scholarly journals PENGEMBANGAN MEDIA “KLIK AJA” DALAM PEMBELAJARAN DARING MENYAMPAIKAN TEKS BERITA BAGI SISWA KELAS VIII

Author(s):  
Alvira Jasmin Eka Fahriyanti ◽  
Citra Ika Prasetya ◽  
Rizky Wantoro

The Covid-19 pandemic is a new challenge in the world of education, especially for a teacher, because learning must be done online. Therefore, teachers must master digital skills and creative thinking patterns, especially in conveying news texts. Facing this, this study discusses the development of online-based interactive learning media. The media development was designed by utilizing the Articulate Storyline 3 software in collaboration with learning videos and Google forms which were then combined on the Linktree website. The objectives of this study include describing the development of media and the presentation/display of the "Click Aja" media in online learning to deliver news texts for class VIII students and describe the results of the effectiveness test of using "Click Aja" media in online learning to deliver news texts for class VIII students. This study uses the type of research and development method ADDIE model. Through this research method, the discussion in this study leads to the resulting product, which is a "Click Aja" learning media. The product was tested by experts and obtained an average value of 3.4 which states that the media is suitable for use. In addition, the product was also tested on students and obtained an average score of 3.51 which stated that the media was suitable for use. Although the "Click Aja" media is feasible to use, there are improvements submitted by experts, including errors in writing, the delivery of material in the learning video is less communicative and incomplete material regarding news texts.

2019 ◽  
Vol 2 (3) ◽  
pp. 287-297
Author(s):  
Jufrida Jufrida ◽  
Fibrika Rahmat Basuki ◽  
Anta Xena ◽  
Pretty Pasminingsih

Abstract: This study aims to develop science books based on Jambi local wisdom and improve student learning motivation. This research was a research and development using ADDIE model. The subjects were material experts, media experts and class VIII students of SMPN 1 Muaro Jambi, totaling 30 students. The instruments used in this study were observation sheets, questionnaire needs, material and media validation sheets and student motivation questionnaires. Qualitative data were analyzed descriptively and quantitative data were analyzed using descriptive statistics. This study produced a science book based on Jambi local wisdom about the pressure and vibration and waves. Local wisdom was used as a context to explore scientific concepts. The results of the material expert validation obtained an average score of 4.5 with the category "very good" and the media expert was 4.65 with the category "very good". The results of field trials show that science books based on Jambi local wisdom can increase students' learning motivation with an average score of 4.1 (good category).Abstrak: Penelitian ini bertujuan untuk mengembangkan buku IPA berbasis kearifan lokal Jambi serta meningkatkan motivasi belajar siswa. Penelitian ini merupakan penelitian pengembangan. Subjek penelitian adalah ahli materi, ahli media serta siswa kelas VIII di SMPN 1 Muaro Jambi yang berjumlah 30 siswa. Instrumen yang digunakan dalam penelitian ini lembar observasi, angket kebutuhan  lembar validasi ahli materi dan media serta angket motivasi siswa. Data kualitatif dianalisis secaradeskriptif dan data kuantitatif dianalisis menggunakan statistic deskriptif. Penelitian ini mengahsilkan buku IPA berbasis kearifan lokal Jambi meteri tekanan zat, serta getaran dan gelombang. Kearifan  lokal dijadikan sebagai konteks untuk menggali konsep sains. Hasil validasi ahli materi diperoleh skor rata-rata 4,5 dengan kategori “sangat baik” dan ahli media adalah 4,65 dengan kategori “sangat baik”. Hasil ujicoba lapangan menunjukkan bahwa buku IPA  berbasis kearifan local jambi dapat meningkatkan motivasi belajar siswa dengan skor rata-rata 4,1 (kategori baik).


2020 ◽  
Vol 3 (1) ◽  
pp. 17-28
Author(s):  
Resti Pangestu ◽  
Farida ◽  
Siska Andriani

This research and development uses the ADDIE model which includes 5 steps namely analysis, design, development, implementation, and evaluation. The results of this study are android-based M-learning teaching materials assisted by Construct 2 on the subject matter of relations and functions. This teaching material gets an assessment in the valid category with an average value of 3.40 in the material experts and includes a valid category with a value of 3.54 in the media expert. In small-scale trials followed by 3C and 5D classes with 10 students each getting an average score of 3.47 with very interesting criteria. In the large-scale field trial which was attended by 30 students of 3E grade the average score of attractiveness was 3.57 and grade 5C with an average of 3.38 with very interesting criteria. Effect size test results in class 3E with 0.56 results and in class 5C of 0.57 with moderate criteria. Based on these results it can be concluded that the Android-based M-learning teaching material is assisted by construct 2 on the material of the relation and the function is feasible and effective to be used as a learning aid.


Author(s):  
Made Kevin Ihza Mahendra ◽  
I Gede Partha Sindu ◽  
Dewa Gede Hendra Divayana

The purpose of  Development The Media Learning Augmented Reality Book 2 Dimensions With The Natural Environment Theme In PAUD Telkom Singaraja is to develop 2-dimensional Augmented Reality learning media sub-theme of the natural environment on the Android platform, as a medium to facilitate the learning process and provide attractiveness in understanding the natural environment. The development of 2-dimensional Augmented Reality learning media with the sub-theme of the natural environment uses the ADDIE model which consists of stages, namely the analysis, design, development, implementation and evaluation stages. In this model, an evaluation process is carried out at each stage that is passed so as to produce learning media that suits the needs of PAUD Telkom Singaraja. The end result of this development is in the form of 2-dimensional Augmented Reality learning media with a sub-theme of the natural environment that can be used via mobile devices with the Android operating system. The black box and white box tests were carried out accordingly, the content expert test and the media test got a value of 1.00 in the very high category, the individual test got an average value of 94,22% in the very good category, the small group test got an average score of  94,44% with very good category student response, field test 92.89% with very good category and teacher response 90,66% with very good category. 


2021 ◽  
Vol 5 (1) ◽  
pp. 43-62
Author(s):  
Ahmad Busthomy MZ ◽  
Imam Syafi'i

An Education in the 4.0 era requires teachers and students to be literate in technological developments. Conventional methods that are not relevant to technological advances must be updated. There are many teachers who have not mastered information technology in the learning process. Boredom to do learning activities that emphasize student textbooks and worksheets, ultimately have an impact on students’ enthusiasm for learning that that are less than optimal. In order to achieve the maximum learning process, one of the alternatives offered is to use learning media with the help of the Flipbook application. This study aims to determine the validity of flipbook-based learning media and to measure the practicality of flipbook-assisted learning media in overcoming boredom. This research is a research and development that uses the ADDIE model (analyzing, design, development, implementation, evaluation). Researcher Collected data by means of observations, interviews, and distributing questionnaires, then analyzed descriptively quantitatively and qualitatively. The research subjects were 30 students of grade V SDN Sumput Sidoarjo. Based on the validation test from material experts, the average value is 84% ​​which means very valid, while the media expert test is 80% with the valid category. The practicality test of the development product obtained an average score of 80% in the attractive category. The results of the study showed that the development product is in the valid and attractive category. It can be concluded that the flipbook-based PAI learning media is practical and interesting to use as learning media.  Keywords: Learning Media, PAI, Flipbook


2021 ◽  
Vol 2 (1) ◽  
pp. 16-23
Author(s):  
Muhammad Nurhusain

Students' low creative thinking ability is one of the problems in the world of education. Therefore, a learning model is needed as a solution to these problems, through a model eliciting activities. This study aims to improve students' creative thinking ability through the application of the eliciting activities model. This study is a classroom action research (CAR). The subjects were class VIII students of SMP YP PGRI 4 Makassar registered in the academic year of 2020/2021, totaling 21 students. The results of the descriptive analysis show that the average value the students’ creative thinking ability in Pre-CAR at 50,38 with a standard deviation of 12,897, cycle I at 66,86 with standard deviation of 11,979, and cycle II at 81 with standard deviation of 10,798. Based on the students' creative thinking scores, as many as 14,29% (3 students) had high creative thinking ability in pre-CAR, and 42,86% (9 students) in cycle I, rose to 90,48% (19 students) in cycle II. So, the students’ creative thinking ability after cycle II are fulfilled in classical. The conclusion that can be explain is that the application of the eliciting activities model can improve the creative thinking ability of grade VIII students of SMP YP PGRI 4 Makassar.


2018 ◽  
Vol 8 (1) ◽  
Author(s):  
Muhamad Ruslan Layn

This research is a Classroom Action Research (PTK), which aims to improve the learning outcomes of mathematics through NHT type cooperative learning model in students of class VIII A MTs. Muhammadiyah conducted collaboratively between researchers and teachers of mathematics studies. In the implementation of this research, it is done by giving group worksheet and observation sheet of student activity using NHT type cooperative learning model after giving an explanation about Pythagoras Theorem material as much as two cycles that cycle I and II. After being given group worksheets then conducted the assessment includes assessment of test results of a cycle I and cycles II and group worksheet to students that is by applying learning model of cooperative learning type NHT. The subjects of this study were students of class VIII A which amounted to 20 students consisting of 15 male students and 5 female students. Techniques of collecting data in research are this observation and test. The data obtained were then analyzed. The results of the study showed that the implementation using NHT type cooperative learning model on Pythagoras Theorem material. the ability of students in solving problems on the material above has increased. With the increase of the average value of students in the first cycle was 43.45 and increased in cycle II 83.90. Improvement of student learning outcomes to mathematics learning using NHT type cooperative learning is good. This is indicated by the average value of group learning outcomes in cycle I 60.00 or being in the medium category and the average score of the learning outcomes of the group in cycle I 82.50 or in the high category. This shows the result of increased mathematics learning after conducting cooperative learning model of NHT type


2021 ◽  
Vol 2111 (1) ◽  
pp. 012043
Author(s):  
D Hariyanto ◽  
Zamtinah ◽  
T Triasih ◽  
M S Wati ◽  
G K Kassymova

Abstract This study aimed at determining the design stage of the augmented reality-based learning media for sensors and transducers course. This study employed the Research and Development method with the ADDIE model with the stages of analysis, design, development, implementation, and evaluation. This article focuses on the design stage during the process of media development. The developed learning media can be used among vocational students by visualizing the sensor and transducer components like in the real laboratory setting. The design of the developed learning media contained application storyboards and animation storyboards for practicing the six sensors. This augmented reality learning media is designed to support online learning and students’ autonomous learning in the practical course of sensors and transducers.


Jurnal Qiroah ◽  
2021 ◽  
Vol 11 (2) ◽  
pp. 31-49
Author(s):  
Silmi Yassifi Maspupah ◽  
Eka Naelia Rahmah

The Covid-19 pandemic has had a fairly large impact, one of which is in the world of education, so the government issued a policy for the implementation of online learning, this is a big challenge for educators so that students can understand learning even by carrying out online learning. This study uses qualitative research, using observation, interviews, and documentation methods, and using data analysis, namely data reduction, data presentation, and drawing conclusions.The results of this study indicate that the implementation of online learning in improving students' understanding of PAI subjects during the covid-19 pandemic. Its implementation it is in accordance with the plans that have been made by teachers such as lesson plans, syllabus, annual programs, and has used methods, strategies and media adapted to students, although there are obstacles but during learning Islamic Religious Education there is no decrease in learning outcomes or a decrease in student grades, the average score of students is 80 both in offline learning and in online learning.


2021 ◽  
Vol 5 (3) ◽  
pp. 417
Author(s):  
Utharia Darmayanti ◽  
Sri Wulandari ◽  
Fitra Suzanti

The 2013 curriculum requires teachers to integrate higher-order thinking skills. One of them is creative thinking. Mind map integration in Problem Based Learning (PBL) is thought to be able to assist students in improving creative thinking. This study aims to determine the effect of increasing creative thinking through the integration of mind maps in PBL on eighth grade students of SMPN 25 Pekanbaru. This type of research is quasi-experimental. The research population was class VIII SMPN 25 Pekanbaru. The research sample consisted of class VIII.1 as the experimental class and class VIII.2 as the control class. Data in the form of pretest and posttest. N-gain analysis was conducted to see the increase in student scores and MANOVA was used to examine the effect of mind maps in PBL on students creative thinking abilities. The average value of creative thinking is better in the experimental class which is 78.08 in the digestive system material with N-gain relatively close to high, namely 0.68 while in the control class only 54.88 is sufficient category. The MANOVA test also shows that there is an effect of mind maps in PBL on the creative thinking ability of class VIII SMPN 25 Pekanbaru with a significance value of 0.000 <0.05. This shows that the application of mind map integration to PBL is able to improve the creative thinking skills of SMP Negeri 25 Pekanbaru students.


2021 ◽  
Vol 5 (1) ◽  
pp. 21-29
Author(s):  
Yuli Fitrisia ◽  
Kartina Diah Kusuma Wardhani ◽  
Mardhiah Fadhli ◽  
Wenda Novayani ◽  
Dini Nurmalasari ◽  
...  

The pandemic that has hit the world has forced us to do learning indirectly or is often referred to as online (Daring). Online teaching and learning process requires some adjustments both on the teacher's side and the student's side. One of the adjustments is the need to seek technology and adaptation using technology. The currently widely used technology is online meeting services, such as the Zoom Meeting application, Google Meet, Video Calling via the Massager application, or other similar applications. To adapt to the technology, teachers at Madrasah Ibtidaiyah Muhammadiyah 01 Pekanbaru strongly desire to deepen ownership of the Zoom application as one of the media used for online learning. This training aims to provide an understanding and hands-on practice of using Zoom Meeting technology to increase learning effectiveness.


Sign in / Sign up

Export Citation Format

Share Document