scholarly journals PAVILIUN KEBUDAYAAN BETAWI

Author(s):  
Felicia Setiawan ◽  
Sidhi Wiguna Teh

Most people are trapped by their monotonous activities, they tend to look for more practical entertainment through smart phones, the internet or television. That might  reduce  the real meaning of social interaction. The existence of public space itself is one of many factors that encourgage people to do social interaction. Therefore, as what the author has read in  a literature study, that third place able to be one of the bridges of social interaction. Third Place provides a catalyst space between home and work, making the third place a comfortable haven. Third Place is not a place of work or home, but a place to relax that can allow you to have a open community life. The selection of a cultural center as a third place because the cultural center can pour various expressions of human needs, dreams and desires. In addition, the location of the site is next to Taman Ismail Marzuki. Seeing that there are several programs that cannot be accommodated by Taman Ismail Marzuki and the need to reintroduce Betawi cultural values that are starting to fade in the present,  encouragge us to create programs that can support this. The design method used by this project is the dis-programming method, a program that is mutually contaminating with other programs, The location is close to the education center and cultural the center which drives both programs to support one another, here the writer combines programs in the cultural center with educational programs such as dance studios, music studios and libraries. AbstrakSebagian besar masyarakat terjebak dengan aktivitas mereka yang monoton, mereka cenderung mencari hiburan yang lebih praktis melalui ponsel pintar, internet atau televisi. Hal tersebut mengurangi esensi dari interaksi sosial yang seharusnya dilakukan. Keberadaan ruang publik sendiri merupakan salah satu faktor yang dapat mendorong terjadinya interaksi sosial. Oleh karena itu penulis melakukan studi literatur, berdasarkan hasil studi penulis dapat menyimpulan bahwa third place dapat menjadi salah satu jembatan interaksi sosial. Third Place menyediakan ruang katalis antara rumah dan tempat kerja, menjadikan third place sebagai tempat singgah yang nyaman. Third Place bukanlah tempat kerja ataupun rumah, melainkan tempat bersantai yang dapat memungkinkan kehidupan komunitas yang terbuka. Pemilihan pusat kebudayaan sebagai third place dikarenakan pusat budaya dapat menuangkan berbagai ekspresi kebutuhan manusia, mimpi dan keinginan. Selain itu, lokasi tapak berada disebelah Taman Ismail Marzuki. Melihat ada beberapa program yang belum dapat diakomodir oleh Taman Ismail Marzuki dan perlunya pengenalan kembali akan nilai-nilai budaya betawi yang mulai pudar di zaman sekarang, mendorongnya diciptakan program – program yang dapat mendukung hal tersebut. Metode perancangan yang digunakan proyek ini adalah metode dis-programming, program yang sifatnya saling mengkontaminasi dengan program lainnya. Letak tapak yang dekat dengan pusat pendidikan dan pusat kebudayaan mendorong terjadinya program yang saling mendukung satu sama lain, disini penulis menggabungkan program yang ada di pusat kebudayaan dengan program pendidikan seperti studio tari, studio musik dan perpustakaan.

Author(s):  
Yashinta Mettaserani Dewi ◽  
Nina Carina

Public space is one important element for an area that can be a guide and reflect the character of a society. The existence of public space is a necessity that must be met in the formation or development of an area. At present, public space is also expected to function as a third place that is able to answer the needs of the community to fill the time between returning to work and returning home. Kwitang has minimal social interaction due to the lack of public space facilities that can facilitate the activities of residents in the area. Kwitang is one of the area that requires public space, which not only functions aesthetically, but also functions as a social function such as entertainment and recreation education facilities. The purpose of designing public facilities in this area is to produce public facilities that facilitate activities in the Kwitang, and provide a forum for residents of Kwitang to expose their identity, which is pencak silat art from those area. This public facility is expected to become a neutral third place, a place to relieve stress, a place to gather and discuss after work, school and other activities. The concept of typology of educational facilities for entertainment and recreation uses a qualitative method by looking at the previous typology retrospectively and analyzing the behavior in them, which results in typology of entertainment and recreation education facilities into a single building unit that is connected to the surrounding environment. Entertainment and recreation education facilities that are designed can become a public space that is the identity of a Kwitang Region itself. AbstrakRuang publik merupakan salah satu elemen penting bagisuatu kawasan yang dapat menjadi petunjuk dan mencerminkan karakter suatu masyarakat. Keberadaan ruang publik menjadi kebutuhan yang harus terpenuhi dalam pembentukan atau perkembangan suatu kawasan. Saat ini, ruang publik juga diharapkan dapat berfungsi sebagai ruang ketiga yang mampu menjawab kebutuhan masyarakatnya untuk mengisi waktu diantara pulang bekerja hingga pulang kerumah. Kelurahan Kwitang memiliki interaksi sosial yang minim akibat kurangnya sarana ruang publik yang dapat memfasilitasi kegiatan  penduduk di kelurahan tersebut. Dengan demikian Kwitang merupakan salah satu Kawasan yang membutuhkan ruang publik, yang bukan hanya berfungsi secara estetika, tetapi juga berfungsi sebagai fungsi sosial seperti sarana edukasi hiburan dan rekreasi. Tujuan dari dirancangnya fasilitas publik pada kawasan ini adalah untuk menghasilkan fasilitas publik yang mewadahi kegiatan pada kelurahan Kwitang, dan memberikan wadah kepada penduduk kelurahan Kwitang untuk menyalurkan identitas yakni seni pencak silat dari suatu kelurahan tersebut. Fasilitas publik inilah yang diharapkan dapat menjadi sebuah ruang ketiga yang bersifat netral, menjadi sebuah wadah untuk melepas kepenatan sehari-hari, tempat untuk berkumpul dan berdiskusi selepas bekerja, sekolah dan kegiatan lainnya. ­Konsep tipologi dari sarana edukasi hiburan dan rekreasi menggunakan metode kualitatif dengan melihat tipologi terdahulunya secara retrospektif dan menganalisis perilaku didalamnya, yang menghasilkan tipologi sarana edukasi hiburan dan rekreasi menjadi satu kesatuan bangunan yang terhubung dengan lingkungan sekitar. Sarana edukasi hiburan dan rekreasi yang dirancang dapat menjadi suatu ruang publik yang menjadi identitas suatu Kawasan Kwitang itu sendiri.


Author(s):  
Steffi Gisela ◽  
Diah Anggraini

Human needs as social beings are interacting. Especially with the high activity and high work demands, especially in the Kemayoran area. In this area, public space is needed as a place for them to support their social needs. Third place as the third space is needed for everyone because it is a place where people can release the fatigue that occurs in their daily activities. The lack of a third place causes various problems such as traffic that is hampered by children playing soccer in the middle of the road, many residents who relax on the side of the main road or roundabouts, to the emergence of illegal parking which causes traffic jams. Therefore, this project aims to resolve social problems in Kemayoran which simultaneously improve the quality of Kemayoran residents through creative means. In building programs in buildings, it is chosen to use the transprogramming method which is done by combining two programs whose properties and spatial configurations are different regardless of their suitability. For example the library is combined with a racecourse. With this, it is hoped that Kemayoran residents can further develop intimacy and build harmony and develop their potential so that they will improve their social quality. AbstrakKebutuhan manusia sebagai makhluk sosial adalah saling berinteraksi. Apalagi dengan padatnya aktivitas dan tuntutan pekerjaan yang tinggi khususnya pada daerah Kemayoran. Pada kawasan tersebut sangat dibutuhkan ruang publik sebagai wadah bagi mereka untuk menunjang kebutuhan sosial mereka. Third place sebagai ruang ketiga diperlukan bagi semua orang karena merupakan tempat dimana orang dapat melepaskan kepenatan yang terjadi pada aktivitas keseharian mereka. Kurangnya third place mengakibatkan berbagai masalah misalnya lalu lintas yang terhambat karena anak-anak bermain bola di tengah jalan, banyaknya warga yang bersantai di pinggir jalan utama ataupun di bunderan, sampai timbulnya parkir liar yang mengakibatkan kemacetan. Oleh karena itu, proyek ini bertujuan untuk menyelesaikan masalah sosial di Kemayoran yang sekaligus meningkatkan kualitas warga Kemayoran melalui sarana kreatif. Dalam membangun program dalam bangunan, dipilih menggunakan metode transprogramming yang dilakukan dengan mengkombinasikan dua program yang sifat dan konfigurasi spasialnya berbeda tanpa melihat kecocokannya. Misalnya perpustakaan dikombinasikan dengan arena balap. Dengan ini diharapkan warga Kemayoran dapat lebih menjalin keakraban dan membangun keharmonisan serta mengembangkan potensinya sehingga akan menaikkan kualitas sosial mereka.


Author(s):  
Kevin Susantio

Jakarta is a dense city center and has a dense community activity. Amid city density, an open area is needed that can be used for social interaction and relaxation for urban communities without disposing of land in the middle of the city or as much as possible and can be used as an area that is always productive or can be useful at any time. Open Architecture and Third Place is one way to meet those needs. In dense activities in the middle of the city that is filled with busy work to create an individualistic society due to lack of social interaction among residents even around the housing where they live. Third Place aims to create an area for the exchange of information and become a public area that can be accessed by all people. Third Place is the connecting activity between First Place (home) and Second Place (workplace). Amid high density and activities, residents need an area to relax and release stress and exercise to maintain their physical health, amid a crowded and unhealthy city of food and air needs. Following human needs, humans also need entertainment and leisure areas to relieve stress from their problems. Third Place can provide the necessary areas such as areas used for people to gather to exchange information, used for leisure areas, and seeking recreation, one example is sports recreation. Keywords:  interaction; open architecture; recreation; sports; third place Abstrak Jakarta merupakan sebuah pusat kota yang padat dan memiliki aktivitas masyarakat yang juga padat. Di tengah kepadatan kota yang terjadi, dibutuhkan area terbuka yang bisa digunakan untuk berinteraksi sosial dan relaksasi bagi masyarakat kota tanpa mem buang lahan yang ada di tengah kota atau sebisa mungkin digunakan dengan maksimal dan bisa menjadi sebuah area yang selalu produktif atau bisa bermanfaat setiap saat. Open architecture dan Third place merupakan salah satu cara untuk memenuhi kebutuhan tersebut. Di tengah padatnya aktivitas di tengah kota yang dipenuhi dengan sibuknya bekerja sehingga menciptakan masyarakat yang individualis karena kurangnya interaksi sosial di antara para warga bahkan di sekitaran perumahan tempat mereka tinggal. Third Place bertujuan untuk menciptakan area untuk terjadinya pertukaran informasi dan menjadi area publik yang bisa diakses oleh semua masyarakat. Third Place menjadi penghubung aktivitas di antara First place (rumah) dan Second place (tempat bekerja). Di tengah kepadatan dan aktivitas yang tinggi, para warga membutuhkan area untuk relaksasi melepaskan stress dan berolahraga untuk menjaga Kesehatan tubuh mereka, ditengah kota yang padat dan kurang sehat akan keperluan makanan dan udaranya. Sesuai dengan kebutuhan manusia, manusia juga membutuhkan area hiburan dan bersantai untuk menghilangkan stress dari permasalahan mereka. Third place dapat menyediakan area-area yang dibutuhkan seperti area yang digunakan untuk para masyarakat berkumpul untuk saling bertukar informasi, digunakan untuk area santai dan mencari rekreasi, salah satu contohnya adalah rekreasi olahraga.


Author(s):  
Mega Dwi Kusumawati ◽  
Diah Anggraini

Human is social creatures who need a place to gather, communicate, interact, socialize, and act both with others and with their environment. In carrying out its activities besides the first place (residence/house) and second place (office/school) a physical setting is required in the form of public space that can support these social needs. Ray Oldenberg defines public space as a third-place that functions as a special place outside the residence and office. Cities must be able to provide public space that can be accessed by their people regardless of their social, culture or economic level. The existence of stratification or social levels that are spread in the middle of society often hampering interaction and communication between one individual and the other. Therefore this study aims to produce a design concept, a third place that can be a place of interaction, recreation, and potential development for various layers of society, especially for the community/residents in Guntur District and people who every day carry out activities in the area (second place) so that in the and it can collaborate and advance the community’s economy. Using the Transprogramming design method. The building is designed by combining two main programs that have the opposite spatial nature: community activity zone and recreation zone. The Result of the study was a third-place design concept in Guntur District, South Jakarta.   AbstrakManusia adalah makhluk sosial yang memerlukan tempat untuk berkumpul, berkomunikasi, berinteraksi, bersosialisasi, dan beraktualisasi baik dengan sesama maupun dengan lingkungannya. Dalam menjalankan aktivitasnya selain first place (tempat tinggal/rumah) dan second place (tempat kerja/sekolah) diperlukan suatu setting fisik berupa ruang publik yang dapat menunjang kebutuhan sosial mereka. Ray Oldenberg (1997) mendefinisikan ruang pubik sebagai third place (ruang ketiga) yang berfungsi sebagai tempat khusus di luar tempat tinggal dan tempat bekerja. Kota harus dapat menyediakan ruang publik seperti third place yang bisa diakses oleh masyarakatnya tanpa memandang status sosial, budaya, ataupun tingkat ekonominya. Adanya stratifikasi atau tingkatan sosial yang tersebar di tengah masyarakat, seringkali menghambat interaksi dan komunikasi antar individu satu dengan individu lainnya. Oleh karena itu, kajian ini bertujuan untuk menghasilkan konsep perancangan sebuah third place yang dapat menjadi wadah interaksi, rekreasi, dan pengembangan potensi bagi berbagai lapisan masyarakat, khususnya komunitas/warga penghuni Kelurahan Guntur dengan orang-orang yang setiap harinya melakukan aktivitas di kawasan tersebut (second place) sehingga pada akhirnya dapat berkolaborasi dan memajukan perekonomian masyarakat sekitar. Metode perancangan third place ini menggunakan pendekatan teori Transprogramming dari Bernard Tchumi. Bangunan dirancang dengan menggabungkan dua program utama yang memiliki sifat ruang bertolak belakang: zona kegiatan komunitas dan zona rekreasi. Hasil kajian ini berupa konsep perancangan third place di Kelurahan Guntur, Jakarta Selatan.


2021 ◽  
Author(s):  
Nina Ispravnikova

This thesis project defines the role of a ‘third place’ as an informal public space and an essential part of the urban landscape, as well as citizens’ daily lives. Such spaces help the urban growth to integrate with the lives of the people, allowing for our diverse community to come together and nourish new kinds of relationships that are rather hard to obtain in private or commercialized spaces. Our cities are increasingly deprived of such spaces due to changes in our urban planning structure. Culture of commerce has put a lot of pressure on urban areas replacing the program of present and potential public areas for private functions. With the introduction of online communication and creation of social networks most social encounters take place in cyberspace. These technologies allow for easy and constant virtual information exchanges eliminating the need for physical contact, therefore changing the patterns of social interaction. Aiming to bring us closer together, these technologies began to physically isolate our society even more. As members of our society enter into the virtual world of these technologies everywhere they go, they began to isolate themselves from others in the physical realm. This thesis project aims to redefine the physical role of a ‘third place’ in the context of a modern society that has been affected by virtual communication technologies and increasing privatization of urban public spaces. A new form of a ‘third place’ will be designed to create a sense of place within a community, enhance and bring back the presence of people in the city, engage diverse social groups in physical activities and improve their social interaction.


2021 ◽  
Author(s):  
Nina Ispravnikova

This thesis project defines the role of a ‘third place’ as an informal public space and an essential part of the urban landscape, as well as citizens’ daily lives. Such spaces help the urban growth to integrate with the lives of the people, allowing for our diverse community to come together and nourish new kinds of relationships that are rather hard to obtain in private or commercialized spaces. Our cities are increasingly deprived of such spaces due to changes in our urban planning structure. Culture of commerce has put a lot of pressure on urban areas replacing the program of present and potential public areas for private functions. With the introduction of online communication and creation of social networks most social encounters take place in cyberspace. These technologies allow for easy and constant virtual information exchanges eliminating the need for physical contact, therefore changing the patterns of social interaction. Aiming to bring us closer together, these technologies began to physically isolate our society even more. As members of our society enter into the virtual world of these technologies everywhere they go, they began to isolate themselves from others in the physical realm. This thesis project aims to redefine the physical role of a ‘third place’ in the context of a modern society that has been affected by virtual communication technologies and increasing privatization of urban public spaces. A new form of a ‘third place’ will be designed to create a sense of place within a community, enhance and bring back the presence of people in the city, engage diverse social groups in physical activities and improve their social interaction.


Author(s):  
Stanly Manuel ◽  
Rudy Trisno

AbstractBasically, a human is a social being that needs to have interaction one and another. Kwitang as one of the busiest and most densely populated areas in Jakarta As a result, basic human needs that are not met causes the people in the Kwitang area to have a business in front of their homes. However, nowadays people getting to be more individualistic because of their business and routine. They easily forget the importance of their social life and taking care of themselves. It makes the needs of existence the Third Place higher in society. The existence of the third becomes a solution for people to escape from their routine and have a better social life. Considering the problems and potency in the area, Literature Park and Activity Hub is designed to accommodate and solve people’s problems by trying to meet the basic needs of the community such as socialization and mutual relations between people and become a character in the form of selling books. The program will be processed in the form of a method approached with observation and survey then starting from location analysis until product of architechture. Using Form runs Together, and cross programming method, and also design method in the form of continuity and welcoming space on the project. So the conclution is the design of this building could provide a third space in Kelurahan Kwitang so humans can interact to help the process of socialization between humans and their environment. Therefore, this project and concept could be implemented and create the Third Place in Kwitang.AbstrakPada dasarnya masyarakat adalah makhluk sosial yang membutuhkan interaksi antar sesama. Kawasan Kwitang merupakan salah satu kawasan permukiman yang padat dan sibuk di Jakarta. Akibatnya kebutuhan dasar manusia yang tidak terpenuhi menyebabkan masyarakat pada kawasan Kwitang memiliki usaha di depan rumah masing-masing. Muncullah sikap individualis karena kesibukan dan rutinitasnya yang kadang membuat mereka lupa akan pentingnya bersosialisasi dan beristirahat dari kesibukannya, karena ruang pada kawasan sedikit bagi mereka untuk melakukan kegiatan selain rutinitas seperti untuk bersosialisasi atau melakukan hubungan timbal balik. sebagaimana tentu membutuhkan kehadiran ruang ketiga yang dapat menjadi solusi untuk masyarakat melepas penat dari rutinitasnya dan saling bersosialisasi antar sesama. Dari beragam potensi dan masalah yang ada, Wadah aktivitas dan taman bacaan masyarakat bertujuan mampu mengakomodasi atau mewadahi aktivitas masyarakat dengan berusaha memenuhi kebutuhan dasar masyarakat seperti sosialisasi dan hubungan timbal balik antar orang dan menjadi karakter kawasan yang berupa penjualan buku-bukunya. Kwitang dengan pendekatan metode tahap observasi dan survei kemudian pada tahap perancangan dimulai dari analisis lokasi serta potensi konsep desain bangunan sampai hasil akhir berupa bangunan. Program diolah dengan metode form and function runs together, dan cross programming serta metode desain berupa kontinuitas dan welcoming space pada proyek. Kesimpulan pada proyek bangunan ini dengan berusaha memberikan ruang ketiga pada Kelurahan Kwitang agar manusia dapat berinteraksi, dan timbal balik antar manusia maupun dengan lingkungannya. Wadah aktivitas dan taman bacaan di Kwitang ini dapat diterapkan dalam menghasilkan sebuah 3rd Place pada sebuah kawasan. 


2016 ◽  
Vol 8 (1) ◽  
pp. 23-31
Author(s):  
Elizabeth Jessica Sentani

This research enables the design of a pop-up storybook about cooperating while learning and about social skills. This pop-up storybook is made to remind the importance of cooperation for children age 4-6. The research is made because of the decline in cooperation among children which is the result of lack of social interaction, development in technology, and parenting issues. The research covers data collected about children age 4-6, interviews with child psychologists, literature study, dan direct observation. Data results were then processed to build story, visual, and paper engineering techniques. Keywords: storybook, pop-up, social skills, cooperation, children


2020 ◽  
Vol 13 (1) ◽  
pp. 16-23
Author(s):  
Agatha Maisie Tjandra ◽  
Lalitya Talitha Pinasthika ◽  
Rangga Winantyo

In the recent five years, City parks have been developing rapidly in urban cities in Indonesia. Built in 2007, Taman Gajah Tunggal is one of the city parks located in Tangerang. This park is situated at The Center of Tangerang City on the edge of Cisadane River. Like many public spaces in Indonesia, this park has littering issues by visitors’ lack of care. This re- search is offered to develop social marketing by using a digital game for gaining awareness of Taman Gajah Tunggal’s visitors age 17-30 years old about littering issues. This paper focused on developing the prototyping process in iteration design method by using a digital game to suggest possibilities design for future development interactive installation design in public space which can bring a new experience.


Author(s):  
Gordon C.C. Douglas

When cash-strapped local governments don’t provide adequate services, and planning policies prioritize economic development over community needs, what is a concerned citizen to do? In the help-yourself city, you do it yourself. The Help-Yourself City presents the results of nearly five years of in-depth research on people who take urban planning into their own hands with unauthorized yet functional and civic-minded “do-it-yourself urban design” projects. Examples include homemade traffic signs and public benches, guerrilla gardens and bike lanes, even citizen development “proposals,” all created in public space without permission but in forms analogous to official streetscape design elements. With research across 17 cities and more than 100 interviews with do-it-yourselfers, professional planners, and community members, the book explores who is creating these unauthorized improvements, where, and why. In doing so, it demonstrates the way uneven development processes are experienced and responded to in everyday life. Yet the democratic potential of this increasingly celebrated trend is brought into question by the privileged characteristics of typical do-it-yourself urban designers, the aesthetics and cultural values of the projects they create, and the relationship between DIY efforts and mainstream planning and economic development. Despite its many positive impacts, DIY urban design is a worryingly undemocratic practice, revealing the stubborn persistence of inequality in participatory citizenship and the design of public space. The book thus presents a needed critical analysis of an important trend, connecting it to research on informality, legitimacy, privilege, and urban political economy.


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