scholarly journals DEVELOPMENT AND EFFECTIVENESS OF GEOGEBRA BASED LEARNING MEDIA REVIEWED FROM LEARNING RESULT AND SELF CONFIDENT

At-Taqaddum ◽  
2019 ◽  
Vol 11 (1) ◽  
pp. 1
Author(s):  
Soffi Widyanesti Priwantoro ◽  
Syariful Fahmi

<p class="EMAIL"><em>This study aims to develop Geogebra-based learning media in linear programing course for semester V students of Mathematics Education, Ahmad Dahlan University. The effectivenss of this learning media is measured based on student learning outcomes and confidence. The development model used is the borg and Gall development model that includes: (1) standard content analysis, (2) </em><em>multimedia reference collection, (3) multimedia design, and (4) manufacture of GeoGebra-based learning media in the form of applets. The revision of learning media assessed by the material and learning experts, media experts and tested on the students, both small and large classes, I,e 38 students of mathematics education university Ahmad Dahlan. Learning media generated have good quality (B) according to the assessment of material and learning experts, media experts, and 38 students, with an average score of 209.48 from a maximum score of 260. The effectiveness of instructional media viewed from two aspects: student confidence and results learn. Geogebra-based learning media is effective regarding student self-confidence and student learning outcomes in linear course.</em></p>

2021 ◽  
Vol 8 (3) ◽  
pp. 10-20
Author(s):  
Dessy Angreni

AbstrakPenelitian  ini  bertujuan  untuk  meningkatkan  aktivitas  dan  hasil  belajar  siswa  dalam  pembelajaran Matematika dengan menerapkan pendekatan Realistics Mathematics Education. Jenis penelitian ini adalah Penelitian Tindakan Kelas. Subjek penelitian yaitu siswa kelas VIII G SMP Negeri 16 Kota Bengkulu semester genap  tahun  ajaran  2019/2020.  Pengumpulan  data  dilakukan  dengan  menggunakan  lembar observasi aktivitas self checklist dan tes hasil belajar siswa. Peningkatan aktivitas belajar  dapat  dilihat  dari rata-rata skor    pada  lembar  observasi  self checklist aktivitas belajar siswa siklus I sampai siklus III secara berturut-turut: 20,5 (kreteria cukup); 25 (kreteria baik); 30,5 (kreteria baik). Hasil belajar siswa dapat ditingkatkan dengan cara mengingatkan pada materi melalui masalah kontekstual, mengkaitkan manfaat belajar materi melalui masalah kontekstual, memberikan soal latihan, memberikan bimbingan kepada siswa yang mengalami kesulitan. Peningkatan hasil belajar siswa dapat dilihat dari nilai rata-rata tes hasil belajar dan latihan siswa siklus I sampai siklus III yaitu 59,24; 70,41; 80,76 dengan persentase ketuntasan belajar klasikal dari siklus I sampai siklus III yaitu 36%; 56%; 80%.Kata kunci: Aktivitas Belajar, Hasil Belajar, Pendekatan Realistics Mathematics Education (RME). AbstractThis study aims to improve the activities and student learning outcomes in Mathematics learning by applying the Realistics Mathematics Education approach. This type of research is Classroom Action Research. The research subjects were class VIII G SMP Negeri 16 Kota Bengkulu even semester academic year 2019/2020 Data collection was carried out using observation sheets for self checklist activities and student learning outcomes tests. Increased learning activities can be seen from the average score on the observation sheet of the self checklist of learning activities of students in cycle I to cycle III in a row: 20.5 (sufficient criteria); 25 (good criteria); 30.5 (good criteria).  Student  learning  outcomes  can  be  improved  by  reminding  the  material  through  contextual problems,  linking  the  benefits  of  learning  material  through  contextual  problems,  providing  practice questions, providing guidance to students who are experiencing difficulties. Improvement of student learning outcomes can be seen from the average test scores of learning and training results of students cycle I to cycle III, namely 59.24; 70,41; 80,76 with the percentage of classical learning completeness from cycle I to cycle III which is 36%; 56%; 80%.Keywords: Learning Activity, Learning outcomes,  Realistics Mathematics Education (RME).


2021 ◽  
Vol 5 (2) ◽  
Author(s):  
Nurhikmah H. ◽  
Hamsu Abdul Gani ◽  
Muh. Putra Pratama ◽  
Hengki Wijaya

The teaching and learning process, especially the process of evaluating student learning outcomes, the teacher still uses a semi-conventional evaluation process where the exam process is carried out using social media to send student exam results which are done manually on paper. This kind of evaluation process is less effective and efficient, both in terms of time, the method used, and the examination process which requires a long time and inaccurate examinations. For this reason, the authors designed a Computer Based Test (CBT) application as a media for evaluating student learning outcomes. The study aims to develop an Android-based Computer Based Test whether it is valid, practical, and effective in the learning exam / evaluation process. This research method is Research and Development which is focused on developing a smartphone-based Computer Based Test, especially Android. The development model used refers to the Alessi and Trollip development model, which consists of 3 stages, namely: planning, design, and development. The total research subjects were 30 students and 1 mathematics subject teacher. The media developed was validated by media experts and material experts, with the results of validation by material experts obtained an average score of 3.7 (very valid) and by media experts an average score of 3.8 (very valid) was obtained. This means that it can be stated that the Android-based Computer Based Test is very practical in the evaluation / exam process in mathematics subjects. Based on the results of the feasibility test of the Computer Based Test, it can be concluded that the use of the Computer Based Test is feasible to be used as a medium for evaluating learning in mathematics subjects


2018 ◽  
Vol 2 (3) ◽  
pp. 468
Author(s):  
Zulhamdi Zulhamdi

This research is based on the result of science learning of grade VI students of SD Negeri 018 Kubang JayaKecamatan Siak Hulu Kabupaten Kampar which is still very low. This study aims to improve science learningoutcomes. From the data analysis, there was an increase of both teacher activity, student activity, and studentlearning result. The teacher activity at the 1st cycle meeting percentage was 70% (good) and at the 2nd meetingincreased 5% to 75% (good). In the second cycle of the meeting 3 teacher activities increased 10% from 75%(good) to 85% (very good) and at meeting 4 increased 10% from 85% (very good) to 95% (very good). Judgingfrom the student activity also increased from the 1st meeting of cycle I was 65% (enough) and at meeting 2increased 15% to 80% (good). In the second cycle of meeting 3 it increases 5% from 80% (good) to 85% (verygood) and at meeting 4 increases 10% from 85% (very good) to 95% (very good). Judging from the results of thestudents also experienced preningkat, from the average score of students on a basic score of 62.78. after the firstcycle the student's average score increased to 79.44 with an increase of 16.66 points from the baseline score. Inthe second cycle student learning outcomes also increased as much as 11.67 points from cycle I with averagestudent's grade 91.11. From the data analysis there is an increase both from teacher activity, student activity,and student learning outcomes. It can be concluded that the advancement of contextual learning can improve thelearning outcomes of science students of grade 6 of SD Negeri 018 Kubang Jaya Kecamatan Siak HuluKabupaten Kampar.


2018 ◽  
Vol 2 (2) ◽  
pp. 157
Author(s):  
Mimik Fernandes ◽  
Farida F ◽  
Yanti Fitria ◽  
Ahmad Fauzan ◽  
Nelvyarni Nelvyarni

Based on experience and reflection multiplication of fractions learning at fifth class SDN 33 VII Koto Padang Pariaman district. Student learning outcomes is still low and the learning undertaken by teachers arenot using realistic problem to beginning of learning. So the author through this research trying to improve student learning outcomes in subjects multiplication of fractions. The purpose of this study was to describe the planning, implementation and learning outcomes. This research is action research (class action research), this study used a qualitative and quantitative approach. Learning is used by using the realistic mathematics education approach. After doing research hence an increase in student learning outcomes in multiplication of fractions lesson using realistic mathematics education approach. It can be seen, both from the ability of teachers in designing learning from 83% up to 94%, implementation of learning increased 94% from 77%, and learning outcomes increased to 86,87 from 74,04.


2020 ◽  
Vol 2 (2) ◽  
pp. 64-72
Author(s):  
Yetri Ningsih

This research conducted caused by students' score at class X MIPA 4 very low in the vector material. The avarage of score of the daily test obtained by students was 60,5 and it had not yet reached mastery learning. One of the efforts to improve learning outcomes was to use powerpoint as a learning media. The purpose of this study was to determine the increase in activity and mathematics learning outcomes on vector material in learning using PowerPoint.This research design used the classroom action research. The research subjects were 36 students of class X MIPA 4 SMA Negeri 1 Lubuklinggau in the 2019/2020 academic year. Data collected by using tests and observations.The test used to obtain student learning outcomes in each cycle, while observation used to determine the learning process in each cycle. Data were analyzed using descriptive statistics. The results showed that the average score of student learning outcomes in the first cycle was 62.2 and 77.3 in the second cycle. The percentage of student learning completeness in the first cycle was 52.8%, in the second cycle it was 80.6%. The percentage of improvement in student learning outcomes after being given action was 15.29%. So it can be concluded that learning mathematics by using powerpoint media can improve student learning outcomes in class X MIPA 4 SMA Negeri 1 Lubuklinggau in the 2019/2020 academic year.


2017 ◽  
Vol 5 (1) ◽  
pp. 703
Author(s):  
M. Salahudin Al’ Ayub ◽  
Rahardjo Rahardjo ◽  
Toeti Koestiari

The aimed of this research to describe the student learning outcomes and critical thinking skills through guided inquiry model using student worksheet oriented of critical thinking skills. This Research was conducted on two stages, are development of teaching materials using Dick and Carey model, and the implementation stage into the classroom using one group pretest-posttest design with subjects were 30 students on X class of SMAN 1 Pasir Belengkong Kabupaten Paser Kalimantan Timur. The parameter is feasibility of lesson plan, student activity, learning outcomes, critical thinking skills and constraints for teaching and learning activities. Data collecting were using observation method, test, and questionnaire. After the data were analiyzed with this result: The feasibility of lesson plan could be categorized as good, student activity with instrument reliability classified as good, learning outcomes test to know mastery of student learning on Ecosystems with the average score as good and gain score high gain, critical thinking test with the average score as good and gain score high gain. Based on this research, it can be concluded that guided inquiry model using student worksheet of critical thinking skills can improve student learning outcomes and critical thinking skills. Penelitian ini bertujuan untuk mendeskripsikan hasil belajar siswa dan keterampilan berpikir kritis siswa melalui model inkuiri terbimbing menggunakan LKS berorientasi keterampilan berpikir kritis. Penelitian ini dilaksanakan dalam dua tahap, yaitu tahap pengembangan perangkat yang menggunakan model Dick & Carey, kemudian dilanjutkan dengan tahap implememtasi model di dalam kelas menggunakan rancangan One group Pretest-Posttest Design dengan subjek penelitian 30 siswa kelas X SMAN 1 Pasir Belengkong Kabupaten Paser Kalimantan Timur. Parameter yang diukur meliputi keterlaksanaan RPP, aktivitas siswa, hasil belajar siswa, keterampilan berpikir kritis siswa, respon siswa dan hambatan selama kegiatan belajar. Pengumpulan data menggunakan metode observasi, tes, dan angket. Selanjutnya data dianalisis secara deskriptif. Hasil penelitian menunjukkan Keterlaksanaan RPP dengan kategori baik, aktivitas siswa, dengan reliabilitas instrumen berkategori baik, ketuntasan belajar siswa pada materi ekosistem dengan nilai rata-rata baik dan gain score rata-rata  gain tinggi, ketuntasan keterampilan berpikir kritis dengan rata-rata nilai baik dan gain score rata-rata gain tinggi. Berdasarkan hasil penelitian ini dapat disimpulkan bahwa model inkuiri terbimbing menggunakan LKS berorientasi keterampilan berpikir kritis dapat meningkatkan hasil belajar dan keterampilan berpikir kritis siswa.


2015 ◽  
Vol 6 (1) ◽  
pp. 24
Author(s):  
Lucky Susilo

This research is to improve student learning outcomes of civic education about the hero. This research was conducted in SDN Sesayap Tana Tidung, with 23 students as research subjects. This research is an action using Kemmis and McTaggart models in two cycles. Each cycle consists of planning, action, observation, and reflection. The results showed an increase in student learning outcomes of civic education, the hero mainly about understanding the meaning and involve symbols in understanding Pancasila Pancasila principles completely. This was evidenced by the increase in student learning outcomes Civics of my heroes from the 50% of students complete with the average score was 69 in the first cycle, increased to 80% of students complete with the average score was 77 in the second cycle. Activities of teachers and students through role playing method attained mastery learning (100%) at the end of the cycle. The conclusion of this study indicate that the use of methods Role Playing makes the students more active in learning appropriate to their developmental age.   Keywords: The Students’ Study Result Of Civic Education, Role Playing Method                  Action Research   Penelitian ini untuk meningkatkan hasil belajar siswa dari pendidikan kewarganegaraan tentang pahlawan . Penelitian ini dilaksanakan di SDN  Tana Tidung, dengan 23 siswa sebagai subyek penelitian. Penelitian ini merupakan penelitian tindakan dengan menggunakan Kemmis dan model McTaggart dalam dua siklus. Setiap siklus terdiri dari perencanaan, bertindak, observasi, dan refleksi. Hasilnya menunjukkan peningkatan hasil belajar siswa dari pendidikan kewarganegaraan, tentang pahlawan  terutama tentang pemahaman makna dan melibatkan simbol prinsip pancasila dalam memahami pancasila benar-benar. Hal itu dibuktikan dengan meningkatnya hasil belajar siswa PKn tentang pahlawan saya dari 50% siswa lengkap dengan skor rata-rata adalah 69 pada siklus I, meningkat menjadi 80% siswa lengkap dengan skor rata-rata adalah 77 pada siklus kedua. Kegiatan guru dan siswa melalui metode Role Playing dicapai belajar penguasaan (100%) pada akhir siklus. Kesimpulan dari penelitian ini menunjukkan bahwa penggunaan metode Role Playing membuat siswa lebih aktif dalam belajar yang sesuai dengan perkembangan usia mereka. Kata kunci: Pendidikan Kewarganegaraan, Role Playing Metode, Penelitian Tindakan


2019 ◽  
Vol 9 (1) ◽  
pp. 104
Author(s):  
Resti Pinna St. Rumahorbo

the IPA is a science that studies the concepts, processes, and the fact that there is in nature. IPA occupy an important role in education. IPA directly related to existing problems in the daily life of the life process, interactions with the environment and the activities that occur in life. Things aspects influenced researchers to develop the student's Worksheet IPA based integrated utilization of laboratory that is not yet the availability of learning materials, a lack of utilization of Integrated Science laboratories as well as the condition of the students who are less active in follow the process of learning the integrated IPA. This research aims to know the feasibility of utilization-based integrated Science laboratory and to find out if the Student Worksheets can enhance student learning outcomes. The research method used is Research and Development. At this stage of validation by the validator component that includes content, language and presentation earned an average score of 97.56% shows the worksheet this very worthy Students in learning. It supported the response of teachers who achieve 98.33% and 91% of the student's response States that the student Worksheet is very interesting and may encourage students to be more active in learning. This Student worksheets can enhance cognitive learning results students achieve 0.71 which is a high increase in criteria. From the analysis it was concluded that IPA Students Worksheets based integrated utilization of laboratory is well worth the use in the learning process and can improve student learning outcomes.


2021 ◽  
Vol 2 (1) ◽  
pp. 65-74
Author(s):  
Dadang Suhardi

Abstract: Physics is one of the subjects that students consider difficult. This can be seen from the learning outcomes of students at SMAN 1 Pagaden Class X IPA 4, where the majority of students score below the KKM (minimum completeness criteria). Of the 36 students in class X IPA 4 in physics, only about 12 students got a complete score. Of course, this situation should get serious attention to improve student learning outcomes. One of the efforts made to improve learning outcomes is through authentic assessment. In this assessment, all student activities will be observed and rated according to their respective portions. This research is a descriptive qualitative study with a two-cycle model that is characteristic of Classroom Action Research. From the research results it was revealed that with authentic assessment of physics learning in Class X IPA 4 SMAN 1 Pagaden there was an increase in each cycle. In the first cycle, the students' average score on the skills aspect was around 71% and increased in the second cycle to 80%. So that the use of authentic assessment is one of the references as an effort to improve student learning outcomes. Abstrak: Fisika merupakan salah satu mata pelajaran yang dianggap sulit oleh siswa. Hal ini ini dapat terlihat dari hasil belajar siswa di SMAN 1 Pagaden Kelas X IPA 4 yang mayoritas siswa mendapatkan nilai di bawah KKM (kriteria ketuntasan minimum). Dari 36 siswa di kelas X IPA 4 dalam pelajaran fisika, hanya sekitar 12 siswa yang mendapatkan nilai tuntas. Tentu saja, keadaan ini harus mendapatkan perhatian serius untuk meningkatkan hasil belajar siswa. Salah satu upaya yang dilakukan untuk meningkatkan hasil belajar yaitu melalui penilaian autentik. Dalam penilaian ini, seluruh aktivitas siswa akan diamati dan diberi nilai sesuai dengan porsinya masing-masing. Penelitian ini bersifat kualitatif deskriptif dengan model dua siklus yang menjadi ciri khas dari Penelitian Tindakan Kelas. Dari hasil penelitian terungkap bahwa dengan penilaian autentik pada pembelajaran fisika di Kelas X IPA 4 SMAN 1 Pagaden terjadi peningkatan pada setiap siklusnya. Pada siklus pertama rata-rata siswa mendapatkan nilai pada aspek keterampilan sekitar 71% dan naik pada siklus kedua menjadi 80%. Sehingga penggunaan penilaian autentik merupakan salah satu rujukan sebagai upaya untuk meningkatkan hasil belajar siswa.


2020 ◽  
Vol 3 (2) ◽  
pp. 61
Author(s):  
Lidia Muri

The study aimed to describe the implementation of scaffolding game media to improve learning outcomes of thematic learning in VI-grade at SDN 27 Pontianak (Pontianak 27 State Elementary School). The research method used by researchers was descriptive. The form of research was Classroom Action Research. Data collection techniques in this study were observed and questionnaire responses of students. Research collection tools in the form of observation sheets. This research was conducted for two cycles. The results of this study included the ability of teachers to plan learning using scaffolding game media, namely cycle I (85.81%), increased 9.94% in cycle II (95.75%) with an average value of 87.41% (category very good). The ability of teachers to implement learning in the first cycle (76.19%) increased by 16.27%, and the second cycle to 92.46% with an average value of both cycles of 92.46% (very good category), an increase of 16, 27%. The first cycle learning activities with an average of 76.45% increased by 14.84% in the second cycle with an average value of 89.07%, the average score of the second cycle learning activities 81.65% (once category) and the questionnaire response positive students as much as 85.93% (very good category). The first cycle learning outcomes test with an average value was 76.45, and the second cycle was 79.48%, the average value of the learning outcomes test was 77.97% (good category), and an increase of 30.3%. Based on data analysis of student learning outcomes, shows that the use of Scaffolding Game media can improve student learning outcomes.


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