based on the condition that the competitive ability of SMK graduates in automotive field was lower than the current need job market. According to (Global Competitiveness Report 2010-2011:15 ) the condition of Competitiveness of Indonesia today is on the 44th rank out of 132 countries in the world and still below countries in the ASEAN region. One of the skills needed by learners in facing the tight competition is the critical thinking to solve a problem. This competence has not been reached, because the model of teaching implemented by the teachers today is still conventional. The research has been conducted to find the answer of the question : What kind of learning model that could improve students ' critical thinking skills in vocational subjects of vocational competence Light Vehicle Engineering? The method used in accordance with the objective is the Research and Development model. The Research and development is a type of research that combines qualitative and quantitative research. The qualitative research used for the analysis of the results of preliminary studies while quantitative used as the validation and testing of the model used the t test by using SPSS version 13, to determine which group is more or whether there is no difference between the two groups.The population used in this study is SMK in Bandung. The study samples was taken purposively are two kinds of international school and vocational education of the National Standard of Competence on Light Vehicle Engineering( Specialisation ) located in Bandung. The subjects are the students of Light Vehicle Engineering skill program in SMKN 6 Bandung class XI, SMKN 8 Bandung, and students of class XI of SMK Merdeka Bandung. The result of the validation shows a 95% confidence level or with α 5% to reject H0. This means that there are significant differences between groups of data on the starter post test of experiment group and control group. This shows there is an increased competence to think critically of the students of Automotive Vocational Skills Program with learning problem-solving model called troubelshooting.Keywords : Light Vehicle, Critical thinking, Problem solving troubleshooting, Vocational High School.Abstrak. Latar belakang penelitian dilandasi oleh suatu keadaan kurangnya kemampuan daya saing lulusan di pasar kerja dibandingkan dengan laporan Global Copetitiveness Report 2010-2011:15) berada pada urutan ke 46 dari 132 negara di dunia dan masih di bawah negara ASEAN. Kurangnya kemampuan daya saing ini, salah satunya disebabkan oleh rendahnya kemampuan berpikir kritis untuk memecahkan suatu masalah yang dibutuhkan di dunia kerja, karena pembelajaran yang dilakukan pendidik cenderung masih konvensional. Rumusan masalah pada penelitian ini adalah Model pembelajaran yang bagaimana yang dapat meningkatkan kemampuan berpikir kritis peserta didik SMK pada mata pelajaran kompetensi kejuruan Teknik Kendaraan Ringan? Tujuan Penelitian adalah untuk menemukan model pembelajaran yang dapat mengoptimalkan kemampuan berpikir kritis dalam memahami pengetahuan mata pelajaran kompetensi kejuruan Teknik Kendaraan Ringan sehingga mereka mampu memecahkan masalah pada pekerjaannya. Metode penelitian yang digunakan adalah Research and Development dan pendekatannya menggabungkan antara penelitian kualitatif dan kuantitatif. Penelitian kualitatif digunakan untuk menganalisis hasil studi pendahuluan sedangkan kuantitatif digunakan untuk validasi dan pengujian model dengan teknik analisis uji U-test dan uji T-test dan pengerjaannya dibantu dengan program SPSS versi 13.Populasi yang digunakan dalam penelitian ini adalah SMK yang ada di Kota Bandung, sedangkan penetapan sampel digunakan secara purpossif, yaitu SMK RSBI (SMKN 6) dan SMK Bertaraf Nasional yang menyelenggarakan pendidikan Kompetensi Kejuruan Teknik Kendaraan Ringan, terdiri dari dua klasifikasi, yaitu SMKN 8 Bandung dan SMK Swasta Merdeka Bandung. Hasil validasi menunjukan dengan taraf kepercayaan sebesar 95% ternyata H0 ditolak, berarti terdapat perbedaan yang signifikan antara kelompok data starter dan pengisian post test pada kelompok Eksperimen dan kelompok control. Hasil penelitian ini diperoleh model Pembelajaran Pemecahan Masalah troubleshooting dapat meningkatkan kemampuan berpikir kritis peserta didik SMK Program Keahlian Otomotif.Kata kunci: Kendaraan Ringan, Berfikir kritis, Pemecahan masalah troubleshooting, SMK.


Author(s):  
Shindy Lestari ◽  
Syahrilfuddin Syahrilfuddin ◽  
Neni Hermita ◽  
Zetra Hainul Putra

This research is to determine the effect of realistic mathematical approach on students’ learning motivation. The research method is pre-experiment of one group pretest posttest design. This study was conducted with 34 fifth grade students from a public school in Pekanbaru, Indonesia. The results indicate that students’ learning motivation significantly increases. Among six indicators measuring students’ learning motivation, the indicator of interesting activities in learning is the most increase, from 80.76% in pre-test to 86.40% in post-test. The average score of pretest in form of students’ learning motivation questionnaire before applying treatment was 90.56 while score posttest after treatment was 95,09 and the results of the research hypotheses using the comparative t-test tcount (6.997) > ttable (2.039). This means that there is an effect of applying the realistic mathematical approach to students’ learning motivation.


2020 ◽  
Vol 15 (2) ◽  
pp. 114-121
Author(s):  
Maryati . ◽  
Eka Rokhmiati Wahyu Purnamasari

Life Review Therapy merupakanterapi psikoterapi untuk menyelesaikan masalah pada lansia yang mengalami depresi, mengekspresikan perasaan yang disupresikan sehingga energy psikis tersebut dilepaskan. Tujuan penelitian ini untuk mengetahui pengaruh Life Review Therapy terhadap tingkat depresi lansia pada warga binaan sosial di PSTW Budi Mulia Jakarta Selatan.Metode yang digunakan adalah quasi experiment, dengan pendekatan Pre Test and Post Test Without Control design. Populasi dalam penelitian ini adalah lansia dengan jumlah sampel 20 orang dengan teknik purposivesampling. Analisis data menggunakan Paired T Test dengan tingkat signifikan (α0,05). Hasil menunjukan bahwa ada pengaruh Life Review Therapy terhadap tingkat depresi lansiadengan ρValue=0,000. Berdasarkan penelitian tersebut, terapi Life Reviewterbukti dapat menurunkan tingkat depresi sehingga terapi ini dapat dijadikan salah satu acuan terapi untuk menangani depresi pada lansia di PSTW


2021 ◽  
Vol 8 (1) ◽  
pp. 29
Author(s):  
Muslimah Muslimah ◽  
Kuntoro Kuntoro

Penelitian ini mengembangkan sebuah bahan ajar interaktif  untuk keterampilan menulis teks deskripsi dengan media video wisata lokal di Kabupaten Banjarnegara. Penelitian ini mempunyai tujuan: (1) untuk mengetahui bagaimana bentuk pengembangan bahan ajar interaktif menulis teks deskripsi dengan media video wisata lokal di Kabupaten Banjarnegara, (2) untuk mengetahui tingkat kevalidan pengembangan bahan ajar interaktif menulis teks  deskripsi dengan media video wisata lokal di Kabupaten Banjarnegara, dan (3) mengetahui keefektifan penggunaan bahan ajar interaktif menulis teks deskripsi dengan media video wisata lokal di Kabupaten Banjarnegara pada siswa kelas VII C SMP Negeri 1 Banjarnegara. Penelitian ini menggunakan pendekatan Research and Development (R&D) yang terdiri dari dua tahap. Tahap pertama, dilaksanakan untuk mengetahui kebutuhan bahan ajar interaktif untuk menulis teks deskripsi dan bentuk dari produk bahan ajar interaktif menulis teks deskripsi dengan media video wisata lokal di Kabupaten Banjarnegara. Pada tahap ini, kegiatan yang dilakukan adalah menentukan populasi, sampel, teknik pengumpulan data, instrument penelitian, teknik analisis data, perencanaan desain produk, validasi desain, revisi desain, dan pengujian terhadap produk. Penelitian tahap kedua adalah pelaksanaan uji coba produk pengembangan bahan ajar interaktif menulis teks deskripsi dengan media video wisata lokal di Kabupaten Banjarnegara. Pada tahap ini, kegiatan yang dilaksanakan adalah menentukan rancangan eksperimen, populasi, sampel, teknik pengumpulan data, instrument peneitian, dan teknik analisis data.  Hasil penelitian ini adalah (1) Pengembangan bahan ajar interaktif menulis teks deskripsi dengan media video wisata lokal di Kabupaten Banjarnegara telah melalui tahapan analisis, rancangan, produksi, evaluasi dan revisi, (2) Produk pengembangan bahan ajar interaktif menulis teks deskripsi dengan media video wisata lokal di Kabupaten Banjarnegara memiliki tingkat kelayakan materi 4,95 dan validasi 99% dan aspek media memiliki tingkat kelayakan 4,87 dan kevalidan 97,33%. (3) Produk pengembangan bahan ajar interaktif menulis teks deskripsi dengan media video wisata lokal di Kabupaten Banjarnegara terbukti efektif berdasarkan hasil perolehan rata-rata pre-test siswa adalah 69,70 dan post test siswa adalah 81,36 hasil. Dari hasil pre test dan post test dilakukan peghitungan menggunakan t test dengan hasil nilai t tes 4,23. Hal itu berarti lebih besar daripada nilai 1,692 pada t tabel dengan tingkat alpha 5% (0,05). Berdasarkan analisis data tersebut dapat ditarik simpulan bahwa Ho ditolak dan Ha diterima. Dari hasil tersebut maka hipotesis yang diajukan terbukti bahwa bahan ajar interaktif dengan media video wisata lokal di Kabupaten Banjarnegara berpengaruh terhadap efektivitas dan hasil belajar menulis teks deskripsi pada siswa kelas VII C SMP Negeri 1 Banjarnegara Tahun Pelajaran 2019/2020.


2016 ◽  
Vol 4 (1) ◽  
pp. 24
Author(s):  
Sri Yuliyanti ◽  
Saiful Prayogi ◽  
Bq. Azmi Sukroyanti

This research aims to enhance students’ critical thinking skills of SMP Islam Abhariyah on the academic year 2015/2016 through the application of the generative learning model. Research method used was classroom action research (PTK). This research was conducted in two cycles. Each cycle consist of planning, implementating, observating, and reflecting. Data learning activities of the students and teachers’ activities obtained by observation, while data on students’ critical thinking skills test was obtained by an evaluation at the end of each cycle. The subject of this study was 28 students in VIII-B class. Application of the generative learning model in this study considered as successful if the value of critical thinking skills of the students at a minimum categorized as critical. The data for student’s critical thinking skills was accomplished by using an essay test, and the average value of students is 41.96 (categorized very less critical) whit classical completeness achieved only 3,57% in the cycle I and in the cycle II showed the average value of the students is 68,92 (categorized critical) whit classical completeness increased to 85,71%. Research data of student’s activities was taken by using the student’s observation sheet. The average score in the cycle I is 46.50 (categorized as fairly active) and in the cycle II is 66.00 (categorized as active). The data of teacher’s activities was taken by using teacher’s observation sheet. The presentation of learning material is 64,28% (categorized as good) in the cycle I and 91,06% (categorized as very good) in the gathering II. Thus, the conclusion to this study is the application of the generative learning model can improve students’ critical thinking skills.


2016 ◽  
Vol 17 (1) ◽  
pp. 110 ◽  
Author(s):  
Anip Dwi Saputro

The goals of this research are : determine learning achievement in students' critical thinking during the learning using the medium of comics Islam. This research is a research experiment using two classes; kontrol one class and one class treatment. In this study using respondents 72 students to test experimental comic learning media Islam. This research aims to improve student achievement in students' critical thinking about the use of pre test, post test and student questionnaire responses. Data from these assessments were analyzed using SPSS. 18.0 with Anacova test. The results showed that: (1) there is a relationship between learning achievement with the critical thinking skills of students because the p value (Sig.) Of <0.05, (2) there is a relationship between the media with critical thinking skills of students because the p value (Sig.) <0:05 and (3) there is influence student achievement and learning media to the critical thinking skills of students because the p value (Sig. Corrected Model) <0.05. Keywords : Islamic comics as learning resources, student testing grades, and critical thought.


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