scholarly journals Evaluating pre-service science teachers’ concept mastery in the topic of biodiversity during distance learning under circumstance of Covid-19 pandemic

2020 ◽  
Vol 6 (2) ◽  
Author(s):  
Aida Fikriyah ◽  
Bayu Sandika ◽  
Etistika Yuni Wijaya

Students as pre-service science teachers have to reach concept mastery during learning process, since it includes in a teachers’ pedagogical competence that has to be attained well. Although this current circumstance is under covid-19 pandemic, however distance learning should provide an effective situation that can gauge students’ concept mastery. This study aims at evaluating pre-service science teachers’ concept mastery in the topic of biodiversity during distance learning under circumstance of covid-19 pandemic. The research included in a descriptive quantitative study. The distance learning was conducted in the lecture of bioconservation during odd semester, on September 2020 toward 50 students in the year academic of 2017. Data were collected using an online test consisting of 10 multiple choice questions. Findings indicates that the pre-service science teachers’ concept mastery reached a score of 53.0 in which was categorized as moderate criteria. Therefore, it can be concluded that the concept mastery has to be enhanced continually in every learning process in order pre-service science teachers are able to comprehend science concepts and enhance this mastery respectively.

2018 ◽  
Vol 2 (2) ◽  
pp. 127 ◽  
Author(s):  
Grace Nathania Clara Sabandar ◽  
Noldy Richard Supit ◽  
Effendy Suryana

During the height of 21<sup>st</sup> Century Learning, educators across the globe are demanded to find ways, methods and techniques to engage modern learners in the learning process. Nowadays, with the simplicity provided by the Internet, it is not as difficult and painful to help with the process. One of the fun ways to educate learners is with games, digital games. Games are usually intended to increase learners’ desire for competition, goal achievement and genuine self-expression, all in the while games are also great to promote interactivity, have a set of rules with a quantifiable result, can be colorful, as well as appealing and extremely realistic. This paper is based on an interactive workshop which was focused in exploring the app, Kahoot!, that claims to provide educators with a chance to create a game-based assessment in different forms, such as multiple-choice questions, jumbled vocabulary, jumbled sentences. Healthy competition and rewarding good ideas provided by Kahoot! app also said to be motivational both to educators and for modern learners. It is expected that through this workshop participants are comfortable and able to incorporate Kahoot! into a variety of learning environments and will have the opportunity to design game-based learning events that can be used in the classroom. Finally, the workshop provided an opportunity for participants to discuss strengths, weaknesses, benefits and challenges in using Kahoot!.


2021 ◽  
Author(s):  
Joachim Neumann ◽  
Stephanie Simmrodt ◽  
Beatrice Bader ◽  
Bertram Opitz ◽  
Ulrich Gergs

BACKGROUND There remain doubts about whether multiple choice answer formats (single choice) offer the best option to encourage deep learning or whether SC formats simply lead to superficial learning or cramming. Moreover, cueing is always a drawback in the SC format. Another way to assess knowledge is true multiple-choice questions in which one or more answers can be true and the student is not aware of how many true answers are to be anticipated (K´ or Kprime question format). OBJECTIVE Here, we compared both single-choice answers (one true answer, SC) with Kprime answers (one to four true answers out of four answers, Kprime) for the very same learning objectives in a study of pharmacology in medical students. METHODS Two groups of medical students were randomly subjected to a formative online test: group A) was first given 15 SC (#1-15) followed by 15 different Kprime questions (#16-30). The opposite design was used for group B. RESULTS The mean number of right answers was higher for SC than for Kprime questions in group A (10.02 vs. 8.63, p < 0.05) and group B (9.98 vs. 6.66, p < 0.05). The number of right answers was higher for nine questions of SC compared to Kprime in group A and for eight questions in group B (pairwise T-Test, p < 0.05). Thus, SC is easier to answer than the same learning objectives in pharmacology given as Kprime questions. One year later, four groups were formed from the previous two groups and were again given the same online test but in a different order: the main result was that all students fared better in the second test than in the initial test; however, the gain in points was highest if initially mode B was given. CONCLUSIONS Kprime is less popular with students being more demanding, but could improve memory of subject matter and thus might be more often used by meidcal educators.


Author(s):  
Manuel Armenteros ◽  
Anto J. Benítez ◽  
Diana-Gabriela Curca

This chapter presents the interactive trivia game developed by the TECMERIN research group in collaboration with the Fédération Internationale de Football Association (FIFA) as an online educational resource to facilitate the learning process for football referees and assistant referees. The interactive trivia model uses a total of 1500 multiple-choice questions. This research explains the structure and dynamics of the game, the technology used, its structure, and the theoretical basis. The model has been tried out by eleven international referee instructors in order to test the user experience as felt by the participants. The results obtained show great satisfaction in the game as an educational resource and confirm the immediate possibility of extrapolating the model to other areas of sport.


10.28945/4479 ◽  
2019 ◽  
Vol 18 ◽  
pp. 153-170
Author(s):  
Yolanda Belo ◽  
Sérgio Moro ◽  
António Martins ◽  
Pedro Ramos ◽  
Joana Martinho Costa ◽  
...  

Aim/Purpose: This paper presents a data mining approach for analyzing responses to advanced declarative programming questions. The goal of this research is to find a model that can explain the results obtained by students when they perform exams with Constructed Response questions and with equivalent Multiple-Choice Questions. Background: The assessment of acquired knowledge is a fundamental role in the teaching-learning process. It helps to identify the factors that can contribute to the teacher in the developing of pedagogical methods and evaluation tools and it also contributes to the self-regulation process of learning. However, better format of questions to assess declarative programming knowledge is still a subject of ongoing debate. While some research advocates the use of constructed responses, others emphasize the potential of multiple-choice questions. Methodology: A sensitivity analysis was applied to extract useful knowledge from the relevance of the characteristics (i.e., the input variables) used for the data mining process to compute the score. Contribution: Such knowledge helps the teachers to decide which format they must consider with respect to the objectives and expected students results. Findings: The results shown a set of factors that influence the discrepancy between answers in both formats. Recommendations for Practitioners: Teachers can make an informed decision about whether to choose multiple-choice questions or constructed-response taking into account the results of this study. Recommendation for Researchers: In this study a block of exams with CR questions is verified to complement the area of learning, returning greater performance in the evaluation of students and improving the teaching-learning process. Impact on Society: The results of this research confirm the findings of several other researchers that the use of ICT and the application of MCQ is an added value in the evaluation process. In most cases the student is more likely to succeed with MCQ, however if the teacher prefers to evaluate with CR other research approaches are needed. Future Research: Future research must include other question formats.


Jurnal Socius ◽  
2013 ◽  
Vol 2 (2) ◽  
Author(s):  
Noor Hidayati

Pedagogical competencies include the capabilities to manage learners, to design and to implement teaching and learning process, to assess students’ achievement and to develop students’ potential actualization. The pedagogical competence of the social science teachersof SMPN 1 Haruyan, this research formulates the problems as follows: (1) How is the pedagogical competence of IPS teachers in designing the teaching and learning process of social science?, (2) How is the pedagogical competence of IPS teachersin conducting the teaching and learning process? (3) How is the pedagogical competence of IPS teachers in using the instructional media? and (4) How is the pedagogical competence of IPS teachersin conducting the evaluation for teaching and learning process .The research method used is descriptive qualitative conducted to the IPS teachers of SMPN 1 Haruyan.Based on the results this research shows that (1) the IPS teachers do not fully have the pedagogical competence in planning the teaching and learning process  because they have never involved in identifying the students’ learning needs. (2) the IPS teachers do not fully have pedagogical competence in performing the teaching and learning process because they do not always carry out the teaching and learning process in accordance with the procedures in the RPP, (3) the pedagogical competence of IPS teachers in using instructional media is still lacking because only one teacher that sometimes use laptop, computer, LCD, speaker, and internet. (4) the IPS teachers do not always conducted the evaluation of teaching and learning process because they do not always carry out pre-test and post-test on each lesson.Key words: Pedagogical competency, Social Science Teachers


2019 ◽  
Author(s):  
Lucy Anne Livingston ◽  
Punit Shah ◽  
Francesca Happé

The Frith‐Happé Animations Test, depicting interactions between triangles, is widely used to measure theory of mind (ToM) ability in Autism Spectrum Disorder (ASD). This began with recording, transcribing, and subjectively scoring participants’ verbal descriptions of the animations, which consistently found ToM-specific impairments in ASD. More recently, there has been a move towards a more objective test of ToM using these animations with multiple-choice questions (White et al., 2011). However, there has been surprisingly little uptake of this test in and outside the laboratory, meaning it is currently unclear if White et al.’s (2011) findings replicate. Further, the lack of an online version of the test may be hampering its use in large-scale studies and outside of research settings. Addressing these issues, we report the development of a web-based version of the Frith-Happé Animations Test for autistic and neurotypical adults. An online version of the test was developed in a large sample of the general population (Study 1) and data collected online were compared with those collected in a traditional lab-based setting (Study 2). The new online test was then administered to adults with a clinical diagnosis of ASD and matched neurotypical controls. Results demonstrated that the test could successfully be administered to autistic adults online and, replicating White et al. (2011), they showed ToM difficulties when compared to neurotypical adults (Study 3). Overall, we report the development of a quicker, more objective, and web-based test of the Frith‐Happé Animations Test, based on White et al.’s (2011) multiple-choice version, and discuss its potential use in and outside of autism research settings.


2021 ◽  
Vol 2 (1) ◽  
pp. 22-27
Author(s):  
Yuni Pantiwati ◽  
Nurul Mahmudati

SMP Muhammadiyah 2 Malang City is a school which is located on Jl Letjen Sutoyo No 68 Malang City. This school has great potential and has the opportunity to carry out two tier multiple choice question-making service activities because the school is the school's top priority (partner). The problem faced is that teachers have never compiled Two Tier Multiple Choice questions, especially science teachers. The science teacher said that he was always prepared questions for student evaluation instruments, either formative, sub-summative or summative, but the questions that were arranged were still conventional. The teacher said that he was not yet skilled in compiling HOTS questions, let alone the type of Two Tier Multiple Choice that he had never known. Activities to be carried out are socialization of teacher training programs, pre-test teacher assistance. Teachers have increased their abilities regarding the preparation of Two Tier Multiple Choice questions. The teacher-made question products have 30 sets or 60 items, and have been tested with the results of the questions that qualify as good questions


DEDIKASI ◽  
2020 ◽  
Vol 22 (2) ◽  
Author(s):  
Muhiddin Palennari ◽  
Firdaus Daud ◽  
Saparuddin Saparuddin

The purpose of this community service is to improve the competence of science teachers in implementing problem solving strategies. This activity is carried out according to the standard of the learning process which states that learning can be carried out by scientific methods, inquiry, problem-based learning and project-based learning in all subjects. The learning process has been carried out by teachers in Takalar Regency but it still needs to be improved in its implementation. The teachers who are targeted in this service are science teachers in Takalar Regency who are members of the MGMP IPA forum. One of the routine activities that are always carried out by the MGMP is training to improve professional competence and pedagogical competence. The form of this service activity is the delivery of subject matter with lecture methods and questions and answers then carried out the process of preparing the problem solving learning then carried out the process of preparing the problem solving learning package. The product of this activity is the packaging of problem-solving learning tools that will be implemented in the classroom.


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