scholarly journals Serious games in the context of people with cognitive disabilities: a case study (Preprint)

2017 ◽  
Author(s):  
William Manoel Menezes ◽  
Jorge Correia Neto ◽  
Moacyr Cunha Filho ◽  
Guilherme Villar

BACKGROUND While traditional video games provide amusement, with the advent of serious games (SG), it has raised the potential and the results that can be achieved from the games, these artifacts, whose main differentials are the fact that they are naturally playful and motivators. While in the 1990s, the games aimed only at entertainment, nowadays teaching and learning combine with entertainment and become the main goals to be achieved through the SG. A strong example of SG application is for motivation and help in the formal or special teaching-learning process acting as a pedagogical tool. In this sense, the following question arises: What are the characteristics and interface resources considered adequate to compose the interface of a serious game that have educational objectives directed to people with Williams-Beuren Syndrome? Here's the motivation guide for this article. OBJECTIVE Elementary mathematics education for people with Williams Syndrome METHODS An exploratory and descriptive study,using qualitative and quantitative approaches. RESULTS The results portfolio obtained from the WBS user experience assessment presents the confidence rectangle within the "desirable" quadrant. This is what a project program is, since scientifically this is one of the biggest difficulties reported by unlock authors, it is not possible to teach content and maintain playfulness. CONCLUSIONS The prototype of the game here called SoundMath, was intended to meet a demand for learning elementary arithmetic for people with WBS, from a playful and immersive process. Through the results of the evaluations carried out, this work provides relevant information that can encourage the development of this game, as well as help companies in the educational segment, and contribute to the improvement of the quality of the applications targeted to this type of public. Other important point to be highlighted from this work is with regard to the social aspect that this work encompasses, because it is the development of a solution applied to a daily problem of this public. But we did not just develop; we decided to go beyond and document the entire process of engineering and gamification, based on data obtained throughout this study of design and design of a serious educational game prototype that contained in its layout the ideal characteristics to mediate a teaching-learning process from its use, as well as document and outline a methodological process that may serve as the basis for further studies. Thus, we believe that the results and reflections raised from this study may, in the future, broaden the knowledge about the design of serious games for people with cognitive disabilities. The prototype of the game here called SoundMath, was intended to meet a demand for learning elementary arithmetic for people with WBS, from a playful and immersive process. Through the results of the evaluations carried out, this work provides relevant information that can encourage the development of this game, as well as help companies in the educational segment, and contribute to the improvement of the quality of the applications targeted to this type of public. Other important point to be highlighted from this work is with regard to the social aspect that this work encompasses, because it is the development of a solution applied to a daily problem of this public.

2021 ◽  
pp. 622-628
Author(s):  
Suerni .

The COVID-19 pandemic has spread worldwide, including Indonesia. The Indonesian government recommends all citizens to stay at home and to work and study from home. Therefore, most universities have implemented e-learning in their teaching and learning process. This research focused on the effect of e-learning on students’ interest and learning at the varsity level. Quantitative research methods were used. The data were collected from 176 students from two private universities in Medan, Sumatera Utara. The findings were that e-learning enabled the students to access the global world and distribute learning materials through WhatsApp. Assignments were marked promptly and e-learning helped students to set their own schedule. E-learning motivated the students to do their own work without others’ help, but the students did not agree that e-learning enhanced the quality of the teaching-learning process. Keywords: E-learning, teaching learning process, Varsity level, COVID-19


2019 ◽  
Author(s):  
Keke Rahmanela Fitri

The quality of teaching and learning process is strongly influenced by the quality of teacher performance. To improve the ability to carry out the learning process, attention is needed from the person in charge of the education system continuously. Supervision can be carried out through techniques 1) Class visits, 2) School visits, 3) Sudden exams, 4) Case conferences, 5) Document observations, 6) Interviews, 7) Questionnaire, 8) Reports. Teaching supervision is a professional job, which requires requirements as befits the other professional work. The job of a supervisor is to help, encourage, and give the teacher confidence that the teaching-learning process can and must be improved. Supervision activities are carried out through various processes of teaching problem solving and aim to improve the effectiveness and efficiency of the teaching-learning process. Supervision is assistance to teachers in improving the teaching-learning situation, educational supervision includes supervision of teaching and its supporting components. Teaching supervision is an activity that is directly related to teaching but not directly with students. Supervision activities carried out through various processes of teaching problem solving.


Author(s):  
Leonardo Mendes Bezerra ◽  
Marcos Nicolau Santos da Silva

WHY SHOULD PHILOSOPHY TEACHERS TEACH THE RIGHT TO EQUALITY IN THE CLASSROOM?¿POR QUÉ LOS PROFESORES DE FILOSOFÍA DEBERÍAN ENSEÑAR EL DERECHO A LA IGUALDAD EN LA SALA DE CLASE?O artigo trata a respeito da possibilidade de trabalhar, com estudantes do ensino médio, um dos principais direitos fundamentais do homem, o direito à igualdade, arrolado no art. 5º da Constituição Federal de 1988. Símbolo da democracia, esse direito consiste formalmente em tratar de maneira igual os iguais, desigual os desiguais, ciente de que a desigualdade do tratamento aumenta na proporção em que as pessoas se desigualam entre si. Diante disso, realizou-se uma pesquisa por meio da qual se reuniram professores de Filosofia com o escopo de apresentar métodos com que pode ser trabalhado o tema em questão. Metodologicamente, partindo de uma fundamentação em estudos teóricos, utilizou-se a análise de conteúdo como forma de sintetizar as principais categorias discutidas e promover contribuições para uma aplicabilidade da temática no processo de ensino e aprendizagem. Os resultados apontaram a necessidade de trabalhar com questões legais nas aulas de Filosofia no ensino médio como forma de esclarecer os alunos acerca da importância social e pessoal do direito à igualdade entre as pessoas e ampliar as reflexões sobre a realidade que o cerca.Palavras-chave: Igualdade; Metodologia de Ensino-Aprendizagem; Filosofia.ABSTRACTThe article deals with the possibility of working with students of high school, one of the main fundamental rights of man, the right to equality, listed in art. The symbol of democracy, this right consists formally of treating equals equally, unequal and unequal, aware that inequality of treatment increases in the proportion in which people are unequal to each other. Faced with this, a research was carried out whereby Philosophy teachers met with the purpose of presenting methods with which the theme in question could be worked out. Methodologically, based on a theoretical basis, content analysis was used as a way to synthesize the main categories discussed and to promote contributions to an applicability of the theme in the teaching and learning process. The results pointed out the need to work with legal issues in Philosophy classes in high school as a way to clarify the students about the social and personal importance of the right to equality between people and to broaden the reflections about the reality that surrounds it.Keywords: Equality; Teaching-Learning Methodology; Philosophy.RESUMENEl artículo trata de la posibilidad de trabajar, con los estudiantes de secundaria, uno de los principales derechos fundamentales del hombre, el derecho a la igualdad, arrollado en el artículo 5º de la Constitución Federal de 1988. Símbolo de la democracia, este derecho consiste formalmente en tratar equitativamente a las personas iguales, y desigual a las desiguales, conscientes de que la desigualdad del tratamiento aumenta en proporción a la que las personas son diferentes entre sí. En vista de ello, se realizó una encuesta mediante la cual se reunieron profesores de filosofía con el alcance de la presentación de métodos con los que se puede trabajar el tema en cuestión. Metodológicamente, basándose en una lógica en los estudios teóricos, se utilizó el análisis del contenido como forma de sintetizar las principales categorías discutidas y promover contribuciones a una aplicabilidad de la temática en el proceso de enseñanza y aprendizaje. Los resultados señalaron la necesidad de trabajar con cuestiones jurídicas en las clases de filosofía en la escuela secundaria como una manera de clarificar a los estudiantes sobre la importancia social y personal del derecho a la igualdad entre las personas y ampliar las reflexiones acerca de su realidad.Palabras clave: Igualdad; Metodología de Enseñanza-Aprendizaje; Filosofía.


Author(s):  
Muhammad Ediyani ◽  
Ulfi Hayati ◽  
Salwa Salwa ◽  
Samsul Samsul ◽  
Nursiah Nursiah ◽  
...  

The development of science and technology is increasingly encouraging renewal efforts in the use of technological outcomes in the teaching and learning process. The teachers are required to be able to use the tools that can be provided by the school, and it is also possible that the tools are in accordance with the development and demands of the times. The teachers can at least use inexpensive and unpretentious tools but is a necessity in the effort to achieve the expected learning goals. The development of instructional media is a plan to develop existing media or intermediary tools in order to improve the quality of information delivery in the teaching-learning process. Development activities learning media in broad outline must go through three major steps namely planning, production and penialian activities.


2018 ◽  
Vol 3 (2) ◽  
pp. 625-642
Author(s):  
Diego Arantes Teixeira Pires ◽  
Leonardo Alves do Nascimento ◽  
Tatyana Mira Medeiros ◽  
Luiz Fernando Batista Loja

Resumo: Atualmente paira sobre a área de Ciências Naturais, e principalmente na disciplina de Química, uma grande preocupação em relação ao processo de ensino-aprendizagem de conceitos científicos. Uma solução, por parte dos estudiosos da Educação Química, para sanar essa problemática é desenvolver e apontar materiais que utilizem Novas Tecnologias para incrementar a metodologia das aulas ministradas pelos professores de Ciências. Alguns desses materiais, que podem contribuir com o êxito no processo de ensino-aprendizagem, são os softwares lúdicos educacionais. Nesse sentido, realizou-se o desenvolvimento de um aplicativo para dispositivo móvel, denominado Quimi Crush, para auxiliar na mediação do conteúdo de Funções Orgânicas no Ensino Médio. O jogo didático foi desenvolvido, testado e aplicado com alunos do Ensino Médio e alunos do Ensino Superior. Esse jogo foi bem avaliado por ambos os grupos. Além disso, Quími Crush foi validado como jogo didático, podendo ser uma ferramenta para auxiliar as aulas de Química, tornando-as mais dinâmicas e interessantes.Palavras-chave: Química Orgânica. Atividades Lúdicas. Tecnologias na Educação. Abstract: Nowaday, there is a great concern about the teaching and learning process of scientific concepts in the field of Natural Sciences, and especially in Chemistry classes. For education researchers, a solution to solve this problem is to develop and point out materials that use new technologies to increase the methodology of the classes. Some of these materials, which can contribute to the success in the teaching-learning process, are playful educational softwares. In this sense, it was developed a mobile device application, named Quimi Crush, to assist in mediating the content of Organic Functions in high school classes. The playful game was developed, tested and applied with High School and ungergraduate students. This game was well rated by both groups. In addition, Quimi Crush has been validated as an educational game and can be a tool to help in chemistry classes, making them more dynamic and interesting.Keywords: Organic Chemistry. Playful Activities. Educational Technologies.


2020 ◽  
Author(s):  
King Costa ◽  
Nisi Thusi

Advanced pedagogy is the way to enhance teaching and learning performance for non-financial students. There are different methods in use across the globe for innovative teaching of higher learning students. The use of multimedia and technology empowers educational processes by increasing interaction between teachers and students. Hybrid teaching and blended learning follow an integrated approach to teaching that blends with students' interests and teacher's personality that needs curriculum-appropriate methods. This includes e-learning in addition to the face-to-face teaching that is customarily used in teaching . While teachers are still an authority figure in a student-centered teaching model, they both play an equally active role in the learning process. Teachers should thus apply themselves to utilizing innovative methods so that the students’ learning process is as free-flowing and that the methodology used creates an atmosphere adaptable to conducive learning environment. The application of innovative teaching and learning methods is critical if we are to motivate and enculturate a spirit of learning and cooperation by encouraging others and doing your share on the part of students. The role of education is to ensure that while academic personal are involve in active teaching, an effort is made to ensure alignment between what is taught and what is comprehensible in relation to students. Linguistically diverse, cultural backgrounds and the familiarity with the expected standards have profound effects on teaching methods. Students must frequently engage in collaborative learning activities such as selecting, organizing, locating, synthesizing and using relevant information sources to construct meaning about some particular knowledge. Such activities have been assumed to lead to higher levels of knowledge acquisition and learning. The goal of this study is an ongoing and progressive examine of how Edger Dale's Cone of Experience and Bloom's taxonomy is employed to positively influence student learning. In this conceptual research the methodology used was hinged on analytic processes for material already published in this area. Key variables under investigation forecast on integration of Dales and Blooms theories for theoretical perspectives with the researchers pedagogy known as the NFT. The researcher implemented the NFT pedagogy in an academic setting to non-financial student in a period of 12 months and observed positive results.The researcher anticipates that the findings of this study will contribute to the enhancement of both teaching-learning and assessment process, which hopefully will uplift the learner to learn at a deeper level in a manner that incorporates small-group learning, achieve higher grades, retain information longer, acquire greater communication and teamwork skills, and gain a better understanding of the module.


2019 ◽  
Author(s):  
Keke Rahmanela Fitri

The quality of teaching and learning process is strongly influenced by the quality of teacher performance. To improve the ability to carry out the learning process, attention is needed from the person in charge of the education system continuously. Supervision can be carried out through techniques 1) Class visits, 2) School visits, 3) Sudden exams, 4) Case conferences, 5) Document observations, 6) Interviews, 7) Questionnaire, 8) Reports. Teaching supervision is a professional job, which requires requirements as befits the other professional work. The job of a supervisor is to help, encourage, and give the teacher confidence that the teaching-learning process can and must be improved. Supervision activities are carried out through various processes of teaching problem solving and aim to improve the effectiveness and efficiency of the teaching-learning process. Supervision is assistance to teachers in improving the teaching-learning situation, educational supervision includes supervision of teaching and its supporting components. Teaching supervision is an activity that is directly related to teaching but not directly with students. Supervision activities carried out through various processes of teaching problem solving.


2020 ◽  
Author(s):  
Kavita Kumari ◽  
Sadhana Singh Bisen

Teaching in contemporary times requires a shift from teacher centric to student centric processes. The present paper is based on secondary sources of data. It is an attempt to debate on the quality of education in India, depicting the problems faced by students within India and outside upon perusal of higher studies. It also illustrates the different methods of teaching and learning and explores the motivating factors behind self-learning.


2020 ◽  
Vol 36 (2) ◽  
Author(s):  
Dinh Thi Hong Thu

: In teaching-learning in general, and teaching-learning foreign languages ​​in particular, tests and exams are amongimportant forms to assess students' learning results in the learning process. A quality test can provide feedback for teaching and learning, help teachers and learners to promptly make necessary adjustments to improve the effectiveness of their teaching and learning. This research would preliminarily evaluate the quality of the test in Chinese listening for students at elementary level of proficiency based on the analysis of test papers and test scores of SC1, SC2. The research consists of 2 main parts: 1. Description and analysis of the tests; 2. Analysis of students’ test scores, and determination of the validity, reliability and difficulty of the tests using SPSS and Excel. The research results provide more feedback for subsequent test development and improvement.


Author(s):  
Fani Lastianti Tiarasari ◽  
MS Zulela ◽  
Gusti Yarmi

This objective of this research was to improve the exposition writing skill through the contextual approach on fifth grade student of Kalisari 02 Elementary School East Jakarta. This research uses an action research method consisting if two cycles. Each cycle consists of four phases: planning, action, observation, and reflection. The subjects of the research were the students on fifth grade of Kalisari 02 Elementary School East Jakarta as many as 32 students. Data were collected through observation for each student during action of learning, field notes, and documentation. The result obtained average values of exposition writing skill are 64,69 at pre-research, increase to 67,19 the first cycle and 80,13 in the second cycle, whereas the student's score of all exposition writing indicators show significant improvement. The conclusion of this research was contextual approach is very effective to improve exposition writing skill. Not only that but applying contextual approach also can improve the quality of teaching-learning process and can improve student’s actively so it can build the active and pleasant situation in the teaching and learning process.


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