scholarly journals An Overview of Technology in Education Sector

Author(s):  
Shubham Gupta

Abstract: Technology gives moment-to-moment openness to data, which is the reason its quality in the classroom is so fundamental. Advanced cells, PCs, and tablets are now a ubiquitous component of daily existence for understudies and educators the same. It's just normal that the utilization of innovative gadgets in the class are investigated to make significant learning encounters for understudies, everything being equal. Nowadays, it is almost hard to find a classroom that doesn't have no less than one PC in it. Fortunately, research recommends adding innovation to a classroom can positively affect instructing and learning. Using various sorts of innovation in the classroom, including a virtual study hall, makes students who are effectively drawn in with learning targets. The implementation of innovation likewise makes pathways for separate guidance to meet the exceptional necessities of understudies as individual students inside a more extensive classroom environment. In current time, smart classes is a new innovation development that is quick turning into a basic for each institute in the world. It is an in-the-study hall innovation arrangement that has changed instructing and getting the hang of, connecting with a huge number of schools and schools. Keywords: Integration of Technology, Google Doc, Virtual Reality, Education, Online System, Opportunities, Future Scope

Immuno ◽  
2021 ◽  
Vol 1 (1) ◽  
pp. 30-66
Author(s):  
Niraj Kumar Jha ◽  
Madhan Jeyaraman ◽  
Mahesh Rachamalla ◽  
Shreesh Ojha ◽  
Kamal Dua ◽  
...  

An outbreak of “Pneumonia of Unknown Etiology” occurred in Wuhan, China, in late December 2019. Later, the agent factor was identified and coined as SARS-CoV-2, and the disease was named coronavirus disease 2019 (COVID-19). In a shorter period, this newly emergent infection brought the world to a standstill. On 11 March 2020, the WHO declared COVID-19 as a pandemic. Researchers across the globe have joined their hands to investigate SARS-CoV-2 in terms of pathogenicity, transmissibility, and deduce therapeutics to subjugate this infection. The researchers and scholars practicing different arts of medicine are on an extensive quest to come up with safer ways to curb the pathological implications of this viral infection. A huge number of clinical trials are underway from the branch of allopathy and naturopathy. Besides, a paradigm shift on cellular therapy and nano-medicine protocols has to be optimized for better clinical and functional outcomes of COVID-19-affected individuals. This article unveils a comprehensive review of the pathogenesis mode of spread, and various treatment modalities to combat COVID-19 disease.


2021 ◽  
pp. 172-180
Author(s):  
Fitrio Deviantony ◽  
Grysha Viofananda ◽  
Nurul Hidayah ◽  
Nadhifa Eriyanti

permasalahan serius di dunia dan Indonesia. Data dari World Health Organization sekitar 21 juta orang mengalami skizofrenia. Prevalensi skizofrenia di Indonesia mengalami peningkatan proporsi per 1000 penduduk (1,7%) pada tahun 2013 menjadi (7%) pada tahun 2018. Faktanya terapi keperawatan untuk halusinasi belum optimal sedangkan teknologi terus berkembang seperti Virtual Reality (VR). VR mampu menurunkan gejala pada skizofrenia dengan kemampuan membuat perilaku interaktif dan tersimpan dalam otak agar tidak menimbulkan halusinasi. Teknologi ini digunakan untuk mengetahui manfaat E-Health Nursing VR sebagai terapi halusinasi pada pasien skizofrenia. Metode penelitian menggunakan systematic review dari 5 database yaitu Nature, Frontiers, BMC, Science Direct, NEJM sehingga didapat total 55 literatur. Mayoritas 63% mengulas terapi VR untuk mengurangi halusinasi pada skizofrenia. Perkembangan manfaat VR diverifikasi dalam beberapa pengobatan: skizofrenia, PTSD, kecemasan, akrofobia, ganguan citra tubuh, claustrophobia, dan lain-lain. Beberapa studi skizofrenia menyatakan terapi VR sangat efektif menangani delusi, halusinasi, gejala kepribadian skizoid. VR juga berguna dalam rehabilitas kognitif pada orang dewasa atau anak-anak autis dalam keterampilan dan kemandirian. Kesimpulan penelitian ini adalah VR terbukti efektif sebagai terapi kesehatan jiwa di masa mendatang. Disisi lain terdapat terapi psikologis pilihan seperti terapi perilaku kognitif, dan psikoterapi interpersonal. Oleh karenanya diperlukan kombinasi terapi VR dengan terapi komplementer tersebut dalam mengurangi halusinasi pada skizofrenia.   Mental health become a severe problem in the world and Indonesia. Data from the World Health Organization (WHO, 2016) estimated that 21 million people have schizophrenia. The prevalence of schizophrenia in Indonesia has increased proportion per 1000 population (1,7%) in 2013 to (7%) in 2018. In fact of nursing, therapy for hallucination is not optimal while constantly evolving technology such as Virtual Reality (VR). VR can reduce symptoms in schizophrenia with the ability to create interactive behavior and stored in the brain in order to cause hallucinations. The objective of this study was to review the benefit of VR as a hallucination therapy in schizophrenia patients. This research used a systematic literature review from five databases Nature, Frontiers, BMC, Science Direct, NEJM, and resulted in the retrieval of 55 papers. The majority of a result found a 63% review in Virtual Reality therapy can reduce hallucination in schizophrenia. VR is a technology browser and manipulator sensory environment in real-time 3D. The progressing benefit of VR verified in the treatment of schizophrenia, PSTD, anxiety, acrophobia, body image disorder, claustrophobia, and others. Some studies of schizophrenia declare that virtual reality therapy is effective in treating delusions, hallucinations, and a symptom of schizoid behavior. VR also has benefits in cognitive rehabilitation in adults or children with autism's inability and self-reliance. VR has a bright future as the treatment of mental health. The progressing of technology and research has an excellent opportunity for VR to reduce schizophrenia. Moreover, there is psychological therapy, such as cognitive-behavioral therapy and interpersonal psychotherapy. Therefore a combination needed of virtual therapy with the complementary therapy for reducing hallucination in schizophrenia.


2019 ◽  
Vol 7 (5) ◽  
pp. 141-149
Author(s):  
Indrawati ◽  
Tania Dayarani ◽  
Husni Amani

Purpose: Nowadays, the development of technology is very fast and increasingly sophisticated; no doubt all the problems in a city can be solved quickly and well. Hence, facing a huge number of the urban population, the city must adopt the strategy of smart city so that the standard of life can be improved. Some of the cities in the world have applied the concept of smart city. One of the dimensions in smart city concept is smart security and safety. This study aims to know the indicators and index level of smart security and safety in Bandung city of Indonesia. This research explores the indicators and measures the index level of smart security and safety in Bandung.  Methodology: The research method characteristics applied in this study is the exploratory sequential mixed method. Main Findings: This study finds that there are 20 indicators to measure the index level of smart security and safety. The smart security and safety level of Bandung city is 72% which is considered that on average the measured indicators are already good enough and satisfied, but there are some indicators that should be improved. The variable that should be improved is variable of Awareness and Understanding which has score of 49%. Implications/Applications: It is suggested by this study that the socialization of smart security and safety program such as Panic Button Application, LAPOR! The website should be more effective through making socialization more targeted and real.


Author(s):  
Mohammed Yousif

The mobile applications industry has had significant growth in the last few years. Mobile phones are everywhere since we use them in every part of our daily lives for entertainment, communication and other various uses. Unfortunately, there was also a substantial increase the number of autism cases in kids around the world, which has prompted for a dire need of a therapy method that is cheap, reliable and accessible for everyone who needs it. Researchers have tried several methods, like robotics and virtual reality, to help in the therapy of autistic children. While their results were promising, these technologies are still out of reach of most users due to their high cost. Mobile phones, however, are much more accessible since everyone has one, and they have a wide array of useful gadgets that can be used in making the therapy sessions more engaging and fun such as cameras, accelerometers, speakers, microphones and others. This project aims to design and implement an interactive learning environment based on a mobile application for teaching kids with special needs. 


2021 ◽  
Vol 10 (3) ◽  
pp. 396
Author(s):  
Anang Fathoni ◽  
Ali Mustadi ◽  
Wahyu Kurniawati

The emergence of Covid-19 has had a significant influence on the world of education. Even though the emergence of Covid-19 has accelerated the integration of technology in learning, there are still negative classroom learning impacts. This study aims to explore student experience in online learning in the Covid-19 Pandemic period; describe the negative impacts and obstacles that arise in online learning; and describe student strategies in online learning. This research is qualitative in the type of case studies. Data were collected through open questionnaires and interviews with participants of 20 students. Data analysis was accomplished with Bogdan and Biklen models through reduction, searching for sub-themes, and seeking relationships between sub-themes to obtain the conclusion. The results of this study show that learning in the Covid-19 pandemic period has not been fully optimally done. In addition, students also get physical and mental impacts during online learning. Furthermore, students get barriers to signals, learning environment, and learning activities with lecturers online. However, students have a varied learning strategy to minimize obstacles and negative impacts of online learning.


Author(s):  
Aryanti Dwi Untari ◽  
Elly Setiawati

This study aims to determine the strategies of teachers, especially teachers in anticipating violence against students.One of the phenomena that has caught the attention of the world of education today is violence that occurs in the school environment. Violence between students will certainly affect the learning conditions in the classroom. Students who experience physical and verbal abuse will certainly feel psychologically disturbed. Disturbed psychological conditions will also trigger disruption of the enthusiasm and interest of students in learning.The role of the teacher is very necessary to reduce even if it can eliminate the condition. Based on these problems, this study aims to: (1) determine the role of PPKn teachers in anticipating violence against students; (2). Knowing the obstacles of PPKn teachers in anticipating violence against students; (3). know what efforts are made by the PPKn teacher in anticipating violence against students. This research uses a descriptive method with a qualitative approach. Data collection techniques using observations, interviews and documentation conducted in the environment of SMK 17 Serang City. The research results obtained in the field show that the PPKn teacher's strategy in anticipating violence in children is to provide understanding related to norms about diversity, fostering character to care for each other, carrying out positive activities in the school environment such as extracurricular or social activities. others in the classroom environment and broadly in the school, and invites parents to control the activities of children in their environment.the strategy carried out by the teachers is done as an effort to prevent and deal with violence against students.


Author(s):  
Marisa Pascarelli Agrello ◽  
Marianina Impagliazzo ◽  
Joaquim José Escola

ResumoNo presente artigo apresentamos a experiência realizada com o uso dos softwares de realidade aumentada (RA) e a realidade virtual (RV) em cenários para o Ensino das Ciências objetivando atender a Era da Educação 4 por meio de manipulação de objetos virtuais.Com aplicações distintas, as duas tecnologias são complementares e se configuram como ferramentas adicionais aos docentes com a proposta de elevar a qualidade das aulas e a geração de uma aprendizagem significativa representando uma ponte entre a educação e a tecnologia. Como objetos virtuais de aprendizagem (OVA), deverão ser usados em sala de aula como forma de enriquecimento das experiências práticas por meio da representação virtual de temas e contextos tornando mais ativa, contextualizada e efetiva o processo de apreensão do mundo. Palavras-chave: realidade virtual, realidade aumentada, ensino das ciências, tecnologias educacionais. Abstract In the present article we present the experience with the use of software of augmented reality (RA) and virtual reality (VR) in scenarios for the Teaching of Sciences in order to attend the Age 4 of Education through manipulation of virtual objects, the two technologies are complementary and are configured as additional tools for teachers with the proposal of raising the quality of lessons and generating meaningful learning as a bridge between education and technology. As virtuais learning objects, they should be used in the classroom as a way to enrich practical experiences through virtual representation of themes and contexts, making the process of apprehension of the world more active, contextualized and effective. Keywords: virtual reality, augmented reality, science teaching, educational technologies.


The purpose of this study is to make an attempt to assess the innovation activity on the achieved result , expressed in indicators that determine the socioeconomic level of country development, as it is the purpose of innovation In the applied method of calculating the evaluation of the effectiveness of innovation (Data environment Analysis) these indicators were the results, while the indicators of innovation were considered as a "resource". Rental indicators, Gini index and others , reflecting (directly or indirectly) the result of innovations was also taken into account. The results showed values that were less inconsistent with the estimates for other related indexes and indicators , while the evaluation with existing methods gave more inaccurate results. This suggests that the proposed method gives a more objective assessment of the innovation level in the country and more accurately determines the country 's place in the world ranking. The main source of the world economy development today is the innovation, an integrated assessment of which on a national scale can itself act as an indicator of the level of economic and — in a broader sense — the socio-economic level of the country development . From this point of view, an objective assessment of the innovation development level, as well as the development and proposal of methods for its evaluation are still relevant. Up-to-date assessment methods mainly assess the potential of countries to develop innovations, while their achieved level should be assessed, since, with significant differences in the development of countries , these potential opportunities can be realized to varying degrees.


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