scholarly journals PENINGKATAN AKTIVITAS DAN KEMAMPUAN MENATA GEBOGAN MELALUI PEMBELAJARAN BERBASIS PROYEK (PROJECT BASED`LEARNING) PADA PESERTA DIDIK KELAS XI SMKN 3 DENPASAR TAHUN PELAJARAN 2013/2014 (Finalis Lomba Karya Ilmiah dan Inovasi Pembelajaran Dit PSMK Jakarta)

Author(s):  
Nyoman Aris Suparni

Penelitian ini bertujuan untuk : (1) Meningkatkan aktivitas belajar peserta didik kelas XI Akomodasi Perhotelan pada pembelajaran Menata Gebogan. sebagai dekorasi ruang melalui pembelajaran berbasis proyek (Project Based Learning). (2) Meningkatkan keterampilan Menata Gebogan sebagai dekorasi ruang pada peserta didik kelas XI Akomodasi Perhotelan melalui pembelajaran berbasis proyek (Project Based Learning) Subyek penelitian ini adalah peserta didik kelas XI Akomodasi Perhotelan D SMKN 3 Denpasar dengan melibatkan 34 orang , terdiri dari peserta didik laki-laki sebanyak 18 orang dan peserta didik perempuan sebanyak 16 orang. Prosedur penelitian adalah Penelitian Tindakan Kelas (Classroom Action Research) dengan 3 siklus. Data yang dikumpulkan dalam penelitian ini meliputi data aktivitas belajar peserta didik,dengan menggunakan lembar observasi (Check-List) dan data hasil belajar peserta didik terhadap penerapan pembelajaran berbasis proyek dalam kompetensi Menata Gebogan dengan menggunakan penilaian autentik. Data aktivitas dan hasil belajar peserta didik dianalisis dengan statistik deskriptif Hasil penelian ini menunjukkan bahwa aktivitas peserta didik pada pelajaran menata gebogan melalui Project Based Learning terjadi peningkatan secara signifikan pada siklus1,siklus 2 dan siklus 3. Peningkatan tersebut meliputi peningkatan aktivitas dan hasil belajar peserta didik. Pada siklus 1 menunjukan bahwa ketuntasan belajar peserta didik sebesar 73,52% dan aktivitas ada pada kategori kurang aktif. Pada siklus 2 menunjukan bahwa ketuntasan belajar peserta didik sebesar 76,47% dan aktivitas ada pada kategori cukup aktif. Dan pada siklus 3 menunjukan bahwa ketuntasan belajar peserta didik sebesar 100% dan aktivitas ada pada kategori sangat aktif. Kata-kata kunci: Pembelajaran berbasis proyek (Project Based Learning), Aktivitas, Keterampilan. ABSTRACT This research has the purposes to: 1) improve the learning activities of grade XI students of Hotel Accommodation Department in the subject of “Menata Gebogan” (Arranging Gebogan) as room decorations through project based learning, 2) Enhancing the skills of grade XI students of Hotel Accommodation Department in using Gebogan arrangement as room decorations through project based learning. The subject of the research is grade XI-D of Hotel Accommodation Department of SMKN 3 Denpasar which involves 34 students, 18 of them are males and 16 are females. The research procedure is the 3-cycle classroom action research. The data obtained in this research include the data of student’s learning activities by using observation check-list and the data of student’s learning outcomes by applying project-based learning for the competency of arranging gebogan with authentic assessment. Both kinds of data above are analyzed by descriptive statistic means. The result of this research reveals that the student’s activities during the lessons of arranging gebogan through project-based learning increased significantly during the 1st, 2nd and 3rd cycles. The increase involved both the activity and the learning outcomes of the students. The 1st cycle indicates that student’s learning achievement is 73.52% while the categorization of activity is still in low level. The 2nd cycle shows the student’s learning achievement reached 76.47% while the student’s activity reached a higher level or middle category. Finally, the 3rd cycle shows that the student’s achievement has reached the maximum of 100% and the student’s activity can be categorized into a level of very high. Keywords: Project-based learning, activity and skill.

2016 ◽  
Vol 13 (1) ◽  
Author(s):  
Nyoman Aris Suparni

Penelitian ini bertujuan untuk : (1) Meningkatkan aktivitas belajar peserta didik kelas XI Akomodasi Perhotelan pada pembelajaran Menata Gebogan. sebagai dekorasi ruang melalui pembelajaran berbasis proyek (Project Based Learning). (2) Meningkatkan keterampilan Menata Gebogan sebagai dekorasi ruang pada peserta didik kelas XI Akomodasi Perhotelan melalui pembelajaran berbasis proyek (Project Based Learning) Subyek penelitian ini adalah peserta didik kelas XI Akomodasi Perhotelan D SMKN 3 Denpasar dengan melibatkan 34 orang , terdiri dari peserta didik laki-laki sebanyak 18 orang dan peserta didik perempuan sebanyak 16 orang. Prosedur penelitian adalah Penelitian Tindakan Kelas (Classroom Action Research) dengan 3 siklus. Data yang dikumpulkan dalam penelitian ini meliputi data aktivitas belajar peserta didik,dengan menggunakan lembar observasi (Check-List) dan data hasil belajar peserta didik terhadap penerapan pembelajaran berbasis proyek dalam kompetensi Menata Gebogan dengan menggunakan penilaian autentik. Data aktivitas dan hasil belajar peserta didik dianalisis dengan statistik deskriptif Hasil penelian ini menunjukkan bahwa aktivitas peserta didik pada pelajaran menata gebogan melalui Project Based Learning terjadi peningkatan secara signifikan pada siklus1,siklus 2 dan siklus 3. Peningkatan tersebut meliputi peningkatan aktivitas dan hasil belajar peserta didik. Pada siklus 1 menunjukan bahwa ketuntasan belajar peserta didik sebesar 73,52% dan aktivitas ada pada kategori kurang aktif. Pada siklus 2 menunjukan bahwa ketuntasan belajar peserta didik sebesar 76,47% dan aktivitas ada pada kategori cukup aktif. Dan pada siklus 3 menunjukan bahwa ketuntasan belajar peserta didik sebesar 100% dan aktivitas ada pada kategori sangat aktif. Kata-kata kunci: Pembelajaran berbasis proyek (Project Based Learning), Aktivitas, Keterampilan. ABSTRACT This research has the purposes to: 1) improve the learning activities of grade XI students of Hotel Accommodation Department in the subject of “Menata Gebogan” (Arranging Gebogan) as room decorations through project based learning, 2) Enhancing the skills of grade XI students of Hotel Accommodation Department in using Gebogan arrangement as room decorations through project based learning. The subject of the research is grade XI-D of Hotel Accommodation Department of SMKN 3 Denpasar which involves 34 students, 18 of them are males and 16 are females. The research procedure is the 3-cycle classroom action research. The data obtained in this research include the data of student’s learning activities by using observation check-list and the data of student’s learning outcomes by applying project-based learning for the competency of arranging gebogan with authentic assessment. Both kinds of data above are analyzed by descriptive statistic means. The result of this research reveals that the student’s activities during the lessons of arranging gebogan through project-based learning increased significantly during the 1st, 2nd and 3rd cycles. The increase involved both the activity and the learning outcomes of the students. The 1st cycle indicates that student’s learning achievement is 73.52% while the categorization of activity is still in low level. The 2nd cycle shows the student’s learning achievement reached 76.47% while the student’s activity reached a higher level or middle category. Finally, the 3rd cycle shows that the student’s achievement has reached the maximum of 100% and the student’s activity can be categorized into a level of very high. Keywords: Project-based learning, activity and skill.


Jurnal Socius ◽  
2019 ◽  
Vol 8 (1) ◽  
Author(s):  
Eva Maya Kesuma Sari

AbstractEducation is an activity that has core interactions between students and educators as well as various educational sources. Interaction between students and educators and educational resources can take place in social situations (education), Classroom Action Research is used to describe the motivation and learning outcomes of students' economic subjects in Class X IIS SMA Negeri 2 Banjarmasin. Classroom Action Research is conducted when learning activities take place, both overall and related to the material. The results of the study show that the application of role playing makes students as the subject of learning activities, and they must actively practice the communication with their friends. Learning motivation of students looks enthusiastic and dynamic. So that it can improve the positive climate to improve maximum learning outcomes.Keywords: Learning, role playing, and learning motivationAbstrakPendidikan merupakan suatu kegiatan yang berintikan interaksi antara peserta didik dengan para pendidik serta berbagai sumber pendidikan. Interaksi antara peserta didik dengan pendidik dan sumber-sumber pendidikan tersebut dapat berlangsung dalam situasi pergaulan (pendidikan), Penelitian Tindakan Kelas digunakan guna mendeskripsikan motivasi dan hasil belajar mata pelajaran ekonomi peserta didik kelas X IIS SMA Negeri 2 Banjarmasin. Penelitian Tindakan Kelas dilakukan ketika kegiatan pembelajaran yang berlangsung, baik secara keseluruhan maupun terkait dengan materi. Adapun hasil penelitian menunjukkan bahwa penerapan role playing menjadikan peserta didik sebagai subyek dari kegiatan pembelajaran, dan mereka secara aktif harus melakukan praktik-praktik berkomunikasi dengan temannya. Motivasi belajar peserta didik terlihat antusias dan dinamis. Sehingga mampu meningkatkan iklim positif untuk meningkatkan hasil belajar yang maksimal.Kata Kunci: Pembelajaran, role playing, dan motivasi belajar


2019 ◽  
Vol 6 (2) ◽  
pp. 169
Author(s):  
Rosniar Rosniar ◽  
Salawati Salawati

The aim of this study was to improve the learning achievement and activities of students through the implementation of the Problem Solving learning method in Mol Concept. This study was conducted by using two cycles of classroom action research. The subject of this research was 25 students of class X-2 MAN Rukoh Banda Aceh. The result of the implementation of learning Problem Solving method showed that there is improvement of student learning achievement from Cycle I to Cycle II. It could be seen from the results of research that showing about 64% of students had passed learning in Cycle I and about 88% in Cycle II. While the observation was conducted, the improvement of learning activities of students amounts 50%. Based the result of this study, it is can be concluded that the implementation of learning Problem Solving method can improve the learning achievement and activities of the student in Mol Concept.


2018 ◽  
Vol 1 (2) ◽  
pp. 198-205
Author(s):  
Marselina Jehumul ◽  
Yuliani Sepe Wangge ◽  
Ainun Jariyah

The study aims at knowing the improvement of students science activities through contextual approach  at grade V in SDK Colol II Manggarai regency. The study was a classroom action research (CAR). The subject of the study was grade V consist of 19 students. The methods to collect the data were observation, interview and documentation. The data were analyzed through qualitative descriptive method. The result was, based on the analysis, learning achievement in cycle I was 60,08% in category 'quite active'. Then it was improved in cycle II to 88,8% with category 'very good'. In conclusion, the application of contextual approach can improve students learning activities. Keywords: Learning Activities, Contextual Approach


2019 ◽  
Vol 3 (1) ◽  
pp. 99-109
Author(s):  
Nopriza Rahmawati ◽  
Rusdi Rusdi ◽  
Hanifah Hanifah

AbstrakPenelitian ini bertujuan untuk mengetahui cara menerapkan Model Active Learning Start With A Question sehingga dapat meningkatkan hasil belajar siswa pada pokok bahasan segiempat dan segitiga. Jenis penelitian ini adalah Penelitian Tindakan Kelas (PTK). Subjek Penelitian ini adalah 22 siswa kelas VIIB SMP Negeri 6 Kota Bengkulu semester genap tahun ajaran 2017/2018. Instrumen yang digunakan adalah adalah lembar observasi aktivitas siswa. Hasil penelitian menunjukkan terjadi peningkatan aktivitas belajar siswa yang dilakukan dengan cara membentuk kelompok diskusi yang heterogen, menggunakan bahan ajar berupa handout, membimbing untuk mengambil andil tugas kegiatan kelompok, dan memberikan motivasi dan apresiasi berupa nilai plus dan pujian. Peningkatan aktivitas belajar dapat dilihat dari rata-rata skor pada lembar observasi aktivitas belajar siswa siklus I sampai siklus III secara berturut-turut: 14 (kriteria kurang); 20,375 (kriteria cukup); 26,5 (kriteria baik).Kata kunci: Aktivitas Belajar, Model Active Learning Start With A Question AbstractThis study aims to find out how to apply Active Learning Start With A Question Models so as to improve learning outcomes of mathematics on the topics of rectangle and triangle. This type of research is Classroom Action Research (CAR). The subject of this research is 22 students of class VII B SMP Negeri 6 Bengkulu City even semester of 2017/2018 academic year. The instrument used is activity observation sheets. The results showed that there was an improvement in the student's learning activities by forming heterogeneous discussion groups, using handout as assistance, guiding them to take on the task of group activities, and providing motivation and appreciation in the form of plus values and praise. The improvement of learning activity can be seen from the average score on the observation sheets of student learning activities from cycle I to cycle III respectively: 14 (less criteria); 20,375 (sufficient criteria); 26,5 (good criteria). Keywords: Learning Activity, Active Learning Start With A Question Models


2020 ◽  
Vol 8 (2) ◽  
pp. 570-580
Author(s):  
Mutia Fariha

[EFFECTIVENESS OF EXPERIENTIAL LEARNING METHOD IN LEARNING ACTIVITIES DATA PROCESSING ANDANALYSIS CLASSROOM ACTION RESEARCH]. This research is qualitative research with a descriptive methodwhich aims to determine the effectiveness of the Experiential Learning Method in the learning process Processing and Data Analysis at the Classroom Action Research (CAR) Training based on the perceptions of the participants. Effectiveness is seen based on the suitability of the results obtained with the learning objectives. The research was conducted at CAR training in Aceh Barat Daya with the subject of research as many as 40 people. Collecting data using a questionnaire with google form and triangulation by interviews and observations of work documents. The results showed that according to participants' perceptions the application of the Experience Learning Method in learning was effectively based on the achievement of learning outcomes. The application of the Experience Learning Method can also increase motivation, provide experience in processing and analyzing data in real situations, and improve skills in processing and analyzing CAR data.


2020 ◽  
Vol 5 (1) ◽  
pp. 7
Author(s):  
Yesi Purwari

This action research aimed to determine the effect of Scientific Approach with Gasing Method in Physics Learning of class XII Mipa 3 SMAN 3 Solok Selatan. The type of research that has been used is classroom action research with two cycles. The data of physics learning outcomes were collected by learning achievement test and students learning activities were collected by observation sheet. The data were analyzed quantitatively and qualitatively. The results indicated that (1) the average score of learning outcomes was increased from 73,75 (cycle 1) becomes 80,31 (cycle 2); (2) the average score of students‘learning activities was increased from 66,25 (cycle 1) to 86,25 (cycle 2)


2021 ◽  
Vol 5 (1) ◽  
Author(s):  
Endang Retno Lisningrum

ABSTRACT:The purpose of this study was to improve the learning outcomes of work materials from non-metallic materials in the subject of Basic Electromechanical Work (PDE). This research is a two-cycle Classroom Action Research, by implementing four actions in each cycle, namely: 1) planning, 2) action, 3) observation, and 4) reflection. The action used is to apply learning with the assignment method. The teacher gives assignments to students to carry out learning activities, then students present the results of the assignment. The learning outcomes of the first cycle, the activities and skills of students are still low, so that the learning outcomes are also low (below 50%). In cycle II learning outcomes, activities and skills experienced positive changes, namely student activity increased from 48% to 93%, while skills increased from 44% to 90%, so that learning outcomes also increased from 38% to 90%. 10% of students who are not yet competent because they do not enter and their health is disturbed. The results of the data analysis indicate that the PDE Practice learning activities by utilizing a replica of the workpiece using the assignment method can improve learning outcomes.ABSTRAK:Tujuan dari penelitian ini yaitu untuk meningkatkan hasil belajar materi pekerjaaan dari bahan non logam pada mata pelajaran Pekerjaan Dasar Elektromekanik (PDE). Studi ini merupakan Penelitian Tindakan Kelas dua siklus, dengan menerapkan empat Tindakan pada masing-masing siklus, yaitu: 1) perencanaan, 2) tindakan, 3) observasi, dan 4) refleksi. Tindakan yang digunakan yaitu dengan menerapkan pembelajaran menggunakan metode penugasan. Guru memberikan tugas kepada siswa untuk melakukan kegiatan belajar, kemudian siswa mempresentasikan hasil tugas tersebut. Hasil belajar siklus pertama, aktifitas dan ketrampilan siswa masih rendah, sehingga hasil belajar juga rendah (dibawah 50%). Hasil belajar siklus kedua, aktivitas dan keterampilan mengalami perubahan positif, yaitu aktifitas siswa naik dari 48% naik menjadi 93%, sedangkan ketrampilan naik dari 44% menjadi 90%, sehingga hasil belajar juga naik dari 38% menjadi 90%. 10% dari siswa yang belum kompeten dikarenakan tidak masuk serta terganggu kesehatannya. Hasil analisis data menunjukkan bahwa aktivitas pembelajaran Praktik PDE dengan pemanfaatan replika benda kerja menggunakan metode penugasan dapat meningkatkan hasil belajar.


2018 ◽  
Vol 3 (2) ◽  
pp. 22-25
Author(s):  
Muhammad Rifa'i ◽  
Suniati Suniati

This study aims to improve learning outcomes and find out the learning activities of Indonesian by using Audio-Visual Media. The method used by the researcher was to use the Classroom Action research design of the subject in this study were all Vc grade students of SDN 3 Selat Hilir Kapuas Regency consisting of 22 students, 11 men, and 11 women. For data collection techniques used are observation and tests. The results of this study indicate that using Audio Visual Media can improve listening skills in Indonesian language learning in class Vc students of SDN 3 Lower Strait of Kapuas Regency. This is based on the results of the study with the acquisition of values in the learning activities that have been carried out for two cycles, it can be concluded that: the use of Audio Visual Media can improve students' listening skills, this can be seen from the pre-action average = 46.3 cycle averages I = 60 and cycle II = 95.4 with 100% classical completeness.


Perspektif ◽  
2020 ◽  
Vol 11 (1) ◽  
pp. 39-42
Author(s):  
Angreta Angreta

This study aims to determine the increase of students learning outcomes through learning activities using Mind Mapping method in class XII MIPA 1 SMA Negeri 2 Pekanbaru. This research was conducted in July to September 2019. The subject was students of class XII MIPA 1 of SMA Negeri 2 Pekanbaru, totaling 36 students consist of 17 men and 19 women. This type of research is classroom action research. This research was conducted in two cycles for six meetings. Each meeting using the Mind Mapping method with consists of identifying the topic, planning the tasks to be studied, carrying out investigations, preparing final reports, presenting final reports, conclusions and evaluations. The research found that the usage of mind mapping method can improve the learning outcomes of class XII MIPA 1 SMA Negeri 2 Pekanbaru. The increasing was seen in the results of the first cycle with an average value of 84.13 and 92.66 in the second cycle. The percentage of students who pass the passing grade increase from 77.77% to 100%. Classroom action research with optimal usage of mind mapping method can improve learning outcomes in economic subject.


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