scholarly journals ANALYSIS OF STUDENTS’ LEARNING OBSTACLES ON LEARNING INVERS FUNCTION MATERIAL

2017 ◽  
Vol 6 (2) ◽  
pp. 169 ◽  
Author(s):  
Krisna Satrio Perbowo ◽  
Restu Anjarwati

This research is based on the presence of obstacle in learning mathematics on inverse function. This research aims to analyze the learning obstacle, to know the types of error that is suffered by the students in learning inverse function. Kind of this kualitative research descriptive with data triangulation. The research subjects are high school students which is contained of 74 students and was taken 6 students to be main sample. The data of students’ error is obtained from the writen test result, the students’ false answers are identified into the type of error. Then it was chosen several students to be interviewed. Which the analysis result finding data in this research showed there are 4 types of errors, which are concept error, procedure error, counting error and concluding error. An obstacle which appear in learning inverse function is influenced by two factors, i.e internal factor and eksternal factor. Internal factor is showed by the students’ motivation in following learning and students’ skill in receiving learning material. While the eksternal factor is showed by the curriculum which applied in school with acceleration class caused many narrow learning time, teaching materials that is less complete with the discussion of question sample.

2020 ◽  
Vol 3 (1) ◽  
pp. 19
Author(s):  
Asep Yusuf ◽  
Ruslan Mubarok

The problem of this research is how to apply realistic mathematics to the wide discussion and the circumference of flat shapes. The aim is to identify the difficulties of junior high school students in completing story questions in broad and rounded discussion. This research method is classroom action research. Subjects of the study included students of class IX-B at SMPN 1 Campaka Mulya. The instrument tested was a test sheet containing 5 questions in the form of a description. The study was conducted in three cycles, in each cycle consisting of several stages, namely planning, implementing actions, observing, and reflecting. From the results of the study obtained information related to improving student learning outcomes. This is known from the average value and percentage of mastery learning in each cycle that is increasing. In cycle I the average value is 53.8 with completeness of learning 3.7% and included in the category of inadequate, the average value of cycle II is 75.2 with mastery learning 40.7% and included in the category enough, and the average value the average cycle III is 82.8 with mastery learning reaching 92.5% or included in the Good category. After the implementation of the action, it appears that students become more happy and enthusiastic in learning mathematics by using a realistic approach to the broad discussion and the circumference of flat shapes.


2017 ◽  
Vol 2 (1) ◽  
pp. 11-28
Author(s):  
Aan Juhana Senjaya ◽  
Sudirman ◽  
Supriyatno

This study aims to determine the factors that cause difficulty learning mathematics in the material lines and angles at school and at home.This type of research is qualitative research. Subjects in this study were four students who have difficulty learning math class VIIB SMPN 4 Sindang. In this research, the writer used a technique Bogdan and Biklen’stechniqueto data analysis. The writer also uses triangulation observer, place, time, and theory to examine the validity of the data obtained. Based on the research results and conclusions obtained are students’difficulties in learning mathematics of the lines and anglesmaterial are (a) misunderstanding of the students toward a matter to be determined; (b) ignorance of the students to the concept of lines and angles; (c) students to the inaccuracy of writing symbols (language) mathematics; (d) the inaccuracy of students on mathematical calculations. Meanwhile, the factors that cause students learning difficulties in learning lines and angles material is divided into two factors, namely the internal and external factors. Internal factors (in students) that caused learning difficulties in learning material lines and angles are the students are no interest towards learning mathematics and how/study habits of students. Meanwhile, extern factors (outside thestudents) students' learning difficulties in learning mathematics of the material lines and angles of SMPN 4 Sindang seen through two aspects, namely environmental factors of school and family environments (home).


2021 ◽  
Vol 2 (2) ◽  
pp. 208-216
Author(s):  
Netto Rizki Aprilianto ◽  
Utvi Hinda Zhannisa ◽  
Asep Ardiyanto

Students feel less interested in learning volleyball. This is because the learning system during the pandemic is boring because it is only through books and worksheets. Therefore, this research is aimed at developing an android-based learning media, namely SMART VOLLY to assist teachers in implementing volleyball learning material. This research includes the type of research development or Research and Development. It is carried out in stages: looking for potential problems, collecting data, designing products, validating designs, improvingdesigns, testing products, and testing usage. The validation process was carried out on media experts, material experts, 2 teacher responses, testing on 15 small-scale students, and 32 large-scale students. The research subjects were students of class VII A of SMP Negeri 1 Ulujami. Data collection techniques were carried out using a questionnaire. Technical analysis of data with descriptive qualitative and quantitative descriptive percentages. The results of the study were obtained based on the validation results of a) media experts, the display aspect was 78% or very feasible, the programming aspect was 82% or very feasible; b) material expert, the quality aspect of the learning material is 93% or very feasible, the content aspect is 94% or very feasible; c) teacher response 94% or very decent; and d) student response 86.9% or very decent. Thus, it can be concluded that the SMART VOLLY android application is declared very suitable for use as a medium for learning volleyball material for seventh-grade junior high school students.


2019 ◽  
Vol 5 (2) ◽  
pp. 104-111
Author(s):  
Dian Puspita Eka Putri

This study aims to review  the effectiveness of using android-based multimedia learning  to improve achievement cognitive learning outcome of students. The research method is the analysis of field studies. The focus in this research is Multimedia which can influence cognitive learning outcomes of students. data obtained in this study from the literature and direct field observations. The research subjects were high school students in Yogyakarta. The result of analysis and discussion of research indicate that there is the influence of multimedia learning to increase student achievement, which is indicated by increasing post-test result  than before  not using multimedia learning. Posttest value is greater than pretest.


2021 ◽  
Vol 9 (2) ◽  
pp. 208
Author(s):  
Nurul Atqiya ◽  
Dibyaratna Sy. ◽  
M. Pathurrozi ◽  
Sentot Kusairi

This research aimed to identify differences in problem solving skill between male and female students. The research subjects were 50 students (21 male and 29 female) who were taken by random sampling technique from two high schools in Malang. The research instrument was adapted from problem solving instruments of Maries & Singh (2018). The data was analyzed by statistic descriptive and Kruskall Wallis test (p-value <0.05). The results showed that overall, there was no significant difference between male and female students (p-value>0.05). However male students performed better than female students on preparing the action (p-value<0.05). The results of this research can be a consideration and input for practitioners of education to improve the quality of education, especially in Indonesia.


2018 ◽  
Vol 8 (1) ◽  
pp. 29-38
Author(s):  
Elsa Susanti ◽  
Endah Retnowati

This article explores the skills and difficulties in critical thinking of junior Indonesian high school students in mathematics learning. Fifty students of grade IX who were purposive randomly selected from state junior secondary schools in Yogyakarta City were involved as the research subjects. The data were obtained from the test of mathematical critical thinking on the material of geometry. The test consisted of four items that describe each aspect of critical thinking skills, namely interpretation, analysis, evaluation, and inference. The analysis was done by showing the steps of the students ‘answers. The result indicated that the average of the aspects of mathematical critical thinking of students were on the high criteria with students’ greatest difficulties being in the analysis standard. Meanwhile,the average student success in the interpretation standard was 82%, the standard of the analysis was 46.25%, the evaluation standard was 78.25%, and the inference standard was 77%. Furthermore, from the results of the sample students’ exploration answers, it is expected that future teaching should not only focus on fluency in calculation but also on training the students in how to explain the solution steps of the problem solving process as this is important part in critical thinking.


2020 ◽  
Vol 4 (1) ◽  
pp. 345
Author(s):  
Muhammad Zulfadhilah ◽  
Nur Hidayah

ABSTRAKPengabdian masyarakat yang dilakukan pada beberapa sekolah menengah atas di daerah Banjarmasin ini bertujuan untuk mengenalkan  pemanfaatan teknologi sebagai media pembelajaran.Pengabdian ini berfokus pada pemanfaatan teknologi berbasis perangkat lunak Android pada ponsel siswa sekolah menengah atas di daerah Banjarmasin untuk digunakan sebagai media belajar. Sehingga pelajar tidak merasa jenuh saat melakukan aktivitas pembelajaran. Berdasarkan observasi dan pembagian angket pada 34 siswa di 5 sekolah menengah atas daerah Banjarmasin didapatkan bahwa lebih dari 80% siswa-siswa di sekolah menengah atas masih menggunakan media konvensional dalam memahami sebuah materi pelajaran. Selain itu penggunaan teknologi dalam memahami materi pembelajaran didapatkan siswa dari internet dan hanya sedikit yang mengetahui bahwa sudah ada aplikasi-aplikasi berbasis android yang bisa digunakan sebagai salah satu media pembelajaran. Hal ini menjadi salah satu faktor pendorong rendahnya minat anak untuk belajar sehingga ada anggapan jika mata pelajaran tertentu sangat sulit dipahami, terutama mata pelajaran berbasis sains. Salah satu solusi yang coba ditawarkan adalah penggunaan aplikasi berbasis android sebagai media pembelajar. Hal ini ditunjang dengan gaya keseharian pelajar zaman sekarang yang tidak terlepas dari penggunaan gawai. Sosialisasi penggunaan aplikasi kepada siswa sekolah menengah atas menunjukkan hasil yang positif, dimana siswa merasa terbantu untuk memahami materi pembalajaran. Hal ini dapat dilihat dari respon pengisisan kuosiener setelah pengenalan aplikasi, dimana lebih dari 95% responden merasa lebih mudah memahami materi dengan adanya aplikasi android. Kata kunci:pendidikan; perangkat lunak; teknologi. ABSTRACTThis community service which was carried out at several senior high schools in the Banjarmasin area aims to introduce the use of technology as a learning medium. This service focuses on the use of Android software-based technology on the mobile phones of high school students in the Banjarmasin area to be used as learning media. So that students do not feel bored when doing learning activities. Based on observations and questionnaires distribution to 34 students in 5 high schools in the Banjarmasin area, it was found that more than 80% of students in high schools still used conventional media in understanding a subject matter. In addition, the use of technology in understanding learning material is obtained by students from the internet and only a few know that there are Android-based applications that can be used as a learning medium. This is one of the factors driving children's low interest in learning so that there is an assumption that certain subjects are very difficult to understand, especially science-based subjects. One solution that is being offered is the use of Android-based applications as a learning medium. This is supported by the daily style of students today which cannot be separated from the use of gadgets. The socialization of the use of the application to high school students shows positive results, where students find it helpful to understand the learning material. This can be seen from the response to filling in the questionnaire after the introduction of the application, where more than 95% of respondents find it easier to understand the material with the android application. Keywords: education; software; technology.


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