scholarly journals THE EFFECT OF E-CALF ON THE FIFTH GRADE STUDENTS’ READING COMPREHENSION AT SD LAB UNDIKSHA

2019 ◽  
Vol 2 (2) ◽  
Author(s):  
K.D. Septiyaningsih ◽  
N.W.S. Mahayanti ◽  
G.A.P. Suprianti

e-CALF is an acronym for Electronic-Contextual, Attractive, Logic, and Fun - an electronic game developed as a learning medium to facilitate students' reading comprehension. This study aims to determine the effect of e-CALF on the reading comprehension of grade 5 elementary school students at SD Undiksha Lab. This study applies a post-test only control group as a design. The population of this study was the 5th grade students of Undiksha Elementary School. Selected 12 students from class 5A as an experimental group and 12 people from class 5B as a control group. Data were collected using a post-test instrument in the form of multiple choice. From the results of the SPSS analysis, the results showed that the average reading comprehension of the experimental group students was higher than the average reading comprehension of the control group students.

2017 ◽  
Vol 1 (3) ◽  
pp. 142 ◽  
Author(s):  
N. W. S. Mahayanti ◽  
L.P. Artini ◽  
I. A. Nur Jannah

This study was aimed at investigating whether or not there was a significant effect of the implementation of Big Book as media on reading comprehension achievement of the fifth grade students. This study was conducted in SD Laboratorium Undiksha Singaraja in the form of an experimental research with post-Test only Control Group Design. The population was the fifth grade in which two classes were selected as the sample of the study. Then, the samples were decided as the experimental group and control group by using lottery. The experimental group was taught by using Big Book as media and the control group was taught by using conventional media. The data were analyzed by using t-test through SPSS 17.0. The result of the data analysis showed that students in experimental group performed better than the students in the control group. It was proven by the result of the descriptive statistics that showed the mean score of the experimental group was 85.51 while the mean score of the control group was 75.56. The result of the t-test also showed that the value of Sig (2-tailed) 0.000 was less than 0.05. It can be concluded that there was a significant difference of reading comprehension achievement between students treated with big book as media and those treated using conventional media at fifth grade of elementary school in SD Laboratorium Undiksha Singaraja.


Author(s):  
Dean Novianti ◽  
I Made Sriundy Mahardika ◽  
Abdul Rachman Tuasikal

Physical education program for sport and health allocates four lesson hour of which each hour consists of 35 minutes in one week. It requires an innovative and efficient learning model in order to improve physical fitness, honesty, discipline, and cooperation. The researcher developes a circuit training learning model in the from circuit games which is a modified form of circuit training. The study aim to examine the effectiveness of the circuit training learning model in improving physical fitness, honesty, discipline, and cooperation in students of Elementary School Sidoarjo. The type of research used is quantitative and qualitative by using research and development method, and data analysis using ANOVA. The data collection process is carried out by pre-test and post-test and then the results of the research data are analyzed using SPSS series 2.0. The results of the study shows (1) the sig value of 0,011 smaller than the 0,05 ( p< 0,05 ), meaning that there is the difference in the results of the TKJ I test on groups of students who are not treated compared to the group of students who are given the learning model. (2) the average group of students who are not given the treatment (control group) is 12,50 while for the group of students         given treatment (experimental group) is 15,15, meaning that there is an increase in test results againts the experimental group at 45%, (4) there is an increase in the observations of the discipline attitude from the control group compared to the experimental group at 35 %, (5) there is an increase in the observations of the discipline attitudes of the control group compared to the experimental group at 55%. Based on the above analysis it can be cocluded that the circuit training learning model can improve physical fitness and cultivate honesty, discipline and cooperattion in students of Elementary School.  


Author(s):  
Mai Bandar Naif Al-Kathiri Mai Bandar Naif Al-Kathiri

    The study aimed to determine the numerical sense skills that can be developed using participatory electronic games for fourth-grade students, used the semi-experimental approach, and the study sample consisted of (40) female students The fourth elementary school was divided into two groups, an experimental group of 20 students, who studied the skill of numerical sense through participatory electronic learning games, and a group of 20 students who studied the skill of numerical sense in the traditional learning method; Where the two groups applied to the pre / post achievement test, and the study found that the experimental group students exceeded the control group in the post test. The higher levels of the experimental group students in the post-test than their degrees in the pre-test in the achievement test, and thus the study for the effectiveness of the electronic study Participatory skill development in the numerical sense of mathematics course for female students of experimental group compared to female students of control group.    


2019 ◽  
Vol 38 (2) ◽  
pp. 366-376
Author(s):  
Noor Alfulaila ◽  
Haryadi Haryadi ◽  
Ajat Sudrajat ◽  
Nashrullah Nashrullah

Multicultural approach in Indonesian language has become an absolute necessity over the last years. This research highlights the role of multicultural culture as a means to improve writing achievement of Indonesian Language among elementary school students. This study aims at determining the effectiveness of the multicultural approach in the writing achievement of Indonesian language among fifth grade students of islamic elementary school who are grouped based on their learning motivation. This study can be catagorized as an experimental study with 2x2 factorial design. The independent variable consists of two categories, multicultural and conventional approaches. The population was  60 fifth grade students of at two private islamic schools. The data was collected using learning achievement tests and learning motivation questionnaires, and analyzed using two-way ANOVA and sheffe test. The results showed that (1) there were a gap in learning achievement between students in the experimental group and control group students; (2) there were differences in learning achievement between students with high motivation between both groups; (3) there were differences in learning achievement between low motivated students between both groups; (4) the multicultural approaches proved to be more effective than the conventional one; and (5) there was no interaction between the approaches and the learning motivation.


2017 ◽  
Vol 1 (3) ◽  
pp. 122
Author(s):  
Ni Komang Amelia Kartadi

This study aimed at investigating of the effect of using word family game committed by the fifth grade student in SD Negeri 1 Astina in mastering the English vocabulary. This study was True-Experimental with post-test only control group design. The population was 59 students of the fifth grade and the sample was selected by using cluster random sampling. The sample of this research study was 22 students in 5A as an Experimental Group while 22 students in 5B as a Control Group. The experimental group was taught by using Word Family Game and control group was taught without using Word Family Game. The data was analyzed descriptively and inferentially through SPSS 16.0 Program. Descriptively, the students in experimental group were achieved better than the students in control group. It was proven by the result of the mean score of the experimental group was 90.45, while the mean score of control group was 83.18. The result of the t-test also showed that the score of the (tobs) was 3.393 which the score of (tcv) was 1.682 which based on the degree of freedom was 42. It showed that the (tobs) > (tcv), where: 3.393 > 1.682. It could be concluded that the word family game had a significant effect on the students’ vocabulary mastery rather than using conventional teaching. 


2020 ◽  
Vol 38 (4) ◽  
pp. 513-524
Author(s):  
Véronique Gaboury ◽  
Natalie Lavoie ◽  
Andrée Lessard

This quasi-experimental study aimed to assess the effects of a music and writing program on lexical spelling in Grade 2 elementary school students. A music and writing program was developed and tested in an experimental group ( n = 24) comprising a Grade 2 class in a French-language elementary school in Québec (Canada). Another Grade 2 class at the same school served as a control group ( n = 23). Both groups were assessed for lexical spelling in January and May. Group comparison of the post-test results on performance and progress in lexical spelling showed significantly better scores for the experimental over the control group.


Author(s):  
Akram M. Alomari ◽  
Mohamad E. Alhorani

The study was conducted to investigate the integration of electronic mind map within the Arabic vocabulary instruction for fifth-grade students at Jordan. The sample included two classes chosen by the available method from the fifth grade classes in two schools in northern Jordan. One of the classes (29 pupils) whom represented the experimental group; its members studied using the strategy of Electronic Mind map. The other class (30 pupils) represented the control group. The researchers used an achievement test, as well as a collective interview conducted with the experimental group after the post-test. The results revealed that the computerized mind map reinforced students' educational accomplishment in Arabic vocabulary, increased their concentration and created the instructive process more interactive fascinating and gratifying and continue to learn. The study suggested the acceleration of the integration of mind maps in the Arabic language in several education stages. The necessity to produce schools with internet and pcs particularly within the second stage and also to require advantage of specialists within the field of educational technology to attain the highest-quality lecturers.


Author(s):  
E N Sumarni ◽  
A Widodo ◽  
R Solihat

<p class="Abstract">Drawing – based modeling as learning approach, it allows students to create models based on drawing which help them to run a simulation. Students can use drawing–based modeling to learn a pair of interacting population known as predato–prey system while they usually conducted practicum using diagram of organisms. This study was to explore students’ argumentation and students’ understanding on the concept of the ecosystem. The study was conducted quasi – experimental using the matching – only post-test – only control group design. The participants consist of 60 grade 10 senior high school students in Subang, West Java. They are placed into two groups, 30 students in the experimental group and 30 students in the control group. Data was collected through argumentation test and selected response test for assessing students’ understanding. Students’ argumentation were analyzed using Toulmin’s argumentation pattern and statistical analysis. The result showed there is no significant difference between the experimental group and the control group for students’ argumentation. Most of the students are predominantly at level 2. But the coherency of arguments of the experimental group is more coherent than the control group. It means that the students in experimental group can make logical claim and supported by the correct and relevant grounds (data, warrant, and backing). The result of students’ understanding showed there is a significant mean score between the experimental group and the control group whether 72.33 for the experimental group and 62.13 for the control group</p>


2021 ◽  
Vol 9 (1) ◽  
Author(s):  
Vina Anggia Nastitie Ariawan ◽  
Sagi Winoto

Reading is one aspect of language skills that affects student success in understanding various learning materials. Most students are already able to read, but not all students have good reading skill. Therefore, research related to reading skill still really needs to be done to influence students so they prefer reading activities, especially when learning in schools is less effective because of the corona 19 virus. Thus, students are expected to have positive activities when they learn from home like total reading activity. This study aims to measure the total reading skill of fifth-grade students through the Reading Questioning and Answering model. The research method used an experimental method with a pretest-posttest control group design. The research sample was the fifth-grade students who were randomly selected. This research was carried out with a home visit activity and was conducted online. The data were collected using a reading speed test and a reading comprehension test, while the data analysis used inference statistics. The results showed that the reading speed of the experimental class students was higher than the control class students. Subsequently, the reading comprehension skill of the experimental class students was higher than the control class students. Based on the research findings, the researcher concluded that the RQA Model affects the total reading skill of fifth-grade students


2017 ◽  
Vol 1 (3) ◽  
pp. 162
Author(s):  
Putu Tressya Susanti

This study aimed at investigating whether or not there was a significant effect of using Word Clap Game on the vocabulary mastery of the fifth grade students of SD Negeri 1 Banjar Jawa. The research was true experimental with Post-test Only Control Group Design. The population was the fifth grade students of SD Negeri 1 Banjar Jawa. Cluster Random Sampling was assigned to select the sample of the study. The samples were 30 students at grade 5A for experimental group and 30 students at grade 5B for control group. Those two groups were determined by lottery. The experimental group was taught by using Word Clap Game and the control group was taught by using conventional teaching technique. The data were analyzed by using T-test through SPSS program. The result of the data analysis showed that students in experimental group performed better than the students in control group. It was proven by the result of the descriptive statistics that showed the mean score of the experimental group was 89,33 while the mean score of the control group was 84,67. The result of the t-test also showed that the value of the tobs was greater than the tcv where the tobs was 2,586 while the tcv was 1,672. Based on the findings, it was concluded that there was a significant effect of using word clap game on the students’ vocabulary mastery rather than using conventional teaching. 


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