scholarly journals Pengembangan Modul Pengecoran Logam Aluminium untuk Siswa Sekolah Menengah Kejuruan

2017 ◽  
Vol 2 (2) ◽  
pp. 111 ◽  
Author(s):  
Afiata Donny Nuryanto ◽  
Tiwan Tiwan

The purpose of this research is to develop aluminium casting module and to know the result of its feasibility test. In the development of this module using Research and Development method and feasibility test data obtained using questionnaire and documentation. The data obtained were analyzed using quantitative descriptive analysis in the form of scores (numbers) converted into percentages and categorized according to the scoring scale used. The aluminium casting module is produced by stages: requirements analysis, product creation, validation, product revision, product test, and product trial test analysis. The results of the feasibility test of aluminium casting module according to the material expert obtained a percentage of 76% included in the category very well. According to the media expert, aluminum casting module obtained 83% percentage included in the category very well. According to the teachers, the percentage of 87% and 88% are in the very good category, and the product test result or the student's response test to the aluminium casting module ern a percentage of 78% and 75% is included in the excellent category.Tujuan penelitian ini adalah mengembangkan modul pengecoran aluminium dan mengetahui hasil uji kelayakannya. Pada Pengembangan modul ini menggunakan metode Research and Development dan data uji kelayakan yang diperoleh menggunakan angket dan dokumentasi. Data yang diperoleh dianalisis menggunakan analisis deskriptif kuantitatif dalam bentuk skor persentase dan dikategorikan sesuai dengan skala penilaian yang digunakan. Modul pengecoran logam aluminium dihasilkan dengan tahap-tahap: analisis kebutuhan, pembuatan produk, validasi, revisi produk, uji coba produk , dan analisi hasil uji coba produk. Hasil uji kelayakan modul pengecoran logam aluminium menurut ahli materi memperoleh persentase sebesar 76% termasuk dalam kategori sangat baik. Menurut ahli media modul pengecoran aluminium memperoleh persentase 83% termasuk dalam kategori sangat baik. Menurut guru pengampu memperoleh persentase sebesar 87% dan 88 % termasuk dalam kategori sangat baik, dan hasil uji coba produk atau uji respon siswa terhadap modul pengecoran aluminium memperoleh persentase sebesar 78%  dan 75 % termasuk dalam kategori sangat baik

2020 ◽  
Vol 5 (1) ◽  
pp. 20-26
Author(s):  
Dianna Ratnawati ◽  
Rusdi Martono ◽  
Rabiman Rabiman

E-module has become a form of learning media that displays online reference, which is considered as more attractive and interactive compared to printed books and modules. The development of e-module actualizes the use of technology to facilitate access to science literacy that is inline to the industrial revolution 4.0. This study aims to develop an e-module of brake system for class XI vocational high school students. The research method used is Research and Development. The stages of e-module development are: define, design, develop, and disseminate. The instruments for data collection are questionnaires with quantitative descriptive analysis techniques. The feasibility test of the brake system e-module shows that the results of the evaluation of media experts obtained a percentage of 82%, assessment of material experts by 85%, and field test results by 85%. It can be concluded that the e-module developed is suitable to be used to facilitate the learning process of the brake system in vocational high school.E-modul menjadi salah satu media pembelajaran yang menyajikan bahan referensi online secara menarik dan interaktif dibandingkan dengan media cetak seperti buku atau modul. Pengembangan e-modul merupakan aktualisasi dari pemanfaatan teknologi untuk memudahkan akses literasi bidang ilmu pengetahuan yang selaras dengan revolusi industri 4.0. Penelitian ini bertujuan untuk mengembangkan e-modul sistem rem untuk siswa SMK kelas XI. Metode penelitian yang digunakan adalah Research and Development. Tahapan pengembangan e-modul meliputi: define, design, develop, dan disseminate. Instrumen pengumpulan data menggunakan angket dengan teknik analisis deskriptif kuantitatif. Uji kelayakan e-modul sistem rem ini menunjukkan bahwa hasil penilaian ahli media diperoleh persentase 82%, penilian ahli materi sebesar 85%, dan hasil uji lapangan sebesar 85%. Dengan demikian dapat disimpulkan bahwa e-modul yang dikembangkan layak digunakan untuk mendukung pembelajaran sistem rem siswa SMK.


2021 ◽  
Vol 5 (2) ◽  
pp. 307
Author(s):  
Dewa Ayu Made Manu Okta Priantini ◽  
Ni Luh Gede Karang Widiastuti

The problem behind this research was the lack of learning resources for students in science subjects so that learning outcomes are less than optimal. This research was a research and development (research and development). The research trial subjects were fourth grade students. The data collection instrument used was in the form of an evaluation sheet (questionnaire). The data analysis used qualitative descriptive analysis and quantitative descriptive analysis. The results of the assessment of the e-module product were carried out based on six aspects, namely: content aspects of the field of study / with a percentage of achievement level of 86.00% with a predicate worthy; In terms of the learning design aspect, the percentage of achievement level is 87.60%, predicate worthy; In terms of the learning media aspect with the achievement level percentage of 89.00%, the predicate is feasible; in terms of the individual trial aspect, with the percentage level of achievement of 92.50% the predicate is very feasible; small group trial, with the percentage of achievement level of 94.50%, the predicate is very feasible, and in terms of the field trial aspect, the percentage of the achievement level is 95.50%, the predicate is very feasible. Thus the product in the form of e-module has a good level of validity and is suitable for use in the learning process on the subject force material of science subjects.


2014 ◽  
Vol 7 (2) ◽  
pp. 18
Author(s):  
NURDIYAH LESTARI ◽  
SUCIATI SUDARISMAN ◽  
SUGIYARTO SUGIYARTO

<p class="5abstrak">The purposes of this research were: 1) development of students worksheet Problem Based Learning (PBL) based on Local Potential; 2) test feasibility of the PBL model; 3) determine the effectiveness of PBL model. Analysis of the data used for research and development are qualitative and quantitative descriptive analysis, as well as the percentage techniques. Research and development of PBL models based on local potential uses 4-D model. The results of research and development showed: 1) product of PBL-based models are developed based on the stages of the Local Potential PBL syntax that uses indicators of critical thinking skills, 2) feasibility of the model PBL-based Local Potential according to experts is very well qualified with average of 92,1 %, qualified by education practition is very well with average of 94,5 %, whereas according to qualified students an excellent with average of 88,2 %; 3) student’s worksheet PBL-based Local Potential effectively improve critical thinking skills and learning results with gain value 9 and N-gain value 0.28 at low category. Based on result of t scores obtainable gain value 9.06 and N-gain value 0.420 at medium category.</p>


2018 ◽  
Vol 4 (2) ◽  
pp. 248
Author(s):  
Agung Widodo

This study aims to produce a target game model to improve shooting skills in football games. The method used in this study is research and development (R & D). The stages in this method refer to the 10 steps of Borg & Gall's research and development which were adapted into three stages, namely: (1) Preliminary study phase; (2) Development stage; and (3) evaluation phase. Data collection instruments use questionnaires.Data collection instruments use questionnaires. Data analysis using quantitative descriptive analysis with percentage. The research product is a target game model consisting of: (1) 3 lawan 3; (2) tendangan hukuman; (3) tendangan berlubang; and (4) tendangan gol. Validation of the game model involves 2 experts, namely lecturers of football courses and football coaches. The results of the validation of the target game model obtained the target game model pointed to 85.71%. Field test results to determine the feasibility of the target game model, based on the practitioners' assessment in this case the extracurricular coach of MTs Yasiro Lembursawah, Sukabumi obtained a score of 29 from a maximum score of 35 with a percentage of 82.85% which means good / decent. So that the game model developed is suitable for use in improving shooting skills.


2019 ◽  
Vol 3 (2) ◽  
pp. 168
Author(s):  
Zubaidah Amir MZ ◽  
Fitria Anggraini ◽  
Kusnadi Kusnadi ◽  
Alfiah Alfiah

This research is a development research using a 4-D model, but in this study, researchers modified it to 3-D (Define, Design, Development). This study aims to produce PBL-based Student Worksheet (DMSW) Integrated Islamic Values that are valid, practical, and effective. This research was conducted at SDIT Raudhaturrahmah sub-district Marpoyan Damai, Pekanbaru, Riau. The subject of this study were material experts and media from lecturers and teachers, as well as Raudhaturrahmah Pekanbaru students. The sample in this study was class V Al-Halim as the experimental class and class V Al-Fattah as the control class. The object of this research is PBL Mathematical DMSW Integrated Islamic Values. The type of data used is in the form of quantitative and qualitative data. The instruments of data collection were questionnaires, interviews and posttest. The data analysis technique used is quantitative descriptive analysis and qualitative descriptive analysis. Based on the validity test, the DMSW based on PBL-Based Islamic Values was stated as a very valid category with a percentage of validity level of 87.61%, and very practical with a percentage of practicality of 84.39%. And effective, because based on the results of t test analysis, there are differences in learning outcomes between experiments using problem-based mathematics DMSW integrated Islamic values with the control class that does not use problem-based DMSW integrated Islamic values. besides, the percentage of student learning completeness reaches 85%.


2021 ◽  
Vol 5 (2) ◽  
pp. 215
Author(s):  
Simon Hadiwinata ◽  
I Made Citra Wibawa

This research is motivated by the ineffectiveness and innovation of the teacher to create instructional video media during the pandemic era that uses an online learning model. This study aims to produce demonstration-based learning videos that have been tested for their validity on the topic of single substances and mixed substances in fifth-grade elementary schools. This research is development research carried out using the 4D model with the following stages: define, design, develop, disseminate. The subjects of this study were two material experts, two media experts, and two practitioner experts. At the same time, the object of this research is the development of demonstration-based learning videos on the topic of single substances and mixed substances for fifth-grade elementary school students. This development research using qualitative and quantitative descriptive analysis methods. The data obtained were then analyzed to determine the validity score of demonstration-based learning videos. The average value of demonstration-based learning videos from material experts was 97.5% in the very good category, from the media experts by 95% with the very good category, and from the practitioners by 87% with the good category. Based on this analysis, it can be said that demonstration-based learning videos developed on the topic of single substances and mixed substances are declared valid and can be used in learning in fifth-grade elementary schools.


2020 ◽  
Vol 9 (1) ◽  
pp. 142
Author(s):  
Putu Gede Parma ◽  
Desak Komang Ira Pratiwi ◽  
Gede Wira Bayu

Bengkala Village is a village where 2% or around 48 people were born with hearing and speaking impairment. They still have an artistic spirit by forming a kolok janger group. To support the development of education, in 2007, the local government established SDN 2 Bengkala as an inclusive school. At present, this school does not yet have specific teaching material in learning science that is deaf-friendly. This study aimed to explore Balinese culture in development of friendly teaching materials in inclusive schools using development research methods. In this study, exploration was carried out by students using the ADDIE model. The instruments used to measure the quality of teaching materials were an assessment sheet of teaching materials from experts for the validity aspects, learning achievement tests, as well as teacher response questionnaires and student response questionnaires to assess teaching materials applied. Validity analysis was done with the formula of content validity ratio according to Lawshe and the effectiveness test analysis was done through quantitative descriptive analysis. The results of this study were some products in the form of teaching materials for Natural Sciences which are equipped with RPP/lesson plan and LKPD/worksheets with the development of insightful Balinese culture. This product have been validated by natural science experts, learning design experts, Balinese cultural experts, as well as evaluation and education experts. The results obtained with a CVR and CVI score was 1.00 which can be categorized as "valid" and worth testing. These products have been tested limited in fourth grade. Conclusions of this study were the product can improve learning outcomes of hearing and speaking impairment in inclusive schools.


2019 ◽  
Vol 3 (2) ◽  
pp. 220-235
Author(s):  
Chandra Adhitama Nugraha ◽  
Sugeng Bayu Wahyono

PENGEMBANGAN MULTIMEDIA PEMBELAJARAN INTERAKTIF UNTUK RANAH PSIKOMOTORIK SISWA SEKOLAH MENENGAH KEJURUANAbstrakPenelitian ini bertujuan untuk menghasilkan multimedia yang layak dan memiliki kontribusi dalam proses pembelajaran dengan memperhatikan ranah psikomotorik. Subjek penelitian adalah siswa kelas XI Sekolah Menengah Kejuruan. Penelitian ini menggunakan metode peneltian Research and Development yang diadaptasi dari Borg and Gall. Strategi pembelajaran menggunakan model ASSURE. Penelitian ini menempuh proses validasi masing-masing dua ahli materi dan ahli media. Validasi ahli bertujuan untuk menilai tingkat kelayakan dari multimedia. Penelitian ini menggunakan analisis deskriptif kuantitatif. Pengumpulan data menggunakan pedoman wawancara, lembar observasi, angket kelayakan multimedia oleh ahli media, angket kelayakan multimedia oleh ahli materi dan angket kelayakan multimedia oleh siswa. Skala penilaian menggunakan skala Likert dengan skala 1-5. Hasil dari penelitian menunjukan bahwa produk multimedia pembelajaran yang dikembangkan layak digunakan dan memiliki kontribusi pada ranah psikomotorik siswa. Hasil dari validasi ahli dan uji coba produk diperoleh hasil dengan rentang skor minimal memiliki kriteria “baik”, sehingga dikatakan produk yang dikembangkan “layak”.AbstractThis study aims to produce a viable multimedia that contributes in the learning process by paying attention to the psychomotor domain. The subject of research students of Grade XI Vocational High School. This research and development referred to the nine steps of Borg and Gall’s development model. This learning strategies using ASSURE model. This product was validated by two material experts and two media experts. Validating the material aimed to know the feasibility level of the multimedia. This research uses quantitative descriptive analysis. The data were collected by using interview guidelines, observations sheet, and a multimedia feasibility questionnaire by a media expert, a multimedia feasibility questionnaire by a material expert and a multimedia feasibility questionnaire by students. Scale assessment using Likert scale with scale 1-5. The result of this research showed that the multimedia learning is feasible to use and contribute in student psychomotor field. The results of experts validation and product trial results obtained with a minimum score range having a "good" criterion, so that said the developed product is "feasible".Keywords: multimedia, psychomotor, Research and Development


2020 ◽  
Vol 2 (1) ◽  
pp. 1
Author(s):  
Indah Julia

Abstract The background of this research is due to the limited learning resources that are independent and the lack of learning resources that the connect of material with daily life.Thus, in this research it was designed a design and test of Problem-Solving based chemistry E-Module using Kvisoft Flipbook software on Buffer Solution lesson.This research was administered at SMA PGRI Pekanbaru. 4D development model was used in this research until Develop stage. The subjects of this research were a material validation, a media validation, and 1 teacher at the SMA PGRI Pekanbaru and 1teacher at the SMAN 5 Tapung to test the media practicality, and 10 students of SMA PGRI Pekanbaru were to know the response of the media to know the response of the media.The data were collected through interview and questionnaire. The obtained data then were analyzed by using qualitative and quantitative descriptive analysis techniques. Based on the research finding, it was obtained the assessment on material aspects 98.33% and by the media 95%, and they were on very valid criterion.The assessment percentage of student practicality test was 92.8% and the teacher was 93.5%, they were on very practical criterion. Keywords: E-Module, Problem Solving Approach, Kvisoft Flipbook, Buffer Solution


2020 ◽  
Vol 4 (2) ◽  
Author(s):  
Arif Harun Nadzar ◽  
Edy Supriyadi

ABSTRACT:The purpose of this study were: (1) to develop Android-based learning media to assist the learning process of class X students of Electrical Power Installation Engineering also called TITL, (2) to determine the feasibility of learning media based on material and media aspects, (3) to determine the user's response to learning media. This is a research and development with the ADDIE model. The media feasibility test uses expert judgment. This research was implemented in vocational school at SMK N 1 Pundong. The research subjects were 38 students of class X TITL. The assessment instrument uses a questionnaire with a Likert scale of four choices. The data analysis technique used descriptive analysis. The results of this research and development were: (1) the product in the form of an android application "Electrical Component Database" as a learning media at SMK N 1 Pundong, (2) the results of the product feasibility test by material experts obtained a score of 64 out of 72 and categorised as "Very good", The results of the product feasibility test by media experts obtained a score of 71 out of 88 and categorised as " Good ", (3) students' responses to the product obtained a mean score of 115.2 out of 140 and categorised as " Very good ".ABSTRAK:Tujuan penelitian ini adalah: (1) mengembangkan media pembelajaran berbasis android untuk membantu proses belajar siswa kelas X Teknik Instalasi Tenaga Listrik (TITL), (2) mengetahui kelayakan media pembelajaran berdasarkan aspek materi dan media, (3) mengetahui respons pengguna terhadap media pembelajaran. Penelitian ini merupakan research and development dengan model ADDIE . Uji kelayakan media menggunakan expert judgment. Penelitian ini dilaksanakan di SMK N 1 Pundong. Subjek penelitian sebanyak 38 siswa kelas X TITL. Instrumen penilaian menggunakan kuisioner dengan skala likert empat pilihan. Teknik analisis data menggunakan analisis deskriptif. Hasil penelitian dan pengembangan ini adalah: (1) produk berupa aplikasi android “Database Komponen Listrik” sebagai media pembelajaran di SMK N 1 Pundong, (2) hasil uji kelayakan produk oleh ahli materi diperoleh skor 64 dari skor maksimal 72 dengan kategori “Sangat Layak”, hasil uji kelayakan produk oleh ahli media diperoleh skor 71 dari skor maksimal 88 dengan kategori “Layak”, (3) respons siswa terhadap produk diperoleh skor rerata 115,2 dari skor maksimal 140 dengan kategori “Sangat Layak”.


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