scholarly journals Meta-Analysis of Teams Games Tournament Learning Model with Spinning Wheel Media-Based on Local Wisdom Toward Students’ Learning Outcomes

2020 ◽  
Vol 4 (3) ◽  
pp. 296
Author(s):  
Devita Kurniawati ◽  
Mohammad Taufiq ◽  
Suharmono Kasiyun ◽  
Naufi'ah Naufi'ah

Research that examines the effect of cooperative learning teams games tournament types on student learning outcomes has been done a lot, but the results of these studies have not received further study to be summarized and tested again the effectiveness of the effect of the learning model used. This study aims to analyze the effect of the use of a team games tournament type cooperative learning model with spinning wheel media-based local wisdom on the learning outcomes of elementary school students. The method used in this research is meta-analysis. The collection of data through online searches using the Google Scholar platform as many as 15 articles were collected with the details of 10 articles representing the learning models of team’s games tournaments and spinning wheel media while the remaining 5 articles are educational articles based on local wisdom. All articles are then analyzed with differences and similarities in data and then reprocessed using SPSS Version 25 using paired sample t-test and showing the Sig. (2-tailed), i.e. (0, 019) <α (0.05). So, H0 is rejected and it can be concluded that there is a significant difference from before and after the use of the learning model that assisted team’s tournament games wheel media in science subjects.

2020 ◽  
Vol 10 (1) ◽  
pp. 1
Author(s):  
Robi’atul Adawiyah ◽  
Mohammad Taufiq ◽  
Sri Hartatik ◽  
Akhawani

This study aims to analyze the application of the cooperative learning model of the Student Team Achivment Division type in improving the learning outcomes of elementary school students and to find out the difference in the increase in learning outcomes obtained by students when using the Cooperative learning model of the Student Team Achivment Division type. The difference in the improvement of learning outcomes obtained from 10 relevant journals was caused by the subjects selected by different researchers such as different research sites, different abilities possessed by each selected subject, and different years of research. This type of research is quantitative research using the meta-analysis method. The research begins with formulating research, looking for relevant journals available in electronic media. Based on the analysis of the cooperative learning model, the Student Team Achivment Division type can improve student learning outcomes by an average of 78.59 from the previous 53.53. Based on this research, the application of the cooperative learning model type Student Team Achivment Division can be used as a suggestion to be applied in elementary schools.


2021 ◽  
Vol 4 (2) ◽  
pp. 120-128
Author(s):  
Alhadi Erpan ◽  
Fadilah Fajria Nanda ◽  
Millanie Chintya Augustini ◽  
Desnita Desnita

ABSTRAK Penelitian ini adalah penelitian meta-analisis yang bertujuan merangkup hasil penelitian tentang pengaruh model pembelajran kooperatif terhadap hasil belajar siswa sehingga dapat diketahui : besar dari effect size (ES) rata-rata, tipe model pembelajaran koperatif yang memiliki effect size paling besar dan pada jenjang pendidikan dan materi apa tipe model pembelajaran kooperatif lebih berpengaruh terhadap hasil belajar siswa. Penelitian ini dilakukan dengan mengumpulkan 20 hasil penelitian berupa artikel jurnal. Hasil dari penelitian menunjukkan bahwa ES rata-rata sebesar 0,98 yang berarti berpengaruh tinggi. Tipe model pembelajaran kooperatif yang paling berpengaruh adalah tipe Team Games Tournament (TGT) dengan rata-rata ES sebesar 1,26. Model pembelajaran kooperatif lebih berpengaruh pada jenjang pendidikan SMA dengan rata-rata ES sebesar 1,06 serta pada materi suhu dan kalor dengan ES sebesar 1,46 yang masuk kategori sangat tinggi.ABSTRACT This research is a Meta-Analysis research which aims to summarize the result of research on the effect of cooperative learning models on student learning outcomes so that it can be seen : the size of the averange effect size (ES), the type of cooperative learning model that has the greatest effect size and at the level of education. And what type of material the cooperative learning model has more influence on student learning outcomes. This research was conducted by collecting 20 research results in the form of journal articles. The results of the study indicate that the ES on average is 0.98 which means that it has a high effect. The type of cooperative learning model that has the most influence is the type of Team Games Tournament (TGT) with an average ES of 1.26. the cooperative learning model has more influence on the high school education level with an average ES of 1.06 and on temperature and heat material with an ES of 1.46 which is in the very hight category


2018 ◽  
Vol 6 (2) ◽  
Author(s):  
Zulfadhli Abdillah

 This  study  is  motivated  by  the  low  learning  outcomes  in  the  Sub-covalent  Bond class of tenth-grade students, SMA Islam Haruniyah Pontianak. This problem is due to the  lack  of  students'  understanding  of  the  concept  of  Covalent  Bonds.  Therefore,  a proper learning model is required to improve students’ understanding of Covalent Bond concepts  based  on  the  characteristics  of  both  learning  materials    and  students.  This study  aimed  to  investigate  the  differences  in  the  student  learning  outcomes  and  the effectiveness of the question card-based on TGT learning in the Sub-covalent Bonding material. Using the pre-experimental method of one-group pretest-posttest design, the tenth-grade  students  of  Math  and  Science  Class  of  SMS  Islam  Haruniyah  Pontianak participated in this study. The data collection tools used were learning outcomes tests, observation sheets, and interview sheets. The results of data analysis revealed that the average  pretest  score  was  36  and  the  posttest  was  62.94.  In  addition,  the  t-test statistical  analysis  indicated  a  significance  value  of  0.00  (0.00  <0.05)  which  meanth that there were differences in student learning outcomes between before and after the question  card-based  TGT  learning  model  implemented.  The  gain  value  was  0.42.  In other words, the  question card-based on TGT learning model is effective in improving the student  learning outcomes with good category. Keywords: Covalent Bond, Question Card, Team Games Tournament (TGT)


Author(s):  
Ali Awan

Background: Cooperative Learning is a learning model that can enable students. Students are encouraged to work together in certain activities so that students are required to share information with other students and learn from each other. In cooperative learning, students are divided into groups of two or more. One model of cooperative learning is a cooperative learning model of Rool playing type. Method: This research was conducted in January 2015-February 2015. The research method used is classroom action research method (PTK). Collecting technique of data in the form of test result of learning done before and after teaching activity finished. The instrument used is a multiple choice learning test with 5 options of 30 items. The population in this study is the entire class XI IPA SMA Negeri 9 Ambon City which consists of 3 classes. Of the 3 population classes, two classes were used as a sample, namely class XI IPA 2 as the experimental class, and XI IPA 1 as the control class. Result: The experimental class using the cooperative learning model of Rool playing type has pretest averages = 11,31, posttest = 27,08 and control class using direct learning model has pretest average = 12,22, posttest = 22,91 . The results showed that there is an increase in student learning outcomes using cooperative learning model type Rool playing using the concept of digestive system in humans in class XI IPA SMA Negeri 9 Ambon City. Conclusion: There is an improvement of learning outcomes of students whose learning process using cooperative learning model of think talk write type on Human Excretion System concept in class XI IPA SMA Negeri 9 Kota Ambon.


Author(s):  
Halimah Tussadiah ◽  
Mutia Febriyana

This study aims to determine (1) the validity of the development of the cooperative learning model type team games tournament (TGT) based on snake and ladder game media which is carried out online on Indonesian Literature material for students of the Indonesian Language Education study program, FKIP UMSU ?, and (2) the effectiveness of model development. Cooperative learning type team games tournament (TGT) based on snake and ladder game media which was carried out online on Indonesian Literature material for students of the Indonesian Language Education study program, FKIP UMSU. This research is a type of development research with a 4D model, namely define, design, develop, and disseminate. Data collection techniques in this study were carried out through observation, questionnaires, and tests. The research trial was carried out in Semester IV of the Indonesian Language Education Study Program. The results of the study proved that student learning outcomes reached 100% after being given the application of the team games tournament (TGT) learning model based on the snake and ladder game media. The results of the validity test by the validator show that the use of snake and ladder game media is valid and effective in online learning.


2020 ◽  
Vol 7 (2) ◽  
pp. 148-161
Author(s):  
Alfi Arfah ◽  
Ahmad Nizar Rangkuti ◽  
Latifa Annum Dalimunthe

The purpose of this study was to determine whether there was a significant influence on the type of Team Games Tournament cooperative learning model on the learning outcomes of the subject modeled on the obedience of the angels of God Almighty. in class VII of SMP Negeri 5 Padangsidimpuan. This type of research is quantitative research with experimental methods. The population of this research is all grade VII students of SMP Negeri 5 Padangsidimpuan. The research sample is students in Class VII6 and Class VII7. This research instrument is a learning test that meets valid and reliable criteria. The results of this study indicate that there is an influence of the Team Games Tournament cooperative learning model on student learning outcomes. This is indicated from the results of testing the hypothesis by using the t-test obtained tcount t table that is 5.91 2.060 with a significant level of 5%. The results showed that the cooperative learning model Team Games Tournament had a significant effect on student learning outcomes.


2022 ◽  
Vol 2 (2) ◽  
pp. 52-57
Author(s):  
Imanuel Alan Onibala ◽  
I. Parsaoran Tamba ◽  
Denny Maukar

Tujuan penelitian ini adalah untuk mengetahui pengaruh model pembelajaran kooperatif TAI (Team Assisted Individualization) terhadap hasil siswa pada mata pelajaran Motor Bensin kelas XI di SMK Negeri 1 Motoling. Penelitian ini dikategorikan dalam penelitian Eksperimen Semu (quasi exsperimental). Desain penelitian yang digunakan pada penelitian ini adalah desain jenis pre-test dan post-test group design. Berdasarkan uji hipotesis diperoleh nilai t hitung sebesar 4,4360 dan nilai t tabel 1,6772 artinya  nilai t hitung lebih besar dari t tabel maka signifikan. Hasil tersebut menunjukkan bahwa terdapat perbedaan yang signifikan pada penggunaan model pembelajaran Kooperatif TAI (Team Assisted Individualization)  dan konvensional terhadap pencapaian hasil belajar siswa di SMK N 1 Motoling.     Kata Kunci: Hasil Belajar, Team Assisted Individualization. The purpose of this study was to determine the effect of the TAI (Team Assisted Individualization) cooperative learning model on student outcomes in the XI class of gasoline motorbike subjects at SMK Negeri 1 Motoling. This research is categorized as a quasi-experimental research. The research design used in this study was a pre-test and post-test group design. Based on the hypothesis test, the t value is 4.4360 and the t table value is 1.6772, which means that the t value is greater than the t table, so it is significant. These results indicate that there is a significant difference in the use of the cooperative learning model TAI (Team Assisted Individualization) and conventional to the achievement of student learning outcomes at SMK N 1 Motoling.           Keywods: Learning Outcomes, Team Assisted Individualization.


2018 ◽  
Vol 2 (4) ◽  
pp. 348
Author(s):  
Slamet Mamanda ◽  
Made Sumantri

This study aims to determine the improvement of the ability of students of class IVA Semester I in SDN1 Banjar Jawa, Lesson Year 2017/2018 on the subject of Civics after the application of cooperative learning model of Teams Games Tournament. This type of research is a classroom action research carried out in a prayer cycle. Each cycle consists of planning, execution, or evaluation. The subjects of the study were students of IVA SDN 1 Banjar Jawa, 41 people, 22 female students and 19 male students. The data of the research showed that in the first cycle students achievement classically reached 87.80% with an average score of 76.22 and the activity of active categorized students with a score of 30.25 and teacher activity categorized well with score 23. In period II Learning outcomes students increased to 90.24% with an average of 78.05 and very active categorized student activity with a score of 33.75 and teacher activity categorized very well with a score of 25. Thus, the application of cooperative learning model of Team Games Tournament type with assisted media card information can improve student learning outcomes grade IV SDN 1 Banjar Jawa on subjects Civics Lesson 2017/2018.


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