scholarly journals PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS INTERNET PADA BERITA WACANA LISAN KELAS VII SMP NEGERI 2 TIMANG GAJAH

Author(s):  
Suryana . ◽  
Abdul Hasan K

Abstrak: Penelitian ini bertujuan untuk: (1) menghasilkan multimedia interaktif yang layak digunakan, mudah dipelajari siswa dan dapat dipakai untuk pembelajaran individual, (2) mengetahui keefektifan multimedia interaktif yang dikembangkan pada mata pelajaran berita wacana lisan. Jenis penelitian ini adalah penelitian pengembangan yang menggunakan model pengembangan Borg dan Gall yang dipadu dengan model pengembangan pembelajaran Dick dan Carey. Hasil penelitian menunjukkan; (1) materi mata pelajaran  kualifikasi sangat baik; (2) desain pembelajaran kualifikasi sangat baik, (3) rekayasa perangkat lunak dan desain grafis kualifikasi sangat baik. Hasil pengujian hipotesis membuktikan bahwa terdapat perbedaan yang signifikan antara hasil belajar siswa yang dibelajarkan dengan menggunakan multimedia interaktif dengan hasil belajar siswa yang dibelajarkan dengan menggunakan media cetak dan audio. Hal ini ditunjukkan dengan hasil pengolahan data diperoleh thitung = 3,328 pada taraf signifikansi α = 0.05 dengan dk 56 diperoleh ttabel = 1.67, sehingga thitung > ttabel, efektifitas penggunaan multimedia interaktif = 80.46%.  Disimpulkan bahwa hasil belajar kelompok siswa yang dibelajarkan dengan menggunakan multimedia interaktif sebesar 80,46% lebih tinggi dari kelompok siswa yang dibelajarkan dengan menggunakan media cetak dan audio sebesar 71.72%. Kata Kunci: pengembangan  multimedia interaktif berbasis internet, berita wacana lisan Abstract: This study aimed to: (1) generate a viable interactive multimedia use, easy to learn and can be used for the students' individual learning, (2) determine the effectiveness of interactive multimedia that is developed on the subjects of news of oral discourse. This type of research is the development of research development model Borg and Gall combined with learning development model of Dick and Carey. The results showed; (1) The subject matter is very good qualification; (2) instructional design excellent qualifications, (3) software engineering and graphic design excellent qualifications. Hypothesis testing results prove that there is a significant difference between the learning outcomes of students that learned using interactive multimedia learning outcomes of students that learned to use the print and audio media. This is indicated by the data processing results obtained t = 3.328 at significance level α = 0:05 to 56 hp obtained table = 1.67, so thitung> ttable, the effective use of interactive multimedia = 80.46%. It was concluded that the results of the study group of students that learned using interactive multimedia amounted to 80.46% higher than the group of students that learned to use the print and audio media by 71.72%. Keywords: Internet-based interactive multimedia development, news of oral discourse

2018 ◽  
Vol 1 (1) ◽  
pp. 271
Author(s):  
Lilis Retno Sundari ◽  
Suroso Suroso ◽  
Yustinus Yustinus

Abstrak:: Penelitian ini bertujuan 1)mengembangkan multimedia interaktif menggunakan Adobe Flash CS3 Profesional untuk meningkatkan hasil belajar IPS Kelas 4 SD. 2) pengembangan multimedia interaktif menggunakan Adobe Flash CS3 Profesional dapat meningkatkan hasil belajar IPS Kelas 4 SD. Penelitian ini menggunakan jenis penelitian pengembangan dengan Model pengembangan ASSURE. Hasil validasi pakar materi 70% (tinggi) dan validasi pakar media 92% (sanggat tinggi). Kemudian Rata-rata nilai tahun 2017 dan tahun 2018 mengalami kenaikan  74 menjadi 81. Hasil uji T diperoleh taraf signifikansi α 0,017. Berdasarkan perolehan hasil belajar siswa setelah menggunakan multimedia interaktif lebih tinggi dari sebelum menggunakan multimedia interaktif. Abstrak:: This study aims to 1) develop interactive multimedia using Adobe Flash CS3 Professional to improve learning outcomes IPS Class 4 SD. 2) development of interactive multimedia using Adobe Flash CS3 Professional can improve learning result of IPS Class 4 SD. This study uses a type of development research with ASSURE development model. Expert material 70% (high) material validation and media experts validation 92% (high conformity). Then the average value of 2017 and 2018 increased 74 to 81. T test results obtained significance level α 0.017. Based on the acquisition of student learning outcomes after using interactive multimedia is higher than before using interactive multimedia.


Author(s):  
Abdiel Ginting ◽  
Harun Sitompul ◽  
Keysar Panjaitan

Abstrak: Penelitian ini bertujuan untuk Untuk menghasilkan media video pembelajaran perakitan personal komputer yang berkualitas dan layak dijadikan acuan bagi siswa, mudah dipelajari, dipahami dan dapat digunakan secara individual, Untuk mengetahui keefektifan penggunaan media video pembelajaran pada mata pelajaran Produktif Teknik Komputer dan Jaringan pada materi perakitan komputer. Jenis penelitian ini adalah penelitian pengembangan yang menggunakan model pengembangan produk Borg and Gall yang dipadu dengan model desain pembelajaran dari Dick and Carey. Hasil penelitian menunjukkan: uji ahli materi berada pada kualifikasi sangat baik (92,27%), uji ahli desain pembelajaran berada pada kualifikasi sangat baik (93,53%), uji ahli media pembelajaran berada pada kualifikasi sangat baik (92,67 %), uji coba perorangan berada pada kualifikasi sangat baik (89,58%), uji coba kelompok kecil berada pada kualifikasi sangat baik (91,11%), dan uji coba pada lapangan terbatas berada pada kualifikasi sangat baik (97,28%). Produk akhir dari pengembangan video ini dilanjutkan dengan uji keefektifan produk. Penelitian dilakukan pada peserta didik kelas X. Metode yang digunakan dalam penelitian ini adalah metode kuasi eksperimen. Sampel penelitian sebanyak 70 peserta didik yang terdiri dari 35 peserta didik sebagai kelas eksperimen yang diajar menggunakan video, dan 35 peserta didik lainnya sebagai kelas kontrol yang diajarakan tanpa menggunakan media video. Hasil pengujian hipotesis menunjukkan bahwa terdapat perbedaan yang signifikan antara hasil belajar peserta didik yang dibelajarkan menggunakan video dengan hasil belajar peserta didik yang dibelajarkan tanpa menggunakan video. Hal ini ditunjukkan berdasarkan hasil pengolahan data diperoleh thitung = 8,77 > ttabel = 1,99, dengan dk = (n1 + n2 – 2) pada taraf signifikansi a 0,05. Dari hasil tersebut dapat disimpulkan bahwa hasil belajar peserta didik yang dibelajarkan dengan menggunakan video sebesar 83,66% lebih tinggi dari pada peserta didik yang dibelajarkan tanpa menggunakan video sebesar 69,46%..Kata Kunci: pengembangan media video pembelajaran, media pembelajaran, teknik komputer dan jaringan, hasil belajar merakit komputer Abstract :This study aims to produce video learning media of personal computer assembly that is qualified and deserves to be used as a reference for students, easy to learn, understood and can be used individually, To know effectiveness of using video learning media on subjects Productive Computer Engineering And Network on computer assembly materials. This type of research is a development research using the Borg and Gall product development model combined with the instructional design model from Dick and Carey. The result of the research shows that: the material expert test is in very good qualification (92.27%), the test of the learning design is in very good qualification (93,53%), (92.67%), individual trials are in excellent qualifications (89.58%), small group trials are in excellent qualifications (91.11%), and Trials on limited field are in excellent qualification (97.28%). The end product of this video development is followed by product effectiveness test. The research was conducted on class X students. The method used in this research is quasi-experimental method. The sample of the study were 70 students consisting of 35 students as experimental class taught using video, and 35 other students as control class which was taught without using video media. The result of hypothesis testing shows that there is a significant difference between the learners' learning result which is learned by using the video with the learning result of the learners which is learned without using video. This is shown based on the result of data processing obtained tcont = 8,77 a  ttable = 1,99, with dk = (n1 + n2 - 2) at significance level a 0,05. From these results can be concluded that the learning outcomes of learners who were taught by using the video of 83.66% higher than the learners who were taught without using video of 69.46%.Keywords : development of learning video media, instructional media, computer and networking techniques, learning result of assembling computer


Author(s):  
Handika S Tumanggor ◽  
Harun Sitompul

Abstrak: Penelitian ini bertujuan untuk mengetahui: (1) Kelayakan multimedia interaktif untuk pembelajaran membaca Alquran di pesantren. (2) Hasil belajar siswa yang diajarkan dengan menggunakan multimedia interaktif lebih tinggi daripada hasil belajar siswa yang diajarkan dengan menggunakan media grafis sketsa pada pembelajaran membaca Alquran di pesantren. Metode penelitian pengembangan. Hasil penelitian menunjukkan bahwa kelayakan produk adalah: (1) validasi ahli materi pembelajaran berada pada kualifikasi sangat baik, (2) validasi ahli desain pembelajaran berada pada kualifikasi sangat baik, (3) validasi ahli media pembelajaran berada pada kualifikasi sangat baik, (4) uji coba terbatas berada pada kualifikasi sangat baik, (5) uji coba lebih luas berada pada kualifikasi sangat baik. Hasil pengujian hipotesis keefektifan produk menunjukkan bahwa terdapat perbedaan yang signifikan antara hasil belajar siswa yang dibelajarkan dengan menggunakan multimedia interaktif dengan hasil belajar siswa yang dibelajarkan dengan menggunakan media grafis sketsa. Hasil pengolahan data diperoleh bahwa  thitung=2,988 pada taraf signifikasi α=0,05 dengan dk=78 diperoleh ttabel=1,997 sehingga thitung>ttabel, disimpulkan bahwa hasil belajar membaca Alquran kelompok yang diajarkan dengan menggunakan multimedia interaktif lebih tinggi daripada kelompok yang diajarkan dengan menggunakan media grafis sketsa. Kata Kunci: pengembangan multimedia interaktif, pembelajaran membaca alquran, pesantren Abstract: This study aims to determine: (1) Eligibility interactive multimedia for learning to read the Koran in schools. (2) The results of student learning is taught using interactive multimedia learning outcomes are higher than students taught by using graphic media sketch on learning to read the Koran in schools. The research method development. The results showed that the eligibility of products are: (1) expert validation of learning materials that are in excellent qualifications, (2) validation expert instructional design that are in excellent qualifications, (3) validation expert instructional media that are in excellent qualifications, (4) limited trial are in excellent qualifications, (5) more extensive trials are in excellent qualifications. Results of hypothesis testing the effectiveness of the product indicate that there are significant differences between student learning outcomes that learned using interactive multimedia learning outcomes of students that learned by using graphic media sketch. The result of data processing obtained that t = 2.988 at significance level α = 0.05 df = 78 obtained table = 1.997 so thitung> ttable, concluded that the results of learning to read the Koran groups taught by using interactive multimedia higher than the group taught by using graphic media sketch. Keywords: interactive multimedia development, learning to read the Quran, boarding


2019 ◽  
Vol 21 (1) ◽  
pp. 24-41
Author(s):  
Lukman Anas

Characteristics of learning materials physics is sometimes very difficult to understand, requires the ability to control and manage the change between the different representations simultaneously. Representation is most often used by teachers are mathematical representations that other representations are often overlooked. On learning of physics required a thorough understanding of the concept that students can solve a problem in physics with good.Then to improve the quality of student learning, researchers will create a physics-based learning development is complex interactive multimedia on the subject of physics. Multimedia development that will be developed to have six stages, namely, concept, design, content collecting material, assembly, testing and distribution, to eventually used in the development of interactive media more particularly on the subject of physics. By results of data analysis showed an increase in the first cycle of 7.69% and the second cycle of 9.12%. Increased student learning outcomes is because during the learning process, teachers use interactive multimedia learning.        


Author(s):  
Irmiah Nurul Rangkuti ◽  
Harun Sitompul ◽  
Naeklan Simbolon

Abstrak: Penelitian ini bertujuan untuk: (1) menghasilkan media video pembelajaran rias karakter yang layak digunakan, mudah dipelajari mahasiswa dan dapat dipakai untuk pembelajaran individual, (2) mengetahui keefektivitasan media video pembelajaran rias karakter yang dikembangkan pada materi rias karakter. Penelitian pengembangan yang menggunakan model produk Borg dan Gall yang dipadu dengan model pengembangan pembelajaran Dick dan Carey. Hasil penelitian menunjukkan: (1) media video pembelajaran layak digunakan dalam pembelajaran rias karakter pada program studi pendidikan tata arias universitas negeri medan, (2) terdapat perbedaan yang signifikan antara hasil belajar mahasiswa yang dibelajarkan dengan menggunakan media video pembelajaran rias karakter dengan hasil belajar mahasiswa yang dibelajarkan dengan menggunakan media belajar buku teks. Hal ini ditunjukkan dengan hasil pengolahan data (thitung=3,285 )pada taraf signifikansi ɑ = 0,05 dengan dk 56 diperoleh (ttabel = 1,67 ), sehingga (thitung > ttabel), efektivitas penggunaan media video pembelajaran rias karakter = 80,46%. Hasil belajar kelompok mahasiswa yang dibelajarkan tanpa menggunakan media video pembelajaran rias karakter sebesar 71,72%. Dari data ini membuktikan bahwa penggunaan media video pembelajaran rias karakter lebih efektif dalam meningkatkan kompetensi dan pengetahuan mahasiswa pada pembelajaran rias karakter dari pada tanpa menggunakan media video pembelajaran. Kata Kunci: media video pembelajaran, rias karakte, pendidikan tata rias Abstract: This study aims to: (1) produce a suitable use of character makeup learning video media, easy for students to learn and can be used for individual learning, (2) to find out the effectiveness of media character makeup learning videos developed in character makeup material. Development research using the Borg and Gall product model combined with the learning development model of Dick and Carey. The results of the study showed: (1) learning video media is feasible to use in character makeup learning in the field state university education education program, (2) there are significant differences between student learning outcomes learned using the character makeup video learning media with student learning outcomes which was learned by using media learning textbooks. This is indicated by the results of processing data (tcount = 3.285) at the significance level ɑ = 0.05 with dk 56 obtained  (ttable = 1.67), so that (tcount> t table), effectiveness of using media character makeup learning videos = 80.46%. The learning outcomes of the group of students who were taught without using the character makeup learning video media amounted to 71.72%. From these data prove that the use of character makeup learning video media is more effective in increasing students' competence and knowledge in character makeup learning than without using learning video media. Keywords: learning video media, character makeup, makeup education


Author(s):  
Nastiti ◽  
Wahyu Rika Agustin

The purpose of the study was to determine whether there was a difference between learning outcomes based on VAK learning styles (visual, auditory, kinesthetic) in Integrated Social Studies subjects for seventh grade students of SMP Negeri 1 Patianrowo. Researchers used a comparative quantitative approach with a comparative causal design or ex post facto. The population in the study were all students of class VII, amounting to 295 students and the sample was 59 students taken from class VII H and I. The sample was taken using simple random sampling technique. The study used a questionnaire and documentation as data collection instruments. While the data analysis technique used kruskal wallis. The results showed that good learning outcomes based on visual learning styles were 20%, low learning outcomes were 60%, and moderate learning outcomes were 20%. Furthermore, good learning outcomes based on auditory learning styles are 68%, low learning outcomes are 3%, and moderate learning outcomes are 29%. Finally, good kinesthetic learning outcomes are 22%, low learning outcomes are 73%, and low learning outcomes are 5%. Based on these results, it can be concluded that there is a significant difference in learning outcomes based on learning styles using the VAK learning style in Integrated Social Studies subjects class VII SMP Negeri 1 Patianrowo. This can be seen from the sig value. namely 0.000 <from the significance level of 5% (0.05).


Author(s):  
Try Ade Jumita Wulandari ◽  
Abdul Muin Sibuea ◽  
Sahat Siagian

Abstrak: Penelitian ini bertujuan untuk :”menghasilkan produk media pembelajaran berbasis multimedia interaktif yang layak digunakan, mudah dipelajari pebelajar dan dapat dipakai untuk pembelajaran individual”. Jenis penelitian pengembangan menggunakan model pengembangan produk Borg dan Gall yang dipadu dengan model desain pembelajaran Dick dan Carey. Subjek uji coba terdiri dari dua ahli materi pelajaran Biologi, dua ahli desain pembelajaran, dua ahli media pembelajaran, tiga orang siswa untuk uji coba perorangan, Sembilan siswa untuk uji coba kelompok kecil dan 69 orang siswa untuk uji lapangan terbatas. Hasil penelitian produk akhir menunjukkan: (1) uji ahli materi berada pada kualifikasi sangat baik (83,08%), (2) uji ahli desain pembelajaran berada pada kualifikasi sangat baik (84,12%), (3) uji ahli media pembelajaran berada pada kualifikasi sangat baik (83,51%), (4) uji coba perorangan berada pada kualifikasi sangat baik (91,67%), (5) uji coba kelompok kecil berada pada kualifikasi sangat baik (93,00%), dan (6) uji coba lapangan terbatas berada pada kualifikasi sangat baik (94,24%), dan layak untuk digunakan dalam proses pembelajaran Biologi. Hasil pengujian hipotesis membuktikan bahwa terdapat perbedaan yang signifikan antara hasil belajar siswa yang dibelajarkan dengan menggunakan media pembelajaran berbasis multimedia interaktif dengan hasil belajar siswa yang dibelajarkan dengan menggunakan konvensional. Hal ini ditunjukkan dengan hasil pengolahan data diperoleh thitung = 25,08 > ttabel= 2,0105, dengan dk = (n1+n2-2) pada taraf signifikansi α =0,05. Disimpulkan efektivitas penggunaan media interaktif sebesar 78,32% sedangkan media konvensional 67,00%. Kata Kunci: Media Pembelajaran Interaktif, hasil belajar biologi Abstract: This study aims to: "produce interactive multimedia-based learning media products that are feasible to use, easily learned by students and can be used for individual learning". This type of development research uses the Borg and Gall product development model combined with Dick and Carey's learning design models. The trial subjects consisted of two experts on Biology subject matter, two learning design experts, two instructional media experts, three students for individual trials, nine students for small group trials and 69 students for limited field testing. The final product research results show: (1) the material expert test is in very good qualification (83.08%), (2) the learning design expert test is in very good qualification (84.12%), (3) learning media expert test are in very good qualifications (83.51%), (4) individual trials are in very good qualifications (91.67%), (5) small group trials are in very good qualifications (93.00%), and (6) limited field trials are in very good qualifications (94.24%), and are suitable for use in the Biology learning process. The results of hypothesis testing prove that there are significant differences between student learning outcomes learned by using interactive multimedia-based learning media with student learning outcomes that are taught using conventional learning. This is indicated by the results of data processing obtained by t = 25.08> t table = 2.0105, with dk = (n1 + n2-2) at the significance level α = 0.05. It was concluded that the effectiveness of interactive media use was 78.32% while conventional media was 67.00%. Keywords: Interactive Learning Media, biology learning outcomes


2013 ◽  
Vol 2 (2) ◽  
pp. 33
Author(s):  
Rappel Situmorang

This study aims to determine the differences in physics learningoutcomes using cooperative learning model Numbered Heads Together Sheet-assisted Student Activity with direct instruction model in the subjectmatter Geometric Optics in Class X Semester 2 SMAN 7 T.P. 2012/2013. The population in this study were all students of class X consists of 9 parallelclasses. The study sample comprised 2 classes taken by cluster randomsampling is a class X-3 as a class experiment given cooperative learningmodel Numbered Heads Together Student Activity Sheet assisted and X-9 asa control class with direct instructional model, each of which consists of 40students. Pretest data obtained average value is the experimental class andcontrol class 34.90 is 37.10. After being given a different treatment to thesecond class, the average values obtained posttest for the experimental classwas 73.20 and 66.80 control class. The results of testing hypotheses obtainedt-test = 2.78 and t-table = 1.99 at  significance level α = 0.05 and df = 78, ttest>t-table. It showed no significant difference in the learning outcomes of students using cooperative learning model Numbered Heads Together Sheet assisted Student Activity with learning model directly in the subject matterOptical Geometry in class X Semester 2 SMAN 7 T.P. 2012/2013.


2016 ◽  
Vol 9 (2) ◽  
Author(s):  
Asnewastri . ◽  
R Mursid

Abstrak: Penelitian ini bertujuan untuk mengetahui: (1) hasil belajar Sejarah siswa yang diajar dengan strategi pembelajaran elaborasi lebih tinggi dengan ekspositori, (2) hasil belajar Sejarah siswa yang memiliki kemampuan berpikir logis tinggi lebih tinggi dengan berpikir logis rendah dan (3) interaksi antara strategi pembelajaran dengan kemampuan berpikir logis dalam mempengaruhi hasil belajar Sejarah siswa. Metode penelitian yang digunakan  adalah quasi eksperimen dengan desain faktorial 2 x 2. Teknik analisis yang digunakan adalah  analisis varians dua jalur (Two Way Anava 2 x 2) dengan taraf signifikansi a = 0,05 dengan menggunakan Uji-F, pengujian uji lanjut  menggunakan uji Scheffe. Temuan penelitian menunjukkan: (1) terdapat perbedaan yang signifikan antara hasil belajar Sejarah siswa yang diajar dengan strategi pembelajaran elaborasi dengan strategi  ekspositori, (2) terdapat perbedaan yang signifikan antara hasil belajar Sejarah siswa yang memiliki kemampuan berpikir logis tinggi dengan berpikir logis rendah, dan (3) Interaksi antara strategi pembelajaran dan kemampuan berpikir logis akan memberikan efek yang tinggi dalam penguasaan materi pembelajaran sehingga hasil belajar Sejarah yang diperoleh tinggi. Kata Kunci: strategi pembelajaran, kemampuan berpikir logis terhadap hasil belajar sejarah Abstract: This study aims to determine: (1) the results of studying history students who are taught by learning strategy elaboration higher with expository, (2) the results of learning history students who have the ability to think logically high is higher by thinking logically low and (3) interaction between learning strategy and logical thinking skills in influencing student learning outcomes History. The method used is a quasi-experimental design with 2 x 2 factorial analysis technique used is the analysis of variance of two lanes (Two Way Anova 2 x 2) with significance level a = 0.05 using the Test-F, a further test testing use test Scheffe. The findings show: (1) there is a significant difference between the results of studying history students who are taught by learning strategies elaboration of the strategy expository, (2) there is a significant difference between the results of studying history students who have the ability to think logically high to think logically low, and (3) the interaction between the learning strategies and ability to think logically will give high effect in the mastery of learning material that learners' achievements obtained History high. Keywords: learning strategies, the ability to think logically to the learning outcomes of history


2018 ◽  
Vol 7 (4.7) ◽  
pp. 449
Author(s):  
Wirdah Yanti Nasution ◽  
Efendi Napitupulu ◽  
Baharuddin . ◽  
Janner Simarmata

This study aimed to find out the feasibility of interactive media-based learning model and the effectiveness of interactive media-based learning model in m Enhancing student learning outcomes. This learning product development model was a model structured in a programmed and systematic sequence and fulfilled the characteristics of students in learning. The results showed (1) test of Civics subject matter experts were at very good qualifications of 96.1%, (2) test of design experts with excellent qualifications of 97.27%, (3) test of software experts at very good qualifications 96 , 1%, (4) individual trials were in excellent qualifications of 92.3%, (5) small group trials were in very good qualifications of 93.9%, (6) field trials were in very good qualifications of 97, 61%. The results of testing the hypothesis proof that there were significant differences between student learning outcomes in the control class and the experimental class. This was indicated by the results of data processing tobserved = 1.97 , at the significance level α = 0.05 ttable = 1.69. It was concluded that interactive media-based learning models that were developed were feasible and effective to improve Civics learning outcomes.  


Sign in / Sign up

Export Citation Format

Share Document