scholarly journals Factors directing individuals to computer games in the process of evaluating recreational activities

2020 ◽  
Vol 88 (1) ◽  
pp. 31-40
Author(s):  
Kadir Yıldız ◽  
Pınar Güzel ◽  
Melike Esentaş

AbstractThis study aims to examine the motivational factors that direct individuals to computer games in the process of evaluating leisure activities. The study is designed in descriptive and relational survey models, which are among the quantitative research patterns. A total of 1677 individuals participated in the study. A personal information form and the Computer Gaming Motivation Scale were used. An independent sample t-test, one-way analysis of variance, and Pearson correlation test were used to analyze the data. According to the results, there were significant differences in the concentration, entertainment, escape, learning, and socialization sub-dimensions of the participants in favor of the groups playing in Internet cafes. The findings indicate that when more time is spent with information and communication technologies, there is a decrease in concentration and an increase in entertainment and escape. Furthermore, when the relationship between the sub-dimensions of the scale was examined, positively moderate and high correlations were found among concentration, entertainment, escape, learning, and socialization. As a result, rapid technological changes and developments provide many opportunities for individuals. It is thought that individuals’ busy work lives and monotonous daily routines cause them to prefer easily accessible activities during their leisure time.

2021 ◽  
Vol 7 (3) ◽  
pp. 189-194
Author(s):  
Alpaslan Baki ERTEKIN

The study aimed to determine the differences between loneliness levels and leisure benefits according to the variables of university students and the effect of leisure benefits on loneliness. In the research, scanning model, which is one of the quantitative research methods, was used. The study group of the research consisted of 255 students, 148 males (58.0%) and 107 females (42.0%), studying at the School of Physical Education and Sports of Istanbul Gelişim University, and formed by voluntary participation. In addition to the personal information form, the UCLA Loneliness Scale (ULS) developed by Russell, Peplau, and Ferguson (1978) and adapted to Turkish by Demir (1989), and Leisure Benefit Scale (LBS) developed by Ho (2008) and adapted to Turkish by Akgül, Ertüzün, and Karakucuk (2018), were used. After the data showed normal distribution, t-test, ANOVA and Pearson Correlation Test were used in the analysis. According to the research results, a difference was found between the individuals' loneliness according to the age groups and the leisure benefits according to their gender. As a result of the research, it was concluded that as the leisure benefits of the individuals increased, their loneliness decreased.


2021 ◽  
Vol 7 (2) ◽  
pp. 87
Author(s):  
Anıl Siyahtaş ◽  
Veli Ozan Çakır

The importance of the benefits that individuals get from the activities they participate in their leisure is increasing day by day. It is known that the benefits gained are reflected positively in many aspects of the individual’s life. From this point of view, this study aimed to examine the effect of the benefits obtained by university students in their leisure on the prediction of entrepreneurship and academic hopelessness. The study group of the research consisted of a total of 457 students, 247 males and 210 females, selected by easy sampling method, and studying at Istanbul University-Cerrahpaşa Faculty of Sports Sciences. In addition to the personal information form, Leisure Benefit Scale (LBS) developed by Ho (2008) and adapted into Turkish by Akgül et al. (2018); Entrepreneurship Scale (ES) developed by Yılmaz and Sünbül (2009) and Academic Hopelessness Scale (AHS) developed by Gökalp and Soykan (2020) were used as data collection tools. The normality distribution of the data was decided according to the skewness and kurtosis values. After the data showed normal distribution, t-test, Pearson Correlation test, Multiple Regression analysis were performed in the analysis. As a result, while there were differences between university students’ leisure benefits and academic hopelessness according to their gender, a significant relationship was found between leisure benefits and entrepreneurship and academic hopelessness. In this context, it was concluded that social benefit from leisure benefits was a significant predictor of entrepreneurship and academic hopelessness.


2021 ◽  
Vol 7 (2) ◽  
pp. 109
Author(s):  
Veli Ozan Çakır

This study aimed to examine the factors that facilitate happiness in leisure. The research was performed according to the relational screening design, one of the scanning models. A total of 260 students, 180 male and 80 female, selected by simple random sampling method, studying at Istanbul University-Cerrahpaşa Faculty of Sport Sciences participated in the research group. In addition to the personal information form to collect data in the study, the Oxford Happiness Scale-Short Form (OHS-S) developed by Hills and Argyle (2002) and adapted into Turkish by Doğan and Çötok (2011), and the Leisure Facilitators Scale (LFS) developed by Kim et al. (2011) and adapted into Turkish by Gurbuz et al. (2015) were used as data collection tools. Considering the skewness and kurtosis values of the research data, it was accepted that the data showed a normal distribution. Moreover, t-test, ANOVA and Pearson Correlation test were used in the analysis. In this context, while no significant difference was found between the happiness of individuals according to their gender, a significant difference was determined between leisure facilitators. Moreover, a moderately significant relationship was found between leisure facilitators and happiness. As a result, personal, interpersonal and structural facilitators were identified as factors that facilitate the happiness of individuals in their leisure.


2021 ◽  
Vol 7 (1) ◽  
pp. 507
Author(s):  
Yesim Avunduk

This study aimed to determine the relationship between leisure satisfaction and social media addiction of university students. The study group of the research was formed by the voluntary participation of 193 students (133 male and 60 female), studying at the School of Physical Education and Sports of Istanbul Gelişim University. In addition to the personal information form, the “Leisure Satisfaction Scale (LSS)” developed by Beard and Raghep (1980) and adapted into Turkish by Gökçe and Orhan (2011), and the “Social Media Addiction Scale (SMAS)” developed by Bakır Ayğar and Uzun (2018) were used as data collection tools. After the data showed normal distribution in the Kolmogrov-Smirnov normality test, t-test, ANOVA and Pearson Correlation test were used in the analysis. The level of significance in the study was set at 0.05. In the research findings; gender and age groups of individuals affect their leisure time satisfaction levels; It has also been found that age groups affect social media addiction. As a result, it was determined that leisure satisfaction levels and social media addiction changed according to various variables of university students, and a negative significant relationship was found between leisure satisfaction and social media addiction.


Author(s):  
Adile Kurt ◽  
Ezgi Dogan ◽  
Yasemin Kahyaoglu Erdogmus ◽  
Bulent Gursel Emiroglu

AbstractThe computer gaming addiction is one of the newer concepts that young generations face and can be defined as the excessive and problematic use of computer games leading to social and/or emotional problems. The purpose of this study is to analyse through variables the computer gaming addiction levels of secondary school students. The research was conducted with survey and causal-comparative quantitative research methods. Furthermore, the quantitative data was obtained by interpreting the data obtained through open-ended questions. Findings reveal a significant difference between computer gaming addiction and variables of gender, daily gaming times and whether or not students play games with people they do not know. However, findings did not show any significant difference between computer gaming addiction and variables of grade or purposes of game playing. According to the findings from qualitative data analysis, students mostly prefer to play skill-based games, while they would want to design action games.Keywords: Computer gaming, daily gaming times, game addiction, purposes of game playing, secondary school students.


Libri ◽  
2020 ◽  
Vol 70 (2) ◽  
pp. 143-156
Author(s):  
Shamshad Ahmed ◽  
Asma Ashraf ◽  
Arslan Sheikh

AbstractThis paper aims to examine how librarians construe organizational culture based on employees’ satisfaction, good leadership, and organizational support with knowledge sharing practices relationships. The quantitative research method, using a structured questionnaire comprised of three constructs of Organizational Culture (OC), including employees’ satisfaction, good leadership, and organizational support, and six constructs of Knowledge Sharing (KS) (innovation, collaboration, communication channel, trust, loyalty, and ethics), was considered as the most suitable for this study. Correlation research design and Pearson correlation test were used for examining the relationships between OC and KS with respect to academic librarians. The findings disclosed significant relationships between OC and KS among the study participants. Organizational support followed by good leadership style and employees’ satisfaction are the strong predictors of knowledge sharing practices in the context of this study. This study has some practical implications for academic library administrators to consider the role of effective organizational culture in promoting knowledge sharing practices among LIS professionals. This paper is the first attempt to explore the relationship between OC and KS in library perspective.


2019 ◽  
Vol 3 (4) ◽  
pp. 291
Author(s):  
Irohatul A'ila ◽  
Sri Sumarmi

Background: Low birth weight (LBW) is one of the children's health indicators. Based on the health profile of East Java province in 2017, the prevalence of LBW increased from 3.6% in 2016 to 3.8%. Besides increasing the prevalence of LBW, there was a decrease in Fe3 tablet coverage. In 2016 Fe3 tablets decreased by 88.2% and decreased in 2017 to 87.4%. A decrease in Fe3 tablet coverage is likely to cause a high prevalence of LBW.Objective: This study aimed to know the relationship of Fe3 tablets with the prevalence of LBW in East Java province in 2017. Methods: The type of this research was quantitative research using secondary data on the health profile of East Java province in 2017. The observed variables was Fe3 tablet coverage and LBW prevalence. Data analysis using a Pearson correlation and Chi-square test.Result: The regency/city included in the category of low Fe3 tablet coverage was 55.3% and as many as 21.1% regency/city with LBW prevalence were included in the category of not public health problems. Pearson correlation test results (p-value=0.270) and Chi-square test (p-value=0.206) showed there was no relationship between the coverage of Fe3 tablets with prevalence of LBW in East Java Province in 2017.Conclusion: The regency/city that has low Fe3 tablet coverage doesn’t necessarily have a high LBW prevalence. Further research is needed to find out other factors related to the high prevalence of LBW in East Java Province in 2017.ABSTRAKLatar Belakang: Berat badan lahir rendah (BBLR) merupakan salah satu indikator kesehatan anak. Berdasar profil kesehatan Provinsi Jawa Timur tahun 2017, kejadian BBLR mengalami peningkatan dari 3,6% pada tahun 2016 menjadi 3,8%. Selain peningkatan prevalensi BBLR, terjadi penurunan cakupan tablet Fe3 (90 tablet Fe) yang diberikan kepada ibu hamil. Pada tahun 2016 cakupan tablet Fe3 sebesar 88,2% dan menurun pada tahun 2017 menjadi 87,4%. Cakupan pemberian tablet Fe kepada ibu hamil merupakan salah satu faktor yang dapat berhubungan dengan kejadian BBLR.Tujuan: Penelitian ini bertujuan untuk mengetahui hubungan cakupan tablet Fe3 untuk ibu hamil dengan kejadian BBLR di Provinsi Jawa Timur pada tahun 2017.Metode: Jenis Penelitian ini adalah penelitian kuantitatif menggunakan data sekunder profil kesehatan Provinsi Jawa Timur tahun 2017. Data sekunder yang digunakan berupa data cakupan tablet Fe3 dan kejadian BBLR. Analisis data menggunakan uji korelasi perason.Hasil: Hasil uji korelasi pearson antara cakupan tablet Fe3 dengan kejadian BBLR di Provinsi Jawa Timur pada tahun 2017 menunjukkan nilai p-value <0,05 (p=0,000). Hal ini menunjukkan adanya hubungan antara cakupan tablet Fe3 dengan kejadian BBLR di Provinsi Jawa Timur tahun 2017 dengan koefisiensi korelasi r=0,706.Kesimpulan: erdapat hubungan antara cakupan tablet Fe3 dengan kejadian BBLR di Provinsi Jawa Timur pada tahun 2017.


2021 ◽  
Vol 12 (22) ◽  
pp. 23-41
Author(s):  
Omer Akgun Tekin ◽  
Alparslan Abdullah Turhan

The potential relationship between social media addiction and personality traits is an essential topic in tourism studies, though it is rarely examined. Thus, this study aims to examine whether undergraduate tourism students are addicted to social media and, if so, the possible relationship between this addiction and their personality traits. The research used the descriptive method, one of the quantitative research methods. The questionnaire technique and the convenience sampling method were preferred to amass the data. Data were collected from 454 undergraduate tourism students and analyzed with the Pearson correlation test by using SPSS 25. This research has revealed that the students' dominant personality trait is agreeableness with a low-level social media addiction. The research has also found a positive relationship between neuroticism personality traits and social media addiction and a negative relationship between personality traits of extraversion, agreeableness, and conscientiousness, and social media addiction. The research has revealed that tourism students are dependent on social media. Social media addiction is a type of addiction that harms individuals' personal development and business life. Accordingly, theoretical and practical studies should be carried out to combat this addiction. To this end, it is crucial to develop more sophisticated combating methods according to an individual's personality traits and carry out awareness and training studies in the practical field. The literature has scarcely examined the relationship between undergraduate tourism students' personality traits and social media addiction. Therefore, this study is believed to contribute to filling an important gap in the literature.


2021 ◽  
Vol 7 (1) ◽  
pp. 324
Author(s):  
Alpaslan Baki Ertekin

It is a fact that the concept of innovation, which is a necessity in every field today, is now indispensable in the sports sector. Especially, it is thought that determining the relationship between the innovation skills of the students in sports education institutions and the entrepreneurship of the students who are candidates to work in the sports sector is important in the development of innovation awareness of the students who will work in this field in the future. The aim of this study is to examine the relationship between innovation and entrepreneurship skills of individuals who receive sports education according to different variables. The study group was formed by the voluntary participation of 240 people, 161 males (67.1%) 79 females (32.9%), studying at the School of Physical Education and Sports at Istanbul Gelişim University, and selected by the purposeful sampling method. In addition to the personal information form, the Individual Innovativeness Scale (IIS) developed by Hurt et al. (1977) and adapted into Turkish by Sarıoğlu (2014), and the Entrepreneurship Scale (ES) developed by Yılmaz and Sünbül (2009) to measure the entrepreneurship levels of university students were used as data collection tools. After the data showed normal distribution, T-Test, ANOVA and Pearson Correlation Test were used in the analyses, and the Tukey test was used to determine the difference between the groups. According to the results, it was determined that the innovation skills and entrepreneurship levels of the individuals’ varied according to different variables. As a result, it was determined that as the innovation skills of students studying at institutions providing sports education increased, their level of entrepreneurship also increased.


2018 ◽  
Vol 10 (1) ◽  
pp. 29
Author(s):  
Adile Askim Kurt ◽  
Ezgi Dogan ◽  
Yasemin KahyaoÄŸlu ErdoÄŸmuÅŸ ◽  
Bulent Gursel Emiroglu

The Computer gaming addiction is one of the newer concepts that young generations face and can be defined as excessive and problematic use of computer games leading to social and/or emotional problems. The purpose of this study is to analyze through variables the computer gaming addiction levels of secondary school students. The research was conducted with survey and causal-comparative quantitative research methods. Furthermore, it was attempted to contribute to the quantitative data by interpreting the data obtained through open-ended questions. Findings reveal a significant difference between computer gaming addiction and variables of gender, daily gaming times, and whether or not they play games with people they do not know. However, findings did not show any significant difference between computer gaming addiction and variables of grade or purposes of game playing. According to the findings from qualitative data analysis, students mostly prefer to play skill-based games, while they would want to design action games.     Keywords: Computer gaming, Daily gaming times, Game addiction, Purposes of game playing, Secondary school students


Sign in / Sign up

Export Citation Format

Share Document