scholarly journals The Effect of STAD Learning Model On The Motivation And Social Studies Knowledge In Junior High School

2019 ◽  
Vol 2 (1) ◽  
pp. 37
Author(s):  
Muhamad Miftahul Alim ◽  
Ketut Prasetyo ◽  
Sunarto Sunarto

This study aims to determine the consistent changes of students' learning motivation resulting from the learning process using the STAD learning model and its effect on student learning outcomes. This study was the pretest-posttest control group design. Sample in this study was VIII class who were randomly determined. The data obtained then tested different using independent sample t-test. The results showed that the two research classes experienced a positive change in the motivation and learning outcomes of students. In the experimental class with STAD learning model showed motivation and learning outcomes that were better than class control. The post-test calculation shows that learners' motivation with the Sig. (2-tailed) 0.003, where 0.003 <0.05 means that there are significant differences. Learning outcomes that show the value of Sig. (2-tailed) 0,000, where 0,000 <0,05 means that there are significant differences between the experimental and control classes. The existence of significant differences indicates that there is an effect of the STAD learning model on students' motivation and learning outcomes.

Author(s):  
Nora Mawinda ◽  
Zulkifli Naansah ◽  
Hanesman Hanesman

The problem in this study is the low learning outcomes achieved by students on the subjects of Basic Electrical and Electronics which is below the minimum completeness criteria (KKM) set a school that is 75 This is presumably because they are learning is often used during the learning model is applied directly proven yet effective. The purpose of this research is to reveal how much influence the Jigsaw cooperative learning model to study the results of class X students on subjects TAV Basic Electricity and Electronics. This research is an experimental study with a draft Post-test only control group design. The sample were students of class X TAV at SMK 1 Padang Academic Year 2014 / 2015. Class experiment is treated using Jigsaw Cooperative Learning Model and the control group is a class that uses the direct teaching model. The data is taken from the test results in the form of learning about the objective as many as 31 items. Data were analyzed manually to test for normality, homogeneity testing, and hypothesis testing. The result of the calculation hypothesis at significance level α = 0.05 was found that t count> t table is 3.35> 1.670. The results of these tests give an interpretation that H0 is rejected and H1 is accepted, this means that on average significantly experimental class learning outcomes greater than the average control class learning outcomes.  Key words :   Models of Learning, Jigsaw, Learning Direct, Post-test only control group design, Learning outcomes, Experimental, and Control.


2018 ◽  
Vol 6 (1) ◽  
pp. 41
Author(s):  
Desi Fauziah ◽  
Kurjono Kurjono ◽  
Badria Muntasofi

Abstract. The problem examined in this study is the still low student learning outcomes in accounting subjects. The purpose of this study was to differentiate student learning outcomes in the class applying the Team Games Tournament learning model with classes that did not apply the Team Games Tournament learning model. The research method used is the quasi-experimental method with the Post Test Control Group Design Pre Test design. The population in this researcher is all students of class XI IPS SMAN 1 Kawali 2016/2016 academic year which consists of 5 classes with a total of 154 students. While the sample used was students of class XI IPS 4 as an experimental class and students of class XI IPS 5 as a control class with a purposive sampling technique. The data collection tool for student learning outcomes is obtained by giving tests in the form of description questions. The data analysis technique uses the normality test, homogeneity test and for hypothesis testing using the t test. Hypothesis test results obtained that the value of t_count> t_table is t_count = 2.3484> t_table = 2.002 then Ho is rejected and H1 is accepted. This means that there are differences in learning outcomes between students using the Team Games Tournament learning model, and students who do not use the Team Games Tournament learning model. The average post test results of students in the experimental class were 87.12 while the average post-test results of students in the control class was 80.7. This is the basis for researchers to argue that the application of the Team Games Tournament learning model influences student learning outcomes Keywords. learning outcomes; cooperative learning model; team games tournament type Abstrak.Masalah yang dikaji dalam penelitian ini adalah masih rendahnya hasil belajar siswa pada mata pelajaran akuntansi. Tujuan penelitian ini adalah untuk  perbedaan  hasil belajar siswa pada kelas yang menerapkan model pembelajaran Team Games Tournament dengan kelas yang tidak menerapkan model pembelajaran Team Games Tournament. Metode penelitian yang digunakan adalah metode kuasi eksperimen dengan bentuk desain  Pre Test Post Test Control Group Design. Populasi dalam peneliti ini adalah seluruh siswa kelas XI IPS SMAN 1 Kawali tahun ajaran 2016/2017 yang terdiri dari 5 kelas dengan jumlah 154 siswa. Sedangkan sampel  yang digunakan adalah siswa kelas XI IPS 4 sebagai kelas eksperimen dan siswa kelas XI IPS 5 sebagai kelas kontrol dengan teknik pengambilan sampel purposive sample. Alat pengumpulan data untuk hasil belajar siswa diperoleh dengan memberikan tes dalam bentuk soal uraian. Teknik analisis data menggunakan uji normalitas, uji homogenitas dan untuk pengujian hipotesis menggunakan uji t.  Hasil uji hipotesis diperoleh bahwa nilai  > yaitu  = 2,3484 >  2,002 maka Ho ditolak dan H1 diterima. Artinya, bahwa terdapat perbedaan hasil belajar antara siswa yang mengguanakan model pembelajaran Team Games Tournament ,dengan siswa yang tidak menggunakan model pembelajaran Team Games Tournament. Rata-rata hasil post test siswa pada kelas eksperimen adalah 87,12 sedangkan rata-rata hasil post test siswa pada kelas kontrol adalah 80,7. Hal tersebut menjadi dasar bagi peneliti untuk berpendapat bahwa penerapan model pembelajaran Team Games Tournament berpengaruh terhadap hasil belajar siswa Kata Kunci. hasil belajar; model pembelajaran kooperatif; tipe team games tournament


2017 ◽  
Vol 6 (1) ◽  
pp. 44
Author(s):  
Rajo Hasim Lubis

This study aims to determine: learning outcomes physics students with cooperative learning model GI and conventional learning, learning outcomes physics students who have Adversity Quotient (AQ) high and medium AQ and interaction cooperative learning model GI and AQ in affecting learning physics students.  This quasi-experimental study using pretest-posttest control group design. The sample in this research is class X IPA.4 as an experimental class and class X IPA.3 as the control class is selected by simple random sampling. The instrument used is the achievement test and which AQ questionnaire form. Data was analyzed using two ways  ANOVA. The results shows that: learning outcomes physics students with cooperative learning model GI better than conventional learning, learning outcomes physics students who have a high AQ better than students who have a medium AQ and there is interaction between cooperative learning model GI and AQ in influencing physics student learning outcomes.


Author(s):  
Iwan Yulianto ◽  
Warsono Warsono ◽  
Nasution Nasution ◽  
Dwi Bagus Rendy A.P

Social studies education as a science combines a number of selected concepts from branches of social science and other sciences. Students are less motivated in learning history. This condition arises because the variation in historical learning is still lacking because teachers only use traditional methods that place the teacher as the center of information. The Quizizz media-assisted STAD model has the potential to overcome the problems of motivation and student learning outcomes at Trimurti High School. The study was conducted to determine the effect of the STAD (Student Team Achivement Division) learning model assisted by the Quizizz media on motivation and learning outcomes in Indonesian History subjects class XI at Trimurti High School Surabaya. This research is an experimental study using pretest-posttest control group design. The treatment in the experimental class was the application of the STAD (Student Team Achievement Division) learning model assisted by the Quizizz media and the direct learning model (MPL) applied to the control class also assisted by the Quizizz media. T test shows the value of sig 0.03 <0.05, so there are differences in the value of the motivation of students in the control class with the experimental class. T test shows the value of sig 0.002 < 0.05, so there are differences in the value of student learning outcomes in the control class with the experimental class.


Author(s):  
Mahzin Ali Akbar ◽  
H. Hikmawati ◽  
Joni Rokhmat

Tujuan penelitian ini adalah mengetahui pengaruh model Guided Inquiry Learning terhadap hasil belajar siswa SMA di SMAN 1 Pringgarata. Jenis penelitian yang digunakan adalah penelitian eksperimen semu dengan desain penelitian yaitu pretest-postest control group design. Teknik cluster random sampling digunakan untuk menentukan sampel peneltian di mana, kelas X IPA 3 sebagai kelas eksperimen (21 siswa) yang dibelajarkan menggunakan model Guided Inquiry Learning dan kelas X IPA 2 sebagai kelas kontrol (20 siswa) yang dibelajarkan menggunakan pembelajaran langsung. Instrumen tes berupa pilihan ganda sebanyak 30 item soal digunakan untuk mengukur hasil belajar siswa yang diberikan sebelum dan sesudah pembelajaran. Hasil penelitian menunjukkan bahwa nilai rata-rata pretest kelas eksperimen sebesar 30,10 dan kelas kontrol sebesar 33,20 sedangkan nilai rata-rata post-test kelas eksperimen sebesar 80,57 dan kelas kontrol sebesar 75,60. Hasil uji statistik menggunakan uji-t dengan taraf signifikan 5%, diperoleh hasil t-hitung sebesar (4,12) > t-tabel sebesar (2,02), sehingga H0 ditolak. Berdasarkan hasil penelitian, dapat disimpulkan bahwa model Guided Inquiry Learning berpengaruh terhadap hasil belajar siswa SMA di SMAN 1  Pringgarata.The Effect of Guided Inquiry Learning Model on Student Learning Outcomes at SMAN 1 PringgarataAbstractThe purpose of this study was to determine the effect of the Guided Inquiry Learning model on high school students’ learning outcomes at SMAN 1 Pringgarata. The quasi-experimental research with pretest-posttest control group design was used on this study. The cluster random sampling technique was used to determine the research sample in which, Class X IPA 3 as an experimental class (21 students) were taught using the Guided Inquiry Learning model and Class X IPA 2 as a control class (20 students) that were learned using direct learning. The 30-item multiple choice test instrument was used to measure student learning outcomes given before and after learning. The results showed that the average value of the experimental class pretest was 30.10 and the control class was 33.20 while the post-test mean value of the experimental class was 80.57 and the control class was 75.60. The results of statistical tests using the t-test with a significance level of 5%, the results obtained t-test of (4.12)> t-table of (2.02), so that H0 is rejected. Based on the results of the study, it can be concluded that the Guided Inquiry Learning model effect on high school students’ learning outcomes at SMAN 1 Pringgarata.


Author(s):  
Pita H.D Silitonga ◽  
Theodora Sinaga ◽  
Noralisa Noralisa

This study aims to determine the effect of learning model SAVI (Somatic Audiotori, Visual, Intellectual Property) to the learning outcomes of students class VII SMP Parulian 2 Medan.This study is based on a theoretical foundation to explain the learning model SAVI, learning outcomes, and Song local area, along with the hypothesis. The research method in this study using an experimental research. This type of research is True Experimental Design with pretest design -Posttest Control Group Design. The population in the study were all students of class VII SMP Parulian 2 field consisting of 4 classes. Sampling was done by random sampling by taking two classes, namely the class VII4 as an experimental class that numbered 30 people and VII2 class as the control class that numbered 30 people. The instrument used to determine student learning outcomes is the achievement test in the form of multiple choice numbered 30 and 20 items that have been declared valid for the experimental class and control class that has been tested on VII1 class in junior Parulian 2 Medan.The second class are given a pretest to determine the ability of the student before the beginning of the treatment given in each grade, with an average value of 38.83 experimental class and control class 35.83. then given a different treatment, the experimental class learning model SAVI, and grade control with conventional learning (direct). After learning is completed given postes, obtained postes with an average value of 76.83 experimental class and control class 66.87. Hypothesis test results using a different test (t-test) obtained t> t table so Ha is received, so that the results showed that there was a 15.67% influence learning model SAVI the learning outcomes of students of class VII in Learning Locally in the Junior songs Parulian 2 Medan


2020 ◽  
Vol 13 (1) ◽  
pp. 1-13
Author(s):  
Andri Kurniawan

Problem Based Learning model is a model of learning that leads students on real-world problems that make students actively in the teaching learning process so that it can affect to learning motivation and learning outcomes of students in Geography subject. The purpose of this study is (1) to find out whether there are differences in learning motivation and learning outcomes between the Experimental Group and the Control Group before using the Problem Based Learning Model on the Geography subject . (2) To find out the differences in learning motivation and learning outcomes between Experimental Group and Control Group after using Problem Based Learning Model on the Geography subject. The design in this study used a True Experiment Design or a true experimental design type Pretest-Posttest Control Group Design. Sample was taken randomly, while the method and instrument data collection used questionnaires and documentation, Validity Instruments test used correlation Pearson Product Moment and reliability test used Alpha Cronbach with the help of SPSS for windows version 21 as well as the technical analyst data used independent sample t test with SPSS for Windows version 21. The findings showed that: (1) there was no difference in learning motivation and learning outcomes between experimental group and control group before getting treatment with Problem Based Learning Model on the Geography subject, (2) there was difference in learning motivation and learning outcomes between the experimental group after using the Problem Based Learning Model and the control group that did not get treatment with the problem based learning model in Geography subjects or there is influence of Problem Based Learning Model on Learning Motivation and Learning Outcomes in Geography Subject in Senior High School of Tahfidz Darul Ulum Banyuanyar Pamekasan


Biota ◽  
2018 ◽  
Vol 11 (1) ◽  
pp. 67-76
Author(s):  
Nonci Melinda Uki

This study aims to the effectiveness of cooperative learning model type STAD, NHT and Conventional aided props to the motivation and learning outcomes of students on the material the respiratory system in humans.  The method used Quasi-Experiment with design Nonequivalent control group design involving three classes, which use the model of STAD, NHT and Conventional.  Data were collected through test result of learning and motivation questionnaire were analyzed descriptively (Anova) at α = 0.05. The results showed that the learning outcomes STAD group (36.47), NHT group (41.20) and Conventional (34.84). It can be concluded that there are differences between the models STAD learning outcomes, NHT and Conventional on the subject of the respiratory system in humans. This shows that the use of cooperative learning model NHT more effective in improving student learning outcomes compared with STAD and conventional models. The third model applied learning effectively increase student motivation.


2019 ◽  
Vol 1 (2) ◽  
pp. 107
Author(s):  
Frindly Makarawung ◽  
I Dewe Ketut Anom ◽  
John Lombok

This research aims to determine the effect of mind mapping learning methods on the basic laws of chemistry toward learning outcomes of students of class X MIPA in SMA Negeri 2 Langowan. The sample used in this study were all students of class X MIPA of SMA Negeri 2 Langowan. This research uses an experimental method, with the research method used is Quasi Experiment  with Nonequivalent Control Group Design design. The research data were obtained from post-test results. Obtained the average value of student learning outcomes Experiment class is 85. The results showed the value of tcount = 15.7> ttable = 2.21, so H0 was rejected and H1 was accepted. Based on the results of the research it can be concluded that there is an influence on student learning outcomes on the basic laws of chemistry using mind mapping learning methods.


2019 ◽  
Vol 2 (1) ◽  
Author(s):  
Arpina Saleha ◽  
Raden Roro Ariessanty Alicia Kusuma Wardhani ◽  
Okviyoandra Akhyar

Penelitian ini bertujuan untuk mengetahui ada atau tidaknya pengaruh media permainan ular tangga senyawa terhadap hasil belajar siswa.Penelitian ini menggunakan nonequivalentcontrolgroupdesign. Populasi dalam penelitian ini adalah seluruh siswa kelas X MIA, sedangkan sampel penelitian yang digunakan yaitu X MIA 2 dan X MIA 3.Pada penelitian ini kedua kelas diberikan perlakuan yang berbeda,kelas X MIA 2 dibelajarkan tanpa menggunakan permainan media ular tangga senyawa, sedangkan kelas X MIA 3 dibelajarkan menggunakan media permainan ular tangga senyawa.Teknik pengumpulan data yang digunakan adalah soal tes pilihan  ganda.  Data  yang diperoleh dianalisis  menggunakan  uji mann whitney u.Data hasil penelitian menunjukkan bahwa nilai rata-rata post-test kelas kontrol lebih rendah daripadanilai rata-rata kelas eksperimen.Sehingga dapat disimpulkan bahwa terdapat pengaruh media permainan ular tangga senyawa pada materi tata nama senyawa terhadap hasil belajar siswa di SMA Negeri 1 AlalakThis study aimed to determine whether or not the influence of snake and compound compound media play on student learning outcomes. This study used nonequivalent control group design. The population in this study were all students of class X MIA, while the research samples used were X MIA 2 and X MIA 3. In this study both classes were given different treatments, class X MIA 2 was taught without using snake ladder compound media games, while classes X MIA 3 was taught using the media game snake ladder compound. Data collection techniques usedwere multiple choice test questions. The data obtained were analyzed using the Mann Whitney test. The data of the research showed that the average value of the control class post-test is lower than the average value of the experimental class.  So  it  can  be  concluded  that  there  were  the influence  of  snake  ladder compound  media  on  compound  nomenclature material  on  student  learning outcomes in SMA Negeri 1 Alalak.


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