scholarly journals AN INVESTIGATION OF THE TEST SCORES IN THE CHINESE LISTENING TEST

2020 ◽  
Vol 36 (2) ◽  
Author(s):  
Dinh Thi Hong Thu

: In teaching-learning in general, and teaching-learning foreign languages ​​in particular, tests and exams are amongimportant forms to assess students' learning results in the learning process. A quality test can provide feedback for teaching and learning, help teachers and learners to promptly make necessary adjustments to improve the effectiveness of their teaching and learning. This research would preliminarily evaluate the quality of the test in Chinese listening for students at elementary level of proficiency based on the analysis of test papers and test scores of SC1, SC2. The research consists of 2 main parts: 1. Description and analysis of the tests; 2. Analysis of students’ test scores, and determination of the validity, reliability and difficulty of the tests using SPSS and Excel. The research results provide more feedback for subsequent test development and improvement.

2021 ◽  
Vol 8 (1) ◽  
pp. 93
Author(s):  
Muhammad Safdar Bhatti

English has won the status of International language. The quality of our expression depends on our use of speaking skills. The importance and value of speaking English have been accepted worldwide. In Pakistan, Teaching English was mainly focused upon reading and writing skills. But in today’s world, listening and speaking skills have become much more important than in the past. Recently, the value of role-play in the classroom situation has become mandatory to make the teaching-learning process easy, attractive, and interesting. The implementation of role-play was expected to be an effective way to improve the learners’ speaking skills. So in the present study, the focus is on this matter whether the use of role play can be beneficial in bringing a positive change in the teaching-learning process of speaking skills for elementary level learners. The collective problems of the teachers and students during speaking English were the main focus of the study. 360 students and twenty teachers of Bahawalpur region participated in this study. Pre-test, post-test, and questionnaire were used as a tool to collect the data from the respondents. The findings of the study showed that there was a significant difference between pre-test and post-test results. It was suggested that speech practice with the help of role play should be encouraged at the elementary level.


2019 ◽  
Vol 1 (2) ◽  
pp. 73-79
Author(s):  
Jusuf Blegur

This study reported the discovery and identification of behavioral syndrome of students’ indiscipline in teaching and learning process. For this purpose, researcher used qualitative approach of phenomenology. The study involved 9 subjects determined by purposive sampling for the phenomenon of indiscipline were more dominated by those subjects. Four techniques have been used to collect the data: participation-observation, in-depth interviews, field notes, and documentation. The results indicated that the behavioral syndrome of indiscipline is influenced by premature (imature) self-concept, determination of multidimensional environment, keeping and building a societal relationship in communities, as well as teachers’ attitude and behavior as a direct model. Therefore, teachers should give the exemplary cognition, affection, psychomotor, as well as should be truthful and orderly socially so that the students’ behaviour of indiscipline can be reduced to a good quality of learning.


2017 ◽  
Author(s):  
William Manoel Menezes ◽  
Jorge Correia Neto ◽  
Moacyr Cunha Filho ◽  
Guilherme Villar

BACKGROUND While traditional video games provide amusement, with the advent of serious games (SG), it has raised the potential and the results that can be achieved from the games, these artifacts, whose main differentials are the fact that they are naturally playful and motivators. While in the 1990s, the games aimed only at entertainment, nowadays teaching and learning combine with entertainment and become the main goals to be achieved through the SG. A strong example of SG application is for motivation and help in the formal or special teaching-learning process acting as a pedagogical tool. In this sense, the following question arises: What are the characteristics and interface resources considered adequate to compose the interface of a serious game that have educational objectives directed to people with Williams-Beuren Syndrome? Here's the motivation guide for this article. OBJECTIVE Elementary mathematics education for people with Williams Syndrome METHODS An exploratory and descriptive study,using qualitative and quantitative approaches. RESULTS The results portfolio obtained from the WBS user experience assessment presents the confidence rectangle within the "desirable" quadrant. This is what a project program is, since scientifically this is one of the biggest difficulties reported by unlock authors, it is not possible to teach content and maintain playfulness. CONCLUSIONS The prototype of the game here called SoundMath, was intended to meet a demand for learning elementary arithmetic for people with WBS, from a playful and immersive process. Through the results of the evaluations carried out, this work provides relevant information that can encourage the development of this game, as well as help companies in the educational segment, and contribute to the improvement of the quality of the applications targeted to this type of public. Other important point to be highlighted from this work is with regard to the social aspect that this work encompasses, because it is the development of a solution applied to a daily problem of this public. But we did not just develop; we decided to go beyond and document the entire process of engineering and gamification, based on data obtained throughout this study of design and design of a serious educational game prototype that contained in its layout the ideal characteristics to mediate a teaching-learning process from its use, as well as document and outline a methodological process that may serve as the basis for further studies. Thus, we believe that the results and reflections raised from this study may, in the future, broaden the knowledge about the design of serious games for people with cognitive disabilities. The prototype of the game here called SoundMath, was intended to meet a demand for learning elementary arithmetic for people with WBS, from a playful and immersive process. Through the results of the evaluations carried out, this work provides relevant information that can encourage the development of this game, as well as help companies in the educational segment, and contribute to the improvement of the quality of the applications targeted to this type of public. Other important point to be highlighted from this work is with regard to the social aspect that this work encompasses, because it is the development of a solution applied to a daily problem of this public.


2021 ◽  
pp. 622-628
Author(s):  
Suerni .

The COVID-19 pandemic has spread worldwide, including Indonesia. The Indonesian government recommends all citizens to stay at home and to work and study from home. Therefore, most universities have implemented e-learning in their teaching and learning process. This research focused on the effect of e-learning on students’ interest and learning at the varsity level. Quantitative research methods were used. The data were collected from 176 students from two private universities in Medan, Sumatera Utara. The findings were that e-learning enabled the students to access the global world and distribute learning materials through WhatsApp. Assignments were marked promptly and e-learning helped students to set their own schedule. E-learning motivated the students to do their own work without others’ help, but the students did not agree that e-learning enhanced the quality of the teaching-learning process. Keywords: E-learning, teaching learning process, Varsity level, COVID-19


2019 ◽  
Author(s):  
Keke Rahmanela Fitri

The quality of teaching and learning process is strongly influenced by the quality of teacher performance. To improve the ability to carry out the learning process, attention is needed from the person in charge of the education system continuously. Supervision can be carried out through techniques 1) Class visits, 2) School visits, 3) Sudden exams, 4) Case conferences, 5) Document observations, 6) Interviews, 7) Questionnaire, 8) Reports. Teaching supervision is a professional job, which requires requirements as befits the other professional work. The job of a supervisor is to help, encourage, and give the teacher confidence that the teaching-learning process can and must be improved. Supervision activities are carried out through various processes of teaching problem solving and aim to improve the effectiveness and efficiency of the teaching-learning process. Supervision is assistance to teachers in improving the teaching-learning situation, educational supervision includes supervision of teaching and its supporting components. Teaching supervision is an activity that is directly related to teaching but not directly with students. Supervision activities carried out through various processes of teaching problem solving.


Author(s):  
Muhammad Ediyani ◽  
Ulfi Hayati ◽  
Salwa Salwa ◽  
Samsul Samsul ◽  
Nursiah Nursiah ◽  
...  

The development of science and technology is increasingly encouraging renewal efforts in the use of technological outcomes in the teaching and learning process. The teachers are required to be able to use the tools that can be provided by the school, and it is also possible that the tools are in accordance with the development and demands of the times. The teachers can at least use inexpensive and unpretentious tools but is a necessity in the effort to achieve the expected learning goals. The development of instructional media is a plan to develop existing media or intermediary tools in order to improve the quality of information delivery in the teaching-learning process. Development activities learning media in broad outline must go through three major steps namely planning, production and penialian activities.


2019 ◽  
Author(s):  
Keke Rahmanela Fitri

The quality of teaching and learning process is strongly influenced by the quality of teacher performance. To improve the ability to carry out the learning process, attention is needed from the person in charge of the education system continuously. Supervision can be carried out through techniques 1) Class visits, 2) School visits, 3) Sudden exams, 4) Case conferences, 5) Document observations, 6) Interviews, 7) Questionnaire, 8) Reports. Teaching supervision is a professional job, which requires requirements as befits the other professional work. The job of a supervisor is to help, encourage, and give the teacher confidence that the teaching-learning process can and must be improved. Supervision activities are carried out through various processes of teaching problem solving and aim to improve the effectiveness and efficiency of the teaching-learning process. Supervision is assistance to teachers in improving the teaching-learning situation, educational supervision includes supervision of teaching and its supporting components. Teaching supervision is an activity that is directly related to teaching but not directly with students. Supervision activities carried out through various processes of teaching problem solving.


2020 ◽  
Author(s):  
Kavita Kumari ◽  
Sadhana Singh Bisen

Teaching in contemporary times requires a shift from teacher centric to student centric processes. The present paper is based on secondary sources of data. It is an attempt to debate on the quality of education in India, depicting the problems faced by students within India and outside upon perusal of higher studies. It also illustrates the different methods of teaching and learning and explores the motivating factors behind self-learning.


Author(s):  
Fani Lastianti Tiarasari ◽  
MS Zulela ◽  
Gusti Yarmi

This objective of this research was to improve the exposition writing skill through the contextual approach on fifth grade student of Kalisari 02 Elementary School East Jakarta. This research uses an action research method consisting if two cycles. Each cycle consists of four phases: planning, action, observation, and reflection. The subjects of the research were the students on fifth grade of Kalisari 02 Elementary School East Jakarta as many as 32 students. Data were collected through observation for each student during action of learning, field notes, and documentation. The result obtained average values of exposition writing skill are 64,69 at pre-research, increase to 67,19 the first cycle and 80,13 in the second cycle, whereas the student's score of all exposition writing indicators show significant improvement. The conclusion of this research was contextual approach is very effective to improve exposition writing skill. Not only that but applying contextual approach also can improve the quality of teaching-learning process and can improve student’s actively so it can build the active and pleasant situation in the teaching and learning process.


2017 ◽  
Vol 1 (1) ◽  
pp. 28
Author(s):  
Wahyuni Puji Astuti ◽  
Mohamad Nur ◽  
Yuni Sri Rahayu

In Indonesia Internationally Standardized School, the teacher are required to use English andcommunication  technology in teaching math and science. The use of English, however, often becomes an obstacles for the students to follow the teaching learning process, so the students need to be taught reading strategies which  help  them to  improve  their  achievement. This research was aimed at: (1) developing teaching learning materials, (2) describing the quality of the teaching learning materials, (3) finding out the implementation of the lesson plan to train reading strategies, (4) finding out how the students use the reading strategies, (5) finding out the students learning achievement both in the product and process, (6) finding out students interest in the implementation of the reading strategies in the teaching and learning process.The researcher developed the teaching learning materials using 4D model and use One Group Pretest-Postest Design during the implementation. The reaserch data were analized using quantitative and qualitative analysis. The teaching learning materials were validated by expert as good, so they can be used in the teaching and learning process. The implementation of the four lesson plans were good. Students reading ability to find out the differences and simillarities was in good category. Students reading ability, and learning the new word using Flash Card, were in good category. Student achievement after the teaching and learning process were improved, including the students interest was in good category.Penyelenggaraan Rintisan Sekolah Bertaraf Internasional, sebagaimana diatur oleh pemerintah melalui UU Sisdiknas Nomor 20 tahun 2005 mewajibkan proses pembelajaran untuk Matematika dan IPA menggunakan bahasa Inggris dan penggunaan TIK. Penggunaan bahan ajar berbahasa Inggris merupakan kendala tersendiri bagi siswa untuk mengikuti proses pembelajaran, sehingga diperlukan upaya untuk mengembangkan sebuah perangkat pembelajaran yang bertujuan untuk mengajarkan strategi belajar membaca guna meningkatkan hasil belajar siswa.Penelitian ini dilakukan dengan tujuan untuk: (1) mengembangkan perangkat pembelajaran, (2) mendeskripsikan kualitas perangkat pembelajaran, (3) mengetahui keterlaksanaan perangkat pembelajaran yang didesain untuk melatihkan strategi belajar membaca, (4) mengetahuiketerampilansiswa dalam menggunakan strategibelajar membaca, (5) mengetahui ketuntasan hasil belajar siswa yang meliputi produk dan proses, dan (6) mengetahui minat siswa terhadap penggunaan strategi belajar membac adalam kegiatan belajar.     Perangkat yang dikembangkan menggunakan model pengembangan perangkat 4D sedangkan rancangan penelitian yang dipakai adalah One Group Pretest-Postest Design sedangkan hasil penelitian dianalisis dengan teknik analisis deskriptif. Perangkat pembelajaran yang telah dikembangkan dalam penelitian ini menurut hasil validasi pakar memiliki kualitas baik, sehingga layak digunakan sebagai perangkat dalam pembelajaran. Keterlaksanaan rata-rata dari keempat RPP ini dikategorikan baik. Keterampilan belajar membaca siswa untuk mencari persamaan dan perbedaan dikategorikan belum tuntas, keterampilan membaca umum baik dan keterampilan belajar kata baru dengan menggunakan Flash Card sangat baik. Ketuntasan belajar siswa meningkat dilihat dari proporsi jawaban benar sebelum pembelajaran dan sesudah pembelajaran. Minat siswa terhadap pembelajaran dikategorikan baik.


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