scholarly journals Pengaruh Model Problem Based Learning terhadap Self-Confident dan Hasil Belajar Siswa

2019 ◽  
Vol 2 (1) ◽  
pp. 195
Author(s):  
Erlita Khoirun Nisa ◽  
Fitria Wulandari

That many students have difficulties in understanding the materials is conveyed by the teachers in addition to low self-confidence. The importance of self-confidence is not supported by the facts. Therefore, this research aims to improve the students' self-confidence and student learning outcomes by using Problem Based Learning Model in SDN 1 . Design used is Quasi Experimental Design. The form is None Equivalent Control Design Group. In this design, the researchers used two groups, namely, control group and experimental group. Class A is the experimental class, while class B is the control class. The findings show that through Poblem based Learning, both students' self confidence and achievement are improved. 

2020 ◽  
Vol 17 (35) ◽  
pp. 216-226
Author(s):  
Ratu Betta RUDIBYANI

Chemistry is one of the scientific disciplines considered difficult for students to understand its microscopic and macroscopic concepts. Students also claim that this discipline is tedious and complicated. They are unable to connect what is shown in the visual structure to the process and phenomenon. In the context of self-motivation among university students, there is a higher chance of expanding the stimulation of learning. This study aimed to improve self-confidence and the mastery of concepts of chemistry teaching students using problem-based learning. The quasi-experimental method was used with the design of the non-equivalent pre-test-post-test control group. The population included all students in the electrochemistry class at Lampung University in 2019. The purposeful sampling technique employed divided the sample into two groups. The first group was called Class A and was considered as the experimental class - using problem-based learning -. The second group, Class B, was recognized as the control class - using the conventional model in which the teacher applied the speech method in the delivery of materials during the class -. Class A's self-confidence and mastery of concepts have a higher nGain value than class B, and the result of the effect size is that class B has a more significant effect than class A. Based on the outcome, one can conclude that problem-based learning has a significant influence on improving self-confidence and mastery of concepts on the electrochemical theme.


2018 ◽  
Vol 7 (3.30) ◽  
pp. 287
Author(s):  
Ekawarna . ◽  
Ahmad Nasori ◽  
Riyo Riyadi

This study aims to compare the effectiveness of android-based learning media in improving student learning outcomes in Indonesian economics subject.This quasi experiment research was used the Non-Equivalent Design Group design. The subjects of this research were the second semester of Economics student with Indonesian economics subject. From those subjects, student of class A were selected as experimental group and student of class B as a control group. Data analysis was performed by One-Way Analysis of Variance.The result of the research proved that the learning of Indonesian Economics subject using android-based learning media compared to powerpoint-based learning media, which is shown by the average gain score of students with android-based learning media is higher than powerpoint-based learning media.  


Author(s):  
Juniman Silalahi Et.al

This research aimed to determine the effectiveness of the Cooperative Problem-Based Learning (CPBL) Model in Learning Statics. The experimental class's research method was experimental, in which the experimental class was applied with the CPBL model, and the control class was applied with conventional models. A simple random sample carried out sampling for the experimental group and the control group. The instrument used was the learning outcomes test. The findings show that the experimental group's student learning outcomes are better than those of the control group. Thus, there is an increase in learning outcomes, and student effective results on the CPBL model in statics learning are in a very good category. It is concluded that the application of the CPBL model is more effective than conventional learning.


Author(s):  
Ari Metalin Ika Puspita ◽  
Suciati Purwo

The purpose of this study was to see the effect of the application of literacy based thematic teaching materials with a contextual approach to student learning outcomes. The method used in this study is a type of quantitative research. The research design used in this study was Quasi Experimental Design with the form of Nonequivalent Control Group Design. In the design of this study researchers used one experimental group with a control group that began with the pretest in each group. The results of this study found that the use of thematic teaching materials had a significant effect on student learning outcomes. Contextual based thematic teaching materials with a literacy approach can be used as supporting teaching materials in addition to the main teaching material.


Author(s):  
Maskun Maskun ◽  
Sumargono Sumargono ◽  
Rinaldo Adi Pratama ◽  
Albet Maydiantoro

This study aims to determine the effectiveness of documentary film media on the Dutch East Indies colonial history in Indonesia on student learning outcomes. History learning is a crucial subject in shaping students’ character and nationalism. Dutch East Indies colonialism is one of the topics in high schools in Indonesia. This study used a quasi-experimental research model involving 35 students in the experimental group and 36 students in the control group, with a nonequivalent pretest-posttest control group configuration in class XI SMA. The data analysis showed that the experimental class score averaged 88.14 and the control class averaged 79. These findings indicate a substantial difference between the experimental learning outcomes and the control group learning outcomes. Historical documentary film media has been proven to improve student learning outcomes, especially the experimental group. Therefore, historical documentaries are effectively used to increase students’ knowledge of history subjects.


2021 ◽  
Vol 6 (2) ◽  
pp. 549
Author(s):  
Septi Handayani ◽  
Nur Ahyani ◽  
Dessy Wardiah

This research aimed at finding out the effect of the problem-based learning model and audiovisual media that based on South Sumatera's local superiority to learning outcomes. This research was using Quasi Experimental Design as the method with design Nonequivalent Control Group Design. The subjects were 45 students in Experimental Group and 45 students in Control Group. The researcher used the data collection tool in the form of pretest-posttest, observation and documentation. The average score of pretest in experimental group was 83 and average score of pretest control group was 66,8. The data of pretest and posttest in experimental group was distributed normal with the value km -0,71 and 0,80. The hypotheses was calculated by using t-test which is polled varians and and the result of t obtain was 8,598 in 0,05 significant level and the t-table is 1,987. Since the significant level showed tobtain>ttable, therefore Ho was rejected and Ha was accepted. The result of this research proved that the problem-based learning model and audiovisual media that based on South Sumatera's local superiority to learning outcomes.


MaPan ◽  
2020 ◽  
Vol 8 (1) ◽  
pp. 49
Author(s):  
A. Riska Atika ◽  
Ridwan Idris ◽  
Andi Ika Prasasti Abrar ◽  
Ahmad Farham Majid

Abstract:This study aims to understand the influence of the problem-based learning model with a scientific approach to grade VIII students' mathematics learning outcomes at SMP Negeri 1 Sungguminasa. This research uses a quasi-experimental method with a non-equivalent control group design. This research collected its research data through the distribution of observation sheets and learning achievement tests. Based on the descriptive statistical analysis results that the average value of student learning outcomes by using the problem-based learning model is 78.7, and the standard deviation is 7.21, while the average value of student learning outcomes without the problem-based learning model treatment is 72.19, and the standard deviation is 7.01. The results of the inferential analysis indicate the significant value (2-tailed) of 0.003 < 0.05, signifying a rejected H0. For that reason, this research concludes that there is a significant difference in grade VIII students' mathematics learning outcomes at SMP Negeri 1 Sungguminasa when the problem-based learning model with a scientific approach is implemented.Abstrak:Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaraan berbasis masalah dengan pendekatan saintifik terhadap hasil belajar matematika siswa kelas VIII SMP Negeri 1 Sungguminasa. Jenis penelitian yang digunakan adalah quasi eksperimen dengan desain penelitian non equivalent control group design. Instrumen yang digunakan adalah lembar observasi dan tes hasil belajar. Berdasarkan hasil analisis deskriptif menunjukkan bahwa nilai rata-rata hasil belajar siswa menggunakan model problem based learning adalah sebesar 78,7, dan standar deviasinya 7,21, sedangkan rata-rata hasil belajar siswa yang tidak menggunakan model problem based learning adalah 72,19, dan standar deviasinya 7,01. Hasil analisis inferensial menunjukkan nilai signifikan (2-tailed) sebesar 0,003 < 0,05, yang berarti H0 ditolak. Dapat disimpulkan bahwa terdapat perbedaan dalam hasil belajar matematika siswa kelas VIII di SMP Negeri 1 Sungguminasa ketika menerapkan model pembelajaran berbasis masalah dengan pendekatan saintifik.


2021 ◽  
Vol 5 (1) ◽  
pp. 17-23
Author(s):  
Nuril Nuzulia

This research is motivated by the availability of the snake and ladder game on the material of the kingdoms of Islam, Hinduism and Buddhism based on HOTS questions which have not been tested for their effectiveness on student learning outcomes. This study aims to reveal the effectiveness level of the use of snake and ladder media in the material of Islamic, Hindu and Buddhist kingdoms on student learning outcomes at SDN Ngaringan 03 Blitar. This type of research is a quasi-experimental research design with a non-equivalent control group design. The population in this study were grade 4 students at SDN Ngaringan Blitar. The research sample was taken using purposive sampling technique so that class 4A was selected as the experimental class and class 4 B as the control class. The instrument of this research is a test of learning outcomes by providing a pretest and posttest in the form of an objective test with 4 answer choices as many as 25 items taken from 40 questions that have been tested. The data analysis technique used was the N-Gain test and the two-mean similarity test (t-test). The results showed an increase in learning outcomes was better in the experimental class than in the control class. This is evidenced by the posttest mean scores of the experimental class and the control class respectively 92.12 and 73.96. This is also evidenced by the average N-Gain test for the experimental class of 0.762 with the high category and the control class of 0.294 in the low category, and supported by hypothesis testing carried out by t-test using the Independent Samples Test showing Sign 2 Tailed < 0.05, this indicates that the use of snake and ladder media is effective.


Jurnal Socius ◽  
2015 ◽  
Vol 4 (1) ◽  
Author(s):  
Syahidan Arifin

The purpose of this study was to analyze the effect of learning outside the classroom to enthusiasm, interest, and learning achievement of students in social studies learning. This research uses experimental research design. Forms of experimentation design used is True Experimental with Posttest Only Control Design. While Posttest Only Control Design, the design of this research, there are two groups, each of which are chosen randomly. The first group was given treatment and the other group did not. Called the group treated experimental group and the untreated group called the control group. The study was conducted at SMP Negeri 11 Banjarbaru. The research sample of students of class VIII Academic Year 2015/2016 totaling 230 class A to class VIII VIII F. From the results it can be concluded that there are significant learning outside the classroom to enthusiasm, interest, and student achievement. With this method of learning outside the classroom involving students showed perseverance, passion, enthusiasm, as well as full participation among fellow students and teachers. Their interest in students with learning IPS can give rise to interest in learning. If the interest and appeal to a lesson has emerged on students is in itself a lesson it will feel easy and fun so that student learning outcomes increases. With good interest and attraction the achievement belajarpun be good.Keywords: IPS, interests, learning outside classroom, academic achievement


JANACITTA ◽  
2019 ◽  
Vol 1 (2) ◽  
Author(s):  
Alda Shafira ◽  
Feny Rosayanti ◽  
Sunan Baedowi

ABSTRACTInfluence Of Learning Model Picture And Picture Assisted Media Respective Wheel Games To Activity And Learning Results On The Concept Of Animal Life Cycle Students Of  Class IV This research is motivated by low learning activities that affect student learning outcomes and ultimately student learning outcomes do not reach KKM. This study aims to determine how much influence the model of learning picture and picture assisted media game wheel of luck to the activity and student learning outcomes on science subjects class IV SDN Sendangmulyo 02 Semarang. The form of this research is quantitative research with Quasi Experimental Design design with Non-equivalent Control Group Design design. Sampling technique used is Nonprobability. The population of this study is all students of class IV SDN Sendangmulyo 02 Semarang. Data collection techniques in this study using documentation, observation, tests and interviews. Data analysis techniques consist of normality test, homogeneity test, completeness test and t test. Data analysis using t test obtained result 4,452 bigger than t table that is 1,990. The result of the research shows that the use of picture and picture learning model with the media of wheel of lucky game has an effect on the activity and the result of learning of fourth grade students of SDN Sendangmulyo 02 Semarang on the concept of animal life cycle. Keywords: Picture and Picture Model, Lucky Wheel, Activity and Learning Outcomes. ABSTRAKPenelitian ini dilatarbelakangi oleh rendahnya aktivitas belajar yang mempengaruhi hasil belajar siswa dan akhirnya hasil belajar siswa tidak mencapai KKM. Penelitian ini bertujuan untuk mengetahui seberapa besar pengaruh model pembelajaran picture and picture berbantuan media permainan roda keberuntungan terhadap aktivitas dan hasil belajar siswa pada mata pelajaran IPA kelas IV SDN Sendangmulyo 02 Semarang. Bentuk penelitian ini adalah penelitian kuantitatif dengan desain Quasi Experimental Design dengan bentuk desain Non-equivalent Control Group Design. Teknik sampling yang digunakan yaitu Nonprobability. Populasi penelitian ini adalah seluruh siswa kelas IV SDN Sendangmulyo 02 Semarang. Teknik pengumpulan data dalam  penelitian ini menggunakan dokumentasi, observasi, tes dan wawancara. Teknik analisis data terdiri dari uji normalitas, uji homogenitas, uji ketuntasan belajar dan uji t. Analisis data menggunakan uji t diperoleh hasil 4,452 lebih besar dari t tabel yaitu 1,990. Hasil penelitian menunjukkan bahwa penggunaan model pembelajaran picture and picture berbantuan media permainan roda keberuntungan berpengaruh terhadap aktivitas dan hasil belajar siswa kelas IV SDN Sendangmulyo 02 Semarang pada konsep daur hidup hewan.Kata kunci: Model Picture and Picture, Roda keberuntungan, Aktivitas dan Hasil Belajar.


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