scholarly journals EMPLOYING WEBSITE IN JAPANESE LEARNING AS AN INSTRUCTIONAL MEDIA FOR PEDAGOGICAL PURPOSE

2019 ◽  
Vol 10 (2) ◽  
pp. 106
Author(s):  
Herniwati Herniwati ◽  
Noviyanti Aneros ◽  
Melia Dewi Judiasri

Industrial revolution 4.0 in the development of instructional media for Japanese  language learning is one of the demands of the era that cannot be avoided anymore. Devices that cannot be released from the students' hands make it seems like it's the only source to search for information or answer in the learning process. Learning Japanese is not only through textbooks, but students are able to develop the teaching materials in the form of narratives of tourism and cultural destinations in the city of Bandung using Japanese. Those narratives about the information of destinations are packaged into a website that can be accessed anytime and anywhere, as an interactive instructional media that can increase motivation and interest about the city of Bandung in Japanese. The development of this website is not only for Japanese learners, but also useful as a source of information for Japanese people who will visit the city of Bandung. The latest information about the city of Bandung using Japanese consists of historical sites, tourist attractions, museums, and culinary. Japanese learners can access them at any time and can be used as a medium for discussion, and learners can explain it again about the city of Bandung to their friends. This innovation of learning media is a solution in the era of industrial revolution 4.0 to improve Japanese language skills both orally and in writing.

IZUMI ◽  
2021 ◽  
Vol 10 (2) ◽  
pp. 362-371
Author(s):  
Murniati Br. Barus ◽  
Mhd. Pujiono

The grammatical category that shows the relationship between the subject is diathesis. From the researcher’s observations, it was found that Japanese students used diathesis errors in the city of Medan. Therefore, this study discusses what forms of errors are and how Japanese universities students in Medan make the error in using diathesis forms. The specific purpose of this study is to analyze and determine the forms and patterns of errors in using the diathesis (態/tai) that it becomes a consideration for Japanese language lecturers to provide more effective teaching for Japanese learners, especially universities students in Medan. The types of diathesis sentences analyzed are judoutai (passive diathesis), Shieki (causative), kiboubun (wish form), and jujubun (expression of give-take). This research is descriptive qualitative research with error analysis. The data were sentences using diathesis (tai), sourced from written text made by 30 senior students of the Japanese department at the Universitas Sumatera Utara and the Universitas Harapan Medan. In conclusion, the form of error has been found in passive (受 身), a causative (使役), and the expression of the give-take action (授受表現) diathesis, which is realized grammatically and lexically. Errors include changing verbs, using particles (joshi), and assigning word unit functions to sentences. This study concludes that understanding and practice on the ukemi, shieki, and jujubun diathesis is needed in Japanese language learning among university students in Medan to improve student skills


2019 ◽  
Vol 1 (1) ◽  
pp. 39-48
Author(s):  
Nyimas Sopiah ◽  
Redho Aidil Iqrom

This research produced an Palembang Exlore application which is an application for tourism promotion in Palembang City. Tourism here is not only historical sites, but also can be other tours, including historical or famous places / buildings in a city, where you can buy souvenirs or souvenirs, where to buy special foods from a region or culinary, and so on. This application is useful for tourists, both domestic and foreign who will visit the city of Palembang. So that tourists are expected to know all the tourist attractions that can be visited, ranging from tourist places or historic buildings to culinary tours of the city of Palembang. The method used in making this application or software uses the Extreme Programming method which consists of several stages, namely planning, design, coding and testing. The application is made using HTML 5 programming language. This application is used through the Android operating system


2017 ◽  
pp. 358-361
Author(s):  
Michael Lin

Learning Japanese: Voices of Experience, written and edited by Belinda Kennett and Yuriko Nagata, published by Candlin & Mynard ePublishing, is an e-book specially designed for students and teachers of the Japanese language. By utilizing the power of narrative and open sharing to inspire its readers, the book offers many helpful ideas and suggestions on how one can improve their Japanese proficiency. With their wide array of backgrounds and experiences, contributing authors share genuinely about their joys, struggles, and victories. The book is excellent not only for Japanese learners but Japanese teachers as well, because the collected stories demonstrate the importance of social factors in furthering a student’s language learning. They also serve as a poignant reminder of the need to pedagogically and strategically address student apprehension of language learning. Particularly insightful is the book’s emphasis on how students can always make tangible progress no matter one’s background or proficiency level.


2013 ◽  
Vol 13 (2) ◽  
pp. 180
Author(s):  
Linna Meilia Rasiban

AbstrakPenerapan student centered learning (SCL) melalui metode Mnemonik dengan teknik asosiasi pada mata kuliah kanji dasar (Shokyu Hyouki). Tujuan dari penelitian ini adalah untuk mengetahui keefektifan media pembelajaran serta pengaruhnya dalam meningkatkan kemampuan mahasiswa dalam pembelajaran kanji dasar Kanji merupakan salah satu unsur penting dalam mempelajari bahasa Jepang, tapi sekaligus hal yang dianggap sulit dipelajari oleh pembelajar bahasa Jepang. Selama ini dalam mengajarkan kanji sebagian besar menggunakan metode ceramah dengan media yang berpusat pada pengajar (teacher center). Penelitian ini untuk menjawab permasalahan mengenai kesulitan mahasiswa dalam hal menghafal makna kanji dengan menitikberatkan pada perbaikan media ajar yang selama ini telah dilakukan. Metode penelitian yang digunakan adalah metode eksperimen. Hasil penelitian menunjukkan bahwa media CD interaktif dapat membantu mahasiswa dalam menghafal makna kanji terutama pada saat mengerjakan soal ujian.Kata kunci : SCL, metode mnemonik, teknik asosiasi, kanji dasarAbstractApplication of student centered learning (SCL) through mnemonics method and associated technique in basic Kanji (Shokyu Hyouki). The purpose of this study was to determine the effectiveness of instructional media and its influence in improving students' ability in learning basic kanji. Kanji is one important element in studying the Japanese language, but at the same time, it is the most difficult by Japanese learners. So far, in most of the kanji taught using lecture method with media-centered teaching (teacher center).  This research concerns about student difficulties in memorizing kanji meaning with emphasis on the improvement of instructional media that had been done.  The research method used was experimental method. Based on the results of this study concluded that sufficient media interactive CD helps students to memorize kanji meaning, especially when working on the exam.Keywords: SCL, mnemonics method,associated technique,basic kanji.


2019 ◽  
Vol 1 (1) ◽  
pp. 39-48
Author(s):  
Nyimas Sopiah ◽  
Redho Aidil Iqrom

This research produced an Palembang Exlore application which is an application for tourism promotion in Palembang City. Tourism here is not only historical sites, but also can be other tours, including historical or famous places / buildings in a city, where you can buy souvenirs or souvenirs, where to buy special foods from a region or culinary, and so on. This application is useful for tourists, both domestic and foreign who will visit the city of Palembang. So that tourists are expected to know all the tourist attractions that can be visited, ranging from tourist places or historic buildings to culinary tours of the city of Palembang. The method used in making this application or software uses the Extreme Programming method which consists of several stages, namely planning, design, coding and testing. The application is made using HTML 5 programming language. This application is used through the Android operating system


Author(s):  
Zulfadli Abdul Aziz ◽  
Bukhari Daud ◽  
Syafira Yunidar

There have been many studies on first language interference towards learners’ second or foreign language learning, but not many on the otherwise. This study investigates the effects of learning Japanese as a foreign language towards learners’ first language use, Indonesian. The data for this qualitative study were obtained from five Japanese learners who had different backgrounds of Japanese learning. Observation and interview were used as the research instruments to collect the data in this study. The results were found that the learners showed foreign language effects; grammatical aspects and borrowing. In short, learning a foreign language (FL) influences learners’ first language (L1), which means that learning Japanese language had affected the learners’ first language, Indonesian. It can be concluded that learning a second or foreign language may interfere a learner’s first language.


IZUMI ◽  
2020 ◽  
Vol 9 (2) ◽  
pp. 112-120
Author(s):  
Fatmawati Djafri ◽  
Lufi Wahidati

The number of Japanese learners in Indonesia ranks the second largest in the world after China. In addition to great interest in Japanese popular culture products, such as anime and manga, the enthusiasm of Japanese learners to study in Japan has become one of the main motivations for learning the Japanese language. The changing in educational policy implemented by the Japanese government has also offered a new possibility for study in Japan. This study aims to explain how the motivation to study in Japan was cultivated through the process of Japanese language learning in higher educational institutions in Indonesia. Researchers collected data using a set of a questionnaire distributed to Japanese language learners at designated universities and interviews with some of the respondents. This study focused on three issues: factors that motivate students to choose Japanese language study programs in university, language skills that learners want to develop in university, and their interest in studying in Japan. The result showed that interest in the Japanese language was the primary motivation for many learners to continue their study in higher educational institutions. The ability to communicate with native Japanese speakers was a significant achievement for a Japanese learner, but at the same time, it was a difficult task to achieve. Study in Japan provided an opportunity for learners to improve their Japanese language skills and to gain experience in Japan. These things were expected to increase the value of learners’ cultural capital and access to previously unobtainable resources.


2019 ◽  
Vol 1 (1) ◽  
pp. 39-48
Author(s):  
Nyimas Sopiah ◽  
Redho Aidil Iqrom

This research produced an Palembang Exlore application which is an application for tourism promotion in Palembang City. Tourism here is not only historical sites, but also can be other tours, including historical or famous places / buildings in a city, where you can buy souvenirs or souvenirs, where to buy special foods from a region or culinary, and so on. This application is useful for tourists, both domestic and foreign who will visit the city of Palembang. So that tourists are expected to know all the tourist attractions that can be visited, ranging from tourist places or historic buildings to culinary tours of the city of Palembang. The method used in making this application or software uses the Extreme Programming method which consists of several stages, namely planning, design, coding and testing. The application is made using HTML 5 programming language. This application is used through the Android operating system


Author(s):  
Arianty Visiaty

Technological advances have led to developments in language learning techniques; one of the techniques is the online peer response. The purpose of this study was to determine the perceptions of Japanese language learners of Indonesia towards online peer response activities. This research is survey research. The respondents of this study are 22 Indonesian intermediate level Japanese language learners. The result of this study is the students' perception of peer response activities that cannot be said to be positive. However, learners still feel the benefits of this activity.


2019 ◽  
Vol 2 (1) ◽  
pp. 33-39
Author(s):  
Musfirah Putri Lukman ◽  
Hamdan Arfandy ◽  
Felicia Widjaja

In this study, the authors built a system for developing Japanese language learning based on Android. The expected benefits of this research are helping users to master Japanese. The method used in this study is the prototype method. The research begins by designing the Unified Modeling Language (UML) and Activity Diagrams. Then it is implemented into the Java Java programming language. Based on the results of the study, the author has succeeded in developing a Japanese language learning system at the elementary level to help elementary, middle and high school students and the Makassar community learn Japanese through the application. This application is designed to be easy to use for various ages. The results of this study were taken based on answers from 171 questionnaires conducted on students in the city of Makassar.


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