scholarly journals The Validaty and Practicality of Media for Teaching Atomic Bolls for Class X Students on the Material of Atomic Strubture

2020 ◽  
Vol 3 (2) ◽  
pp. 72
Author(s):  
Indang - Indang

One effort to improve student learning outcomes is to choose teaching media that are appropriate and attract students' attention. The media developed is a three-dimensional ball teaching media.The purpose of this study is to develop three-dimensional atomic ball teaching media, to find out the validity level of three-dimensional atomic ball teaching media, to find out the practicalities of the three-dimensional atomic ball teaching media that have been developed. This research is a type of Research and Development (R & D) research using a 4D development model, namely define, design, develop, and dessiminatebut is limited to the develop stage. The teaching media developed were validated by media experts and material experts. The subject of this research trial was a chemistry teacher to find out the practicality of three-dimensional atomic balls teaching media, and 20 students of East Siantan 1 High School to find out the practicality of three-dimensional atomic balls. The method used to analyze data uses qualitative and quantitative descriptive techniques. The results showed that the validity of three-dimensional atomic ball teaching media for atomic structure material was obtained from the results of a media expert's assessment of 95.19% with very valid criteria, and the material expert's assessment was 81.23% with very valid criteria.The practicality test results were obtained from teacher responses of 92.5% with very practical criteria, and 81.41% student responses with very practical criteria. Based on the results of the study it can be concluded that atomic ball teaching media in three dimensions of atomic structure are worthy of being used as learning media by teachers and students.

2019 ◽  
Vol 9 (2) ◽  
pp. 70-77
Author(s):  
Imarsih Ninkeula ◽  
Y T Filindity ◽  
Y H Dulanlebit

Comparative study of learning media of mysterious card box with the media of snake ladder on the material of atomic structure to the result of study of class X student of SMA N 5 AMBON. The mysterious card learning media box is applied to the X class MIA1 and the ladder snake media in the X class of MIA3. From the results, the mysterious card learning media box can improve student learning outcomes, seen from the presentation of the achievement of the final test results obtained by the two classes, where the two classes have a presentation of different final result qualification ie qualification completed for class X-MIA1 which uses the mysterious card box learning medium is 100%, and no qualifying fails with an average rating of 85.68. But for the class X-MIA3 using the learning media of snake ladder with qualified thoroughly is 51.51% and qualification failed 48.49% with an average value of 72.95, therefore Mann Whitney test results using SPSS 20 obtained a significance value of 0.002 (> 0.05 ) thus H0 is rejected and H1 is received so it can be concluded that there are differences in student learning outcomes using the mysterious box learning media and learning media snake ladder


2018 ◽  
Vol 1 (1) ◽  
pp. 10-17
Author(s):  
Tiurida Intika

Media booklet dapat dijadikan sumber belajar karena bentuknya sederhana serta menyediakan data akurat yang dapat membantu siswa memahami konsep materi. Tujuan pengembangan adalah untuk mengetahui pentingnya cara pengembangan serta efektivitasnya. Penelitian ini merupakan penelitian Research and Development (RD) yang dilakukan mengacu pada teori Borg dan Gall. Data yang diambil adalah kebutuhan pengembangan booklet, kelayakan booklet, tanggapan siswa mengenai kelayakan booklet dan hasil belajar siswa melalui media booklet. Hasil penelitian menunjukkan bahwa guru dan siswa memberikan tanggapan positif terhadap penggunaan booklet. Terlihat pada penilaian validasi produk booklet dari pakar materi dan media yang memperoleh skor rata-rata 3,28 dengan kriteria sangat baik atau layak digunakan. Siswa memberikan tanggapan dan respon positif sangat baik dengan memperoleh skor rata-rata sebesar 9,26%. Sedangkan ketuntasan hasil belajar siswa dengan ≥75 pada uji coba pemakaian 84,5%. Berdasarkan hasil penelitian dapat disimpulkan bahwa media booklet science for kids booklet efektif dan layak digunakan untuk meningkatkan hasil belajar siswa dan dikembangkan berdasarakan kebutuhan guru dan siswa.  Media booklet can be used as a source of learning because it is simple and provides accurate data that can help students understand the concept of the material. The purpose of development is to know the importance of development and its effectiveness. This research is a Research and Development (R D) research which is done referring to Borg and Gall theory. The data taken is the need of booklet development, booklet feasibility, student responses about booklet feasibility and student learning outcomes through booklet media. The results showed that teachers and students responded positively to the use of booklets. Seen on the validation assessment of product booklets from material and media experts who scored an average of 3.28 with criteria very good or feasible to use. Students responded positively very well with an average score of 9.26%. While the completeness of student learning outcomes with ≥75 on the trial use 84.5%. Based on the results of the study can be concluded that the media booklet science for kids booklet effective and worthy used to improve student learning outcomes and developed based on the needs of teachers and students. Media booklet can be used as a source of learning because it is simple and provides accurate data that can help students understand the concept of the material. The purpose of development is to know the importance of development and its effectiveness. This research is a Research and Development (R D) research which is done referring to Borg and Gall theory. The data taken is the need of booklet development, booklet feasibility, student responses about booklet feasibility and student learning outcomes through booklet media. The results showed that teachers and students responded positively to the use of booklets. Seen on the validation assessment of product booklets from material and media experts who scored an average of 3.28 with criteria very good or feasible to use. Students responded positively very well with an average score of 9.26%. While the completeness of student learning outcomes with ≥75 on the trial use 84.5%. Based on the results of the study can be concluded that the media booklet science for kids booklet effective and worthy used to improve student learning outcomes and developed based on the needs of teachers and students.


Author(s):  
Muhammad Anwar Romdhoni ◽  
Bambang Suteng Sulasmono ◽  
Eunice Widyanti Setyaningtyas

Abstrack: This research is motivated by the learning outcomes of students who are still low in Ujung-Ujung SDN 03 on Mathematics. The aim of the study was to improve student learning outcomes on Mathematics subjects through the application of Teams Games Tournament assisted by heavy board media. This type of research uses Classroom Action Research (CAR). Data collection techniques are observation and test results. The research subjects were the fourth grade students of Ujung-Ujung SDN 03 totaling 18 students. Data collection tools using observation sheets, test questions are then analyzed with quantitative descriptive data. The results showed an increase in the percentage of learning outcomes of students who reached KKM in the pre-cycle, showing that from 18 there were 4 with values reaching KKM (37%) increasing in the first cycle to 14 students completing with a percentage of 78% and increasing again in cycle II reaching 100%. This increase occurs because students begin to understand the concept of Mathematics. And teachers use heavy board media that can help students understand the concept of Mathematics through the steps of learning Teams Games Tournament. Students are more enthusiastic and actively participate in each learning process.Keywords: Learning Outcomes, Mathematics, Teams Games Tournament, Heavy Board Media


2020 ◽  
Vol 8 (1) ◽  
Author(s):  
Nurfajriyanti Nurfajriyanti.

In accordance with the demands of the development of technology and information teachers are required to innovate in learning, one of them teachers should master the various uses of media in learning. The problems examined in this study are how the activities of teachers and students in the use of media variations and whether the use of media variations in Civics material can improve student learning outcomes in class IV MIN Adan Beureunuen. This study aims to see the activities of teachers and students in using media variations on the Civics material to improve student learning outcomes in class IV MIN Adan Beureunuen. The approach used in this study is qualitative with a type of classroom action research (CAR). Data collection is done by observation and tests. Observations were made to see the use of variations in the media in the learning process, while the test to see student learning outcomes. Furthermore, all data is processed using a percentage formula. The results of the first cycle showed that there were still many shortcomings. Both in terms of the media, teachers, and student activities. So the learning outcomes of students in the first cycle under the KKM. So it continues in the next cycle. In cycle II shows that there are better changes in the media, teacher activities, and students. So that student learning outcomes increase. In the first cycle the teacher's activity reached 90% with a very good category, but in the second cycle it had increased to 96% with a very good category too. In the first cycle the activity of students reached 66% in the good category, but in the second cycle it had increased to 79% in the very good category. Likewise in cycle 1 learning outcomes 52% of students are complete and in cycle II it increases to 79% which is complete. This means that the use of media variations can improve student learning outcomes in grade IV MIN Adan Beureunuen.


2020 ◽  
Vol 3 (1) ◽  
pp. 67-74
Author(s):  
Sunyoto Sunyoto

This study aims: to determine the improvement of student learning outcomes in three dimensions subject through the application of synectic learning models using GeoGebra learning media. This research is a classroom action research. Which consists of two cycles. The subjects are class XII_IPA students, odd semester 2019/2020 SMA Negeri 1 Kediri. In cycle 1 it is discussed about the distance of two points, the distance of points to a line and the distance of two lines, and in cycle two it is discussed about the distance of points to fields, distance of lines to fields and distance of two fields. The results of the study in cycle 1, obtained an average value of 78,75, completeness 81,25%. As for cycle 2, the average value of 75 completeness is 75%. It can be seen from cycle 1 to cycle 2 that the result is down due to the very complex cycle 2 material, the difficulty level is indeed different. The student response was very positive, student activity increased. Although classical completeness has not been achieved, the results for researchers are very satisfying. Because the mistakes made by some students are not due to the ability to understand, but the lack of accuracy due to nervousness. The application of the synectic learning model by using GeoGebra learning media on the three dimensional material concluded can improve student learning outcomes, and students respond well.


Author(s):  
Angga Dedy Candra Setyawan

AbstrakPenelitian ini bertujuan untuk mengembangkan media tiga dimensi berupa model kenampakan alam dan media peta timbul yang valid, praktis dan efektif. Kevalidan dapat dilihat dari hasil validasi para ahli, kepraktisan dapat dilihat dari keterlaksanaan pembelajaran, sedangkan keefektifan dapat dilihat dari hasil belajar siswa. Dengan menggunakan media yang telah dikembangkan dalam kegiatan pembelajaran diharapkan dapat meningkatkan hasil belajar siswa pada subtema lingkungan tempat tinggalku kelas IV Sekolah Dasar. Jenis penelitian adalah penelitian pengembangan. Model pengembangan yang digunakan adalah  four-D Models, meliputi tahap pendefinisian (define), tahap perancangan (design), tahap pengembangan (develop), dan tahap penyebaran (desiminate). Metode Pengumpulan data meliputi validitas, observasi dan tes hasil belajar. Uji hipotesis dalam penelitian ini menggunakan independent sample t test.  Hasil penelitian menunjukkan bahwa 1) Kevalidan media tiga dimensi yang dikembangkan berkategori baik, 2) Kepraktisan media tiga dimensi dalam kegiatan pembelajaran berkategori sangat baik, 3) Keefektifan media tiga dimensi dalam pembelajaran menunjukkan bahwa hasil analisis uji-t terhadap nilai pretest pada kelas eksperimen dan kelas kontrol diperoleh nilai Sig. (2-tailed) 0,614 > (α = 0,05), hal tersebut mengandung arti bahwa kedua kelas memiliki  pengetahuan awal yang sama. Sebaliknya, hasil analisis uji-t terhadap nilai posttest pada kelas eksperimen dan kelas kontrol diperoleh nilai Sig. (2-tailed) 0,000 <  (α = 0,05), hal tersebut mengandung arti bahwa kedua kelas memiliki  hasil belajar yang berbeda. Berdasarkan hasil tersebut maka dapat disimpulkan bahwa media tiga dimensi yang dikembangkan valid, praktis dan efektif untuk meningkatkan hasil belajar siswa pada subtema lingkungan tempat tinggalku kelas IV Sekolah dasar. Kata Kunci: Media Tiga Dimensi, Kooperatif STAD, Hasil Belajar. AbstractThis research aims to develop a three-dimensional media such as natural appearance models and media stereometri maps are valid, practical and effective. Validity can be seen from the results of validation experts, practicality can be seen from learning activities, while effectiveness can be seen from the results of student learning. By using the media that has been developed in the learning activities are expected to improve student learning outcomes in subtheme my neighborhood Grade 4th of Elementary School. This type of research is research development. Development model used is four-D Models, including the stage of define, stage design, develop and the disseminate. Methods of data collection include validity, observation and tests the results of the study. Test the hypothesis in this study using independent sample t test. The results showed that 1) the validity of the media three-dimensional developed categorized as good, 2) Practicality media three-dimensional learning activities categorized as excellent, 3) The effectiveness of media three-dimensional in study indicates that the results of t-test analysis of the value pretest the experimental class and Sig values obtained control class. (2-tailed) 0.614> (α = 0.05), it implies that the two classes have the same initial knowledge. Instead, the results of t-test analysis of the value of posttest in the experimental class and control class values obtained Sig. (2-tailed) 0.000 < (α = 0.05), it implies that the two classes have different learning outcomes. Based on these results it can be concluded that the three-dimensional media developed valid, practical and effective way to improve student learning outcomes in subtheme my neighborhood Grade 4th of Elementary School. Keyword: Three Dimensional Media, cooperative STAD, learning outcomes.


Author(s):  
Diyan Pertiwi

This study is a class action that aims to improve learning outcomes in subjects PPKn sixth grade students of SDN 002 Ukui Dua. This research is motivated by the low activity and low teacher and student learning outcomes in subjects PPKn. The problem of this study is whether the implementation of a strategy to answer alternately patterned circle round robin can improve student learning outcomes in subjects PPKn in the sixth grade SDN 002 Ukui Dua? This PPKn was conducted over two cycles. Data collection techniques in this research using collection observation techniques, achievement test, and documentation. Techniques of analysis in this study is an analysis of the activities of teachers and students and learning outcomes in subjects PPKn sixth grade students SDN 02 Ukui Dua Kecamatant Ukui. The result showed that the activity of teachers has increased. At the first meeting of the first cycle of 41% was obtained with Simply Perfect category and the second meeting reached 55% with the category Fairly Perfect. In the second cycle 3 meeting to reach 75% by the Perfect category and the 4th meeting of the second cycle reaches 85% with the Perfect category. While the activity of students has increased. At the first meeting of the first cycle reaches 51% with the category Fairly Perfect and the second meeting with the percentage of 66% to the category Perfect. After the second cycle of the third meeting with a percentage of 75% with the Perfect category while in attendance for-4 with the percentage of 94% to the category of Most Perfect. Learning outcomes of students also increased from the previous students who achieve KKM only 8 votes with a percentage (45%) after the first cycle an increase in students worth over KKM which reached 14 people with a percentage of 70%. Cycle II students who achieve KKM 17 (85%).


JURNAL RANDAI ◽  
2021 ◽  
Vol 1 (2) ◽  
pp. 79-96
Author(s):  
Wardiah

Low activity, student creativity in the learning process can result in the teaching and learning process being less than optimal so that the material presented is incomplete according to the expected completeness criteria. From the results of observations and discussions with the history subject teacher, information is obtained that the learning system has not fully involved students as the subject of learning consequently the final result to be achieved, namely individual and classical learning completeness with KKM (minimum completeness criteria) has not been achieved. One of the efforts made to improve the process and student learning outcomes, a learning method is used that makes it easier for students to compile and understand information or the content of the lesson text in increasing understanding of social studies subject matter so that learning outcomes are expected to increase, through the use of the SQ3R method. Based on the background of the problem, the formulation of the problem in this study is: "How are the students' learning outcomes increased through the SQ3R method in history learning for students of XII SMA Negeri 1 Tembilahan Hulu Indragiri Hilir? "The purpose of this study is to determine the activities of teachers and students as well as the improvement of student learning outcomes in history subjects through the SQ3R method for class XI SMAN 1 Kateman Indragiri Hilir. The conclusion of this study is that the student learning outcomes, before CAR the average daily test was 64.3, after the CAR based on the daily test cycle I increased to 81.8 and was included in the good category. In the second cycle of daily tests, it increased again to 92.8 and was included in the very good category. Thus, the use of the SQ3R method can improve student learning outcomes in history learning for class XII at SMAN 1 Tembilahan Hulu, Indragiri Hilir Regency


Author(s):  
Yanti Fitria

This study aimed to describe effecitivity of the learning outcome IPA using inquiry method. This type of research is the Classroom Action Research (CAR). Research procedures conducted through four stages, namely planning, implementation, observation, and reflection. The study uses a qualitative and quantitative approach. Subjects were teachers and students of fourth class in elementary school 08 Padang City. Data was obtained from the results of observations and test results of learning. The research was conducted by two cycles and each cycle consisting of two meetings. The results of the research that has been conducted every cycle seen an increasein the average value of student learning outcomes are: (a) the cognitive aspects of 75 to 93, (b) the affective aspects of 74 to 95, and (c) psychomotor aspects from 76 to 94. It can be concluded that the CAR using the inquiry method can improve learning outcomes of science fourth grade students of fourth class in the state elementary school 08 Padang City.Key words: Learning competency; science learning; inquiry method


2020 ◽  
Vol 4 (3) ◽  
Author(s):  
Wa Ode Arini Maut

ABSTRAK: Masalah pokok penelitian ini adalah apakah penggunaan model pembelajaran kooperatif tipe Talking Stick pada mata pelajaran IPS dapat meningkatkan hasil belajar siswa pada materi aktivitas ekonomi dan potensi sumber daya alam di kelas IV SDN 8 Tongkuno Kabupaten Muna? Tujuan penelitian adalah untuk meningkatkan hasil belajar siswa pada materi aktivitas ekonomi dan potensi sumber daya alam melalui penggunaan model pembelajaran kooperatif tipe Talking Stick pada mata pelajaran IPS di kelas IV SDN 8 Tongkuno Kabupaten Muna. Penelitian ini dilaksanakan di kelas IV SDN 8 Tongkuno Kabupaten Muna pada semester genap Tahun Pelajaran 2018/2019 dengan jumlah siswa 23 orang, yang terdiri dari 10 orang laki-laki  dan 13 orang perempuan. Data penelitian ini diperoleh dari tes hasil belajar untuk melihat keberhasilan belajar siswa setelah penerapan model pembelajaran Talking Stick,  lembar observasi untuk guru dan siswa untuk melihat kondisi pelaksanaan tindakan. Prosedur penelitian ini terdiri dari: (1) perencanaan, (2) pelaksanaan tindakan, (3) observasi dan evaluasi, dan (4) refleksi. Sumber data penelitian ini adalah guru dan siswa. Jenis data  dalam penelitian ini adalah data kuantitatif  adalah hasil belajar siswa yang diambil dengan menggunakan tes hasil belajar, dan data kualitatif diambil dari hasil  observasi aktivitas guru dan aktivitas siswa. Data hasil penelitian pada siklus I siswa tuntas berjumlah 14 siswa dengan persentase 60,9% dan siswa tidak tuntas berjumlah 9 siswa dengan persentase 39,1% dengan nilai rata-rata siswa 70,2. Keberhasilan aktivitas mengajar guru pertemuan pertama sebesar 63,64% dan pertemuan kedua sebesar 72,73%. Data hasil penelitian pada siklus II siswa tuntas berjumlah 20 siswa dengan persentase 87% dan siswa tidak tuntas berjumlah 3 siswa dengan persentase 13% dengan nilai rata-rata siswa 81. Keberhasilan aktivitas mengajar guru pertemuan pertama sebesar 90,91% dan pertemuan kedua sebesar 100%. Kata Kunci: Model, Hasil Belajar, Talking Stick ABSTRACT: The main problem of this research is whether the use of the Talking Stick type cooperative learning model in social studies subjects can improve student learning outcomes on economic activity material and natural resource potential in class IV SDN 8 Tongkuno Muna Regency? The research objective is to improve student learning outcomes on economic activity material and natural resource potential through the use of a Talking Stick type cooperative learning model in social studies subjects in class IV SDN 8 Tongkuno Muna Regency. This research was conducted in class IV SDN 8 Tongkuno Muna Regency in the even semester of the 2018/2019 Academic Year with a total of 23 students, consisting of 10 men and 13 women. The data of this study were obtained from the learning achievement test to see the success of student learning after the application of the Talking Stick learning model, observation sheets for teachers and students to see the conditions of action implementation. The procedure of this research consists of: (1) planning, (2) implementing actions, (3) observation and evaluation, and (4) reflection. Data sources of this research are teachers and students. The type of data in this study is quantitative data is the learning outcomes of students taken using learning outcomes tests, and qualitative data taken from observations of teacher activities and student activities. The results of research in the first cycle of students complete 14 students with a percentage of 60.9% and 9 students who did not complete the number of students with a percentage of 39.1% with an average value of 70.2 students. The success of the teaching activities of the first meeting teachers was 63.64% and the second meeting was 72.73%. The results of the research in the second cycle of students completed 20 students with a percentage of 87% and students who did not complete numbered 3 students with a percentage of 13% with an average value of students 81. The success of teaching activities of the first meeting teacher was 90.91% and the second meeting was 100 %. Keywords: Model, Learning Outcomes, Talking Stick


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