scholarly journals The use of games as a method in teaching the basics of chemical toxicology as part of the ecological education of schoolchildren

Author(s):  
Victoriya S. Rastegaeva ◽  
◽  
Ekaterina V. Pleshakova ◽  

In today’s modern technogenic world, forming an ecological consciousness, perception and thinking among schoolchildren is a vital task. Knowledge of chemical toxicology is essential for students of all ages to help protect and maintain a healthy environment. Given that toxicology is characterized by an increased level of complexity, the purpose of this work was to develop and apply gaming methods in teaching the basics of chemical toxicology as part of environmental education of schoolchildren. We developed and implemented a training lesson for schoolchildren called “Fascinating phytotoxicology” for secondary school students, which consists of several stages. At the first stage, when using explanatory and illustrative methods in teaching, students received theoretical knowledge of phytotoxicology; at the second stage, students enhanced their knowledge in a playful way by solving situational problems composed by us, guessing riddles and answering intriguing questions; at the third stage, a survey was conducted among schoolchildren to identify the students’ level of interest in the topic and how much of the material was assimilated. The survey showed that the implementation of this gaming teaching method allowed students to learn complex material better, increased the activity and interest of students, and also contributed to the formation of an ecological awareness and environmental responsibility.

Author(s):  
Tun Zaw Oo ◽  
Andrea Magyar ◽  
Anita Habók

AbstractThis study investigates the effectiveness of the reflection-based reciprocal teaching (RBRT) approach for Myanmar upper secondary school students’ reading comprehension in English. In the RBRT approach, the main frame is based on the reflective teaching model for reading comprehension (Oo and Habók in Int Electron J Elementary Educ 13(1):127–138, 2020), in which the reciprocal teaching method (involving questioning, clarifying, summarizing, and predicting) was applied. This study used cluster randomized trials. Two groups participated in the research: the experimental group, who were taught with the RBRT approach, and the control group, who were taught with traditional methods. Results showed that the RBRT approach has a strong effect on students’ English reading comprehension achievement. The experimental group increased its achievement on the posttest significantly, and the students’ results showed high effect size. It was also found that teachers’ reflection on the instructional context had a considerable impact on raising students’ reading comprehension achievement. The RBRT approach can be successfully applied in the classroom environment to develop students’ reading comprehension in English in Myanmar.


Author(s):  
Heny Solekhah

Happiness is a subjective assessment of individual wellbeing. Adolescents, especially secondary school students living in Islamic Boarding School, experience dramatic changes from learning at their dormitory with face-to-face teaching method to distance learning at home with minimum activities outside their houses. The survey was conducted on 111 respondents of students who had to return home due to the outbreaks of covid-19 pandemic for two months. The research found that the dramatic changes made them had difficulty to adapt new activities at home for a long time while studying independently through distance learning. Only a third of the sample felt happy during the online learning while the majority felt negative emotions such as boredom, unhappiness, and loneliness. The adolescents’ life satisfaction and community engagement significantly correlated with happiness although the size effects were medium. Female students also had lower happiness variables than males. To maintain their happiness, during the pandemic, most of them prefer activities that mostly trigger a sedentary lifestyle.


2020 ◽  
Vol 2 (1) ◽  
pp. 33-42
Author(s):  
Gita Sispratiwi Faja ◽  
Nyoman Miyarta Yasa

The National Agency for the Control of Britain (BNPB) noted that 515 people died from the earthquake in Lombok, West Nusa Tenggara (NTB). Seeing this problem, the author wants to make an animation of earthquake disaster relief procedures that will be used by the BPBD as an additional medium for socializing and delivering information to increase public knowledge about procedures for saving earthquake disasters, especially children. In the process of making this animation using the pipeline method which includes three stages, namely the first stage of pre-production, the second stage of production The third stage of post-production. After doing all the stages are expected to be able to produce animation procedures for earthquake disaster rescue for children. So that this animated video can be used as a media for information dissemination or information delivery by the West Nusa Tenggara Province BPBD office which is more effective for introducing elementary school students. To determine the feasibility of the animation that was made, a beta test was conducted by submitting questionnaires to 30 respondents. The results obtained are animated procedures for rescuing earthquake disasters for children to be used as media for information dissemination or delivery of information by the West Nusa Tenggara Province BPBD office.


2017 ◽  
Vol 3 (1) ◽  
pp. 53
Author(s):  
Eduardo Dopico ◽  
Dolores Pevida

The challenges proposed by the knowledge society requires a change of mentality and routines of our students. Consequently, a shift is also needed in the role played by teachers in their education. 34 secondary school teachers from three Spanish high schools, from Ceuta, Madrid and Asturias, working as part of a network, began to introduce project-based learning (PBL) and cooperative learning to facilitate this change. We analyze the correlations between the beliefs and the attitudes of teachers when they were initiating a methodological transition in their patterns of teaching. At the same time, we compare the competencies and strategies related with PBL that 372 secondary school students from these high schools consider being personally important with those who they believe necessary to improve their learning or to be successful with academic requirements.


2021 ◽  
Vol 5 (1) ◽  
pp. 49-58
Author(s):  
Irvana Arofah ◽  
◽  
Besse Arnawisuda Ningsi

Community service is carried out by the Pamulang University lecturer team in Pamulang sub-district, South Tangerang city in an effort to increase understanding of mathematical concepts with the target of elementary school students. The activities carried out are divided into 3 stages, the first stage: first giving a pre-test to students to find out the students' initial abilities, the second stage providing mentoring and training in understanding mathematical counting concepts with the help of mathematical teaching aids, and the third stage conducting evaluations with how to give a test (post-test) to determine the results of the treatment in the second stage. The visual aids used in this activity are the nomographic aids, the visual aids weighing the car props. Each of these props provides an understanding of the mathematical counting concepts in the operations of addition, subtraction, multiplication and division. From the results of the post-test conducted an increase in students' understanding of the concepts of mathematical operations in the form of operations of addition, subtraction, multiplication and division after being given understanding with the help of mathematical teaching aids.


2020 ◽  
Vol 71 (3) ◽  
pp. 248-254
Author(s):  
N.Т. Oshanova ◽  
◽  
G.D. Аnuarbekova ◽  

This article discusses a pedagogical experiment in teaching algorithmization and programming at school by solving systems of problems based on national characteristics. The pedagogical experiment is conducted in accordance with three stages. At the first ascertaining stage, an analysis of the needs and achievements of learning algorithmization and programming by solving a system of problems based on national characteristics is made. At the second stage of formation, the work on the implementation of the developed methodology for teaching algorithmization and programming by solving a system of problems based on national characteristics is clarified. At the third stage of control, experimental results of the methodology for teaching algorithmization and programming are generalized and processed by solving a system of problems based on national characteristics. Control tasks for the subsection "algorithmization and programming" for students of grade 7 and grade 8 are given. As a result of experimental work, the effectiveness of the developed methodology for teaching programming and algorithmization in school is checked by solving systems of problems based on national characteristics.


2021 ◽  
Vol 12 ◽  
Author(s):  
Jun Liu ◽  
Xue Sun ◽  
Meng Sun ◽  
Yan Zhou ◽  
Xinyue Li ◽  
...  

Purpose: This study explored whether instructional characteristics, learner characteristics, family socioeconomic status, and gender influence creativity in the context of programming education in China.Methods: A total of 851 upper-secondary-school students in Beijing, China, were surveyed using the Creativity Scale, Programming Learning Scale, Programming Teaching Scale and Family Socioeconomic Status Questionnaire. SPSS (version 22) was used for correlation analysis, t-test and regression analysis.Results: (1) Teachers’ programming teaching method and management; students’ programming learning approach, attitude, and engagement; gender; and family economic capital were all significantly associated with creativity. (2) There were significant differences between males and females in terms of creativity, programming learning approach and programming learning attitude. (3) Learner attitudes, engagement, and approach, and their family economic capital, were strong predictors of creativity, with the strongest influence of learners’ attitudes to programming learning and weaker influence of family economic capital.Conclusion: The main factors that influence creativity in the context of programming education are programming teaching method, programming teaching management, programming learning approach, programming learning attitude, programming learning engagement and family economic capital. Among these, learner factors (attitude, engagement, and approach) and family economic capital are the key factors influencing creativity. These findings provide a basis for improving the creativity of Chinese programming learners and inspire teachers to consider learner factors and gender differences as they design and manage their instruction. Furthermore, the influence of family economic capital on the creativity of learners cannot be ignored.


2019 ◽  
Vol 7 (1) ◽  
pp. 22
Author(s):  
Reny Eka Nur Afrianti ◽  
Abd. Qohar

<p>Penelitian ini bertujuan untuk mengembangkan modul berbasis elektronik (E-Modul) pada materi program linier dengan menggunakan masalah yang kontekstual. E-Modul yang dikembangkan merupakan modul berbasis android. Respoden penelitian ini adalah siswa kelas XI SMA Negeri 1 Talun. Media dikembangkan dalam tiga tahap. Tahap pertama adalah tahap analisis produk yang dikembangkan yaitu terdiri dari analisis concept, design, dan collecting materials. Tahap kedua adalah tahap mengembangkan produk awal yaitu terdiri dari pembuatan power point yang kemudian di-upload dalam program web to apk. Saat pengembangan produk gambar dan animasi yang dipilih disesuaikan dengan usia siswa sekolah menengah agar konsep mudah dipahami siswa. Produk dibuat dengan mengangkat cerita kontekstual dalam kehidupan sehari-hari yang dipahami siswa sekolah menengah. Tahap ketiga adalah uji coba produk yang terdiri dari uji ahli dan uji coba skala kecil. Uji ahli terdiri dari validasi media dan validasi materi. Hasil menunjukkan bahwa media pembelajaran E-Modul yang dikembangkan valid dan praktis. Nilai kevalidan yang diperoleh yaitu nilainya 3,2.</p><p> </p><p>This study aims to develop electronic-based modules (E-Modules) in linear program material using contextual problems. The developed e-module is an android-based module. The respondents of this study were students of class XI of SMA Negeri 1 Talun. The media developed in three stages. The first stage is the product analysis stage, which is developed, which consists of the analysis of concepts, design, and collecting materials. The second stage is the stage of developing the initial product, which consists of making powerpoints that are then uploaded on the web to an application program. When developing selected drawing and animation products, it is adjusted to the age of secondary school students so that the concepts are easily understood by students. Products are made by bringing up contextual stories in everyday life that are understood by middle school students. The third stage is product trials consisting of expert trials and small scale trials. Expert tests consist of media validation and material validation. The results show that the E-Module learning media developed are valid and practical. The validity value obtained is 3.2.</p>


Forests ◽  
2021 ◽  
Vol 12 (8) ◽  
pp. 1091
Author(s):  
Emilia Janeczko ◽  
Rafał Wojtan ◽  
Natalia Korcz ◽  
Małgorzata Woźnicka

The article presents the results of research conducted in order to determine the comprehensibility (intelligibility) of the text of signs on educational paths in Warsaw’s city forests. This evaluation was carried out with the use of an online IT tool—Promovolt. The obtained results were confronted with the assessment of users of educational paths and the opinion of an expert group, which consisted of people involved in the design of educational materials. The results indicate that the majority of the analyzed interpretative signs are dedicated to secondary school students because of the level of text comprehensibility. At the same time, 20% of the text is understandable only to recipients with higher education. This means that the educational paths in the urban forests of Warsaw, with interpretative signs allowing independent learning, do not sufficiently support the ecological education of children and youth from primary schools up to 15 years of age, as well as people with basic or vocational education.


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