scholarly journals The Development of an Anatomy Atlas About Selected Hydrophyte and Xerophyte Structural Strategies for a Senior High School

2021 ◽  
Author(s):  
Ainun Rubi Faradilla ◽  
Ratnawati Ratnawati

This study aimed to develop an anatomy atlas about selected hydrophyte and xerophyte structural strategies as an enrichment learning medium. The Analysis, Design, Development model was used. The participants included a material expert, a media expert, biology teachers, and students of SMA Negeri 1 Wonosari at Grade XI. Data were collected using material and media expert validation sheets and questionnaires conducted with teachers and students which had been modified from other research instruments. The results were analyzed qualitatively. The anatomy atlas that was developed received favorable results, with an average value of 88.53% validity rate. Based on these results, the developed anatomy atlas would be useful for enrichment programs. Keywords: atlas, anatomy, hydrophyte, xerophyte, enrichment

Author(s):  
Sumadi Sumadi ◽  
Evita Anggereini ◽  
Upik Yelianti

The proper media will easy students to understand subject matter in class. This study aims to develop digital media in the form of encyclopedia for vertebrate as a source of student learning. The This research and development produce digital encyclopedias of vertebrate that is used as media in learning biology. The model used in this study is the ADDIE development model (Analysis, Design, Development, Implementation and Evaluation). Products that have been developed are then validated by material experts and media experts. The validation process by the two experts was carried out three times before finally the prouduct was declared feasible to be tested both for teachers and students. The response showed that biology teacher in the SMA 4 Muaro Jambi assesed the product as "very good". The results of the small group trials obtained a percentage value of 96.3% (very good category), while the large group trials obtained a percentage value of 84.6% (very good category). Based on the results of these trials, overall the digital encyclopedia of vertebrate animals based on Android Studio is categorized very good to be used as one of the learning resources in learning biology in high school.


Biogenesis ◽  
2021 ◽  
Vol 17 (2) ◽  
pp. 94
Author(s):  
Ana Mandasari ◽  
Mariani Natalina L ◽  
Nursal Nursal

This study aims to produce comic media on biodiversity lesson for class X senior high school students. This research was conducted at the Faculty of Teacher Training and Education Riau University, Public Senior High School 8 Pekanbaru and Public Senior High School 6 Pekanbaru in November-February 2021. The type of research used is Research and Development (R&D) with the ADDIE research model consisting of 5 stages, namely analysis, design, development, implementation and evaluation. In this research, it is limited only to the development stage. Data collection instruments in the form of validation sheets and questionnaires of respondents. The results of the validation of comics media on biodiversity lesson for students of class X senior high school are at an average value of 3,60 with a very valid category. The result of the limited test score are 3,42 with a very good category. Thus, comics on biodiversity material for students of class X of senior high school have been successfully developed with very good quality and can be implemented on a wider scale.


Author(s):  
Husnul Khatimah ◽  
Kamid Kamid ◽  
Jefri Marzal

The objectives of the study are (1) to produce student worksheets based on APOS Theory for Math lessons in Class X Senior High School which is in line with the 2013 Curriculum; (2) to evaluate the effectivity of the student worksheets based on APOS Theory, in terms of the activity and result of learning Matrix. The results of the study are (1) the development of the worksheets (according to APOS Theory) were carried out through five stages, namely, analysis, design, development, implementation and evaluation; (2) the assessments performed by media experts, material specialists and subject teachers showed that the worksheets developed are feasible and could be used for students of Class X Senior High School; (3) the responses given by the students towards the worksheets were good; (4) the effectivity of the learning was elevated; it was shown by the increased learning activities of the students and the higher average score of the test (87.14), compared to the minimum criterion of completeness of 75.


2020 ◽  
Vol 5 (2) ◽  
pp. 90-98
Author(s):  
Diah Syafitri ◽  
Fury Styo Siskawati

The aim of the research is to develope PROBZI as an innovative learning media in disruptive era. This research was done in MTs Ma’arif Ambulu with the data colleting methode are interview, observation, documentation, test and questioner. And than the development model that used is ADDIE which cover analysis, design, development, implementation and evaluation. Based on the research that was done can be explained that PROBZI has been successfully developed as an alternative learning media in the disruptive era. PROBZI that has been developed can be said to be very feasible with an average percentage given a value of 90.40%. As for the more detailed value is given at 86.43% by the validator which includes material experts and media experts, then a value of 94.37% is given based on user responses that include teachers and students. Keywords: PROBZI, innovative learning media, disruptive


2020 ◽  
Vol 8 (2) ◽  
pp. 86
Author(s):  
Afina Maulidiani Rahma ◽  
Muhammad Reyza Arief Taqwa ◽  
Nugroho Adi Pramono

 This research was conducted with the aim of describing web-assisted physics learning media with POE model-based corrective feedback and describing the appropriateness and legibility of the product. This type of research is research and development (R & D) with the 4D models. Development 4D model has 4 steps that are defined, design, development, and disseminate, but this development did up to the development step. The data analysis techniques used were qualitative and quantitative. Qualitative data is obtained from comments and suggestions from expert validators, while quantitative data is obtained from the total score of the assessment based on the Likert scale 1-4. At the validation test and product legibility done by the physics lecture of State University of Malang and physics teacher of Senior High School 1 Kedungwaru as limited trial respondent. Based on the validation test conducted, it was obtained an average value of 3.56 with a very valid category, while for limited trials an average percentage of 83.3% was obtained with legible criteria. Thus the web-assisted physics learning media developed is declared valid and suitable for use.


Author(s):  
Oktavianus Deke

Penelitian ini bertujuan untuk mengetahui pengaruh kinerja guru biologi terhadap prestasi belajar siswa SMA. Penelitian ini adalah penelitian survei. Sampelnya adalah guru biologi yang mengajar kelas X dan XI berjumlah 20 orang, setiap guru memilih satu kelas untuk sampel. Pengumpulan data menggunakan angket dan tes. Analisis data menggunakan analisis deskriptif regresi. Hasil analisis data menunjukkan bahwa ada pengaruh signifikan antara kinerja guru terhadap prestasi belajar siswa.The Effect of Biology Teacher Performance on Senior High School Students' Learning Achievements in Southwest Sumba DistrictAbstractThis study aims to find out the effect between biology teachers performances and students learning achievements of senior high school (SHS). The sample consisted of biology teachers teaching in Grades X and XI with a total of 20 teachers and students of Grades X and XI. The data were collected through questionnaires and tests. The data were analyzed by means of the regresi analisis technique. The results of the path analysis show that there is a significant effect between biology teachers performances and students learning achievement.


2018 ◽  
Vol 2 (2) ◽  
pp. 132
Author(s):  
Andromeda Andromeda ◽  
Ellizar Ellizar ◽  
Iryani Iryani ◽  
Bayharti Bayharti ◽  
Yofita Yulmasari

Modules are one of the learning materials that can be used in the learning process. Modules compiled based on guided inquiry learning syntax and integrating experimental activities that will be able to improve students' science process skills. This study aimed to produce a reaction rate module based on guided inquiry integrated experiments and valid student science process skills and practical use in senior high school chemistry learning. The type of this research was research and development (R & D) and the development model used was the 4-D model which consists of four stages: (1) define, (2) design, (3) development, (4) desseminate. This research was limited to the validity and practicality test. The validity test was carried out by 5 experts and limited trials to reveal the practicality done at SMAN 1 Lubuk Basung. The research instrument used was in the form of a validity and practicality questionnaire which was analyzed using kappa moment (k) Data analysis showed that the average moment of kappa validity was 0.84 with a very high validity category. The average practical kappa moments from teachers and students were respectively 0.83 and 0.85 with a very high practicality category. These results were also supported by the analysis of students' answers in answering critical questions, exercises, prelab questions, postlab questions, and worksheets in modules, with an average value of 90.2. Based on the results of the study it can be concluded that the guided inquiry integrates experiments and science process skills on based reaction rate topic are valid and practical used for chemistry learning in senior high school.


2019 ◽  
Vol 1 (2) ◽  
Author(s):  
Nurlinah Nurlinah ◽  
Adnan Adnan ◽  
Muhiddin P. Muhiddin P.

Abstract. This study aims to determine the validity and practicality of moodle (poodle) portable learning media in biology learning. This research is a development research with 4D models. The subjects of this study were students of class XI IPA 1 and XI IPA 2 Senior High School of Pangkajene 20, Pangkep and Biology teachers. This study was conducted for 4 meetings for media trials by researchers and Biology teachers. The collection technique was to validate the expert validator first, then share the questionnaire responses of the teachers and student responses to test the practicality of the media that has been made. The results of expert validation showed that media development products have valid criteria based on assessment by material experts at 4.3 and media experts at 4.6. Field tests were carried out for students of Senior High School of Pangkajene 20 and biology teachers as the users of media products, and obtained criteria based on the acquisition of scores percentage of assessments in each trial amounted to 79.62% for student responses and 90% for teacher responses. Based on the data analysis in this study, it was concluded that the results of the development of poodle-based media obtained valid and practical criteria for use in biology learning. Keywords: media, portable, moodle, valid, practical.


Author(s):  
Haifaturrahmah Haifaturrahmah ◽  
Romi Hidayatullah ◽  
Sri Maryani ◽  
Nurmiwati Nurmiwati ◽  
Azizah Azizah

The aim of this research is to develop and evaluate STEAM based student worksheet book (LKS). This research used Research Design, development ADDIE’s Model consisting of Analysis, Design, Development, Implementation and Evaluation. This research had been implemented in SDN 05 Aikmel, in which the population of the study was 23 students of the third grade. It had 6 samples where the samples were taken by purpose sampling method with low, medium, and high achievement criteria. The collected data were gained by interview and questionnaire. The gained data were then analyzed by using rating scale, on a scale of 5 which were subsequently converted to qualitative data. The result of the study showed that the average value of the experts was 4, 28 with very good category, while the user response (teachers and students) was 4, 55 with a very good category. The conclusions of this research shows that STEAM based student worksheet book which is developed eligibel and can be used as a supporting learning resources for 2013 curriculum based thematic learning.


Satya Widya ◽  
2019 ◽  
Vol 34 (2) ◽  
pp. 88-100
Author(s):  
Tri Nova Hasti Yunianta

Interaction is essential in mathematics learning process, so effective means to promote students’ interaction is compulsory. This research was appointed to develop the board game learning media “The Labyrinth of Trigonometry”, which is adequate to be implemented in trigonometry problem practices. Employing Research and Development (R&D), this research utilized the ADDIE model built of 5 stages, namely: analysis, design, development, implementation, and evaluation. Notably, this board game had been clarified to be a valid learning media by teaching material and media experts, exceptionally obtained 94% and 86% category. 35 students of 11th grade of Senior High School 1 Ambarawa were selected as the participants. The result showed that the practical index obtained excellent category (96%) and the Wilcoxon test significance result was 0.00 (less than 0.05) with higher posttest mean score than pretest. Eventually, the researcher concluded that “The Labyrinth of Trigonometry” was a valid, practical, and effective learning media.


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