PROSIDING: SENI, TEKNOLOGI, DAN MASYARAKAT
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Published By Institut Seni Indonesia Surakarta

2715-4351, 2715-8543

2021 ◽  
Vol 3 ◽  
pp. 111-118
Author(s):  
I Made Sukanadi

Walang Jati Kencono batik motif has been certified industrial design rights obtained by gunungkidul district government used as uniform fabric of school students from paud, elementary, junior high, and high school/ vocational school level that must be produced by the batik craftsman community in Gunungkidul. Walang Jati Kencono batik motif is also the uniform of officials in Gunungkidul Regency. Since the enactation of this motif into gunungkidul batik character continues to undergo changes and developments, both in shape, technique, and coloring results. The purpose of this research is to know the source of the idea of the form, and the development of batik walang in Gunungkidul seen from the beginning was created until now used by gunungkidul people even outside people who are interested in the motif of batik walang. Research uses qualitative descriptive methods, with data collection using observation, interview, and documentation techniques, then the research instruments are the researchers themselves assisted by observation guidelines, interviews, and documentation. Validity of data with triangulation and persistence of observation, while data analysis techniques use the stages of data reduction, data presentation, and conclusion withdrawal. The results found from this study are: (1) Knowing the idea of the shape and development of Walang Jati Kencono batik motifs that are programmed as a characteristic uniform for students in Gunungkidul and strengthening local batik in order to drive the growth and empowerment of batik industry in Gunungkidul.  Keywords: Batik, Motif  Walang Jati Kencono, Gunungkidul, Craftsman


2021 ◽  
Vol 3 ◽  
pp. 105-110
Author(s):  
Joko Aswoyo ◽  
Albertus Rusputranto P.A

Penelitian ini bertujuan untuk menciptakan sebuah pertunjukan interdisiplin seni dengan judul “Sang Noto”.    Proses penciptaan Sang Noto menggunakan metode penciptaan seni intermedia.  Dalam karya ini media-media yang berbeda didialogkan dan dikolaborasikan sehingga menghasilkan satu bangunan karya seni. “Sang Noto” bertolak dari puisi-puisi karya Noto Soeroto, Wayang-liederen, yang kemudian ditafsir dan diekspresikan dalam bentuk karya seni intermedia.  Kata kunci: Sang Noto, seni intermedia, wayang-liederan


2021 ◽  
Vol 3 ◽  
pp. 90-104
Author(s):  
Basnendar Herry Prilosadoso ◽  
Waluyo ◽  
Roman Aqviriyoso

The Covid-19 outbreak has attacked the community, where the Indonesian Government has handled the pandemic outbreak from health, social, politicaDolanan Song, Illustration, Covid-19, Education, Elementary School Students.l, economic and other related aspects. Various educational media, information, and publications regarding the prevention and spread of this virus have also been carried out in multiple ways and with multiple media. Dissemination of information about the Corona outbreak is needed by all groups, from all age groups, economic status, gender, demographics and other aspects. Likewise, for elementary students, at that age, the information can be used as a guide later, both now and future. An appropriate media for segmentation is needed so that the information presented is acceptable and attractive. Alternative media for illustrated collaboration with tembang dolanan contain moral teachings and conveying media that can apply Dolanan Song, Illustration, Covid-19, Education, Elementary School Students.in preserving mother tongue and character education. The purpose of creating art is children's illustration work and dolanan songs containing interesting material and publication media regarding the prevention and spread of the Covid-19 virus to elementary school students. The method of creating artwork has 6 (six) stages, namely: Discovery, Interpretation, Ideation, Experimentation, Evolution, and Implementation. Through this media, it hoped that it could increase understanding and knowledge, especially elementary school students, in preventing and overcoming the Covid-19 outbreak so that the attack can soon subside.  Keywords: tembang dolanan, illustration, Covid-19, education, elementary school students.


2021 ◽  
Vol 3 ◽  
pp. 119-126
Author(s):  
Nur Rahmat Ardi Candra Dwi Atmaja ◽  
Johan Ies Wahyudi ◽  
Damar Tri Afrianto

The process of changing the initial shape of a facade into a new shape resulting in an optical illusion is an activity called Video Mapping. These objects will visually change from their usual form into a new form that is different and very fantastic. Projection mapping is a medium that can provide the audience with experience to feel three-dimensional effects in two-dimensional fields, or it can also be called immersive media. With the display of a projection mapping on a flat plane, it is possible to reach a wider segment of the material and content regarding government policies related to the Covid-19 preventive health protocol which can be displayed through projection video mapping media. Planning to create work for the Video Projection Mapping Documentation is none other than the departure from anxiety about the presence of conventional media and social media which report simply and monotonously related to government policies related to the prevention of Covid-19 and its health protocols. This is what causes people to just casually respond to the infographic because the content and visualization lack persuasive, dramatic and creative power. Because of this, a method of art creation is formulated in this artistic research, namely how to create infographics that emphasize new media as an alternative media for socializing government policies related to Covid-19 through the creation of the work Documentation Video Projection Mapping as an alternative media for the socialization of Covid-19 prevention. Keywords:  infografis, ekplorasi, video dokumentasi, projection mapping


2021 ◽  
Vol 3 ◽  
pp. 81-89
Author(s):  
Ardyan Vektorika Kresnawati

This paper reveals the form of the presentation in Atilah Soeryajaya's Bedhaya Samparan Dance Matah Ati. The idea of creation in this dance is derived from the story of Matah Ati and Mangkunegara I. Qualitative methods with a phenomenological approach were chosen to explore the phenomenon of art in this writing. The visual form of bedhaya, which is a little different from bedhaya in general, makes this dance need to be studied further. The difference lies in the use of more than one property, the structure of the presentation, the number of dancers, costumes, and floor patterns. Keywords: bedhaya, phenomenon, form


2021 ◽  
Vol 3 ◽  
pp. 68-80
Author(s):  
Dhian Lestari Hastuti ◽  
Imam Santosa ◽  
Achmad Syarief ◽  
Pribadi Widodo

This research focuses on the role of Mangkunegaran women in the Mangkunegaran Kadipaten, so this study focuses on women's activities in the history of the Mangkunegaran Kadipaten until Indonesia's independence. The role of women (wives) in Javanese culture cannot be separated from the perspective of the paternalistic society as konco wingking. The understanding that man (Prophet Adam) was the first human and woman was created from his left rib. Left connotes something unimportant. Although this paternalistic perspective is inherent, no research has found a relationship between the policies of the Mangkunegaran kings and women as konco wingking. After understanding this position, so this research aims to reveal and understand this meaning in the policies of the Mangkunegaran kings. Based on the interaction analysis method of a qualitative approach with historical studies, this study collected informant insights and reference data through interviews, observation and document analysis. The results showed that the term konco wingking for Mangkunegaran kings was more appropriate with the term “garwo or sigaraning nyowo”, because the struggles and policies of the kings of Mangkunegaran involved women as a form of adaptive cultural system implementation, both in the domestic sphere and in formal education and even as a form cultural diplomacy. Keywords: Duchy of Mangkunegaran, king's policy, the role of women, cultural system


2021 ◽  
Vol 3 ◽  
pp. 127-136
Author(s):  
Ipung Kurniawan Yunianto

Punakawan, a wayang purwa character whose presence is always awaited, because of his humor in conveying moral messages and social issues that are hotly discussed by the community. They are able to communicate messages according to trends, adaptive to situations and conditions, as well as communicative, so that they are easily accepted by the audience. Starting from the elders who enjoy pakeliran to the Post-Millennial generation who are enthusiastic about social media. This design study is a way of optimizing the achievement of the message of the Covid-19 pandemic response campaign in Surakarta, which is applied to social media in the form of digital stickers on the instant messaging platform for the Post-Millennial generation group in Surakarta. Punakawan as a visual communication strategy with cultural insights in the midst of a pandemic situation, is adjusted to post-millennial visual references, so that messages are easy to remember, effective, and well conveyed. This design study will design instant messaging chat stickers for the millennial generation as a campaign for handling Covid-19 in the city of Surakarta, so that qualitative ethnographic methods are carried out, with the stages of gathering information in the city of Surakarta aimed at the post-millennial generation group in the form of observation, interviews, and problem identification. , the planning stage by determining the main ideas through analysis, integration, abstraction, using a visual rhetorical approach, synthesis and selection stages, then the following realization of prototype trials, and implementation of digital stickers on communication technology 4.0 on Google Paly Store as monetizing.  Keywords: Covid-19 pandemic, sticker, Punakawan


2021 ◽  
Vol 3 ◽  
pp. 42-58
Author(s):  
Agung Purnomo ◽  
Indarto

Restroom is as a supporting facility in a public building functioning to be a room for such activities as washing hand, washing face, urinating, and defecating. This room is equipped with a variety of toilet sets including wastafel (was basin), and some forms of closet, bidet and urinoir and other room facilities such as tissue paper and rubbish basket. Surakarta as a cultural, business, and trading business have many public buildings. Attention should be paid to how those buildings can have supporting facilities such as restroom with good sanitation, comfortable, and cultured as the form of good public service to children, adult, and disabled. This applied research aims to answer the problem related to the function of sanitation and restroom form existing in Surakarta and to give design-related solution based on field and literature data. The research procedure included identification, design experiment, and design trial. To explore data of artifact, literature, and informant, observation, literature study, interview, and documentation techniques were used. Design experiment was conducted using design approach and confirmed with evocative, educative, psychological, and social-cultural approaches. Out put this research in the form of an optimal restroom design on local content aspects by including Surakarta batik motifs including ‘kawung’, ‘truntum’, and ‘sidomukti’ to be applied to the walls of the room. Restroom design also incorporates ‘lingga’and ‘yoni’ shape transformation into wastafel design.  Keywords: optimization, restroom design, public building, Surakarta


2021 ◽  
Vol 3 ◽  
pp. 59-67
Author(s):  
Aan Sudarwanto

Artikel ini merupakan hasil penelitian terapan dengan pendekatan eksperimentasi.  Fokus penelitian  pada penerapan motif ke  pakaian APD, agar memberikan kesan familier dan indah. Penelitian ini  bertujuan untuk menjawab permasalahan   tentang aplikasi pengembangan motif batik. Bahwa motif batik  tidak hanya digunakan dalam busana formal saja namun dapat masuk ke semua ranah termasuk ke dalam pakaian APD. Tujuan kedua   adalah untuk membuat model (penerapan motif pada pakaian APD) sehingga dapat digunakan pada industri fasyen. Penelitian diharapkan memberi kontribusi terhadap munculnya inovasi baru (pakaian APD bermotif). Metode yang dilakukan menggunakan  eksperimentasu untuk menghasilkan model. Dimulai dengan mencari kemungkinan pemanfaatan menggunakan rancangan dari program komputer grafis. Dengan sasaran  dibatasi  pada masalah pengembangan motif dan aplikasinya pada pakaian APD. Objek penelitiannya adalah pakaian APD. Adapun langkah-langkah perancangan untuk menghasilkan model yang berupa prototipe diawali dengan melakukan riset emik dan etik kemudian melakukan eksperimen melalui perenungan dengan mereka-reka pengembangan motif yang bersumber dari motif batik untuk disesuaikan dengan pakaian APD dengan mencari kesesuaiannya yang berdasar kaidah estetika dan dilanjutkan dengan pembentukan. Hasil penelitian ini berupa model prototipe pakaian APD bermotif dengan beberapa variasi yang dihasilkan dari strategi keteknikan dalam pengerjaannya.  Kata kunci: pakaian, APD, motif, batik


2021 ◽  
Vol 3 ◽  
pp. 36-41
Author(s):  
Waridah Muthiah ◽  
Agus Sachari

Jewelry in the Classical era in Indonesia, especially in the Late Classic era, occupies an important position in society. Apart from being a symbol of a person's status and position, when discussing the depiction of jewelry on a statue or relief, the jewelry worn by a character is also an indication in determining the identity of the character. Jewelry in the Late Classical era was made of gold, which was considered to have high material, symbolic, and religious value in society at that time. Based on the findings of jewelry in the Late Classic era, especially the Majapahit era, there is an interesting phenomenon, namely the depiction of animal figures as decorations or ornaments. This phenomenon is seen in the crown, earrings, and shoulder harness, as found in Trowulan. In some jewelery, the form of kalamakara (kalamakara) is displayed, which is usually depicted on the gate of the temple, as a repellent to disaster. The depiction of kalamakara in jewelry raises questions about the background behind the depiction. This research was conducted using qualitative methods through observation of four samples of Majapahit era jewelry found in Trowulan, the collection of the Jakarta National Museum. It can be concluded that the existence of kalamakara as a motif in jewelry is related to the meaning of kalamakara in Javanese society, namely as a repellent for disaster. Keywords: jewelry, kalamakara motif, Majapahit era


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