scholarly journals PENGEMBANGAN BAHAN AJAR PEMBUATAN SULAMAN TIMBUL PADA MATA KULIAH SULAMAN UNIVERSITAS NEGERI PADANG

2019 ◽  
Vol 8 (1) ◽  
pp. 105
Author(s):  
Ira Syafrina ◽  
Weni Nelmira

AbstrakPenelitian ini dilatar belakangi untuk mengatasi permasalahan mahasiswa dalam perkuliahan Sulaman pada materi membuat sulaman timbul, dimana masih terbatasnya referensi mengenai materi Membuat Sulaman Timbul. Tujuan dari penelitian ini untuk menghasilkan media pembelajaran berupa bahan ajar yang valid dan praktis. Penelitian ini merupakan penelitian Research and Development (R&D). Prosedur penelitian menggunakan model 4-D yang terdiri dari tahap pendefenisian (Define), tahap perancangan (Design), tahap pengembangan (Develop) dan tahap (Disseminate). Namun dalam penelitian ini desseminate tidak digunakan karena mengingat keterbatasan peneliti. Data diperoleh dari uji validitas, uji praktikalitas dosen pembina mata kuliah, uji praktikalitas kelompok kecil dan uji praktikalitas kelompok besar. Validator terdiri atas validasi media dan validasi materi yang berjumlah 4 orang. Berdasarkan hasil uji validitas bahan ajar Sulaman diperoleh skor rata-rata 4,35 dengan kategori sangat valid. Selanjutnya dari hasil uji praktikalitas diperoleh skor 85% dengan kategori sangat praktis. Maka dapat disimpulkan bahwa bahan ajar  ini layak digunakan sebagai media pembelajaran sulaman timbul.  Kata Kunci: bahan, ajar, sulaman, timbul.AbstractThis research aims to solve the problems of students lectures of embroidery on embroidered embroidery material. There are still limited references to the material of Making Embossed Embroideries. The purpose of this study is to produce learning media that contain valid and practical teaching materials. This research is a Research and Development (R & D) research. The research procedure uses a 4-D model consisting of defining (definition), per-design, development design, and development (dissemination). But in this study, it was not used as a consideration for research. Data were obtained from validity tests, practicality tests of lecturer advisors, small group practicality tests and large group practicality tests. The validator consists of media validation and material validation collected by 4 people. Based on the results of the validity test of Sulaman teaching materials obtained an average score of 4.35 with a very valid category. Furthermore, from the practicality test results obtained a score of 85% with a very practical category. It can be concluded that teaching materials are suitable to be used as embroidery learning media arise.Keywords: teaching, materials, embossed, embroideries. 

2020 ◽  
Vol 26 (1) ◽  
pp. 35-42
Author(s):  
Anggri Sekar Sari ◽  
Ika Wahyu Kusuma Wati

This study aims to produce media products that use culinary-based electronic magazines on blended learning. The method used in this study was research and development. The procedure of media development used the Four-D model to produce learning media based on blended learning. The stages of the study consisted of define, design, development, and dissemination. The stages of development used alpha testing for product validation by learning experts, material experts, and media experts. After that the stages of dissemination, beta testing was performed by testing the product on users in small groups. The subjects of this study were students in foodservice expertise. The results of this study showed that the alpha tests on aspects of media and materials and learning both obtained very high criteria. Furthermore, the average score of all aspects was more than 89% with reasonable criteria. while the beta test results indicated high criteria with the average of students’ reached 86%, categorized as feasible.


Author(s):  
Muhamad Majdi ◽  
Usep Soetisna ◽  
Wahidin Wahidin

This research is motivated by sense of knowing from researcher about the feasibility of biological materials used in Madrasah Aliyah. Learning Objectives MANU Putri Buntet Pesantren Cirebon focuses on achieving the vision and realizing the mission. Based on the results of observation of learning and interviews with biology teachers, it was found that to support the achievement of learning objectives in MANU Putri Buntet Pesantren Kabupaten Cirebon required instructional materials designed with attention to the characteristics and needs of students according to the characteristics of the school. This research uses research and development method about instructional system approach. The research procedure includes five major stages of instructional design development as analysis, design, development, implementation, and evaluation. Products of research and development in the form of Bioteistik module. Bioteistic module teaching materials have been validated and obtained an average score of 79.17% falling within the eligible category. Bioteistic Implementation. Bioteistic modules have been validated and gained in learning significantly optimizing the internalization aspects of students' attitude values. Internalization of religious and environmental values of each observation 96,43% and 82.97 % and 81.68 % are both categorized as entrenched. Implementation of Bioteistic Module at MANU Putri Buntet Pesantren� Cirebon get positive response from teachers and students. This study shows that the Bioteistic module teaching materials are feasible to be implemented and effective in optimizing student learning outcomes especially in the affective domainKeywords: Module; Bioteistik; Value of Religious Character; Caring Environmental;


2022 ◽  
Vol 6 (1) ◽  
Author(s):  
Ira Eko Retnosari ◽  
Tri Indrayanti

 This research was conducted based on the findings of college students. A phenomenon that is often found in students is that students still have low listening ability. This happened to students of the 2020 UNIPA Indonesian Language Education Study Program (PBI). The low value of listening ability in students was due to the lack of teaching materials for listening courses. To reduce or minimize the occurrence of language errors, lecturers use the Four-D Model or the 4D Model. Through the Four-D Model or the 4D Model, this study develops a product, namely the "Listening Research Procedure" module, using 4D steps, namely define, design, development, and dissemination. To analyze the data, this study used descriptive qualitative and quantitative. Based on data analysis, the process of making the Listening module is in accordance with the Thiagarajan development procedure known as Four-D Models (4D Model). The quality of the Listening module is viewed from the aspect of content feasibility, language eligibility, obtaining validation validation with good criteria. The results of the tests conducted by students showed that they had progressed, the average score of the students had complete information.


AL-TA LIM ◽  
2018 ◽  
Vol 25 (3) ◽  
pp. 206-215 ◽  
Author(s):  
Amalia Puspha Rini ◽  
Nunuk Suryani ◽  
Siti Sutarmi Fadhilah

The learning process cannot be separated from the use of teaching materials that play a role to achieve the competencies that must be achieved by the learners. The purpose of this research is to identify the developmental stages of Predict Observe Explain (POE)-based thematic teaching materials, quality, and effectiveness of teaching materials to improve the learners' learning outcomes. This is a research and development technique. The development of this product is done through the design model of ADDIE learning system, i.e. (1) analysis, (2) design, (3) development, (4) implementation, (5) and evaluation. The results show that the POE-based thematic teaching materials has excellent quality on aspects of graphics and material with the score 4,52 and score 4,75 respectively from the aspects of readability, linguistic, and presentation according to the learners as the users of the product. Furthermore, the effectiveness test results show that the average class score that does not use POE-based thematic materials is 75,72, whereas that using POE thematic materials is 82,08. Therefore, the average score in the experimental class is higher than the control one. The Sig. shows 0,010 0,05, then H0 is rejected and H1 accepted. It is concluded that there is a significant value difference between the control and experimental class.


2020 ◽  
Vol 5 (3) ◽  
pp. 401
Author(s):  
Yusni Anisa ◽  
Wahyudi Siswanto ◽  
Yuni Pratiwi

<div align="center"><table width="645" border="1" cellspacing="0" cellpadding="0"><tbody><tr><td valign="top" width="439"><p class="Abstract"><strong>Abstract:</strong> This development research aims to produce a product in the form of teaching materials for writing short stories containing character values through family film media for class XI students and producing supplementary guidelines for using short story writing teaching materials for teachers and students. This development research model uses the 4D development model which consists of four steps, viz define, design, development, and disseminate. Validation test results of expert and practitioners in terms of content, presentation, language, and appereance with qualifications worth implementing. Effectiveness test results are normally distributed&gt; 0.05 and the significance obtained is 0.00 &lt;005.</p><p class="Abstract"><strong>Abstrak:</strong> Penelitian ini bertujuan untuk menghasilkan produk bahan ajar menulis cerpen bernilai karakter melalui media film keluarga untuk siswa SMA kelas XI dan menghasilkan panduan pelengkap penggunaan produk bahan ajar menulis cerpen bagi guru dan siswa. Model penelitian yang digunakan adalah model pengembangan 4D (<em>four D model</em>) terdiri atas empat langkah, yaitu <em>define</em>, <em>design</em>, <em>development</em>, dan <em>disseminate</em>. Hasil uji validasi ahli dan praktisi dari segi isi, penyajian, bahasa, dan tampilan dengan kualifikasi layak diimplementasikan. Hasil uji keefektifan terdistribusi normal &gt;0,05 dan signifikansi yang diperoleh sebesar 0,00&lt;005.</p></td></tr></tbody></table></div>


2020 ◽  
Vol 7 (2) ◽  
pp. 204-218
Author(s):  
Nurul Huda Panggabean ◽  
Amir Danis ◽  
Nadriyah

Teaching materials can be designed according to the needs of students so that students are always interested in learning them. One method that is thought to be able to create an interesting, motivating and enjoyable learning atmosphere when students learn material is a mind map. This study aims to develop Mind Mapping-based teaching materials in science learning with our friends' environmental themes and to monitor the practicality and effectiveness of the teaching materials used. This study uses the Research and Development (R&D) method with a 4 D model, namely the model consists of four development stages, namely Define, Design, Develop, and Limited Disseminate. This research was conducted in June 2020 at the MIS Tarbiyatul Islamiyah Guppi Medan elementary school with a sample students in class V-B. Based on the results obtained, the total validity average was 4.68. Based on the criteria for average total validity, it can be said that the mind mapping-based teaching materials developed are very valid and the proportion of feasibility is 93.61%, with proportions for each aspect: content (91.82%), presentation (93.75%), mind mapping (98.00%) and graphics (90.87%). The analysis of students was obtained based on the results of the N -gain test where the average N-gain test results for class V - B were high with a result of 0.8 with student learning completeness 88.46%. Based on the student response questionnaire, the results can be obtained from the aspects that can be the aspect of interest with the respondent agreeing that the percentage is 49.36% and strongly agrees at 50.64%. The assessment of the material aspect obtained the results of the student's response to agree 75.96% and strongly agree 29.04%, the assessment of the language aspect obtained the results of agreeing 36.54% and 63.46% strongly agree. The conclusion of this research is that science with the theme of mind mapping-based friendly environment gets the validity of media experts and teaching materials experts and can be declared very feasible, practical and effective where students also experience completeness in learning, besides that the students' responses to teaching materials provide a response agree and totally agree. Abstrak Bahan ajar dapat didesain sesuai dengan kebutuhan siswa agar siswa senantiasa tertarik untuk mempelajarinya. Salah satu metode yang diduga mampu membuat suasana pembelajaran yang menarik, memotivasi siswa dan menyenangkan ketika siswa mempelajari materi adalah mind map. Penelitian ini bertujuan untuk mengembangkan bahan ajar berbasis Mind Mapping pada pembelajaran IPA Tema lingkungan sahabat kita dan mengetahui tingkat kepraktisan serta keefektifan bahan ajar yang digunakan. Penelitian ini menggunakan metode Research and Development (R&D) dengan model 4 D yaitu Model ini terdiri dari empat tahap pengembangan, yaitu Define, Design, Develop, dan Disseminate terbatas. Penelitian ini dilaksanakan pada bulan juni 2020 di sekolah dasar MIS Tarbiyatul Islamiyah Guppi Medan dengan sampel penelitian peserta didik kelas V B. Berdasarkan hasil yang diperoleh rata – rata total validitas adalah 4,68. Berdasarkan kriteria rata – rata total validitas dapat dikatakan bahwa bahan ajar berbasis mind mapping yang dikembangkan sangat valid dan persentase kelayakan 93,61%, dengan persentase untuk tiap aspek : isi (91,82%), penyajian (93,75%), mind mapping (98,00%) dan kegrafikan (90,87%). Analisis kognitif peserta didik diperoleh berdasarhan hasil uji N –gain  dimana rata – rata hasil uji N – gain keseluruhan kelas V – B tergolong tinggi dengan hasil 0,8 dengan ketuntasan belajar siswa 88,46%. Berdasarkan anget respon siswa dapat diperoleh hasil dari aspek yang dinilai yaitu aspek ketertarikan dengan responden setuju persentasenya sebesar 49,36% dan sangat setuju sebesar 50,64%. Penilaian dari aspek materi diperoleh hasil respon siswa setuju 75,96% dan sangat setuju 29,04%, Penilaian dari aspek bahasa memperoleh hasil setuju 36,54% dan sangat setuju 63,46%. Kesimpulan dari penelitian ini yaitu bahan ajar IPA dengan Tema lingkungan sahabat kita berbasis mind mapping mendapatkan kevalidan dari ahli media dan ahli bahan ajar serta dapat dinyatakan sangat layak, praktis dan efektif dimana peserta didik juga mengalami ketuntasan dalam pembelajaran, selain itu respon peserta didik terhadap bahan ajar memberikan respon setuju dan sangat setuju. Kata Kunci : Pengembangan, Bahan Ajar, Mind Mapping, IPA, Sekolah Dasar


2019 ◽  
Vol 7 (1) ◽  
Author(s):  
Surya Wahyudi ◽  
Raudhatul Fadhilah ◽  
Dedeh Kurniasih

Methods applied in schools have not been able to make students understand the sub-material of polar and nonpolar covalent compounds. One of the success factors of the practicum method is the use of the right practicum tools. Therefore, it is necessary to develop practical tools to make it easier for students to understand the concepts of polar and nonpolar covalent compounds. This study aims to produce a polarity and practicum tool on sub-material polar and nonpolar covalent compounds that are valid, practical, and effective. Validity is measured from the validator's assessment on material aspects and media using a validation sheet. Practicality is measured using teacher and student response questionnaires. Effectiveness is measured by the results of students' Pretest and Postest. This type of research is the development of the ADDIE Research and Development (R & D) model (Analysis, Design, Development, Implementation, and Evaluation). The results of the analysis show that the polarity practicum tool developed from the material and media aspects was stated to be very valid with an average validity value of 0.83 and 0.89, respectively. The practicality test results obtained very practical criteria with a practicality value of 96.64%. The aspect of effectiveness using the N-Gain value in the field trial results obtained N-Gain values of 0.72 with very high criteria. Thus, the polarity practicum tool developed is suitable for use as a sub-material learning media for polar and nonpolar covalent compounds.


2021 ◽  
Vol 9 (4) ◽  
pp. 482-490
Author(s):  
Ari Septian ◽  
Sarah Inayah ◽  
Ihsanu Nasihin

The purpose of this study was to develop teaching materials assisted by Google Classroom in the form of mathematical material about building cubes and blocks, examples of math problems, and practice math problems. Developed as empirical evidence of the effectiveness of Google Classroom-assisted teaching materials on building materials. The method used in this study is research and development (Research and Development) with the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). These teaching materials were developed through a questionnaire and assessed from several expert validations including media experts and material experts. Based on the results of the media expert validation, the average score percentage was 78.3% and was included in the Eligible category. Meanwhile, based on the results of material expert validation, the average score percentage is 82.6% and is included in the Very Eligible category. Thus, overall Google Classroom-assisted teaching materials on this spatial building material have a percentage of 80.4% and fall into the Very Eligible category. so that it is effective as a Google Classroom-assisted teaching material on building materials and can be used anytime.


2021 ◽  
Vol 5 (2) ◽  
pp. 248
Author(s):  
Ni Putu Martika Kusumayanti ◽  
Gede Wira Bayu

Lack of availability of learning media on ecosystem topics which results in the learning process being less effective. This study aims to describe the prototype of the development of educational monopoly learning media and to produce educational monopoly learning media whose validity has been tested. This type of research is a development research using the ADDIE model which consists of five stages, namely analyze, design, development, implementation, and evaluation. The trial subjects in this study consisted of 2 material experts, 2 media and design experts, 2 practitioners, 3 students for individual trials and 6 students for small group trials. This research data collection method using a questionnaire method with the distribution of a 4 scale rating scale instrument. The data obtained from the assessment results were analyzed using the Mean formula to obtain an average score. The average score of material experts, media experts, design experts, practitioners, individual trials, and small group trials respectively was 3,79, 3,86, 3,78, 3,70, 3,80 with very good qualifications. So that the overall validity of the educational monopoly learning media is in the range of 3.25 <x <4.00 with very good qualifications. Based on this analysis, the educational monopoly learning media on the science content of the ecosystem topic is suitable for use in learning.


2019 ◽  
Vol 10 (1) ◽  
pp. 49-56
Author(s):  
Izomi Awalia ◽  
Aan Subhan Pamungkas ◽  
Trian Pamungkas Alamsyah

Penelitian ini bertujuan untuk mengembangkan media pembelajaran animasi PowToon pada mata pelajaran matematika di kelas IV, khususnya materi keliling dan luas bangun datar. Penelitian ini merupakan jenis penelitian dan pengembangan atau Research and Development (R&D) dengan menggunakan model 4-D (define, design, development, and disseminate). Subjek penelitian ini adalah siswa kelas IV SDN Karangtumaritis yang berjumlah 22 siswa. Data dikumpulkan dengan tes, observasi, angket, dan dokumentasi. Analisis data dilakukan dengan analisis deskriptif. Hasil penelitian didapatkan, 1) skor rata-rata dari validasi ahli dengan persentase sebesar 88% yang termasuk dalam kategori “sangat layak”; 2) skor rata-rata kepraktisan dengan persentase sebesar 93,33% yang termasuk dalam kategori “sangat praktis”; 3) skor rata-rata dari respon siswa dengan persentase sebesar 94,73% yang termasuk dalam kategori “sangat baik”; 4) skor rata-rata dari post test sebesar 76,14 yang termasuk dalam kategori baik sehingga dapat disimpulkan bahwa media pembelajaran animasi PowToon dapat memberikan pemahaman kepada siswa kelas IV mengenai mata pelajaran matematika pada materi keliling dan luas bangun datar.This research aims to develop PowToon animation learning media on mathematical subjects in grade IV, especially on the material circumference and area of plane. This research was the kind of Research and Development (R&D) using the 4-D model (define, design, development, and disseminate). The subject of this research was the grade IV SDN Karangtumaritis with totalling 22 students. Data collected with the tests, observation, question form, and documentation. Data analysis was done with a descriptive analysis. The research results obtained, 1) the average score of validation experts with percentage of 88% that are included in the category of "highly feasible"; 2) the average score of practicality with a percentage of 93,33% is included in the category of "very practical"; 3) score the average of the percentage of students with response 94,73% are included in the categories "excellent"; 4) the average score of the post test of 76,14 are included in the categories “good” so it can be concluded that the PowToon animation learning media can give insight to grade IV on subjects of mathematics on the material circumference and area of plane.


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