scholarly journals Daily Score Cards on Android Smartphones

2020 ◽  
Author(s):  
Rully Aprilia Zandra

University students are heavy users of both the internet and android smartphones. This study suggests that android devices could also be used in education, as a tool to deliver learning or supervise learning. Currently, learning supervision is limited to escorting values that are uploaded daily. The purpose of developing a new android application is to optimize students’ academic achievement. The device focuses on recording the scores of quizzes, examinations, and assignments given by the piano lecturer and chair of the work group on the piano class. This study used a modified Research and Development method from Borg & Gall with 10 steps. The steps followed were: research and information collecting; planning; developing a preliminary form of product; preliminary field testing; main product revision; main field testing; operational product revision; operational field testing; final product revision; dissemination and implementation. The first scores were 65.25% from the IT validator, 70.50% from the media validator, and 75.25% from the material validator. The mean values in the small group trials were 70.50 and 78.25 in the large group trials. The final scores from validation were 92.50% form the IT validation, 77.25% from the media validator, and 84.75% from the material validator. There are three applications that must be developed based on the results of this research. These three applications are: main teacher applications; peer tutoring applications; and student applications. Each application must be connected and updated in real-time. Keywords: android application, online supervision, learning supervision, academic scores, student strategies

2018 ◽  
Vol 19 (3) ◽  
pp. 157-165
Author(s):  
Rully Aprilia Zandra

Millennials and Z-generation were born in the modern era. Since their birth, they have been surrounded by sophisticated technology. This generation always gets information quickly and limitless. They are very familiar with the internet and applications on smartphones. The most familiar application is generally based on Android. Android must also be used in the world of education. Android applications can be realized as a tool to deliver learning or supervision of learning. Supervision of learning in this development is limited to material comptetion. This development was developed from a paper-based initial device. The device focuses on students' practical skills in music. For this purpose, peer tutoring forms in drill supervision are very necessary. This study used a Research and Development method modified from Borg and Gall in 10 steps. The steps used are research and information collecting, planning, develop preliminary form of product, preliminary field testing, main product revision, main field testing, operational product revision, operational field testing, final product revision, dissemination and implementation. The first score validation were 65,25% from the IT validator, 70,50% from the media validator, and 75,25% from the material validator. The mean values in the small group trials were 70.50 and 78.25 in the large group trials. The final score from validation were 92,50% form the IT validation, 77,25% from the media validator, and 84,75% from the material validator. There are three applications that must be developed as recommendations from the results of this research. These three applications are: main teacher applications, admin applications, and student applications. Each application must be connected and updated in real-time.


2019 ◽  
Vol 10 (2) ◽  
pp. 29-38
Author(s):  
Fujiama Diapoldo silalahi ◽  
Firman Murtadlo

Abstract The try out process is an exam simulation exercise every year before the National Examination conducted by school institutions. The main objective of this exercise is as an effort of school institutions to prepare students to get maximum scores on the National Examination. Madrasah Working Group (KKM) of MTs 2 Demak is a body within the Ministry of Religion which fosters coordinative cooperative relations between Demak MTs 2 and private Madrasahs in the area of Demak 2 MTs. So far the Try Out system at the KKM level still uses manual procedures and is still off line using paper. As a result of this system, there are still delays in the distribution of questions and reports at the central level. In making Try Out questions, randomization of questions only uses the package method questions A, B and C, so there are still students who give each other answers. LCM (linear congruent method) is a method of generating random numbers on the Try Out. The principle of this method is where the form of the LCM number as the scrambler of the question, including increament (c), modulus (m), multiplier (a), and initial value (Z0), which has provisions: c = 0 ≤ c <m, m = 0 <m, a = 0 <a <m, and Z0 = 0 ≤ Z0 <m. Making this application using the PHP programming language and database used is MySql with the R & D system development method according to Borg and Gall, including: Research and information collecting, Planning, Develop prelminary form of product, Preliminary field testing, Main product revision, Main field testing , Operational product revision, Operational field testing, Final product revision, Dissemination and implementation. Madrasah Working Group (KKM) Demak MTs 2 in conducting a try out system still uses the manual offline method and the problem scrambler is only limited to packages A, B, and C, then with the Try Out Information System the web-based KKM level is expected to facilitate parties KKM and tighten students to avoid fraud.


2021 ◽  
Author(s):  
Sri Handayani ◽  
Sri Umi Mintarti ◽  
Dian Rachmawati ◽  
Hari Wahyonono

Learning in the education era 4.0 requires strengthening skills in reaching the golden generation of 2045. According to the STEM Team (2019), there are three core skills of the 21st century, which is the era of education 4.0. These are: 1) character quality consisting of religiosity, nationalism, independence, mutual cooperation and integrity; 2) basic literacy consisting of language, numeracy, scientific, digital, financial and cultural literacy and citizenship; and 3) competencies consisting of critical thinking, creativity, communication and collaboration. To achieve these skills, an appropriate evaluation tool is needed which is tailored to these characteristics. One evaluation model that can be developed is STEM-based evaluation. Rahmatina (2020) states that STEM is learning that integrates science, technology, engineering and mathematics. This study aimed to develop a STEM-based evaluation tool that fits the characteristics of the education era 4.0. Development research methods were used. Borg & Gall (1983: 775) described the stages carried out, namely research and information collecting, planning, developing preliminary forms of the product, preliminary field testing, main product revision, main field testing, operational product revision, and dissemination and implementation. Keywords: STEM, Evaluation Tools, Economic Learning


2016 ◽  
Vol 35 (3) ◽  
Author(s):  
Rugaiyah Rugaiyah

Abstrak: Penelitian ini bertujuan mengembangakan model supervisi klinis berbasis informasi dan teknologi,  metode yang digunakan adalah reseacrh dan development (R&D),  meliputi tahap: research and information collecting,  planning, develop preliminary form of product, preliminary field testing. main product revision, main field testing, operational product revision, operational field testing, final product revision, dissemination and implementation Temuan Hasil penelitian berdasarkan tahapan R&D: pertama berdasarkan kajian konsep  model supervsi klinis dikembangkan berbasis konsep yang dikemukakan Glickman yang mengemukakan lima tahap supervise kilinis yaitu: (1) pra konferensi dengan guru; (2) observasi kelas;(3) analisis interpretasi observasi dan menetapkan pendekatan konverensi; (4) pertemuan yang dilakukan setelah melakukan observasi; (5) Melakukan kritik empat langkah Kelima tahapan tersebut dilakukan dengan memanfaat informasi dan teknologi.   Ke dua persepsi atau pemahaman guru, kepala sekolah tentang supervisi klinis belum tuntas.  Ke tiga mengembangkan panduan supervisi klinis berbasis  informasi dan teknologi sebagai terobosan untuk memandu guru meningkatkan kompetensi  mengajarnya dan  pihak yang terlibat melaksanakan supervisi klinis berbasis informasi dan teknologi. Kata Kunci: supervisi klinis, informasi dan teknologi, kompetensi guru.


2020 ◽  
Vol 4 (1) ◽  
pp. 150-160
Author(s):  
Yulfi Yulfi ◽  
Syaprizal Syaprizal

The purpose of this research was to develope and validate the suplementary speaking material in digital media for accounting students of SMK Negeri 1 Lubuklinggau. This research used Research and Development Method by applying Borg and Gall Model. There were ten steps, they are (1) research and information collecting (2) planning (3) developing preliminary form of product (4) preliminary field testing (5) main product revision (6) field testing (7) operational product revision (8) operational field testing (9) final product (10) dissemination and implementation.. The subjects were the Accounting students of eleventh grade in academic year 2020/2021. While, for step 6, 8 and 10 were applied by using Google Classroom application in English group of XI Accounting Program. The data showed that there were some problem faced by the students aespecially in finding a speaking book which concerning to accounting program. The teacher also need a book that can help English speaking skill not only for general English. After following the ten steps in R&D method, started from analyzing, evaluating, revising and trying out, it was concluded that the suplementary speaking material in digital media for accounting students can help them in learning English based on their need. It was proven by the average score of questionnaire (4.35) with very good criteria. Keywords: Developing, Supplementary Speaking Materials, Accounting Students


2021 ◽  
Vol 2 (1) ◽  
pp. 41-47
Author(s):  
Hasna Nur Afifah ◽  
Meita Fitrianawati

This study aims to 1) find out the steps in developing Panlintarmatika learning media, 2) know the feasibility of developing Panlintarmatika learning media based on experts.  This study is a type of Research and Development (RD) research using the Borg and Gal model which consists of: (1) research and information collecting, (2) planning, (3) developing preliminary from a product, (4) prelimunary field testing,  (5) main product revision, (6) main field testing, (7) operational product revision (8) operational field testing.  The trial subjects used were 18 grade 2 students and teachers at SD N Kalangan.  Data collection techniques in the form of observation, interviews and questionnaires.  Data analysis includes quantitative data analysis and qualitative data analysis.  The results showed that the validation of the media experts received a score of 60 in the "Very good" category, the validation of the material experts received a score of 42 in the "Good" category and the learning expert received a score of 60 in the "Good" category.  The results of the small-scale field test students get a score of 100 with the category "Very Good" and the teacher gets a score of 94 with the category "Very Good".  Large-scale field test results students get a score of 100 with the category "Very Good" and the teacher scores 98 with a score of "Very Good" It can be concluded that the Panlintarmatika learning media is feasible and can be used as class 2 learning multiplication material


1970 ◽  
Vol 3 (1) ◽  
pp. 45-48
Author(s):  
Meenakshi Gupta ◽  
Y Gupta ◽  
PN Singh

Introduction: Evaluation of optical media is important in ophthalmic practice. Objective: to design and tryout an electro-physiological device in order to assess the transparency of the vitreous. Materials and methods: A media-meter was designed where a light sensitive sensor was placed on the cornea and adjoining sclera during the process of trans-illumination. The trans-corneal (TC) and trans-scleral (TS) light transmittance were recorded objectively. By standardizing these readings on normal eyes, it was possible to suspect any cause of vitreous turbidity in eyes where the transmittance of light was observed to be less than the normal readings. Statistics: Media-meter values were compared using Student’s unpaired t- test for comparison between both the groups. Pearson or Spearman correlation coefficients were calculated for pooled media-meter values obtained from patients with endophthalmitis. Results: The readings were obtained by TC and TS media-metry with white light in 20 eyes that served to standardize the device. The mean values for the intensity recorded on the media-meter were 206 to 74 Lux and after log-values conversion were 2.14 (range 2.36 to 1.87) and 45 to 31 Lux and after log conversion 1.60 (range 1.66 to 1.49) for TC and TS media-meter respectively. There was a highly significant difference between normal eye readings and the corresponding values obtained for TC and TS media-meter values in eyes with endophthalmitis. Conclusion: The media-meter can be used to evaluate vitreous transparency. Key words: trans-illumination; media-meter; endophthalmitis; vitreous transparency DOI: 10.3126/nepjoph.v3i1.4278Nepal J Ophthalmol 2011;3(5):45-48


2019 ◽  
Vol 7 (2) ◽  
pp. 172-181
Author(s):  
Annisa Yulistia

This research aimed to develop a picture-story book based on scientific approach through the discovery learning method to improve students’ creative thinking and collaborative skill. This research was a research and development which adopted a model proposed by Borg & Gall which step including (1) research and information collecting, (2) planning, (3) developing preliminary product, (4) prelimi-nary field testing, (5) main product revision, (6) main field testing, (7) operational product revision, (8) operational field testing, (9) final product revision, and (10) dissemination and implementation. The subject consisted of 50 students from the experimental class and 25 students from the control class. The result showed that (1) the picture-story book based on scientific approach through discovery learning method developed valid for use based on expert assessment and test result at the school with “very good” category, (2) the picture-story book based on scientific approach through discovery learning method could be used to improve students’ creative thinking and collaborative skills.


2021 ◽  
Vol 10 (1) ◽  
pp. 28
Author(s):  
Septi Hardiyanti ◽  
Nurul Farida ◽  
Nurain Suryadinata

Abstrak Tujuan penelitian  ini adalah mengembangkan bahan ajar yang layak (valid dan praktis) berbentuk handbook dengan menggunakan pendekatan nilai-nilai islam pada materi aritmatika sosial. Jenis penelitian yang digunakan adalah Research and Development (R&D) dengan langkah-langkah: potensi dan masalah, pengumpulan data, desain produk, validasi desain, revisi desain, uji coba produk, revisi produk, uji coba pemakaian, revisi produk, produk masal. Instrumen penelitian yang digunakan adalah lembar angket validasi, lembar angket respon siswa dan lembar angket respon guru. Berdasarkan hasil validasi dengan persentase penilaian dari aspek materi dan bahasa 84,2% dikategorikan sangat valid, aspek agama 81,8% dikategorikan sangat valid, dan aspek desain 78,8% dikategorikan valid, dan rata-rata penilaian validator adalah 81,4% dengan kategori sangat valid. Sedangkan dari hasil uji coba pemakaian diperoleh rata-rata angket respon yang diberikan oleh 1 guru dan 18 peserta didik sebesar 84,3% dikategorikan sangat layak. Berdasarkan kriteria yang telah ditetapkan maka bahan ajar berbentuk handbook dengan menggunakan pendekatan nilai-nilai islam pada materi aritmatika sosial yang dikembangkan memenuhi kriteria valid dan praktis, menurut validator dan peserta didik. Kata kunci: Aritmatika sosial; bahan ajar; handbook; nilai-nilai Islam. AbstractThe purpose of this research is to develop appropriate (valid and practical) teaching materials in the form of a handbook using the Islamic values approach to social arithmetic material. The type of research is research and development (R & D) with steps to use are research and information collecting, planning, develop preliminary from the product, preliminary field testing, main product revision, main field testing, operational product revision, operational field testing, final product revision, and dissemination and implementation. Based on the results of the validation with the percentage of assessment from the material and language aspects 84.2% were categorized as very valid, 81.8% religious aspects were categorized as very valid, and 78.8% design aspects were categorized as valid, and the average validator assessment was 81.4% with very valid categories. Whereas from the results of the trial use, the average response questionnaire given by 1 teacher and 18 students at 84.3% was categorized as very feasible. Based on the established criteria, the teaching material in the form of a handbook using the Islamic values approach to social arithmetic material developed meets valid and practical criteria, according to the validator and students. Keywords: Social arithmetics; teaching material; handbook; Islamic values.


Jurnal Segar ◽  
2019 ◽  
Vol 8 (1) ◽  
pp. 48-55
Author(s):  
Yohanis Padafani ◽  
Novi Marlina Siregar ◽  
Fatah Nurdin ◽  
Widiastuti Widiastuti

Untuk mengetahui model permainan keseimbangan untuk anak berkebutuhan khusus (autisme) usia 6-10 tahun. Metode : Metode yang digunakan dalam penelitian ini, yaitu model pengembangan Borg and Gall terdiri dari 10 (sepuluh) tahapan di antaranya studi pendahuluan (research and Information collecting), merencanakan penelitian (planning), pengembangan desain (develop preliminary of product), preliminary field testing, revisi hasil uji lapangan terbatas (main product revision), main field test, revisi hasi uji lapangan lebih luas (operational product revision), uji kelayakan (operational field testing), revisi final hasil uji kelayakan (final roduct revision), dan desiminasi dan implementasi produk akhir (dissemination and implementation). Instrumen yang digunakan dalam penelitian ini yaitu, melalui quisioner dan pengukuran standing balance test (stork test) untuk mengetahui keefektifan dari pengembangan model permainan yang diberikan kepada anak berkebutuhan khusus (autisme). Instrumen yang digunakan dalam penelitian dan pengembangan ini, yaitu kuisioner dan pengukuran tes keseimbangan standing balance test (stork test). Pengambilan subjek (sampel) dalam penelitian ini dengan teknik purposive sampling, yaitu one group pre test dan post test design. Penelitian ini menyimpulkan model permainan yang dikembangkan,  yaitu sebanyak 34 model permainan yang dinilai valid dan layak, sehingga dapat meningkatkan keseimbangan pada anak berkebutuhan (autisme). Berdasarkan hasil penelitian dengan pengukuran tes keseimbangan menggunakan stork test menunjukkan adanya peningkatan yang signifikan antara sebelum dan sesudah pemberian model permainan.


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