scholarly journals The effect of integration electronic mind maps into Arabic language vocabulary’s lecture on achievements of fifth-grade students in Jordan

Author(s):  
Akram M. Alomari ◽  
Mohamad E. Alhorani

The study was conducted to investigate the integration of electronic mind map within the Arabic vocabulary instruction for fifth-grade students at Jordan. The sample included two classes chosen by the available method from the fifth grade classes in two schools in northern Jordan. One of the classes (29 pupils) whom represented the experimental group; its members studied using the strategy of Electronic Mind map. The other class (30 pupils) represented the control group. The researchers used an achievement test, as well as a collective interview conducted with the experimental group after the post-test. The results revealed that the computerized mind map reinforced students' educational accomplishment in Arabic vocabulary, increased their concentration and created the instructive process more interactive fascinating and gratifying and continue to learn. The study suggested the acceleration of the integration of mind maps in the Arabic language in several education stages. The necessity to produce schools with internet and pcs particularly within the second stage and also to require advantage of specialists within the field of educational technology to attain the highest-quality lecturers.

2017 ◽  
Vol 1 (3) ◽  
pp. 122
Author(s):  
Ni Komang Amelia Kartadi

This study aimed at investigating of the effect of using word family game committed by the fifth grade student in SD Negeri 1 Astina in mastering the English vocabulary. This study was True-Experimental with post-test only control group design. The population was 59 students of the fifth grade and the sample was selected by using cluster random sampling. The sample of this research study was 22 students in 5A as an Experimental Group while 22 students in 5B as a Control Group. The experimental group was taught by using Word Family Game and control group was taught without using Word Family Game. The data was analyzed descriptively and inferentially through SPSS 16.0 Program. Descriptively, the students in experimental group were achieved better than the students in control group. It was proven by the result of the mean score of the experimental group was 90.45, while the mean score of control group was 83.18. The result of the t-test also showed that the score of the (tobs) was 3.393 which the score of (tcv) was 1.682 which based on the degree of freedom was 42. It showed that the (tobs) > (tcv), where: 3.393 > 1.682. It could be concluded that the word family game had a significant effect on the students’ vocabulary mastery rather than using conventional teaching. 


2017 ◽  
Vol 1 (3) ◽  
pp. 162
Author(s):  
Putu Tressya Susanti

This study aimed at investigating whether or not there was a significant effect of using Word Clap Game on the vocabulary mastery of the fifth grade students of SD Negeri 1 Banjar Jawa. The research was true experimental with Post-test Only Control Group Design. The population was the fifth grade students of SD Negeri 1 Banjar Jawa. Cluster Random Sampling was assigned to select the sample of the study. The samples were 30 students at grade 5A for experimental group and 30 students at grade 5B for control group. Those two groups were determined by lottery. The experimental group was taught by using Word Clap Game and the control group was taught by using conventional teaching technique. The data were analyzed by using T-test through SPSS program. The result of the data analysis showed that students in experimental group performed better than the students in control group. It was proven by the result of the descriptive statistics that showed the mean score of the experimental group was 89,33 while the mean score of the control group was 84,67. The result of the t-test also showed that the value of the tobs was greater than the tcv where the tobs was 2,586 while the tcv was 1,672. Based on the findings, it was concluded that there was a significant effect of using word clap game on the students’ vocabulary mastery rather than using conventional teaching. 


2020 ◽  
Vol 9 (1) ◽  
pp. 89
Author(s):  
Fachrur Razi

Reading is the third language skill of the four main skills, namely Listening, Speaking, Reading and Writing skills. The Qiraatul Kutub is one of lessons though for fourth and fifth grade students (first and second year of high school) at Dayah Modern Darul ‘Ulum Banda Aceh. And the researcher intends to research about the حل المشكلات method and effects of its application to the teaching of Qiraatul Kutub’s lesson to students in this school, so that the researchers can find out that this method is effective or not effective to the teaching of Qiraatul Kutub’s lessons. This study used a quasi-experimental method. Researchers took samples 50 students, namely 25 students of class 5-a as the experimental group and 25 students of class 5-b as  the control group. And the research’s instrument is Interview, Observation and Test (pre test-post test). The study results showed that The use of the حل المشكلات method is effective for students in learning of Qiraatul Kutub’s lesson. It was shown by the result of the t-test = 4,2 is greater than 2,021 results (0,05).


2017 ◽  
Vol 24 (1) ◽  
pp. 1
Author(s):  
Kartadi Ni Komang Amelia ◽  
Sudirman Sudirman ◽  
Kusuma I Putu Indra

This study aimed at investigating of the effect of using word family game committed by the fifth grade student in SD Negeri 1 Astina in mastering the English vocabulary. This study was True-Experimental with post-test only control group design. The population was 59 students of the fifth grade and the sample was selected by using cluster random sampling. The sample of this research study was 22 students in 5A as an Experimental Group while 22 students in 5B as a Control Group. The experimental group was taught by using Word Family Game and control group was taught without using Word Family Game. The data was analyzed descriptively and inferentially through SPSS 16.0 Program. Descriptively, the students in experimental group were achieved better than the students in control group. It was proven by the result of the mean score of the experimental group was 90.45, while the mean score of control group was 83.18. The result of the t-test also showed that the score of the (tobs) was 3.393 which the score of (tcv) was 1.682 which based on the degree of freedom was 42. It showed that the (tobs) > (tcv), where:  3.393 > 1.682. It could be concluded that the word family game had a significant effect on the students’ vocabulary mastery rather than using conventional teaching.


2017 ◽  
Vol 25 (1) ◽  
pp. 1
Author(s):  
Susanti Putu Tressya ◽  
Sudirman Sudirman ◽  
Kusuma I Putu Indra

This study aimed at investigating whether or not there was a significant effect of using Word Clap Game on the vocabulary mastery of the fifth grade students of SD Negeri 1 Banjar Jawa. The research was true experimental with Post-test Only Control Group Design. The population was the fifth grade students of SD Negeri 1 Banjar Jawa. Cluster Random Sampling was assigned to select the sample of the study. The samples were 30 students at grade 5A for experimental group and 30 students at grade 5B for control group. Those two groups were determined by lottery. The experimental group was taught by using Word Clap Game and the control group was taught by using conventional teaching technique. The data were analyzed by using T-test through SPSS program. The result of the data analysis showed that students in experimental group performed better than the students in control group. It was proven by the result of the descriptive statistics that showed the mean score of the experimental group was 89,33 while the mean score of the control group was 84,67. The result of the t-test also showed that the value of the tobs was greater than the tcv where the tobs was 2,586 while the tcv was 1,672. Based on the findings, it was concluded that there was a significant effect of using word clap game on the students’ vocabulary mastery rather than using conventional teaching.


2018 ◽  
Vol 6 (3) ◽  
pp. 191-202
Author(s):  
Ibrahim Rajab Abbas Ibrahim

The purpose of this study was to identify the effect of using PowerPoint presentations in academic achievement of Social and National Studies in the fifth grade students at-risk for learning disabilities at Najran in the Kingdom of Saudi Arabia. The sample of the study consisted of (10) students at-risk for learning disabilities; it was divided randomly into two equal groups: control and experimental. The students in the experimental group have studied the first unit who it consists of five lessons in Social and National Studies by using PowerPoint presentations; however, the students in the control group were received their teaching by using traditional tool (blackboard and chalk). The Social and National Studies Academic Achievement Test: was applied for two groups as pre-test and post-test. Results revealed that the students taught Social and National Studies with PowerPoint presentations performed better than their counterparts taught with traditional tool (blackboard and chalk) in favor of the students in the experimental group.


2019 ◽  
Vol 2 (2) ◽  
Author(s):  
K.D. Septiyaningsih ◽  
N.W.S. Mahayanti ◽  
G.A.P. Suprianti

e-CALF is an acronym for Electronic-Contextual, Attractive, Logic, and Fun - an electronic game developed as a learning medium to facilitate students' reading comprehension. This study aims to determine the effect of e-CALF on the reading comprehension of grade 5 elementary school students at SD Undiksha Lab. This study applies a post-test only control group as a design. The population of this study was the 5th grade students of Undiksha Elementary School. Selected 12 students from class 5A as an experimental group and 12 people from class 5B as a control group. Data were collected using a post-test instrument in the form of multiple choice. From the results of the SPSS analysis, the results showed that the average reading comprehension of the experimental group students was higher than the average reading comprehension of the control group students.


2021 ◽  
Vol 20 (1) ◽  
pp. 0015
Author(s):  
MUSA ADNAN ALANI

ABSTRACT   The research aims to know the effectiveness of the use of reciprocal style in developing the skillful self and learning some basic skills in football among fifth grade literary students as well as knowing which is better (reciprocal style or the method used) in the variables of the current study, the researcher used the experimental approach to suit the nature of the research as for the research sample It was represented by the literary fifth grade students in Anah Preparatory School for Boys, and the number (20) students were divided into two groups by (10) students for each group, for whom pre-tests were taken on the scale of self-skill and basic skills in football.                  Then the experimental group applied its independent variable (the reciprocal method), then the control group applied (the method used), and the researcher applied the principle of the gradation from easy to difficult in implementing the exercises during the lesson session, and the results were processed by the statistical bag program (SPSS), and the researcher concluded that Positive effectiveness in developing self-skill and learning some basic football skills among literary fifth-grade students, and the researcher recommended using this method in other activities and paying attention to all soccer skills in football.                                                       


2017 ◽  
Vol 13 (10) ◽  
pp. 124 ◽  
Author(s):  
Norhayati Che Hat ◽  
Mohd Fauzi Abdul Hamid ◽  
Shaferul Hafes Sha'ari ◽  
Safawati Basirah Zaid

Implementation of animation as an Arabic language teaching aid is an innovation in creating an atmosphere that can influence student achievement. This study aimed to identify the effectiveness of the use of animation in Arabic language teaching and learning among diploma students at Universiti Sultan Zainal Abidin (UniSZA), Terengganu, Malaysia. A total of 66 diploma students were randomly selected and divided into experimental group (n = 33) and control group (n = 33). The results obtained from the data collected from pre-and post-test for each group were analyzed using t-test in SPSS version 17.0. The results showed a significant difference of (t = 8789, df = 64, p <0.05) between the achievement of the experimental group and the control group in the post test. The difference in mean score of the experimental group and the control group was 33.03. This shows that there is significant improvement in Arabic language according to the groups. The difference prove that the use of animation in learning sessions contribute to the achievement of students in the Arabic language. This study advocate the idea that animation applications can be integrated as part of language teaching aid to positively improve student achievement, classroom learning environment and student motivation. 


Author(s):  
Abdul Latif Al-Zakri

This study aimed to examine the impact of the use of self-questioning in the understanding of fifth grade students in mathematics material. The researcher used the experimental methodology for independent groups to investigate the impact of the independent variable, which is a self-questioning strategy on the dependent variable, which is understanding. The study sample consisted of 42 students from the fifth grade students from Khubayb bin Udai School in Riyadh; equally divided into two groups of 21 students in each group (experimental and control), and after making sure from groups' equivalence by applying the tools of the study, having been taught the experimental group by using self-questioning strategy, while the control group has been studied the unit by using the traditional method. After the completion of the study of prescribed content study, study tools (achievement test) were applied then. The results indicated to the presence of a statistically significant difference (at the significance level <0. 05) between the mean scores of the two groups' students (experimental and control) in achievement test posttest for the experimental group. Since the results of the study were positive in increasing the achievement, the researcher recommended the need to use self-questioning to raise the level of achievement of learners in mathematics material


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