scholarly journals Developing Picture Storybook in The Human Excretory System Concepts for Improving Students’ Interests Science Learning

2021 ◽  
Vol 9 (3) ◽  
pp. 391-406
Author(s):  
Ruqiah Ganda Putri Panjaitan* ◽  
Galih Albarra Shidiq ◽  
Wulan Muhar Pratiwi ◽  
Yokhebed Yokhebed

The excretion system are completely abstractive and complex, so it is desirable a tool that can visualize the excretion process and enable students to understand the modules well. The using of picture storybook is potential to increase the interest and activities of students. The response is a measurable reaction produced by somebody in analyzing an object that can generate an attitude. So, the purpose of this study is to investigate students’ responses to the picture storybook as a part of the teaching material which can facilitate students' thinking. This study involved the seven steps: the introduction, planning, and development of the initial product, initial field trial, revision on the main product, field trial, and revision on the operational product. The field trial was conducted to determine students’ responses to the dimension of cognitive, affective, and conative aspects through exploring three secondary schools around Pontianak, Indonesia.  Subjects in this study were students in grade 8 who had been educated with an excretion system with a total number of three students in each school for the initial field trials; while there were 12 students from each school for the main field trials. Instruments used in this study were a validation paper and a student response form. The results of the initial field trial showed the cognitive aspects (84.57%); the affective aspects (89.38%); and the conative aspects (89.46%). The implication of this research was about the possibility to use a picture storybook for increasing students' interests in science learning that we examined by the subject categories

2020 ◽  
Vol 8 (1) ◽  
Author(s):  
Susana Tia ◽  
Raudhatul Fadhilah ◽  
Dedeh Kurniasih

Based on the results of teacher interviews low student learning outcomes on sub-material the name of an alkylatine compound because students have not mastered the rules of naming compounds alkyana. The method used in learning is the lecture method. The purpose of this research is to develop a valid learning method, the very and effective conducted in SMA Negeri 9 Pontianak kelasd XI Mia 1 and Mia 3. The type of research used is Research and Dovelopment (R&D). The research and development of chemical relay game method is done through 7 stages of research: data collection, planning, initial product development, initial field trial, initial product revision, main field trials, revision of operational product in class XI students MIA 1 which amounted to 35 people and involving 1 teacher. Results of the analysis showed that the game validation of the chemical relay of the material and media aspects of each of 0.94 and 0.87 with very valid criteria. The percentage of the student response poll and the initial field test teacher and main field test respectively amounted to 97.5% and 92.93% are included in highly-pratist criteria. The results of N-Gain analysis on the initial field trials and main field trials were obtained at a value of 0.83 and 0.90 of high criteria respectively. Thus the methods of the chemical relay game developed worthy of use as a method of learning on sub-material of the name of the Alkyana compound in the XI high school class.


2019 ◽  
Vol 7 (1) ◽  
Author(s):  
Ria Tri Wulandari ◽  
Dini Hadiarti ◽  
Dedeh Kurniasih ◽  
Rizmahardian Ashari Kurniawan

Acid-base is taught at SMA Negeri 1 Nanga Pinoh by using practical methods. Therefore, in order to deliver the material effectively and ideally, the proper guidebook is absolutely required. This study aimed to develop a valid, practical, and effective practical guide for acid-base material based on the local content of West Kalimantan. Using an R & D model of Borg and Gall, seven out of eleven stages of material design were employed. They were research and data collection, planning, draft development, initial product trial, initial product revision, main field trial, and revision of operational products.The data collection technique used were observation, questionnaire, and measurement. The instruments were observation and questionnaire sheet, and posttest questions. The study was obtained: (1) the coefficient of validity from the assessment of media, material and language experts were 1.00; (2) the response value on the initial field trial was 88.8%, and the response value on the main field trial was 89.16%; and (3)The student learning outcomes after taught using this practical guide were sharply improved by 97%. In conclusion, the practical guide for acid-base material based on the local content of West Kalimantan is effective to be used by the students of SMA Negeri I Nanga Pinoh.


2019 ◽  
Vol 6 (2) ◽  
pp. 41
Author(s):  
Wulan Noviyanita

<p>Learning activities at SMK Muhammadiyah Kesesi are still less use of instructional media, teachers still use the available package books in school and power point at the time of learning so that students feel bored. This research develops electronic teaching materials based on flipbook maker linear class X material program at SMK Muhammadiyah Kesesi. The purpose of this research is to know the validity and the practicability of the developed electronic materials. The research conducted using the Borg &amp; Gall development model included in Putra (2012:120-121). The steps of the research are: 1) research and data collection; 2) development of initial product type / shape; 3) initial field trials; 4) field implementation test; 5) product improvement. There are 8 validator in this research and there are 28 students as respondent. Based on the research results obtained the average total criteria from the validator V a  4, 1. According to the validation criteria, it can be conclud that the electronic teaching materials using kvisoft flipbook maker application on the material linear, class X SMK is said to be valid. While the calculation of the value of the practicality of electronic materials using kvisoft flipbook maker application on material linear class X SMK obtained from the student response questionnaire is 85,9 %. It means, the developed electronic teaching material is declared to be practical. Therefore, it can be concluded that the electronic teaching materials using kvisoft flipbook maker application on material linear class X SMK is suitable to use as one of the learning resources.</p>


2021 ◽  
Vol 3 (2) ◽  
pp. 148
Author(s):  
Maipha Deapati Arief ◽  
Army Auliah ◽  
Hardin Hardin

This development research refers to several analyzes carried out, namely performance analysis in learning, student analysis, which is a study of student characteristics based on knowledge, skills, and development. Analysis of facts, concepts, principles and needs based on current problems, namely learning from home caused by the covid-19 pandemic which requires learning media. Learning media that can meet today's learning needs are chemistry E-magazines that can be accessed anytime and anywhere with valid, practical, and effective criteria. The e-magazine is then validated first by the supervisor and three material validators and media validators. After the e-magazine is said to be valid, it is tested in learning. The development model used in this study is the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). After going through the stages of analysis, design, and development of a valid E-Magazine, it was first tested on a small group (initial field trial) and revised. After the initial revision, it was re-tested to a large group (main field trial) to see the effectiveness and practicality of the E-Magazine. The sample in this study were students of class X MIA 2 The initial field trial class amounted to 9 students and Class X MIA 3 as the main field trial class amounted to 30 students at the implementation stage of ADDIE with the object of research namely E-Magazine Reaction Reduction and Oxidation that has been developed. Collecting data using instruments in the form of observation sheets, questionnaires for assessment of material experts, media experts, teachers and students. Qualitative data analysis using a Likert scale and quantitatively based on the Post Test scores of students' learning outcomes. The results of the development obtained that the E-Magazine profile of Reduction and Oxidation Reactions met the validity criteria, showing 1.00 (very high criteria) in terms of questionnaire responses from media experts and material experts. The results of the practicality analysis in terms of the teacher and student response questionnaires obtained each percentage of 90.90% (very practical criteria) for the teacher's response to the initial field trial and 95.45% (very practical criteria) for the main field trial. In the questionnaire responses, students each obtained a percentage of 79.75% (practical criteria) for the initial field trial and 85.50% (very practical criteria) for the main field trial and the results of the effectiveness analysis based on the students' completeness in the post test. obtained a percentage of 79.75% for the initial field trial and the main field trial obtained a percentage of 86.67%. Thus, it can be concluded that the Reduction and Oxidation Reaction E-Magazine that has been developed meets the criteria of being valid, practical, and effective.


2021 ◽  
Vol 3 (1) ◽  
pp. 96
Author(s):  
Ani Sutiani ◽  
Dinda Maisyarah

This study aims to design a guided inquiry-based module on the subject of reaction rates and to analyze the feasibility of a guided inquiry-based module on the subject of reaction rates. The method in this research uses the research and development or Research and Development method which is limited to only 5 stages, namely the data and information collection stage, the product planning stage, the initial product development stage, the initial field trial stage and the revision stage of the trial results. The research subject was a guided inquiry-based module. The object of research was the material reaction rate. The product developed was validated by 4 expert validators consisting of 2 material expert validators and 2 media expert validators. In addition, the responses of 2 chemistry teachers were also seen. Initial field trials were carried out by giving questionnaire sheets to 8 students. The results showed that the guided inquiry-based module on the subject of reaction rates was declared feasible after validation by material experts, media experts, teacher and student responses. Evaluation of material experts with an average percentage of 83.10% with the valid / feasible category, the assessment of media experts with an average percentage of 83.09% with the valid / feasible category, the percentage of teacher responses to 87.49% with the very interesting category and the percentage of responses 83.08% students with very interesting category.


Author(s):  
Nurul Kholidiyah ◽  
Dwi Nurhayati Adhani ◽  
Siti Fadjryana Fitroh

Researchers used a development model Borg Gall. Steps to be taken include the research and data collection, planning, early product development, initial test, revise the initial product, the main field testing and revision of the final product. Research and development is carried out through four stages of a trial that is testing subject matter experts, instructional media expert testing, field trials beginning, and major field trials. The subject of research and development that children in group A or 4-5 years in kindergarten PGRI 1 Bangcaran totaling 21 children. The data collection technique using a questionnaire (questionnaire subject matter experts, instructional media expert questionnaire, and the questionnaire responses of children) and documentation. The results showed that the values obtained from the color light matter experts for86.11% with the title of "high", 76.67% of instructional media expert with the title of "high", the initial field trials 83.9%with the title of "high", and the main field trials 86.9%with the title of "high". Based on the results of research and development has been done can be concluded that the media color lights as stimulationability to recognize the concept of color in group A at TK PGRI 1 Bancaran fit for use


2019 ◽  
Vol 8 (1) ◽  
pp. 49
Author(s):  
Ronni Lirahman ◽  
Yusnizar Heniwaty Heniwaty

ABSTRACT This research produced a product of the development of Lenggok Mak Inang dance learning through interactive multimedia which included appreciation learning material (Basic Competence 3) and expression (Basic Competence 4) in class X of SMK / SMA. The appreciation material contains the definition of dance, accompaniment music, clothing, patterns, while the expression material contains terms, variety and arrangement of motion in the Lenggok Mak Inang dance. From the test media experts got a score of 4,42 (Very Good), media experts got a score of 4 (Good), user trials which included an initial field trial of 4,08 (Good), main field trial 4,22 ( Very Good) and an operational field trial of 4,53 (Very Good). The results obtained indicate that the development of interactive multimedia learning Lenggok Mak Inang dance is very feasible to use or be used as a learning media for dance.                                                                                    Keywords: Interactive Multimedia, E-Learning, Lenggok Mak Inang Dance.  ABSTRAKPenelitian ini menghasilkan produk pengembangan pembelajaran tari Lenggok Mak Inang melalui multimedia interaktif yang didalamnya terdapat materi pembelajaran apresiasi (Kompetensi Dasar 3) dan ekspresi (Kompetensi Dasar 4) kelas X SMK/SMA. Materi apresiasi berisikan definisi tari, musik pengiring, busana, pola/ garis, sedangkan materi ekspresi berisikan istilah, ragam dan susunan gerak pada tari Lenggok Mak Inang. Dari uji ahli media mendapatkan skor 4,42 (Sangat Baik), ahli media mendapatkan skor 4 (Baik), uji coba pengguna yang meliputi uji coba lapangan awal 4,08 (Baik), uji coba lapangan utama 4,22 (Sangat Baik) dan uji coba lapangan operasional 4,53 (Sangat Baik). Hasil yang diperoleh menunjukkan bahwa pengembangan multimedia interaktif pembelajaran tari Lenggok Mak Inang ini Sangat Layak digunakan atau dijadikan media pembelajaran tari. Kata kunci: Multimedia Interaktif, E-Learning, Tari Lenggok Mak Inang.


2019 ◽  
Vol 3 (1) ◽  
pp. 44-52
Author(s):  
Eti Setyaningsih ◽  
Ari Sunandar ◽  
Anandita Eka Setiadi

ABSTRACT. Based on the results of interviews with biology teachers of SMA Muhammadiyah 1 Pontianak, that not implemented yet local potential based learning is because of limited information. This research aims to develop local potential of West Kalimantan based booklet media on biodiversity material in Grade X of SMA Muhammadiyah 1 Pontianak.. Media development of this booklet used the Brog&Gall model development method, with stages:(1) Research and data collection,(2) planning,(3) Initial product development,(4) Initial field trials,(5) initial product repairs, and (6) field trials. The results research phase (1) that the book and worksheets teacher have not shown local potential, stage (2) the designed booklet contains core competencies, basic competencies, indicators, objectives, contents, evaluations, and bibliography, stage (3) shows the validity booklets on language aspects 85.3% (very valid), material aspects 95.3% (very valid) and media aspects 90.6% (very valid), stage (4) student responses was 85,7% (very positive) and the teacher's response was 88.7% (very positive). Then stage (5) and stage (6), student responses 90.0% (very positive) and teachers 90.4% (very positive), it concluded that developed booklet media valid and received very positive response from students and teachers.


2017 ◽  
Vol 5 (3) ◽  
Author(s):  
Marina Kuswardani ◽  
I Nyoman Arcana

This study aims to (1) Developing the higer oreder thinking skills test on computer based in the subject of trigonometric SMA. (2) Knowing the feasibility of a higer oreder thinking skills tests computer based made on the subject of trigonometric SMA. This research is a research and development (Research & Development). The development method used in this study follows a simple development procedure suggested by Borg and Gall consisting of five steps: (1) Product analysis to be developed, (2) initial product development, (3) Expert Validation and product revision, (4) ) Limited field trials and product revisions, (5) Main-scale field trials and end products. The results of this study is a computer-based test entitled: "Computer Based Test Problems On High Trigonometric Discussion" which is packaged in the form of Comapct Disk (CD). The computer-based tests were tested limited trial of 30 students and a major trials of 34 SMA N 10 Yogyakarta. Problem-based computer test has met the validity, reliability, objectivity, praktibilitas, and economical. Validation results show a computer-based test is worth using. This is supported by: average grain matter about 4.80 (very good) and average media expert 4,76 (very good) and student questionnaire score 39,03 (very good.  Research suggestions, the product should be used by students as an exercise in computer based reasoning. 


2020 ◽  
Vol 12 (2) ◽  
pp. 105-118
Author(s):  
Edy Wahyu Wibowo ◽  
Abdillah Abdillah ◽  
Wahyu Nugroho

This study aims to develop a macromedia flash-based Educational Game Media suitable for use in fraction mathematics lessons. The research method used is a type of Research and Development (R & D). The model used is a modification of the model from Borg and Gall with the following stages: (1) research and information gathering, (2) planning, (3) initial product development, (4) limited trials, (5) initial product revision, (6) Main field trials, (7) operational product revisions, (8) operational field trials, (9) final product revisions, (10) Dissemination and implementation. The results showed that the educational Game Media based on macromedia flash was valid, so it was suitable for use in the mathematics learning process. Educational Game Media based on macromedia flash is also considered effective for improving learning outcomes based on the T Independent Sig test results. (p) 0.00 with conditions P <0.05 so that H0 is rejected. Paired T test results Sig. (p) 0.000 with conditions P <0.05 so that H0 is rejected also shows that the macromedia flash-based Educational Game Media has a significant impact on improving learning outcomes.


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