scholarly journals Te Reo Tātaki o te Ringa: Māori Narratives and Contemporary Technology

2021 ◽  
Author(s):  
◽  
David Hakaraia

<p>This research explores how Māori tradition and narratives along with modern fabrication techniques can be used to make contemporary Māori design. The aim of this thesis is to document my work history and findings; and to add to the continuation of contemporary Māori design discourse. Part of the documentation process was interviewing leading Māori artists and craftspeople. This helped me to develop and reflect upon my tikanga (correct procedure), which in turn allowed me to create a body of physical works that fulfilled the compositional component of this thesis. There are two dominating components to my work: the engagement of narratives which I have a personal interest in and my use of new technologies to generate these works. The narratives used predominantly relate to my Māori cultural heritage and background. These stories have captured my imagination and I have enjoyed expressing them in a way that departs from the customary tribal style and creates a personal contemporary design approach that is distinctly my own.</p>

2021 ◽  
Author(s):  
◽  
David Hakaraia

<p>This research explores how Māori tradition and narratives along with modern fabrication techniques can be used to make contemporary Māori design. The aim of this thesis is to document my work history and findings; and to add to the continuation of contemporary Māori design discourse. Part of the documentation process was interviewing leading Māori artists and craftspeople. This helped me to develop and reflect upon my tikanga (correct procedure), which in turn allowed me to create a body of physical works that fulfilled the compositional component of this thesis. There are two dominating components to my work: the engagement of narratives which I have a personal interest in and my use of new technologies to generate these works. The narratives used predominantly relate to my Māori cultural heritage and background. These stories have captured my imagination and I have enjoyed expressing them in a way that departs from the customary tribal style and creates a personal contemporary design approach that is distinctly my own.</p>


2019 ◽  
Vol 29 (Supplement_4) ◽  
Author(s):  
J Nordmyr ◽  
A K Forsman

Abstract Background Online resources present various possibilities for health promotion, also in the growing older adult population. Tailored online services aiming to support social participation among users could potentially promote older adults’ psychosocial health. In the @geing Online project an online application is developed, focusing on access to meaningful social activities among older adults in rural areas in Finland and Sweden. The innovation project (2017-2020) is funded by the Interreg Botnia-Atlantica programme (European Regional Development Fund). Methods A collaborative, user-centred design approach is applied when developing the online application, allowing older potential users and personnel groups from the social and health care sector to evaluate application features in a step-wise process. The inclusion of personnel groups allows for the exploration of the feasibility of introducing the tool in home care services and similar relevant contexts from an organizational perspective. Further, the inclusion of regional IT-companies presents opportunities for them to develop their competence regarding eHealth tools and older adults as a target group. Results An advanced prototype of the application and its core features is presented. Promising approaches and outcomes regarding the co-creation methods applied to ensure the involvement of stakeholders in the development process are elaborated upon. Challenging issues related to the project theme, such as stereotypical and negative views of older adults’ competences and motivation related to application use are also discussed. Conclusions The project highlights possibilities - but also challenges - when co-creating a social application together with older adults, some of whom have no experience in internet use. The gathered project outcomes will provide lessons on the potential of new technologies for delivering health promotion initiatives among older adults. Key messages Tailored online services aiming to support social participation among users provide possibilities for promoting psychosocial health in the growing population of older adults. Application development utilizing a user-centered design approach can be implemented even if the end-users are not familiar with the internet or application use.


2021 ◽  
Vol 13 (4) ◽  
pp. 92
Author(s):  
Agnese Augello ◽  
Ignazio Infantino ◽  
Giovanni Pilato ◽  
Gianpaolo Vitale

This paper deals with innovative fruition modalities of cultural heritage sites. Based on two ongoing experiments, four pillars are considered, that is, User Localization, Multimodal Interaction, User Understanding and Gamification. A survey of the existing literature regarding one or more issues related to the four pillars is proposed. It aims to put in evidence the exploitation of these contributions to cultural heritage. It is discussed how a cultural site can be enriched, extended and transformed into an intelligent multimodal environment in this perspective. This new augmented environment can focus on the visitor, analyze his activity and behavior, and make his experience more satisfying, fulfilling and unique. After an in-depth overview of the existing technologies and methodologies for the fruition of cultural interest sites, the two experiments are described in detail and the authors’ vision of the future is proposed.


Infolib ◽  
2021 ◽  
Vol 26 (2) ◽  
pp. 34-37
Author(s):  
Anna Chulyan ◽  

The article touches upon the importance of long-term digital preservation of Armenian cultural heritage through creation of digital repositories using Open-Source Software in Armenian libraries. The research highlights the advantages of Open-Source Software in context of providing free access to digital materials, as well as its high level of functionality in order to empower libraries with new technologies for more efficient organization and dissemination of information.


2020 ◽  
Vol 11 (23) ◽  
pp. 106
Author(s):  
Damiano Aiello ◽  
Cecilia Bolognesi

<p class="VARAbstract">Can we preserve cultural heritage and, consequently, the memory of the past? To answer this question, one should look at the digital revolution that the world has gone through in recent decades and analyse the complex and the dialectical relationship between cultural heritage and new technologies. Thanks to these, increasingly accurate reconstructions of archaeological sites and historical monuments are possible. The resulting digital replicas are fundamental to experience and understand cultural heritage in innovative ways: they have complex and dynamic relationships with the original objects. This research paper highlights the importance and the scientific validity of digital replicas aimed at understanding, enhancing and protecting cultural heritage. The study focuses on the virtual reconstruction of the constructive phases, from the mid-15<sup>th</sup> century to date, of one of the most emblematic Gothic-Renaissance buildings in the city of Milan (Italy): the convent of Santa Maria delle Grazie, famous worldwide for hosting Leonardo da Vinci's Last Supper painting. This site proved to be an ideal case study because of its troubled and little-known history that led to numerous changes over the centuries. Thanks to a methodological approach based on the analysis of the documentary sources and three-dimensional (3D) modelling, it was possible to outline the chronological succession of the convent transformations; the way in which these overlapped the pre-existing structures was described starting from the Renaissance harmonious and organic interventions, to finally reach 18<sup>th</sup>-19<sup>th </sup>centuries inhomogeneous and incompatible additions. Finally, the research was completed by mapping the 3D models based on the sources used and their different levels of accuracy. The 3D models have thus become a valid tool for checking and verifying the reconstruction hypotheses.</p><p class="VARAbstract">Highlights:</p><ul><li><p>The study focused on the virtual reconstruction of the convent of Santa Maria delle Grazie, one of the most emblematicGothic-Renaissance buildings in the city of Milan.</p></li><li><p>By combining data from documentary sources, architectural treatises, period photos and digital survey, the mainbuilding phases of the convent, from the 15th century to date, were digitally reconstructed.</p></li><li><p>The 3D models are enriched with information about the accuracy of the digital reconstruction, creating 3D databasesthat can be easily consulted and updated.</p></li></ul>


Heritage ◽  
2021 ◽  
Vol 4 (4) ◽  
pp. 2676-2690
Author(s):  
Carlota Pérez-Reverte Pérez-Reverte Mañas ◽  
Felipe Cerezo Cerezo Andreo ◽  
Pablo López López Osorio ◽  
Raúl González González Gallero ◽  
Luis Mariscal Mariscal Rico ◽  
...  

Public access to underwater and maritime cultural heritage has proven to have a very positive effect on the local economy. This type of heritage is very attractive for the cultural tourism sector in general and for active and diving tourism. The Nautical and Underwater Archeology Line of the University of Cadiz, within the framework of the TIDE Project (Interreg Atlantic Area) and Herakles Project (FEDER-UCA18-107327) have been working on the enhancement of maritime and underwater heritage through the application of new technologies. In this paper, we will present the advances in the project in the Strait of Gibraltar, based on the first phase of scientific analysis and on the definition of a common working methodology that has resulted in a toolkit for the development of tourism activities linked to the MCH and UCH. Pilot activities under development are focused on accessible underwater heritage routes, VR applications to create Dry Dive experiences and the streaming of underwater archaeological works, thanks to a bottom-surface acoustic communication buoy. Results show that these types of outreach solutions and, by extension, of tourism application, must be preceded by a rigorous archaeological research process, a study of the target audience and the evaluation of the carrying capacity of the sites, to avoid falling into the mercantilisation or deterioration of the UCH. On the other hand, virtual or indirect access solutions are very useful, but always through the correct interpretation of the heritage.


Author(s):  
Alberto Sdegno ◽  
Roberto Ranon ◽  
Pedro Manuel Cabezos Bernal ◽  
Silvia Masserano ◽  
Paola Cochelli

2021 ◽  
Vol 5 (1) ◽  
Author(s):  
Ivelin Nenov

The present research is based on “Methodics for Preservation and Promotion of the Cultural Heritage with Artistic Interactions and Educational Impacts through Information and Communication Technologies (Nenov 2019), and the application of “the possibilities to promote cultural heritage with artistic interactions and educational impacts through the application of modern information and communication technologies (ICT), applying an interdisciplinary analysis of the scientific information for the cultural heritage sites” (Nenov 2019). Analysis of the activities for preservation and promotion of the cultural heritage has been made in the context of the concept, prepared by author team headed by architect Nenov – “Concept for activities for revitalization of the tourist attractions for promotion of intangible cultural heritage sites, under category “national” significance in the town of Bansko. (Nenov 2019a). The concept explores the impact of the environment in the “House of Arts Bansko” and the prerequisites for its reconstruction in “Cultural Heritage Promotion Center”. The applicability of notions, such as “cognition”, “cognitive architecture”, “interpretation of the cultural heritage”, “media façade”, educational “STEM” method and “authentic artistic interactions”, related to the research, is being analyzed as new approach for preservation and promotion of the cultural heritage. The significance of the interpretation of the cultural heritage in the context of ICT capabilities for the promotion of tangible and intangible cultural values is substantiated. Present examples for application of the Augmented reality (AR) are examined. The study presents the “possibilities for interpretation of the cultural heritage through visual research with information and communication technologies (ICT) in a real “in situ” and museum environment in the context of the cultural heritage sites and using the cited methodics, which was introduced in the dissertation “Conservation of the cultural heritage of Bulgaria in the context of the synthesis of architecture and fine arts “(Nenov 2016–2019). The possibilities for building cognitive environment are explored in the context of introduction of new technologies and good practices for popularization of the cultural heritage.


Author(s):  
Cristina Portalés ◽  
Sergio Casas ◽  
Lucía Vera ◽  
Javier Sevilla

Cultural heritage (CH) tells us about our roots, and therefore, constitutes a rich value for the society. Its conservation, dissemination, and understanding are of utmost importance. In order to preserve CH for the upcoming generations, it needs to be documented, a process that nowadays is done digitally. Current trends involve a set of technologies (cameras, scanners, etc.) for the shape and radiometric acquisition of assets. Also, intangible CH can be digitally documented in a variety of forms. Having such assets virtualized, a proper dissemination channel is of relevance, and recently, new technologies that make use of interaction paradigms have emerged. Among them, in this chapter, the authors focus their attention in the technologies of virtual reality (VR), augmented reality (AR), and serious games (SGs). They aim to explore these technologies in order to show their benefits in the dissemination and understanding of CH. Though the work involving them is not trivial, and usually a multidisciplinary team is required, the benefits for CH make them worth it.


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