scholarly journals Examination of social interactions by problem behaviours (13 years of longitudinal research)

Author(s):  
Serdal Seven ◽  
Zeynep Deniz Seven ◽  
Ismail Isik

In this study, social interaction situations of adolescents who were identified as having either high or low problem behaviours (LPB) were investigated. Previously, the Teacher Form of Social Skill Rating System scale was applied to 110 children when they were 6 years old. Accordingly, among these participants, there were 26 adolescents who were 19-year old and were available to become participants of this study. In this study, eight adolescents were interviewed in order to investigate their social interactions based on the previous examination of problem behaviours at the highest or lowest level. Results show that the degree of problem behaviours determined at the age of six was the determinant in the current social interactions of these participants. It was observed that children who were defined with high problem behaviours experienced social breaks, insecurities and problems, whereas those with LPB showed better developed social relationships, such as being successful in coping with problems and having the feelings of trust and competence. Keywords: Problem behaviours, externalising, internalising, early childhood, early adulthood.

2021 ◽  
Author(s):  
Timon Elmer ◽  
Gerine M. A. Lodder

Loneliness is the feeling associated with a perceived lack of qualitative and quantitative aspects of social relationships. Loneliness is thus evidently intwined with individuals’ social behaviors in day-to-day life. Yet, little is known about the bidirectional pathways between loneliness and social interactions in daily life. In this study, we thus investigate (a) how loneliness predicts the frequency and duration of social interactions and (b) how frequency and duration of social interactions predict changes in loneliness. We examine these questions using fine-grained ambulatory-assessed sensor data of student’s social behavior covering 10 weeks (N_participants = 45, N_observations = 74,645). Before (T1) and after (T2) the ambulatory assessment phase, participants completed the UCLA loneliness scale, covering subscales on intimate, relational, and collective loneliness. Using multistate survival models, we show that T1 loneliness subscales are not significantly associated with differences in social interaction frequency and duration– only relational loneliness predicted shorter social interaction encounters. In predicting changes in loneliness subscales (T1-T2), only the mean duration of social interactions was negatively associated with collective loneliness. Thus, effects of loneliness on the structure of social interactions may be small or limited to specific forms of loneliness, implying that the quality of interactions may be more important.


2020 ◽  
Author(s):  
Mitja Back

Social interactions are one of the most relevant contexts of our lives and they are intimately connected to the conceptualization, dynamics, development, and consequences of personality. In this chapter, I will first analyze the way social interactions unfold via interaction states of all interaction partners and describe how people differ in social interaction processes. Following the PERSOC model, I will argue that these individual differences are a key window to understanding the nature of some of the most popular personality traits (e.g., extraversion, dominance, shyness, agreeableness, narcissism), as well as their effects on and development in social relationships. Empirical research on individual differences in interaction state levels, contingencies, and fluctuations is summarized. In closing, I describe a couple of current limitations, and outline perspectives for understanding and assessing personality traits as dynamic social interaction systems.


2017 ◽  
Vol 1 (1) ◽  
pp. 17-26
Author(s):  
Nadlifah Nadlifah

Education is a social process that can't happen without interaction between individuals Learning is a personal and social proccess when the child is in touch with other children in building understanding and knowledge together. Generally, Early Childhood have a low social interactions skill. This is evidenced by the frequent fights with his friend and selfish. Similarly in general, children who have mental disorders such as children with autism, Down syndrome, the hearing impaired etc, has the low skill ability in social interaction and communication. children who have maximum social interaction skills will be easier to be accepted in the school environment, especially in a classroom environment. Therefore it the children of inclusion is still an early age need to be assisted in improving the ability of social interactions at school, because the period of early childhood is a period of development the right to develop, improve and optimize all the capabilities of a child, even this period is an effective time to train and familiarize children to develop social interaction skills of children.


2019 ◽  
Vol 30 (8) ◽  
pp. 1111-1122 ◽  
Author(s):  
Jordi Quoidbach ◽  
Maxime Taquet ◽  
Martin Desseilles ◽  
Yves-Alexandre de Montjoye ◽  
James J. Gross

It is often assumed that there is a robust positive symmetrical relationship between happiness and social behavior: Social relationships are viewed as essential to happiness, and happiness is thought to foster social relationships. However, empirical support for this widely held view is surprisingly mixed, and this view does little to clarify which social partner a person will be motivated to interact with when happy. To address these issues, we monitored the happiness and social interactions of more than 30,000 people for a month. We found that patterns of social interaction followed the hedonic-flexibility principle, whereby people tend to engage in happiness-enhancing social relationships when they feel bad and sustain happiness-decreasing periods of solitude and less pleasant types of social relationships that might promise long-term payoff when they feel good. These findings demonstrate that links between happiness and social behavior are more complex than often assumed in the positive-emotion literature.


2003 ◽  
Vol 23 (1) ◽  
pp. 99-114 ◽  
Author(s):  
GILL HUBBARD ◽  
SUSAN TESTER ◽  
MURNA G. DOWNS

This paper is a contribution to the developing understanding of social relationships in institutional care settings. It focuses on two areas that have been neglected in research: the reasons for and types of social interaction in institutional settings, and the ways in which the context of people's lives shapes social interaction. The paper draws on ethnographic observations conducted in four care settings in Scotland using a symbolic interactionist perspective. It finds that residents communicate and interact, and that the personal, cultural and structural contexts frame social interaction and influence the ways that residents use humour, express sexuality, and show hostility. The paper concludes that residents create social interactions in which action is embedded, but do so within specific structural and cultural contexts. These contexts ‘control’ resident action by establishing frameworks for the interpretation of meaning. At the same time, each facet of context is ‘controlled’ by the ways in which residents actively take on the ‘role’ of others, and project ‘self’ and a ‘label’.


2017 ◽  
Vol 1 (1) ◽  
pp. 1
Author(s):  
Putri Hana Pebriana

Technological developments increasingly sophisticated and growing. This leads to various influences of human lifestyle both mindset and behavior. One of the technological developments that affect the human mind is the gadget. Gadgets are media used as a means of modern communication. Gadgets not only affect the mindset or behavior of adults, but also affect the behavior of young children. In essence, early childhood tend to be happy with new things that he got through the activity by playing. Playing is fun for the kids, with children's play can explore all the potential. The majority of children in Indonesia spend time playing with gadgets. Surely this affects the development of children, especially in the development of social interaction. Social interactions can be interpreted as relationships that occur within induvidu groups are interconnected both in communication and social action. The purpose of this study to describe the use of gadgets to the ability of social interaction of early childhood. The research method used in this study is literature review is by connecting research with existing literature and fill the gap in previous research. The results obtained in this study is the use of gadgets most children use it to play. From these small things, children who initially love to play with their friends can change with the usual given a gadget as a substitute for playmates.


2021 ◽  
Author(s):  
Carmen Zahn ◽  
David Leisner ◽  
Mario Niederhauser ◽  
Anna-Lena Roos ◽  
Tabea Iseli ◽  
...  

BACKGROUND Maintaining social relationships is a basic human need and especially essential in old age, for instance, when seniors live in retirement homes. Multiplayer video games can promote the maintenance of social relationships., because they can facilitate positive social interactions between players (also of different generations). However, specific situations require targeted integration of specific game elements and characteristics (e.g., score systems). In order to systematically investigate possible effects of game characteristics on intergenerational social interactions, the game Myosotis FoodPlanet has been developed. In the present study, the impact of three different game modes on intergenerational social interaction were tested in a controlled field trial. OBJECTIVE The study aims at comparing the impacts of three different game modes (competitive, cooperative and creative) on social interactions (verbal and nonverbal communication) of players from different generations during game play. METHODS The study was conducted in a Swiss retirement home in a controlled field trial. Participants were residents from the retirement home (N=10; mean age = 84.8, SD = 5.85). Each pair played the three game modes in randomized order resulting in N=30 twenty-minute game sequences. A within-subject design was applied with Game Mode as within-factor (competitive, cooperative, creative mode) - and Social Interaction as the outcome variable. To assess the quality of social interaction the 30 video-recorded game sequences were analyzed with regard to verbal and nonverbal communication sequences based on an event sampling method. RESULTS ANOVA for repeated measurements revealed significant effects: The total duration of verbal communication was significantly higher in the creative mode than in the cooperative mode (P=.04) with strong effect size (f=0.611). A deeper examination of verbal communication showed that more game-related communication took place in the creative mode than in the cooperative mode (P=.01) and competitive mode (P=.09) with marginally significant effects and strong effect sizes (f=0.841). Moreover, Friedman test showed that in the creative mode significantly more biography-related communication occurred compared to the cooperative mode (P=.03) with strong effect size (r=0.707). Regarding durations of nonverbal communication (e.g., body contact and laughing together), descriptive data show that this was lowest in the creative mode. However, the results did not yield significance. CONCLUSIONS In conclusion, results show that game mode can be an important factor shaping social interactions of players while playing together. Creative game modes can increase verbal communication – stimulating both game-related and biography-related talk stronger than other modes. This has important implications on game design and the use of computer games for promoting intergenerational social interaction in practice. CLINICALTRIAL The study is not liable to registration according to Swiss Federal Human Research Act (HRA) or WHO International Standards (it is not a clinical trial) & in accordance with the principles of WMA Declaration of Helsinki.


2010 ◽  
Vol 19 (4) ◽  
pp. 108-114 ◽  
Author(s):  
Lisa M. Mellman ◽  
Laura S. DeThorne ◽  
Julie A. Hengst

Abstract The present qualitative study was designed to examine augmentative and alternative communication (AAC) practices, particularly surrounding speech-generating devices (SGDs), in the classroom setting. We focused on three key child participants, their classroom teachers, and associated speech-language pathologists across three different schools. In addition to semi-structured interviews of all participants, six classroom observations per child were completed. Data were coded according to both pre-established and emergent themes. Four broad themes emerged: message-focused AAC use, social interactions within the classroom community, barriers to successful AAC-SGD use, and missed opportunities. Findings revealed a lack of SGD use in the classroom for two children as well as limited social interaction across all cases. We conclude by highlighting the pervasive sense of missed opportunities across these classroom observations and yet, at the same time, the striking resiliency of communicative effort in these cases.


1996 ◽  
Vol 12 (2) ◽  
pp. 124-131 ◽  
Author(s):  
Carlos Santoyo

The present paper deals with behavioral assessment of social interaction in natural settings. The design of observational systems that allow the identification of the direction, contents, quality and social agents involved in a social interchange is an aim of social interaction assessment and research. In the first part a description of a system of behavioral observation of social interaction is presented. This system permits the identification of the above mentioned aspects. Secondly a strategy for the behavioral assessment of social skills is described. This strategy is based on the consequences and effects of social interaction, and it is supported by three basic processes: social effectiveness, social responsiveness and reciprocity.


Edupedia ◽  
2019 ◽  
Vol 4 (1) ◽  
pp. 59-66
Author(s):  
Khulusinniyah ◽  
Farhatin Masruroh

The social-emotionaldevelopment of children is important to be developed from an early age. The emotionaldevelopment in early childhood, takes place simultaneously with their social development. Even there is claim that their emotional development is influenced by their social development. Itcaused by the emotional reactions displayed by early childhood as a response to the social relationships that they live with other people. The emotional development of early childhood can also affect the sustainability of social relationships. Stimulation is an important thing to give by early childhood educators and parents so they can optimize their social emotion development. With this treatment, they can grow into the life ready person in facing the complex future.


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