scholarly journals How Effective is Learning Style Material with E-Modules During the COVID-19 Pandemic?

2021 ◽  
Vol 5 (2) ◽  
pp. 307
Author(s):  
Dewa Ayu Made Manu Okta Priantini ◽  
Ni Luh Gede Karang Widiastuti

The problem behind this research was the lack of learning resources for students in science subjects so that learning outcomes are less than optimal. This research was a research and development (research and development). The research trial subjects were fourth grade students. The data collection instrument used was in the form of an evaluation sheet (questionnaire). The data analysis used qualitative descriptive analysis and quantitative descriptive analysis. The results of the assessment of the e-module product were carried out based on six aspects, namely: content aspects of the field of study / with a percentage of achievement level of 86.00% with a predicate worthy; In terms of the learning design aspect, the percentage of achievement level is 87.60%, predicate worthy; In terms of the learning media aspect with the achievement level percentage of 89.00%, the predicate is feasible; in terms of the individual trial aspect, with the percentage level of achievement of 92.50% the predicate is very feasible; small group trial, with the percentage of achievement level of 94.50%, the predicate is very feasible, and in terms of the field trial aspect, the percentage of the achievement level is 95.50%, the predicate is very feasible. Thus the product in the form of e-module has a good level of validity and is suitable for use in the learning process on the subject force material of science subjects.

2020 ◽  
Vol 7 (2) ◽  
pp. 219-234
Author(s):  
Reflina Sinaga ◽  
Ester Julinda Simarmata

This type of research is research and development with quantitative and qualitative descriptive methods. The purpose of the implementation of this research is to analyze the development of media images of dyscalculia in primary schools. In this study using data analysis with interactive media validation through two stages namely qualitative and quantitative descriptive analysis the percentage of aspects of the display given by the validator is 82.30%. For operational aspects, the percentage score data obtained is 90.20% and the validator interaction aspect gives a percentage score of 90.25%. Based on these data, the learning media developed can be categorized as very good and feasible to be used as supporting analysis. Abstrak Jenis penelitian ini adalah penelitian pengembangan (Research and Development) dengan metode deskriptif kuantitaif dan kualitatif. Adapun tujuan dari pelaksanaan penelitian ini untuk menganalisis pengembangan media gambar terhadap diskalkulia di sekolah dasar. Pada penelitian ini menggunakan analisis data dengan validasi media interaktif melalui dua tahap yakni analisis deskriptif kualitatif dan kuantitatif skor persentase aspek tampilan yang diberikan validator adalah 82,30%.  Untuk aspek operasional didapat data skor persentase 90,20% dan aspek interaksi validator memberikan skor persentase sebesar 90,25%. Berdasarkan data tersebut maka media pembelajaran yang dikembangkan dapat dikategorikan sangat baik dan layak untuk digunakan sebagai pendukung analisis. Kata Kunci : Media Gabar, Diskalkulia, Sekolah Dasar


2021 ◽  
Vol 3 (11) ◽  
pp. 863-871
Author(s):  
Josephine Adelia Putri Agape ◽  
Imam Hariadi ◽  
Prisca Widiawati

Abstract: This study aims to develop a comic-based basketball module for basketball extracurricular students at SD Lesanpuro 4 in Malang City. The research model uses a procedural model adapted from the Lee and Owens procedure using 5 steps, namely: (1) needs analysis, (2) carrying out a design, (3) developing or developing a product, (4) implementation or implementation of activities, (5) evaluation or product evaluation. Product trials include: (1) Trial design, the trial design used is descriptive design. (2) Experimental subjects, the subjects used in this study were extracurricular students of SD Lesanpuro 4 Malang City, and the subject of media experts and learning experts was one of the lecturers from the Faculty of Sports Science. The small group trial subjects consisted of 5 students and the large group test subjects consisted of 15 students. (3) The type of data used is descriptive quantitative and descriptive qualitative. (4) The data collection instrument used in conducting this validation is a non-test in the form of a questionnaire. (5) The analysis technique in this study uses qualitative and quantitative descriptive analysis techniques. The results of learning validation are 73 percent, and the results of media expert validation are 81 percent. While the results of small group trials obtained results of 89 percent and large group trials obtained results of 83.75 percent. Thus, the results of developing a comic-based basketball module for extracurricular students at SD Lesanpuro 4 in Malang City are very valid and can be applied to extracurricular basketball students at SD Lesanpuro 4, Malang City. Abstrak: Penelitian ini bertujuan untuk mengembangkan modul bola basket yang berbasis komik untuk siswa ekstrakurikuler bola basket SD Lesanpuro 4 di Kota Malang. Model penelitian menggunakan model prosedural yang diadaptasi dari prosedur Lee dan Owens dengan menggunakan 5 langkah yaitu: (1) analisis kebutuhan, (2) melakukan sebuah desain, (3) development atau pengembangan sebuah produk, (4) implementation atau pelaksanaan kegiatan, (5) evaluation atau evaluasi produk. Uji coba produk meliputi: (1) Desain uji coba, desain uji coba yang digunakan adalah desain deskriptif. (2) Subjek coba, subjek yang digunakan dalam penelitian ini adalah siswa ekstrakurikuler SD Lesanpuro 4 Kota Malang, dan subjek dari ahli media serta ahli pembelajaran merupakan salah satu dosen dari Fakultas Ilmu Keolahragaan. Subjek uji coba kelompok kecil terdiri 5 siswa dan subjek uji coba kelompok besar terdiri 15 siswa. (3) Jenis data yang digunakan berupa deskriptif kuantitatif dan deskriptif kualitatif. (4) Instrumen pengumpulan data yang digunakan dalam melakukan validasi ini yaitu non-tes yang berbentuk angket. (5) Teknik analisis dalam penelitian ini menggunakan teknik analisis deskriptif kualitatif dan kuantitatif. Hasil validasi pembelajaran sebesar 73 persen, dan hasil validasi ahli media sebesar 81 persen. Sedangkan hasil uji coba kelompok kecil memperoleh hasil sebesar 89 persen dan uji coba kelompok besar memperoleh hasil sebesar 83,75 persen. Sehingga, hasil pengembangan modul bola basket berbasis komik untuk siswa ekstrakurikuler SD Lesanpuro 4 di Kota Malang sangat valid dan dapat diterapkan pada siswa ekstrakurikuler bola basket SD Lesanpuro 4 Kota Malang.


2017 ◽  
Vol 7 (2) ◽  
pp. 227-238
Author(s):  
I Nyoman Adi Susrawan ◽  
Dewa Gede Bambang Erawan

This research categorized as Research and Devenlopment (R&D) that aims to (1) describe and identify the design process and the feasibility of learning materials of Bali based on Balinese culture, (2) to describe and analyze the responses of VII grade students of SMP PGRI 3 Denpasar towards the development of Indonesian language based materials of local culture Bali. The data obtained through observation, interview, and questionnaire methods. Furthermore, the collected then analyzed by qualitative descriptive analysis and quantitative descriptive analysis. The results showed that the development of Indonesian language learning materials based on local Balinese culture included into very well category. It was based on the validation results by the subject matter expert who gave an assessment with an average score of 88.42. The results of the pilot test, both initial field trials and major field trials also showed an average score of 90.28 and 92.50 included in the excellent category. Moreover, a good response is also obtained in this study, the overall average score given by students as users of teaching materials is 4.45 included very positive category. Thus, it can be concluded that the developed teaching materials are feasible to be used in the learning process.


2021 ◽  
Vol 2 (1) ◽  
pp. 45-50
Author(s):  
Asmi Aminuddin ◽  
Muhammad Yunus ◽  
Sundari Hamid

Penelitian ini bertujuan untuk mengetahui peningkatan hasil belajar dengan penerapan pembelajaran jigsaw berbantuan media puzzle pada mata pelajaran IPS siswa di Kecamatan Tallo Kota Makassar. Jenis penelitian ini adalah penelitian eksperimen semu (quasi eksperimen). Instrumen pengumpulan data yang digunakan adalah observasi dan tes. Teknik analisis data yang digunakan adalah analisis deskriptif kuantitatif. Populasi dalam penelitian ini adalah siswa SD kelas V di SD Inpres Kecamatan Tallo Kota Makassar. Sampel penelitian ini berjumlah 50 orang siswa yang dibagi menjadi dua kelompok yaitu kelompok eksperimen dan kelompok kontrol dengan masing-masing kelompok terdiri atas 25 orang siswa SD Inpres Galangan Kapal II dan 25 orang siswa SD Inpres Galangan Kapal IV Kota Makassar. Hasil penelitian menunjukkan terdapat peningkatan aktivitas dan hasil belajar dalam penerapan pembelajaran jigsaw berbantuan media Puzzle pada mata pelajaran IPS terhadap siswa di Kecamatan Tallo Kota Makassar sebesar 92%. Kegiatan pembelajaran dengan penerapan model pembelajaran jigsaw,  selain dapat meningkatkan pemahaman siswa pada materi pelajaran juga dapat dijadikan sebagai sarana untuk memupuk rasa persatuan, memperlancar komunikasi, membentuk sifat yang tidak egois, dan memupuk rasa tanggung jawab siswa baik dalam kelompok maupun individual. The objective of this research is to know the improvement of learning outcomes using the application of jigsaw learning model by puzzle media in social studies of the students in Tallo District, Makassar City. This study is quasi experimental research. The data collection instrument used observation and test. The data analysis technique used  quantitative descriptive analysis. The population in this study were fourth grade elementary school students at Inpres Elementary Schools, Tallo District, Makassar City. The sample of this study is 50 students who were divided into two groups, namely the experimental group and the control group with each group consisting of 25 students of SD Inpres Galangan Kapal II and 25 students of SD Inpres Galangan Kapal IV Makassar City. The result showed that there was the improvement in learning activities and outcomes using the application of jigsaw learning model by puzzle media in social science of the students in Tallo District, Makassar City  which was 92%. The learning activities using the application of  learning model of jigsaw can improve the students' understanding of learning materials. It can also be used as a mean to increase unity, facilitate communication, forming an unselfish nature, and increase the students' responsibility both in group and individual.


2014 ◽  
Vol 7 (2) ◽  
pp. 18
Author(s):  
NURDIYAH LESTARI ◽  
SUCIATI SUDARISMAN ◽  
SUGIYARTO SUGIYARTO

<p class="5abstrak">The purposes of this research were: 1) development of students worksheet Problem Based Learning (PBL) based on Local Potential; 2) test feasibility of the PBL model; 3) determine the effectiveness of PBL model. Analysis of the data used for research and development are qualitative and quantitative descriptive analysis, as well as the percentage techniques. Research and development of PBL models based on local potential uses 4-D model. The results of research and development showed: 1) product of PBL-based models are developed based on the stages of the Local Potential PBL syntax that uses indicators of critical thinking skills, 2) feasibility of the model PBL-based Local Potential according to experts is very well qualified with average of 92,1 %, qualified by education practition is very well with average of 94,5 %, whereas according to qualified students an excellent with average of 88,2 %; 3) student’s worksheet PBL-based Local Potential effectively improve critical thinking skills and learning results with gain value 9 and N-gain value 0.28 at low category. Based on result of t scores obtainable gain value 9.06 and N-gain value 0.420 at medium category.</p>


2020 ◽  
Vol 6 (2) ◽  
pp. 27
Author(s):  
Monika Aprilia Wulandari ◽  
Elvira Septevany ◽  
I Gusti Agung Mas Krisna Komala Sari ◽  
I Ketut Suarta

This research aims to increase ballroom sales at New Kuta Hotel, to find out marketing strategies that should be used by the sales & marketing departments to increase ballroom sales and to find out which strategies are most effective in marketing strategies by sales & marketing department. The analysis techniques used are qualitative descriptive analysis, quantitative descriptive analysis, Internal Factor Analysis Summary Matrix (IFAS), External Factor Analysis Summary Matrix (EFAS), Internal–External Matrix (IE), SWOT Analysis and Quantitative Strategic Planning Matrix (QSPM). Based on the results of IFAS matrix analysis, the main strength is the ballroom sales can help increase hotel revenue, while the main weakness is the incentives imposed by the sales & marketing departments are less appropriate. Based on the EFAS matrix analysis, it was discovered that the main opportunity was the ability of sales & marketing to bring in customers while the main threat faced was the budget considered by the customer. The IE Matrix study results put the company in the Growth Strategic (Cell II) position. SWOT analysis produced eight alternative strategies of marketing strategies from the eight strategies and obtained three marketing strategies that were prioritized and calculated through QSPM Matrix with a total TAS of 181.29.


2018 ◽  
Vol 2 (01) ◽  
pp. 73-81
Author(s):  
Rosintan Silaen ◽  
Suarseh Suarseh ◽  
Yurnel Yurnel ◽  
Sri Wahyuni

Abstrak Penelitian ini bertujuan untuk Menganalisis penanaman sikap hormat, dan disiplin pada anak usia dini. Adapun metode yang digunakan dalam proses penelitian ini adalah kualitatif dengan pendekatan fenomenologi, langkah-langkah dan tahapannya adalah studi eksplorasi, uji konseptual, uji coba operasional dengan tekhnik pengumpulan data wawancara, angket, observasi, dan Focus Group Discussion. Sedangkan analisis data yang dipergunakan adalah analisis deskripstif kualitatif untuk menjelaskan hasil studi lapangan, FGD, dan uji coba penyelenggaraan pembelajaran, serta analisis deskriptif kuantitatif sehingga tersusunnya naskah model pembelajaran dan buku aktivitas anak. Dari penelitian ini dapat ditemukan hasil sebagai berikut: 1) Hasil uji eksplorasi menunjukkan perlu alternative terkait penanaman karakter sikap hormat dan disiplin pada anak usia dini agar pola prilaku anak-anak memiliki karakter yang baik dalah hal hormat dan disiplin. 2) Berdasarkan hasil uji konseptual model penanaman sikap hormat dan disiplin diperoleh hasil bahwa model layak dikembangkan dan untuk diujicobakan lebih lanjut didalam sekolah mapun diluar sekolah secara konsisten, 3) Hasil yang diperoleh dari uji coba operasional model penanaman sikap hormat dan disiplin diperoleh hasil bahwa terdapat peningkatan pengetahuan, pemahaman, sikap dan perilaku warga belajar, 4) Telah tersusun naskah model penanaman sikap hormat dan disiplin yang layak digunakan sebagai alternatif pembelajaran.   Kata Kunci: Anak Usia Dini, Sikap Hormat dan Disiplin   Abstract This study aims to analyze the planting of respect, and discipline in early childhood. The method used in this research process is qualitative with a phenomenological approach, the steps and stages are exploration studies, conceptual tests, operational trials with data collection techniques for interviews, questionnaires, observations, and Focus Group Discussions. While the data analysis used is qualitative descriptive analysis to explain the results of the field study, FGD, and the trial of the implementation of learning, as well as quantitative descriptive analysis so that the drafting of learning models and children's activity books. From this study, the following results can be found: 1) The results of the exploratory test indicate the need for alternatives related to the planting of the character of respect and discipline in early childhood so that children's behavior patterns have good character is respect and discipline. 2) Based on the conceptual test results of the planting model, respect and discipline obtained results that the model is feasible to be developed and further tested in schools or outside the school consistently. 3) The results obtained from the operational trial of the planting model of respect and discipline obtained results that increased knowledge, understanding, attitudes and behavior of learning citizens, 4) A text model of planting model has been prepared with respect and discipline that is appropriate to be used as an alternative learning.   Key Words:  Early Childhood, Respect and Discipline


2018 ◽  
Vol 4 (2) ◽  
pp. 248
Author(s):  
Agung Widodo

This study aims to produce a target game model to improve shooting skills in football games. The method used in this study is research and development (R & D). The stages in this method refer to the 10 steps of Borg & Gall's research and development which were adapted into three stages, namely: (1) Preliminary study phase; (2) Development stage; and (3) evaluation phase. Data collection instruments use questionnaires.Data collection instruments use questionnaires. Data analysis using quantitative descriptive analysis with percentage. The research product is a target game model consisting of: (1) 3 lawan 3; (2) tendangan hukuman; (3) tendangan berlubang; and (4) tendangan gol. Validation of the game model involves 2 experts, namely lecturers of football courses and football coaches. The results of the validation of the target game model obtained the target game model pointed to 85.71%. Field test results to determine the feasibility of the target game model, based on the practitioners' assessment in this case the extracurricular coach of MTs Yasiro Lembursawah, Sukabumi obtained a score of 29 from a maximum score of 35 with a percentage of 82.85% which means good / decent. So that the game model developed is suitable for use in improving shooting skills.


2019 ◽  
Vol 3 (2) ◽  
pp. 168
Author(s):  
Zubaidah Amir MZ ◽  
Fitria Anggraini ◽  
Kusnadi Kusnadi ◽  
Alfiah Alfiah

This research is a development research using a 4-D model, but in this study, researchers modified it to 3-D (Define, Design, Development). This study aims to produce PBL-based Student Worksheet (DMSW) Integrated Islamic Values that are valid, practical, and effective. This research was conducted at SDIT Raudhaturrahmah sub-district Marpoyan Damai, Pekanbaru, Riau. The subject of this study were material experts and media from lecturers and teachers, as well as Raudhaturrahmah Pekanbaru students. The sample in this study was class V Al-Halim as the experimental class and class V Al-Fattah as the control class. The object of this research is PBL Mathematical DMSW Integrated Islamic Values. The type of data used is in the form of quantitative and qualitative data. The instruments of data collection were questionnaires, interviews and posttest. The data analysis technique used is quantitative descriptive analysis and qualitative descriptive analysis. Based on the validity test, the DMSW based on PBL-Based Islamic Values was stated as a very valid category with a percentage of validity level of 87.61%, and very practical with a percentage of practicality of 84.39%. And effective, because based on the results of t test analysis, there are differences in learning outcomes between experiments using problem-based mathematics DMSW integrated Islamic values with the control class that does not use problem-based DMSW integrated Islamic values. besides, the percentage of student learning completeness reaches 85%.


2019 ◽  
Vol 3 (1) ◽  
pp. 25
Author(s):  
Jauhari Jauhari

Abstract. The purpose of this study was to describe an increase in Indonesian language learning outcomes through cooperative learning method Number Head Together (NHT) in Class XI IPS 2 students at SMA 2 Watampone. This research approach, which is descriptive. The design or model of this research is Action Research. This research was carried out in Class XI IPS 2 of SMA Negeri 2 Watampone totaling 38 people. This research was conducted in the even semester 2016/2017. Data collection is done through observation, documentation, and test techniques. Data analysis techniques, namely quantitative descriptive analysis and qualitative descriptive analysis. The results showed that (1) the learning outcomes of students in the first cycle were categorized as medium with an average value of 64.15 and increased in the second cycle to be a high category with an average value of 77.89. Learning completeness in the first cycle was 44.73% and increased in the second cycle to 92.11%. Thus, the application of NHT cooperative learning can improve the learning outcomes of Indonesian students in Class XI IPS 2 at SMA 2 Watampone. (2) Cooperative learning NHT increases the student's effectiveness in learning. The indicator of improvement can be observed based on the learning outcomes of the first cycle and the second cycle which experience changes especially in changes in motivation, enthusiasm and values of students learning students understand the material. 


Sign in / Sign up

Export Citation Format

Share Document