scholarly journals The Development and Comprehensive Evaluation of Control System Training Kit as a Modular-Based Learning Media

TEM Journal ◽  
2020 ◽  
pp. 1234-1242
Author(s):  
Nurhening Yuniarti ◽  
Ahmad Luthfi Setiawan ◽  
Didik Hariyanto

The aims of this study are 1) to develop the electromagnetic control system training kit that can be used as learning media on the basis of a modular design, and 2) to comprehensively evaluate the learning media through three different approaches, i.e., functional-based test, experts' judgment, and userbased assessment. The design and development process of the learning media utilized the widely known ADDIE model that comprises analysis, design, development, implementation, and evaluation. The finding showed that the learning media developed passed the functional-based test and worked well as designed. Moreover, the experts of media design and learning material quality judged the learning media as feasible to use in the learning process. The user also rated the learning media as feasible.

IZDIHAR ◽  
2020 ◽  
Vol 3 (3) ◽  
pp. 181-196
Author(s):  
Nuriyatul Hidayah ◽  
Nur Anisah Ridwan ◽  
Hanik Mahliatussikah ◽  
Moch Wahib Dariyadi ◽  
Bendine Bekhoula

Indonesia is a country that is familiar and closely related to Arabic. Therefore, learning this language becomes an important thing. This research was aimed to explain the development process and the validity level of Application of Arabic-Indonesian Expression Dictionary for Deaf (Akuarintar) as a media in Arabic teaching and learning for students at SMALB YPTB Malang. This research and development method used the ADDIE model which included Assessment/Analysis, Design, Development, Implementation, and Evaluation. The results of the validity test were the language validation test showed the proportion of 83%. The results of material validation were 89%, while the results of media design validation were 87%, and the results of teacher validation were 87%. The results of the Wilcoxon Rank Tests analysis obtained a significance value of p = 0.001 and z = -3.453, which means that the students score of Arabic learning significantly increased after using the Akuarintar application. So, it can be concluded that Akuarintar is very suitable as a media for teaching and learning Arabic for the deaf.


2021 ◽  
Vol 5 (5) ◽  
pp. 1313
Author(s):  
Suci Oktaviana

This research was motivated by the lack of media in early reading at the low class. Pop-up book was a media that provided a more attractive visualization for students. Pop-up books provoked students' enthusiasm in reading and stimulated students' imagination. This type of research was development (R&D), using the ADDIE model consisting of 5 stages, namely analysis, design, development, implementation, evaluation . The data were obtained from the questionnaire filled in by validators and field experts viewed from 5 aspects, namely simplicity, emphasis, balance, integration, and media design. Then, the feasibility test by media experts obtained a percentage of 89.55% (very feasible), by material experts was 88.55% (very feasible), and by field experts on media design was 86.25% (very feasible), and on the material was 85.4% (very feasible). Overall, pop-up book media for early reading was very feasible.


2021 ◽  
Vol 13 (2) ◽  
pp. 511-517
Author(s):  
Hafn iati ◽  
Risnovita Sari ◽  
Ahmad Bengar Harahap

This research aims to develop German learning application, namely Deutschlernen which can be downloaded on Playstore. In addition, this research also aims to know the validity, practicality, and effectiveness of German Language Learning Media based on Android’s Deutschlernen. The research method used in this application is a research and developing method ADDIE Model with 5 Steps like analysis, design, development, implementation and Evaluation to improve the language ability to guess an available answer through pictures, vocabulary, expressions, dialogue, grammar, practice questions, quizzes and puzzles that use German. All German learning materials for beginners will be packaged in an application (Deutschlernen) which can be accessed and downloaded by using Playstore in a smartphone, so that this research can be used not only for German language students, but also for the general public who wants to learn German. Through the educational game Deutschlernen, German learners will be enabled to improve their vocabularies, to memorize some useful expressions, to understand the rule of German grammar by mastering German language learning material at level A1 help the students to improve their German language skills quickly and easily. Based on the result of the research, it can be known that the Deutschlernen Android application contains level A1 German learning materials, featuring grammar, vocabulary (Wortschatz) and useful phrases (Redemittel) and is a very flexible learning medium because it can be accessed anywhere via the Playstore.


2021 ◽  
Vol 4 (1) ◽  
pp. 31-36
Author(s):  
Daud Serang ◽  
Fransina Th Nomleni ◽  
Paulus Tnunay

ABSTRACT This study aims to develop a suitable picture card media product for use on the subject of mushrooms. The development model used in this study is the ADDIE Model (Analysis, Design, Development, Implementation, and Evaluation). The presentation of the results of this study was obtained from the results of the test of material experts 94%, with good qualifications, design expert test 94%, media expert test 97%, small group test 79% and large group test 86%. Based on data from experts, it can be seen that according to material experts, design experts, media experts, small group trials and large group trials with the total number of presentations is 90%. The percentage of the assessment shows a positive response to the learning media for picture cards that are developed, thus indicating that the form of the image developed is suitable for use as a learning media because the form of learning media for picture cards is in accordance with the learning objectives. This is because the form of picture card Learning Media that has been developed has its own advantages, where the image characters contained in the picture card media can attract students' attention so that the learning material will be easier for students to understand and can help teachers to teach mushroom material.Keywords: Development, Learning Media, Picture Cards  


2021 ◽  
Vol 2 (1) ◽  
pp. 158-167
Author(s):  
Mayrina Eka P

This research aims to produce a digital parenting e-booklet which discusses ways to prevent gadget addiction in early childhood. This research is a development research (Research and Development) with the ADDIE model. The stages in the study consisted of analysis, design, development, implementation and evaluation.The data collection methods were interview and questionnaire. The data were analyzed using descriptive statistics. The results showed that the digital parenting ebooklet product which discusses ways to prevent gadget addiction was successfully created through the development process (Research and Development) with the ADDIE model. Through the validation process, there were scores of 52 (86.67%) %) from two material experts, 122 ( 90.37%) scores of two media experts, and 44,125 (88.25%) of the eight parents who were used as users. Based on the results of validation of the material, media experts and users in trials can conclude that theparenting digital e-booklet media is appropriate to be used as a medium of information for parents of early childhood.


2019 ◽  
Vol 5 (2) ◽  
Author(s):  
Siti Kholifah ◽  
Zaenal Mustofa ◽  
Paulus Hartanto

Abstract— This study aims to study the development process, the level of practicality, the level of validity, and the effectiveness of interactive multimedia with constructivist learning models to improve students' problem abilities. The research method used is R&D research using the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation. The research subjects are STEKOM Semarang students. The results of the validation of media experts, material, media design, student responses and teacher responses are good criteria, namely for media experts 93.33%, 80.88% learning media design experts, 87.3% material experts, 87.5% used, and 87.5% lecturer responses, and 87.05% student responses.This media is practical to use. From the calculation of the N-Gain Test for the experimental and control class which has a different average NGain score of 0.419 and 0.132. One-party t-test was obtained and where, then Ho was rejected interactively with a constructivist learning model better than the problem solving abilities of students who using conventional learning.


Author(s):  
Yanto Sugiyanto ◽  
M. Haris Effendi Hasibuan ◽  
Evita Anggereni

Innovative and fun learning can be realized through various ways, one of which is by using relevant and interesting media. This study aims to produce a student learning worksheet based on the Contextual Teaching and Learning (CTL) approach on the ecosystem material for class VII, and to determine the effectiveness of the use of the student worksheet. This is a research and development research using the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The development process data was collected using a validation questionnaire of design experts, material experts, teacher and student questionnaires and student learning outcomes data after using the worksheet. The results of the assessment by material experts obtained average value 3.11 (good category) while the assessment by media experts obtained average value 3.30 (very good category). Assessment by students gets average value 90.33 (very well category), the assessment by teacher gets average value 10.82 (very good categories). The use of the developed student worksheet in the learning process shows a significant increase in the average learning outcomes from 52.31 to 72.69 (increase 20.38). The produced student learning worksheet is declared appropriate for use in learning.


2019 ◽  
Vol 3 (1) ◽  
pp. 25
Author(s):  
Farida Nur Azizah ◽  
Yus Mochamad Cholily ◽  
Hendarto Cahyono

This research aimed at describing the development process and the effectiveness of mathematics media using comics based on algebraic literacy for 7th-grade students of junior high school (SMP). The kind of research, that conducted, was Research and Development (R&D) by using the ADDIE model. In which the model was Analysis, Design, Development, Implementation, and Evaluation. The media was tested into 24 students of 7th-grade. The average result of the media validation test both the validators were 3,7 in which is categorized as very valid with a feasible description to be tested. While the average result of material validation was 3,39 which is categorized as very valid with a feasible description to be tested. The effectiveness analysis result obtained that the students gave very positive responses with the obtained percentages of 85,21% and the mastery percentages of the class were 87,5% ineffective category. Therefore, it can be concluded that the comics based on algebraic literacy is effective to be used in algebra material for 7th-grade students SMP.


2021 ◽  
Vol 9 (4) ◽  
pp. 540-554
Author(s):  
Ida Fiteriani ◽  
Nadia Kurnia Ningsih ◽  
Irwandani Irwandani* ◽  
Kurnia Santi ◽  
Romlah Romlah

This research is based on the need for the importance of a learning media that can introduce local wisdom dan national culture. The research method uses the ADDIE model with 5 stages; Analysis, Design, Development, Implementation, dan Evaluation. In the needs analysis stage, the fact is that there are still not many learning media that contain local wisdom (ethnoscience). The results of the analysis are then continued with the stage of designing an ethnoscience learning media that is in accordance with the characteristics of fourth grade students in elementary schools dan madrasah ibtidaiyah. Poster media was chosen as the media to be developed in this research. This media is then designed in such a way as to combine the concept of science learning with the value of local wisdom in the province of Lampung. The data collection technique used a material expert questionnaire, media expert, linguist, educator response questionnaire dan student response questionnaire. The poster media design was then validated by 6 experts. Based on the final validation results, the percentage of assessment was 89.3% from media experts, 93.3% from material experts dan 91% from linguists with "very feasible" criteria based on the interpretation criteria of the validation results. The next stage is then testing the learning media products on users. The trial was conducted on 35 students in two schools, namely elementary school dan madrasah ibtidaiyah. Based on the results of the questionnaire, the percentage of satisfaction was 91%. The results of the questionnaire were combined with observations dan interviews which described the same results. Based on the results of the assessment, it can be concluded that the poster learning media is very feasible to be used as a science learning medium in SD dan MI. The results of this study are expected to be used as a reference for teachers in developing poster learning media containing ethnoscience. 


Author(s):  
Insih Wilujeng ◽  
Tri Suci Yolanda Putri

This research developed Science, Environment, Technology, Society (SETS) e-module integrated with predict, observe, explain (POE) model on the subject matter of Earth Layer and Its Dynamics for grade VII students. This study aimed to reveal i) the feasibility of the developed e-module for grade VII students, and ii) the practicality of the developed e-module and its dynamics. This is a developmental research adopting the ADDIE model consisting of five stages, i.e.: analysis, design, development, implementation, and evaluation. The subject of the limited test consisted of 15 students of grade VIII.G of Public Junior High School 8 Yogyakarta. The data were collected using a product feasibility assessment sheet for material and media experts, a product practicality assessment sheet for teachers, and a product readability assessment sheet for students. The results show that the developed e-module was feasible to be used according to the material and media experts and the developed e-module is practical according to teachers and students.


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