scholarly journals MODEL PEMBELAJARAN TEAM GAMES TOURNAMENT MATERI BILANGAN BULAT

2021 ◽  
Vol 2 (1) ◽  
pp. 84
Author(s):  
Azmi Aqil ◽  
Zubaidah R ◽  
Ahmad Yani T

This study aims to explain and describe the effectiveness of the Team Games Tournament (TGT) type cooperative learning model conducted in class VII SMPN 1 Sungai Raya. The method used in this research is descriptive-quantitative. The results obtained from this study are TGT type of cooperative learning is effective enough to be applied to the material integer count operations in SMPN 1 Sungai Raya this can be seen fromThe implementation of the teacher in managing cooperative learning type TGT is in the very good category with an average score of 3.73, the learning activities of students during learning using the type GI cooperative learning are in the active category with a percentage of 89.2%, the response of students to the application of cooperative learning type TGT is in the positive category and the learning outcomes of students have reached ketstrand classical because 81% of students have reached the KKM. Keyword: TGT, Effectiviness, SMPN 1 Sungai Raya

2019 ◽  
Vol 4 (1) ◽  
pp. 20-24
Author(s):  
Sinthya Ningsih ◽  
Aidin Najihi

This study aims to 1) find out how the learning activities of students in the following learning using the Jigsaw Cooperative Learning Model with PowerPoint Media, 2) To determine whether there is an increase in economic learning outcomes in the subject matter of the market and market prices. After using the Jigsaw Type Cooperative Learning model with Media PowerPoint on students of class X IPS-2 Katingan Hilir 2 High School. This type of research is Class Action Research (CAR). The subjects of this study were students of class X IPS-2 in Katingan Hilir Lesson 2 High School 2016/2017 in the amount of 30 students. Data analysis is used in research qualitatively and quantitatively. Based on the results of the study, 1) Economic learning activities using the Jigsaw type learning model with powerpoint media in Katingan Hilir 2 High School. The operation of students in segment 1 obtained an average score of 3.18 into the category of being right. While in cycle two there is an improvement to be better, with an average rating of 3.91 good classes. 2) there is an economic improvement in learning outcomes with material on market issues and market prices by using the jigsaw cooperative learning model with powerpoint media in the X IPS-2 class of Katingan Hilir Public High School 2016/2017 academic year. This can be seen from the learning outcomes of students' data in the pre-action process of the pre-test period, getting an average value of 61 with classical mastery of 20.00% with criteria not reached, cycle 1 getting an average score of 69.5 with traditional knowledge, 67% with no tests achieved, and in the post-test 2 cycle the average rating was 81 with 100% classical mastery with the criteria fulfilled.


2019 ◽  
Vol 8 (3) ◽  
pp. 64
Author(s):  
Pebrina Sapitri ◽  
Indrayuda Indrayuda ◽  
Fuji Astuti

AbstractThis article aims to describe and explain about the learning outcomes of students in class X of SMK 3 Padang by using Cooperative Learning model, Type Make a Match. This type of research is Classroom Action Resarch. This research was conducted in 2 cycles, three meetings for first cycle and two meetings for second cycle. At the end of the cycle the students were given a test. For collecting the data, the witer used field notes, documentation and written tests. The analysis of learning activities calculated by percentage. Learning activities for students involved during the learning. The result of the study shows that using the Make a Match type with Cooperative Learning model can be used to help students in learning activities in Cultural Arts subject, especially dancing at SMK 3 Padang. Student learning outcomes in cycle II are more increase than the learning outcomes of cycle I. The first cycle was proved that the learning outcomes of class X BDP students in the first cycle got an average score of 65.71 with the criteria "Enough". The second cycle with an average score of 86.16 can be categorized as "Good". It can be concluded that there was an improvement in using The learning outcomes used the Make A Match type with Cooperative Learning model and the target was reached successfully.Keywords:    improving learning outcomes, cooperative learning, make a match type.


2018 ◽  
Vol 2 (4) ◽  
pp. 348
Author(s):  
Slamet Mamanda ◽  
Made Sumantri

This study aims to determine the improvement of the ability of students of class IVA Semester I in SDN1 Banjar Jawa, Lesson Year 2017/2018 on the subject of Civics after the application of cooperative learning model of Teams Games Tournament. This type of research is a classroom action research carried out in a prayer cycle. Each cycle consists of planning, execution, or evaluation. The subjects of the study were students of IVA SDN 1 Banjar Jawa, 41 people, 22 female students and 19 male students. The data of the research showed that in the first cycle students achievement classically reached 87.80% with an average score of 76.22 and the activity of active categorized students with a score of 30.25 and teacher activity categorized well with score 23. In period II Learning outcomes students increased to 90.24% with an average of 78.05 and very active categorized student activity with a score of 33.75 and teacher activity categorized very well with a score of 25. Thus, the application of cooperative learning model of Team Games Tournament type with assisted media card information can improve student learning outcomes grade IV SDN 1 Banjar Jawa on subjects Civics Lesson 2017/2018.


2020 ◽  
Vol 3 (1) ◽  
pp. 79
Author(s):  
Fenny Endrayani ◽  
La Ode Amaluddin ◽  
La Ode Mursalam ◽  
Rahma Musyawarah ◽  
Syukri Nyompa

SMAN 2 BauBau is one of the schools in BauBau City that is the object of research because the learning outcomes are still low, this is because only 62.5% of the tests that meet the KKM. The objectives of this study are: (1) To increase student learning activities in class XI IPS2 of SMAN 2 BauBau which are taught through the application of cooperative learning models of Picture and Picture types on flora and fauna material in Indonesia and the world. (2) To increase the teaching activities of teachers in class XI IPS2 SMAN 2 BauBau taught through the application of cooperative learning models Picture and Picture types on flora and fauna in Indonesia and the world Picture and Picture type on flora and fauna material in Indonesia and the world. Data about student learning activities and teacher teaching activities were obtained through observation sheets, while student geography learning outcomes data were obtained through learning outcomes tests, (cycles). The results showed: (1) Student activities with the application of the Contextual Approach learning model in cycle I amounted to 2.4 which included in the sufficient category, increased in cycle II to 3.7 which included in the category of good; (2) The teaching activities of the first cycle teachers mean the average score of the activities of the teachers is 2.8 which is included in the sufficient category and increased in the second cycle to 3.6 which is categorized as good; (3) There is an increase in the learning outcomes of class XI IPS-2 SMAN 2 BauBau after applying the Cooperative Learning model of the Picture and picture type. Where in the first cycle that is obtained 62.5% student mastery learning and in cycle II student learning completeness increased to 87.5%.SMAN 2 BauBau adalah salah satu sekolah di Kota BauBau yang menjadi objek peneliti karena hasil belajarnya masih rendah, hal ini dikarenakan hanya 62,5% hasil ulangan yang memenuhi KKM. Tujuan penelitian ini adalah: (1) Untuk meningkatkan aktivitas belajar siswa di kelas XI IPS2 SMAN 2 BauBau yang diajar melalui penerapan model pembelajaran kooperatif tipe Picture and Picture pada materi flora dan fauna di indonesia dan dunia.(2)Untuk meningkatkan aktivitas mengajar guru di kelas XI IPS2 SMAN 2 BauBau yang diajar melalui penerapan model pembelajaran kooperatif tipe Picture and Picture pada materi flora dan fauna di indonesia dan dunia.(3)Untuk mengetahui peningkatan hasil belajar siswa di kelas XI IPS2 SMAN 2 BauBau yang diajar melalui penerapan model pembelajaran kooperatif tipe Picture and Picture pada materi flora dan fauna di indonesia dan dunia. Data tentang aktivitas belajar siswa dan aktivitas mengajar guru diperoleh melalui lembaran observasi, sedangkan data hasil belajar geografi siswa diperoleh melalui tes hasil belajar, (siklus). Hasil penelitian menunjukan: (1) Aktivitas siswa dengan penerapan model pembelajaran Pendekatan Kontekstual pada siklus I sebesar 2,4  yang termasuk pada kategori cukup, meningkat pada siklus II menjadi 3,7  yang termasuk pada katergori baik; (2) Aktivitas mengajar guru siklus I skor rata-rata aktivitas guru adalah 2,8 yang termasuk kategori cukup dan meningkat pada siklus II menjadi 3,6 yang berkategori baik; (3) Ada peningkatan hasil belajar geografi kelas XI IPS-2 SMAN 2 BauBau setelah menerapkan model Pembelajaran Kooperatif tipe Picture and picture. Dimana pada siklus I yaitu diperoleh ketuntasan belajar siswa 62,5% dan pada siklus II ketuntasan belajar siswa meningkat menjadi 87,5%.


2017 ◽  
Vol 9 (2) ◽  
pp. 99
Author(s):  
Dicky Prastya

Abstract:. This research aims to improve the student learning output in science subject by utilizing cooperativemodel of student teams achievement division (STAD) type at the fifth class B of elementary school 1 Sidokerto district Bumiratu Nuban. This study was a classroom action research. The results showed that the type cooperative learning model student teams achievement division (STAD) can improve students' learning activities, judging from the average percentage of student learning activities in the first cycle of 77% and 85.5% the second cycle. The implementation of cooperative learning model type of student teams’ achievement division (STAD) may also increase the thoroughness of learning outcomes IPA. The percentage of students who complete the first cycle is 62.5% and the second cycle is 90.63% and an increase in the average score of N-Gain.Keywords: Learning Achievement, Cooperative STAD Abstrak: Penelitian ini bertujuan untuk meningkatan hasil belajar IPA pada siswa kelas VB SDN1 Sidokerto Kecamatan Bumiratu Nuban dengan menggunakan model pembelajaran cooperative tipe student teams achievement division (STAD).Penelitian ini termasuk dalam Penelitian Tindakan Kelas. Hasil penelitian menunjukkan bahwa model pembelajaran cooperative  tipe student teams achievement division (STAD) dapat meningkatkan aktivitas belajar siswa, dilihat dari rata-rata persentase aktivitas belajar siswa pada siklus I sebesar 77% dan siklus II 85,5%. Penerapan model pembelajaran cooperative  tipe student teams achievement division (STAD)juga dapat meningkatkan ketuntasan hasil belajar IPA. Persentase siswa yang tuntaspada siklus I sebesar 62,5% dan siklus II sebesar 90,63% dan terjadi peningkatan pada skor rata-rata N-Gain.Kata Kunci: Hasil Belajar, Cooperative tipe student teams achievement division (STAD).


AS-SABIQUN ◽  
2019 ◽  
Vol 1 (2) ◽  
pp. 17-31
Author(s):  
Hermany Hermany

This study aims to determine (1) increased activity, and (2) student entrepreneurship learning outcomes through the implementation of the cooperative learning model type TAI (Team Assisted Individualization) in class XI Multimedia students of SMK Negeri 1 Sakra. This research is a classroom action research conducted in two cycles with the stages of each cycle including planning, action, observation and evaluation, and reflection. Learning activity data collected by the method of observation and learning outcome data collected through the test method. Data collected was analyzed using quantitative descriptive analysis. The results showed that, (1) the implementation of the TAI type of cooperative learning model can increase the learning activities of students as indicated by the average score of learning activities in the first cycle of 33.5 with the category of active enough and then increased to 39.25 with the active category in the cycle II. (2) Implementation of the TAI type of cooperative learning model can improve student learning outcomes as indicated by an average score of learning outcomes in the first cycle of 77.12 with sufficient categories subsequently increased to 89.35 with very good categories in the second cycle.


2014 ◽  
Vol 3 (1) ◽  
pp. 40
Author(s):  
Lazim. N ◽  
Zulkifli ' ◽  
Rima '

The problem on this research was that the low score of students’ learning on social science study. There werestill a lot of students that did not understand basic concepts and tended to memorize examples. It was showed by58,07% from 31 students achieving minimum criteria completeness (KKM) from students’ test score in IVCclass of SDN 108 Pekanbaru for Koperasi subject. The students’ average score was 62,4, and the KKM stated byschool was 68. Based on this problem it was needed to do an action research using cooperative learning modelsTeams Games Tournaments (TGT) type. This research aims to know whether the implementation of cooperativelearning models Teams Games Tournaments (TGT) type can improve students’ social science learningoutcomes at IVC class of SDN 108 Pekanbaru in 2013/2014 with 31students. This research was done in twocycles. First cycle consists of three meetings with one daily test and first tournament, and cycle II consists ofthree meetings with one daily test and second tournament. Instruments to collect data in this research areteacher’s observation sheets, students’ observation sheet, and tests. By implementing using cooperative learningmodels Teams Games Tournaments (TGT) type can improve students’ mathematics learning outcomes.Percentage of completeness in basic score was 54,8% (62,40 in average), and it changed into 77,4% (75,6 inaverage) in cycle I and 87,1% (81,1 in average) in cycle II. Percentage of teacher’ activity in cycle I was 81,9%and 92,3% in cycle II. Then percentage of students’ activity in cycle I was 75,4% and 92,2% in cycle II. Fromthose data it proves that the implementation of cooperative learning models Teams Games Tournaments (TGT)type can improve students’ learning outcomes at IVC class of SDN 108 Pekanbaru.Key Words : cooperative teaching and learning model, Teams Games Tournaments (TGT),learning outcomes


2015 ◽  
Vol 4 (1) ◽  
pp. 21
Author(s):  
Zerri Rahman Hakim

The objectives of this research were to determine: 1) Students’ learning activities in social studies after using Question Student Have (QSH) in Cooperative Learning Model, 2) Students’ learning outcomes in social studies after using Question Student Have (QSH) in Cooperative Learning Model. The method used in this research is Classroom Action Research (CAR) with Stephen Kemmis and Mc. Taggart Model which consists of four stages, namely planning, implementation, observation and reflection. This study was conducted by the researcher in two cycles. Instruments used in this research are observational sheet, interview, and test in the last cycle. From the analysis of the data, the researcher found that there is an improvement in students’ learning outcomes. On the basic value, there was only 43,33% students who achieve the learning mastery. In the first cycle, the students who achieve the learning mastery were increased, it was about 30% from the basic value, it reached 73,33%. On the second cycle, the student who achieve the learning mastery were increased about 26,70% from the first cycle, become 100%. The same thing also happened to the students' learning activities. In the first cycle, students’ learning activities is 71,42% and on the second cycle, students’ learning activities were incrased about 21,43% from the first cycle, become 92,85%. Based on the analysis of data of this study it can be concluded that the use of Question Student Have (QSH) in Cooperative Learning Model can improve students’ learning outcomes and learning activities fourth grade students of SDN Saga V in social studies.Keywords: social studies learning outcomes, cooperative learning QSH type.


2017 ◽  
Vol 5 (3) ◽  
pp. 591
Author(s):  
Narko '

This research was motivated by lack of civics student learning outcomes. Low learningoutcomes are caused by: (a) students do not really follow civics and they talk to each othersawaktu teacher explains the lesson; (B) students are not active in learning; (C) if the teacherasking questions, very few students who answered; and (d) very few students were askedabout the learning that has not been understood, in addition to the learning activities in theclassroom dominated by teachers and children are much more powerful. This study aims toimprove learning outcomes civics through cooperative learning model NHT. This study is aclass action, which was conducted in 018 primary schools Ukui 1 Subdistrict Ukui. This studyfocused on students' learning outcomes data civics. Based on the results of the study revealedthat the civic education learning outcomes of students has increased. This is evidenced by:Improved student learning outcomes at the preliminary data the number of students who passare 15 students (50%), increasing in the first cycle increased to 26 students (87%) and incycle II further increased up to 27 students (90 %).


2016 ◽  
Vol 5 (2) ◽  
pp. 365
Author(s):  
Mohamad Suparno

The background of this study is the low results of social studies class V SD Negeri 010 Silikuan Hulu Kecamatan Ukui. This is evidenced by of 26 students only 11 (41.67%), which reached KKM, to research the learning improvement by implementing cooperative learning model Jigsaw. This research is a class act who do as much as two cycles. The collection of data in research adalag with the testing techniques. The study states that the implementation of cooperative learning model jigsaw can improve learning outcomes IPS, it is seen from: the average student learning outcomes which increased 20.25% from the average value of the basic score is 69.58 into 83.67 at UH the first cycle, and the average value UH second cycle increased 31.50% from the average score of 69.58 into 91.50 basis. The percentage of classical completeness achievement has been as expected. Which, on the basis of completeness klasikalnya score is 41.67% with the category is not exhaustive and the UH first cycle increased to 87.50% with the category completely, then at UH second cycle increased to 91.67% with the category completely.


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