scholarly journals Efektivitas Buku Edukatif Berbasis Games Terhadap Perubahan Pengetahuan Serta Sikap Tentang Sayur Dan Buah

2017 ◽  
Vol 1 (4) ◽  
pp. 389
Author(s):  
Anja Farahyani Ferwanda ◽  
Lailatul Muniroh

 Background: school-age children is a child’s growth and development period so that the optimal nutrient intake is needed both in quality and quantity. Low intake of vegetables and fruits as a source of micronutrients is one of the dietary deviation problems in school-age children. Objective: The purpose of this research was to analyze the effect of nutrition education by a game-based educational book to the changes of knowledge and attitude of fruit and vegetable consumption in the fifth-grade student. Methods: this research was a quantitative used pre-experiment research design of one group pre-post test. The samples were 34 students of fifth grade from the Elementary School of Suko 1 Sidoarjo, selected by simple random sampling. This research conducted for a month, consisted of 4 sessions of the lesson, each session hold for about 60 minutes. Data were collected by questionnaires and game-based educational book media. The bivariate data were analyzed by paired t-test. Result: the result showed that there was a significant different of knowledge (p=0.000) and attitude (p = 0.038) after nutrition education by game-based educational book about vegetables and fruit consumption. Conclusion: the conclusion of this study is nutrition education by a game-based educational book can improve the knowledge and changes in attitude of consumption of vegetables and fruit in elementary school students.ABSTRAK Latar Belakang: Usia anak sekolah merupakan masa tumbuh kembang anak sehingga dibutuhkan asupan zat gizi secara optimal baik dari segi kualitas maupun kuantitas. Rendahnya asupan sayur dan buah sebagai sumber zat gizi mikro merupakan salah satu kesalahan pola makan pada anak usia sekolah adalah.Tujuan: penelitian ini bertujuan untuk menganalisis perubahan pengetahuan serta sikap konsumsi sayur dan buah siswa kelas 5 SDN Suko1 Sidoarjo setelah diberi pendidikan gizi melalui media buku edukatif berbasis games.Metode: Penelitian ini merupakan penelitian kuantitatif dengan desain penelitian pra-experiment with one group pre-post test. Sampel penelitian sebesar 34 siswa kelas 5 SDN Suko 1 Sidoarjo yang dipilih secara simple random sampling. Penelitian ini dilakukan selama satu bulan dengan penyampaian materi sebanyak 4 kali selama kurang lebih 60 menit untuk tiap pertemuan.  Instrumen penelitian yang digunakan dalam proses pengumpulan data meliputi kuesioner dan buku edukatif berbasis games. Analisis data bivariat yang digunakan pada penelitian ini adalah uji paired t-test.Hasil: Hasil penelitian menunjukkan bahwa terdapat perbedaan pengetahuan (p=0,000) dan sikap (p=0,038) yang signifikan antara sebelum dan setelah diberi pendidikan gizi.Kesimpulan: pendidikan gizi melalui media buku edukatif berbasis games mampu meningkatkan pengetahuan dan sikap siswa tentang sayur dan buah. 

2017 ◽  
Vol 1 (4) ◽  
pp. 389
Author(s):  
Anja Farahyani Ferwanda ◽  
Lailatul Muniroh

 Background: school-age children is a child’s growth and development period so that the optimal nutrient intake is needed both in quality and quantity. Low intake of vegetables and fruits as a source of micronutrients is one of the dietary deviation problems in school-age children. Objective: The purpose of this research was to analyze the effect of nutrition education by a game-based educational book to the changes of knowledge and attitude of fruit and vegetable consumption in the fifth-grade student. Methods: this research was a quantitative used pre-experiment research design of one group pre-post test. The samples were 34 students of fifth grade from the Elementary School of Suko 1 Sidoarjo, selected by simple random sampling. This research conducted for a month, consisted of 4 sessions of the lesson, each session hold for about 60 minutes. Data were collected by questionnaires and game-based educational book media. The bivariate data were analyzed by paired t-test. Result: the result showed that there was a significant different of knowledge (p=0.000) and attitude (p = 0.038) after nutrition education by game-based educational book about vegetables and fruit consumption. Conclusion: the conclusion of this study is nutrition education by a game-based educational book can improve the knowledge and changes in attitude of consumption of vegetables and fruit in elementary school students.ABSTRAK Latar Belakang: Usia anak sekolah merupakan masa tumbuh kembang anak sehingga dibutuhkan asupan zat gizi secara optimal baik dari segi kualitas maupun kuantitas. Rendahnya asupan sayur dan buah sebagai sumber zat gizi mikro merupakan salah satu kesalahan pola makan pada anak usia sekolah adalah.Tujuan: penelitian ini bertujuan untuk menganalisis perubahan pengetahuan serta sikap konsumsi sayur dan buah siswa kelas 5 SDN Suko1 Sidoarjo setelah diberi pendidikan gizi melalui media buku edukatif berbasis games.Metode: Penelitian ini merupakan penelitian kuantitatif dengan desain penelitian pra-experiment with one group pre-post test. Sampel penelitian sebesar 34 siswa kelas 5 SDN Suko 1 Sidoarjo yang dipilih secara simple random sampling. Penelitian ini dilakukan selama satu bulan dengan penyampaian materi sebanyak 4 kali selama kurang lebih 60 menit untuk tiap pertemuan.  Instrumen penelitian yang digunakan dalam proses pengumpulan data meliputi kuesioner dan buku edukatif berbasis games. Analisis data bivariat yang digunakan pada penelitian ini adalah uji paired t-test.Hasil: Hasil penelitian menunjukkan bahwa terdapat perbedaan pengetahuan (p=0,000) dan sikap (p=0,038) yang signifikan antara sebelum dan setelah diberi pendidikan gizi.Kesimpulan: pendidikan gizi melalui media buku edukatif berbasis games mampu meningkatkan pengetahuan dan sikap siswa tentang sayur dan buah. 


2018 ◽  
Vol 18 (1) ◽  
Author(s):  
Liza Salawati

Abstrak. Menurut Riset Kesehatan Dasar (Riskesdas) tahun 2007  menunjukkan bahwa anak sekolah dasar (6-14 tahun) di Indonesia kurang mengkonsumsi sayur dan buah yaitu sebesar 93,6%, Provinsi Aceh menjadi salah satu dari 22 provinsi yang mempunyai prevalensi kurang makan sayur dan buah pada anak usia 10 tahun yaitu diatas prevalensi nasional (93,6%). Tujuan penelitian ini untuk mengetahui pengaruh poster ayo makan sayur terhadapkonsumsi sayur pada anak usia sekolah dasardi Banda Aceh.  Jenis penelitian ini adalah quasy eksperimental dengan menggunakan kontrol grup pretest-posttest. Teknik pengambilan sampel secara simple random sampling dengan jumlah sampel 100 pelajar SD kelas V di Banda Aceh (SD Negeri 69  Banda Aceh, SD Negeri 32 Banda Aceh,  SD Negeri 6 Banda Aceh,  dan SD Negeri 56 Banda Aceh). Hasil penelitian pada kelompok perlakuan menunjukkan62% pelajar SDN 32 dan SDN 56 Banda Aceh jarang mengkonsumsi sayur, 20% tidak pernah, hanya 18 % sering  mengkonsumsi sayur, setelah di beri edukasi ayo makan sayur 62% menjadi sering mengkonsumsi sayur 4x/minggu) dan 8% sangat sering, hanya 2% tidak pernah mengkonsumsi sayur. Sedangkan pada kelompok kontrol menunjukkan 62% pelajar SDN 32 dan SDN 56 Banda Aceh jarang mengkonsumsi sayur, 20% tidak pernah, hanya 18 % sering  mengkonsumsi sayur. Satu minggu kemudian dilakukan penilaiaan kembali (posttest) ternyata hasilnya tidak jauh berbeda yaitu 64% murid jarang mengkonsumsi sayur, 18% tidak pernah, hanya 18 % sering  makan sayur. Berdasarkan hasil uji Wilkoxon pada Confident Interval (CI) 95% dan α 0,05 menunjukkan p value = 0,0000 ≤ 0,05 pada kelompok perlakuan dan 0,655 ˃0,05 pada kelompok kontrol,  hal ini menunjukkan terdapat perbedaan yang nyata antara pola konsumsi sayur pelajar SDN 69, SDN 6 Banda Aceh  yang diberikan edukasi ayo makan sayur denganpelajar SDN 32, SDN 56 Banda Aceh yang tidak diberikan edukasi. Kesimpulan penelitian ini adalah ada pengaruh poster ayo makan sayur  terhadap konsumsi sayurpadaanak usia sekolah dasardi Banda Aceh. Kata kunci: Poster ayo makan sayur, konsumsi sayur, anak usia Sekolah Dasar. Abstract. Basic Health Research data in 2007 showed that 93.6% of primary school children (6-14 years) in Indonesia consumes less vegetables and fruits. Aceh province is one of 22 provinces that have prevalence of children aged 10 years or above consume less vegetables and fruits higher than national prevalence. The purpose of this study is to know the effect of poster “Let's eat vegetables” on vegetable consumption among elementary school age children in Banda Aceh. This experimental quasi studyused pretest-posttest group control. The sampling technique was simple random sampling with the number of samples of 100 fifth grade elementary school students in Banda Aceh. The treatment group showed that 62% of students rarely consume vegetables, 20% never, only 18% frequently consume vegetables, after being education, 62% have often consumed vegetables (≥4 times /week) and 8% very often, only 2% never consume vegetables. While in the control group showed that 62% of students rarely consume vegetables, 20% never, only 18% often consume vegetables. One week later re-examination (posttest) was not much different results ie 64% of students rarely consume vegetables, 18% never, only 18% often eat vegetables. Wilcoxon test showed p value 0.000 in treatment group and 0,655 control group. This study showed there is a significant difference between consumption pattern vegetable among treatment group compared to control group students. The conclusion of this research is there is influence of poster “Let's eat vegetable” to consumption of vegetables at elementary school age children in Banda Aceh.Keywords: Let's eat vegetables” poster, vegetable consumption, elementary school children.


2021 ◽  
Vol 13 (2) ◽  
pp. 66-85
Author(s):  
Fabiola Shania Alicia Rustiarini ◽  
Ibnu Malkan Bakhrul Ilmi ◽  
Sintha Fransiske Simanungkalit ◽  
Nanang Nasrullah

COVID-19 is currently a major health problem worldwide. Indonesia is one of the countries affected and is in the 21st position with the most positive cases of Covid in the world. Children who are exposed to the Covid-19 virus usually only cause mild symptoms or even cause no symptoms. This makes children a source of spreading the virus without realizing it. Therefore, education on how to prevent the transmission of Covid-19 (Clean and Healthy Living Behavior) is important to prevent children from being exposed to the Covid-19 virus and becoming a source of infection without realizing it. To determine the effect of comic education and leaflets on increasing the knowledge of parents of elementary school students about PHBS for preventing the transmission of the Covid-19 virus. This study used a quasy experimental design with a desaign pre-post test group design involving 68 parents of grade V students who were selected by cluster random sampling. Knowledge data collection is carried out online. There were differences in respondents' knowledge of the effect of comics education media use (p = 0,) and leaflets (p = 0,). There is an effect of nutrition education through comics and leaflets on knowledge about Clean and Healthy Living Behaviors in parents of elementary school students as an effort to prevent the transmission of the Covid-19 virus. ABSTRAK COVID-19 saat ini menjadi masalah kesehatan paling utama di seluruh dunia. Indonesia menjadi salah satu negara yang terdampak dan menduduki posisi ke-21 dengan kasus positif Covid terbanyak di dunia. Anak yang terpapar virus Covid-19 biasanya hanya menimbulkan gejala ringan atau bahkan tidak menimbulkan gejala. Hal ini membuat anak menjadi sumber penyebaran virus tanpa disadari. Oleh sebab itu, edukasi mengenai cara pencegahan penularan Covid-19 (Perilaku Hidup Bersih dan Sehat) penting dilakukan untuk mencegah anak terpapar virus Covid-19 dan menjadi sumber penularan tanpa disadari. Mengetahui efektivitas edukasi komik dan leaflet terhadap peningkatan pengetahuan orangtua siswa sekolah dasar mengenai PHBS untuk pencegahan penularan virus Covid-19. Penelitian ini menggunakan desain quasy experimental dengan rancangan pre-post test group desaign dengan melibatkan 68 orangtua siswa kelas V yang dipilih dengan cluster random sampling. Pengambilan data pengetahuan dilakukan secara daring. Ada perbedaan pengetahuan responden terhadap efektivitas penggunaan media edukasi komik (p=0,) dan leaflet (p=0,). Media komik dan leaflet dapat meningkatkan pengetahuan mengenai Perilaku Hidup Bersih dan Sehat pada orangtua siswa sekolah dasar sebagai upaya pencegahan penularan virus Covid-19. Media leaflet dianggap lebih efektif karena peningkatan rata-rata skornya lebih besar daripada kelompok media komik.


2019 ◽  
Vol 3 (1) ◽  
pp. 52
Author(s):  
Desy Dwi Anugraheni ◽  
Bibit Mulyana ◽  
Farapti Farapti

Background: School-age children are critical period which are energy and nutritional needs must be adequate, because they are on growing and developing period. Children tend to spend more time at school because of fullday school rule, so they would skip lunch at school. Therefore, the quality of packed lunch is needed to fulfill the lunch’s children at school.   Objectives: This study aimed to analyze the relationship of packed lunch contribution and energy total with nutritional status (BMI/A) in elementary school students at SD Muhammadiyah 4 Surabaya.Methods: The cross sectional study was conducted between April-Mei 2018 in Muhammadiyah 4 elementary school Surabaya. The sample of the study were a group of fourth and fifth grade with total of 108 student that chosen by simpel random sampling.  The data collected through interview using a questionnaire and recall for 2 days. Person corelation was used to analyze statistically.Results: The average of students energy total is 1614.2 kcal which packed lunch contributed 558.7 kcal or 27.8% total energy requirement. Therefore, this study showed 45.3% students were overweight and obesity. There was a significant association between packed lunch contribution (p=0.000) and energy total (p=0.000) with nutritional status among elementary school children.Conclusions: The nutritional status of elementary children is influenced by the contribution of packed lunch and daily energy total. Therefore higher contribution of packed lunch and daily energy total absoutely the children's nutritional status are also higher.ABSTRAKLatar Belakang: Anak usia sekolah merupakan usia kritis yang kebutuhan energi dan zat gizinya harus tercukupi, karena pada usia ini anak mengalami tumbuh dan berkembang. Anak cenderung lebih banyak menghabiskan waktu seharian penuh di sekolah karena aturan fullday, sehingga waktu makan siang mereka juga terlewati disekolah. Oleh karena itu, diperlukan bekal makanan yang berkualitas untuk memenuhi kebutuhan makan siang di sekolah.Tujuan: Tujuan penelitian ini adalah untuk menganalisis hubungan kontribusi bekal makanan dan total energi dengan status gizi (IMT/U) pada anak sekolah dasar di SD Muhammadiyah 4 Surabaya.Metode: Penelitian cross sectional dilakukan di SD Muhammadiyah 4 Surabaya pada bulan April-Mei 2018. Sampel pada penelitian ini adalah siswa kelas 4 dan 5 dengan jumlah 108 siswa dan dipilih secara simple random sampling. Pengumpulan data penelitian dilakukan dengan wawancara menggunakan kuesioner dan  recall selama 2 hari. Analisis hubungan yang digunakan adalah korelasi Pearson.Hasil: Rata-rata total energi siswa adalah 1614,2 kkal dengan kontribusi bekal makanan sebesar 558,7 kkal atau 27,8% dari total kebutuhan energi. Selain itu, penelitian ini menunjukkan bahwa  sebanyak 45,3% siswa memiliki status gizi lebih. Terdapat hubungan yang signifikan antara kontribusi bekal makanan (p=0,000) dan total energi (p=0,000) dengan status gizi pada anak sekolah dasar.Kesimpulan: Status gizi anak sekolah dasar dipengaruhi oleh kontribusi bekal makanan dan total energi sehari. Sehingga semakin tinggi kontribusi bekal makanan dan total energi sehari maka status gizi anak juga semakin tinggi.


Author(s):  
Meilinda Ulfah Adha Suhenda ◽  
Tetti Solehati ◽  
Ai Mardhiyah

Cases of child sexual violence (KSA) in Bandung Regency continue to increase, and cause physical, psychological, growth, development and traits in the future. KSA prevention education is needed as primary prevention to increase children's knowledge in order to protect themselves. This study aimed to analyze the effect of education through the role play method on the level of knowledge regarding the prevention of school-age KSA in Solokan Garut Elementary School, Bandung Regency. This type of research was Pre-Experimental with One group pre and post-test design. Sample selection used purposive sampling techniques. The study involved 47 respondents from grade 1 and 2 students at Solokan Garut Elementary School in Bandung Regency. The treatment in the form of education to prevent KSA at school age uses the "TANGKIS" jargon with the role play method. The instrument used a modification of the "TANGKIS" material questionnaire and early age education journal that has done face validity and instrument testing with valid and reliable results 0.87. Data were analyzed using univariate analysis of frequency distribution and percentage, and bivariate analysis of the Wilcoxon test. The results showed an increase in children's knowledge when the Pre-test was 34 children in good category (72.3%) and increased when the Post-test as many as 38 children in the good category (80.9%). In bivariate analysis, there was a p-value of 0.016. The conclusion of this study is that there are significant differences in the level of knowledge of school-age children before and after being given education through role play regarding prevention of KSA in Solokan Garut Elementary School, Bandung Regency. The advice of this study is to apply this method regularly and develop other educational methods that are suitable and effective for adolescents.Keywords: Education, Knowledge, Prevention of sexual violence, School-age children.


2017 ◽  
Vol 2 (3) ◽  
pp. 239
Author(s):  
Ricvan Dana Nindrea

<em>Basic Health Research Data years 2010-2013 showed an increased prevalence of nutritional status (BMI for Age) with a category of thin 7,6%, while in 2013 increased to 11,2%. Total of 16 provinces have prevalence thin School Age Children above the national prevalence, one of the province are the West Sumatra Province. One of the causes of the incident is school age children's food consumption is not good. This study aims to determine the effect of nutrition counseling to behavior change of breakfast in elementary school students. This type of research with pre experimental study. The research approach using a design one group pre and post test design. The study was conducted in 05 Elementary Schools of South Solok District. The research was conducted from November 2015 to May 2016. The population in this study all students in fourth and fifth grade 05 Elementary School South Solok District. These samples included 58 people with the sampling technique stratified random sampling. Data analysis was performed using mutivariat General Linear Model (GLM) Repeated Measures analysis. The survey results revealed an increase in the average behavior before and after counseling 3 times. Average behavior before the counseling 18 ± 4,2, post test I increased to 25 ± 4,4, post test II increased to 30 ± 2,2 and post test III increased 37 ± 3,5. Based on the analysis of the GLM Repeated Measures according breakfast behavior known that increasing breakfast behavior has occurred in the post test I (p = 0,000), as well as post test II and III (p = 0,000).</em>


Author(s):  
Siti Indatul Laili ◽  
Siti Mariyah Ningsih

Stages of school-age children have more activity outside the home; this causes children often forget the time to eat,so they buy snacks to delay hunger. By providing balanced nutrition education through puzzle games can change the perception of children so they can choose a healthy snack. The purpose of this research is to prove the influence of balanced nutrition education through puzzle game to children's perception about the selection of snacks in SD PesawahanSidoarjo. This research design uses one group pre-post test design. The population of this study is all 4-6 grade children in SD PesawahanSidoarjo with 54 respondents. The sample of this research is some of grade 4-5 students in SD PesawahanSidoarjo as many as 48 respondents taken with simple random sampling. Measuring tool used a questionnaire to assess perception with 100% valid and reliable test with ρ = 0.961. Time of study March 2017. A statistic test using T-Test. The results showed that respondents who had a positive perception of 25 (52.1%) of respondents increased to 36 (75%) respondents after balanced nutrition education through puzzle game. T-test result ρcount 0.000 = and atable = 0,05. This means balanced nutrition education through puzzle games can improve the perception of children about the selection of snacks in SD PesawahanSidoarjo. Learning through puzzle games can foster self-confidence in children and children able to solve problems. This makes the child more comfortable so that the message conveyed through the puzzle game will be easily understood by the child. This increased understanding will affect the perception of the child.


2018 ◽  
Vol 25 (1) ◽  
pp. 77
Author(s):  
Asmarudin Pakhri ◽  
Chaerunnimah Chaerunnimah ◽  
Rahmiyati R

One effort to increase knowledge is to educate health about nutrition especially. Nutrition education is essentially an activity to deliver a health message to a community or group in the hope of influencing the behavior of the target. The habit of snacking is part of the action-shaped behavior that becomes a pattern of the behavior of a person or group that tends to be difficult to change. This study aims to determine the effect of nutritional education on knowledge and habits of jajan at students of SMP Negeri 35 Makassar. The type of research is pre experimental study with one group pre-test and post-test design. The location of the research was conducted at SMP Negeri 35 Makassar. Samples are students of class VIII of 100 students obtained by simple random sampling. The study was conducted on April 8 - April 22, 2017. The results are presented in tabular and narrative form. Based on the results of research conducted at SMP Negeri 35 Makassar shows that the knowledge of students before given less than 58% of good nutrition education and good (42%) using Wilcoxon statistical test obtained value (p=0,000) which means there is influence of education Nutrition to knowledge in students. In the habit of snack before given nutrition education that is as much (63%) and good as much (37%), using Wilcoxon statistic test obtained value (p=0,372) which means there is no effect of nutritional education to snack habits on students. Nutrition education with reverse sheet media shows there is an influence on knowledge but there is no effect on the snack habits. Keywords: Knowledge, Nutrition Education, Pocket Habits


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