scholarly journals On the Application of Game in Primary School English Teaching

2019 ◽  
Vol 3 (2) ◽  
pp. p202
Author(s):  
Song Jing ◽  
Zhu Fangrui

In our country, English teaching has always played an important role in primary school, middle school and even higher education. Especially in primary school, it is essential to cultivate students’ basic English literacy so as to lay a solid foundation for students’ English learning in the future. However, there are many problems in the process of English teaching in primary schools. A dramatic shift in the traditional notion of primary English teaching, especially the English teaching method, is unavoidable. Additionally, it is sensible to put game into practice. Based on the analysis of current problems existing in primary English teaching as well as its negative effects from the outset, this paper demonstrated the advantages and disadvantages of games in English teaching. It also studied the effective use of games in primary English classes. By adopting the ways of literature research, exploratory research and cases study, this paper provided more options and inspirations for English learners. What’s more, the student’s learning effort and interests will be driven by both game application and proper teaching methodology.

2011 ◽  
Vol 4 (1) ◽  
pp. 76 ◽  
Author(s):  
Na Kong

Based on the current contradiction between the grammar-translation method and the communicative teaching method in English teaching, this paper, starting with clarifying the task of comprehensive English as well as the definition of the two teaching methods, objectively analyzes their advantages and disadvantages and proposes establishing a new method by fusing them with an elaboration on the reasonability of combining them in the practical teaching of comprehensive English with their complementary advantages.


Author(s):  
Yuan Dandan

<p>The performance culture teaching method was first proposed by the American Sinologist Wu Weike. It is a teaching method to learn a second language through the comprehension and practice of the target language. It focuses on culture and practice. The learner presents the story in a rehearsal manner in the context of the target language culture. Picture book teaching is a popular teaching method for primary school English teachers at this stage. Its novel feature of moving from outside class to classroom makes it an indispensable teaching method in primary school English teaching. This article takes the PEP version of the third grade English textbook as an example for teaching design and integrates the performance culture teaching method with the picture book teaching in the primary school English classroom teaching. The focus of research in teaching design is teaching implementation, that is, the application of performance methods in primary school English classrooms. This teaching design combines picture book teaching and performance culture teaching methods to promote primary school English teaching.</p>


Author(s):  
Fengming Jiao ◽  
Jiao Song ◽  
Xin Zhao ◽  
Ping Zhao ◽  
Ru Wang

The learning model and environment are two major constraints on spoken English learning by Chinese learners. The maturity of computer-aided language learning brings a new opportunity to spoken English learners. Based on speech recognition and machine learning, this paper designs a spoken English teaching system, and determines the overall architecture and functional modules of the system according to the system’s functional demand. Specifically, MATLAB was adopted to realize speech recognition, and generate a speech recognition module. Combined with machine learning algorithm, a deep belief network (DBN)-support vector machine (SVM) model was proposed to classify and detect the errors in pronunciation; the module also scores the quality and corrects the errors in pronunciation. This model was extended to a speech evaluation module was created. Next, several experiments were carried out to test multiple attributes of the system, including the accuracy of pronunciation classification and error detection, recognition rates of different environments and vocabularies, and the real-timeliness of recognition. The results show that our system achieved good performance, realized the preset design goals, and satisfied the user demand. This research provides an important theoretical and practical reference to transforming English teaching method, and improving the spoken English of learners.


2021 ◽  
Vol 5 (9) ◽  
pp. 103-108
Author(s):  
Yidan Xu

With the advancement of the new curriculum reform, many schools have put forward the idea of combing English reading with stratified teaching. Enhancing the effectiveness of reading English picture books is an important goal that most English teachers uphold when reforming the teaching of English reading. In order to achieve this goal, it is necessary to improve the teaching methods of reading. Reading picture books is an important way to improve students’ core competencies in English. However, at present, the method of teaching reading in primary school is simple; in addition, the teaching activities are not well organized. Therefore, in order to improve students’ core competencies in English, this article points out several issues in the teaching of English picture book reading and provides some pedagogical implications for the teaching in this aspect based on the stratified teaching method and classroom observation by including Class 1, Grade 2 students from a primary school in Leshan as the research subjects.


2020 ◽  
Vol 3 (3) ◽  
pp. 265-285
Author(s):  
Rebecca Weicht ◽  
Irina Ivanova ◽  
Ourania Gikopoulou

Abstract In recent years, a consensus has grown across the European Union that the acquisition of transversal skills—including foreign language and entrepreneurial skills—is key to the success of learners in their personal and professional life. The CRADLE teaching methodology for primary school teachers is the first teaching methodology to simultaneously foster both of these skill sets, employing a cross-curricular, activity-based, pupil-centred, exploratory teaching and learning approach based on a linear four-step process inspired by Design Thinking with problem-solving and designing solutions in mind. This article discusses the implementation of the CRADLE teaching methodology in six primary schools in three European countries. Based on an analysis of project plans, lesson observations and teachers’ feedback during the pilot stage of the methodology, we are able to demonstrate that the methodology is a flexible tool for developing students’ knowledge and skills. The observed results provide evidence of increased pupil interest and involvement, successful acquisition of foreign language and communication skills (accuracy and fluency in speaking, vocabulary development, ability to express opinions and ideas, answer questions and understand instructions) and emerging entrepreneurial skills such as self-efficacy, creativity, valuing ideas, taking initiatives, planning and management, and working with others.


2021 ◽  
Vol 13 (14) ◽  
pp. 7919
Author(s):  
Juan Chen ◽  
Shuxia Yang ◽  
Bing Mei

Despite considerable discussion on the benefits of digital educational games, empirical research on their effectiveness in primary schools in China is limited. This case study aimed to promote the sustainable development of digital educational games in primary schools in China by examining the effect of digital educational games on primary school students’ vocabulary acquisition and ascertaining their perceptions and attitudes toward this approach. Given the purposes of this study, an embedded mixed methods research design was employed. Two Grade 4 classes at a Chinese primary school were recruited in this study. During the quasi-experiment, the experimental class (n = 50) was provided with educational game software, Quizlet, while the control class (n = 50) was taught through a traditional teaching method. The results show that integrating educational games into language education in the primary schools was effective in improving students’ vocabulary acquisition. This study makes a case for further research of digital educational games in language classrooms at a primary level in China. Implications are made regarding the future sustainable implementation of digital educational games in primary schools in China.


2020 ◽  
Vol 11 (2) ◽  
pp. 293-295
Author(s):  
Elena Karpatova ◽  

The report presents a teaching methodology for primary school how to use Cuisenaire Rods to teach English. First Primary School „St. Cyril and St. Methodius” successfully works under the European program „Erasmus”. In 2017, I participated in the training course at the Executive Training Institute in Malta by the Erasmus program on the topic „Language learning, entertainment and games – a methodology for primary school.” This report introduces some ideas and techniques of teaching English with Cuisenaire Rods, after my education. They are small wooden cubes of different lengths and colors. They are used as a resource in the classroom to visually present different areas of the language. Cuisenaire Rods are an important tool for promoting handson learning. Provokes in children energy, vitality during the lesson. Creates a feeling of joy. Most importantly, it makes them feel confident in their knowledge and ability to use the language. This practical teaching method also provoke the teacher’s imagination to put children close to reality situations, turning the lesson into a game.


2021 ◽  
Vol 4 ◽  
pp. 127-140
Author(s):  
Kajornpong Poolsawad ◽  
Noawanit Songkram ◽  
Krerk Piromsopa ◽  
Nutthakorn Songkram

This study focused on teachers’ perception for integrating educational robots into learning and the feedback of teachers and students who used an education robot prototype as a part of learning. Data were collected from 510 primary school teachers who were used in a confirmatory analysis of factor model. Confirmatory Factor Analysis (CFA) indicated a good fit with a six-factor model in the observed data, which could be presented through six dimensions of robotic education quality, including social interaction, cognitive function, teaching method, learner characteristics, main features, and content. The prototype-testing phase was carried out using 5th grade students at a primary school in Thailand. The robot was tested for 10 hours, which included 20 students participating in the focus group. The research results showed that integrating the six dimensions of robotic education into the educational robot prototype resulted in a strong positive improvement in the focus groups learners’ behavior and supported the instructors during the learning process. In contrast, some teachers lacked experience and confidence with robots integrated with LMS, which caused challenging obstacles in teaching. The results were achieved when integrating the six-factor model into education robots to improve student learning. Future researchers should expand their studies to look into the opportunities and challenges that teachers and school administrators face in the classroom. Doi: 10.28991/esj-2021-SP1-09 Full Text: PDF


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