scholarly journals Using Speaking Frames as Scaffolding Tools to Teach University Students to Speak in ESP

Author(s):  
Nataliia Saienko ◽  
Iryna Nazarenko

This paper deals with the issue of using speaking frames as scaffolding tools for teaching software engineering students to speak in an ESP (English for Specific Purposes) course. We believe that students’ knowledge of the process of learning, and developing their metacognitive skills, may influence their learning outcomes greatly. So, in the study, we used frames as generalized scaffolds, with the idea that, by assigning meanings to objects, images and representations, we could manipulate cognitive functions, such as remembering, perceiving and concentrating, which, in turn, could influence speaking production positively. We aimed to determine the effectiveness of using frames as knowledge representation elements for improving speaking skills of software engineering students in an ESP course, as well as determining the attitudes of these students to using speaking frames for developing their speaking skills. We applied the hypothesis that the quality of students’ monologues may increase considerably if they practiced using scaffolding tools such as speaking frames on a regular basis. We used a mixed research design, and combined qualitative and quantitative approaches. The qualitative approach was aimed at collecting data about students’ attitudes to using speaking frames while developing professional communicative competence in spoken production. For that purpose, we used a questionnaire for students, containing open- and closed-ended questions. The quantitative approach was focused on evaluating the effectiveness of using speaking frames in experimental learning, by comparing the students’ monologue speeches before and after the experimental learning using speaking frames. The study took place in 2019–2020 and involved 41 third-year students of Heat and Power engineering faculty of the National Technical University of Ukraine Igor Sikorsky Kyiv Polytechnic Institute. The results of the study show that the use of speaking frames enabled a significant increase in the number of students who demonstrated a sufficient level of speaking competence. Using frames helped students to reduce repetitions, hesitations, false starts and pauses, and to significantly increase the number of continuous utterances while delivering monologues. The use of speaking frames contributed not only to the improvement of grammar accuracy and formation of lexical fields, but also to the structuring of students’ speech.

2021 ◽  
Vol 8 (18) ◽  
pp. 11-18
Author(s):  
Iryna Lytovchenko ◽  
Nataliia Yamshynska ◽  
Neonila Kutsenok ◽  
Violeta Filatova

The study was aimed to analyse the efficiency of teaching sustainability online at ESP classes. The participants of the study were 33 second-year technical university students who studied Sustainable Development issues with the use of interactive presentation platforms Thinglink and Padlet which employed different multimedia resources – text, pictures, sound, animation, video. The students’ attitudes toward sustainability issues before and after the experimental learning was measured with the use of the sustainability consciousness questionnaire developed by Gericke, Boeve‐de Pauw, Berglund and Olsson (2018). The analysis of changes in different parameters of engineering students’ sustainability consciousness showed the feasibility and appropriateness of teaching sustainability in an ESP course. The students’ answers showed an increase in their knowingness of issues of Sustainable Development and their more responsible environmental behaviour, which implies the importance of disseminating knowledge and educating people for building a sustainable future. Based on the results of our study, we can conclude that ESP is a course which can organically integrate sustainability topics into its curriculum and use a wide range of resources and materials about Sustainable Development, since the majority of them are in English and thus can contribute not only to Learning for Sustainability but also to language acquisition. The use of online presentation tools and a wide range of multimedia resources on their platforms makes the learning more interactive and motivating for students and stimulates them to active inquiry into sustainability issues.


2018 ◽  
Vol 11 (4) ◽  
pp. 680
Author(s):  
Lucas Florêncio de Brito ◽  
Ricardo Argenton Ramos ◽  
Rosalvo Ferreira de Oliveira Neto ◽  
Brauliro Gonçalves Leal

One of the causes of bad software planning is the lack of qualified professionals and that in order to improve their quality it is necessary to improve the quality of teaching in the Software Engineering area. Educational games present themselves as a promising alternative as a method of teaching support, since they are able to teach while they entertain, motivating the student to learn, however, there is still a need to evaluate the real benefits of this didactic resource. Thus, this work evaluated qualitatively and quantitatively the game SimulES (Software Engineering Simulator), an educational cards game that simulates the software process development. Applying it to Computer Engineering students at UNIVASF in the Software Engineering II discipline, with the purpose of inferring its effectiveness in teaching software project management. The application of the game was done with 22 students in the semester of 2017.1 and to measure the quality of learning obtained through the game was applied a questionnaire that uses Kirkpatrick reaction concepts, ARCS Model, User Experience in Games and BLOOM Taxonomy. The result of the analysis by t Student test showed that the game's activities are fun, enjoyable and challenging, as well as being able to motivate students to learn software project management and contribute to learning that content.


2019 ◽  
Vol 4 (1) ◽  
pp. 49-56
Author(s):  
Rujati

The purpose of this study is to improve the quality of the process and results of speaking skills by using the role-playing method for third-grade students. MIN 8 Gunungkidul 2018/2019 Academic Year. This research is in the form of Classroom Action Research (CAR). The subject of this study was class III. B MIN 8 Gunungkidul 2018/2019 Academic Year amounted to 21 students. Data collection techniques used were observation, interviews, tests, and document studies - data validity using source triangulation and method triangulation. The data analysis technique used is an interactive analysis model, including data reduction, data presentation, and drawing conclusions or verification. The research process was carried out in two cycles. Each cycle consists of four stages, namely: (1) action planning, (2) implementation of actions, (3) observation, and (4) reflection. Based on the results of the study, it was concluded that the role-playing method could improve the quality of the process and the results of speaking skills in class III students. B MIN 8 Gunungkidul Academic Year 2018/2019. This can be proven by the increasing percentage of students' attitudes to aspects of interest, activity, cooperation, and seriousness in the first cycle and second cycle. In the first cycle, the classic percentage of students' attitudes is 77.77% interest, 66.66% student activity, 72.22% cooperation, and 50% seriousness. In the second cycle, the classic percentage of a student, attitudes increased to interest 88.88%, student activity 77.77%, cooperation 83.33%, and sincerity 77.77%. The quality of the results is proven by obtaining the average value of the initial test results before the action (pra siklus), which is 68.77 with classical completeness of 27.77%. In the first cycle, the grade average value increased to 73.44 with 61.11% classical completeness. After the action in the second cycle, the average grade value increased to 80.77 with classical completeness 88.88%.


2020 ◽  
Vol 25 (6) ◽  
pp. 4427-4471
Author(s):  
Rodi Jolak ◽  
Maxime Savary-Leblanc ◽  
Manuela Dalibor ◽  
Andreas Wortmann ◽  
Regina Hebig ◽  
...  

Abstract Context Software engineering is a social and collaborative activity. Communicating and sharing knowledge between software developers requires much effort. Hence, the quality of communication plays an important role in influencing project success. To better understand the effect of communication on project success, more in-depth empirical studies investigating this phenomenon are needed. Objective We investigate the effect of using a graphical versus textual design description on co-located software design communication. Method Therefore, we conducted a family of experiments involving a mix of 240 software engineering students from four universities. We examined how different design representations (i.e., graphical vs. textual) affect the ability to Explain, Understand, Recall, and Actively Communicate knowledge. Results We found that the graphical design description is better than the textual in promoting Active Discussion between developers and improving the Recall of design details. Furthermore, compared to its unaltered version, a well-organized and motivated textual design description–that is used for the same amount of time–enhances the recall of design details and increases the amount of active discussions at the cost of reducing the perceived quality of explaining.


Liquidity ◽  
2018 ◽  
Vol 2 (2) ◽  
pp. 151-159
Author(s):  
Pitri Yandri

The purpose of this study is (1) to analyze public perception on urban services before and after the expansion of the region, (2) analyze the level of people's satisfaction with urban services, and (3) analyze the determinants of the variables that determine what level of people's satisfaction urban services. This study concluded that first, after the expansion, the quality of urban services in South Tangerang City is better than before. Secondly, however, public satisfaction with the services only reached 48.53% (poor scale). Third, by using a Cartesian Diagram, the second priority that must be addressed are: (1) clarity of service personnel, (2) the discipline of service personnel, (3) responsibility for care workers; (4) the speed of service, (5) the ability of officers services, (6) obtain justice services, and (7) the courtesy and hospitality workers.


2018 ◽  
Vol 15 (1) ◽  
pp. 55-72
Author(s):  
Herlin Hamimi ◽  
Abdul Ghafar Ismail ◽  
Muhammad Hasbi Zaenal

Zakat is one of the five pillars of Islam which has a function of faith, social and economic functions. Muslims who can pay zakat are required to give at least 2.5 per cent of their wealth. The problem of poverty prevalent in disadvantaged regions because of the difficulty of access to information and communication led to a gap that is so high in wealth and resources. The instrument of zakat provides a paradigm in the achievement of equitable wealth distribution and healthy circulation. Zakat potentially offers a better life and improves the quality of human being. There is a human quality improvement not only in economic terms but also in spiritual terms such as improving religiousity. This study aims to examine the role of zakat to alleviate humanitarian issues in disadvantaged regions such as Sijunjung, one of zakat beneficiaries and impoverished areas in Indonesia. The researcher attempted a Cibest method to capture the impact of zakat beneficiaries before and after becoming a member of Zakat Community Development (ZCD) Program in material and spiritual value. The overall analysis shows that zakat has a positive impact on disadvantaged regions development and enhance the quality of life of the community. There is an improvement in the average of mustahik household incomes after becoming a member of ZCD Program. Cibest model demonstrates that material, spiritual, and absolute poverty index decreased by 10, 5, and 6 per cent. Meanwhile, the welfare index is increased by 21 per cent. These findings have significant implications for developing the quality of life in disadvantaged regions in Sijunjung. Therefore, zakat is one of the instruments to change the status of disadvantaged areas to be equivalent to other areas.


2012 ◽  
Vol 153 (45) ◽  
pp. 1787-1792 ◽  
Author(s):  
Mária Horváth ◽  
Endre Czeizel

Introduction: There is a decline in male fertility thus new treatments are needed. Aims: To test the efficacy of a new dietary supplement developed in the USA and registered as a curing drug in Hungary (OGYI). Methods: In a clinical trial 100 men with low sperm quality (spermium count 5–20 M/ml, good motility 10–40%, and adverse shape 30–50%) were examined. Results: Sperm parameters were measured before and after a 3-month treatment and after another 3-month without treatment. This dietary supplement statistically and clinically significantly improved sperm count and motility. In 74 cases this dietary supplement demonstrated a beneficial effect on sperm quality (more than 10% increase in sperm count, or quality of motility, or shape); in 16 cases the improvement exceeded 30%. No adverse effect could be accounted for this treatment. Conclusions: This new dietary supplement may contribute to the treatment of male infertility. Orv. Hetil., 2012, 153, 1787–1792.


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