scholarly journals PENGEMBANGAN MEDIA PEMBELAJARAN MATEMATIKA PADA MATERI DIMENSI TIGA BERBASIS APLIKASI ANDROID

2018 ◽  
Vol 21 (1) ◽  
Author(s):  
Muhammad Takdir

This study aims to determine the process and the development of mathematics learning media on three dimensional materials based on valid and practical, effective android applications. This research is a development of mathematics learning media on three dimensional material. The trial is limited to teachers and students intended to obtain a response, feedback on the learning media that has been developed. The results show that (1) The result of teacher response get the average score of 3.63 with very high category, (2) The result of the student response get the average score of 3.14 with high category, (3) classical reached 82.86%, (4) Results of students' motivation scores get 3.39 with high category. So based on the criteria, the learning media on the three dimensional materials based on android applications that have been developed declared valid, practical, and effective.

Author(s):  
Muhammad Talha

The method used in this study was a classroom-based action research that aimed to improve students' mastery of the geometric transformation formulas through the Play Lucky Card technique. This study was conducted in class VIII.2 of SMP Negeri 3 Barru with 23 students. The results achieved after the study was carried out for two cycles were as follows: In the first cycle, there were 40.63% of students who had the ability to master the geometric transformation formulas in the sufficient category. Whereas in the classical results, it was found that the students' average score was 68.06 in the 54.6-64.5 interval or in the sufficient category. In the second cycle, there were 56.25% of students who had the ability to master the mathematical formulas in the high category, 28.13% of students had the ability to master the mathematical formulas in the very high category. From the results of the final evaluation of the second cycle, it was classically found that the students' average score was 76.75 in the 64.6-84.6 interval or in the high category. Based on the results of the final evaluation, the students of class VIII.2 had an absorption amounted to 86.75%, and other data showed that the students of class VIII.2 who scored > 65 (84.38%), were in the high and very high category. Thus, it can be concluded that there was an increase in the ability to master the geometric transformation formulas of class VIII.2 students at SMP Negeri 3 Barru after the implementation of Play Lucky Card technique, there was an increase in motivation and activeness as well as the presence of students following the mathematics learning process. This was reflected in the number (quantity) of students who raised their hands to work on the questions on the blackboard which tended to increase from one meeting to the next. Moreover, almost all students submitted every homework according to predetermined deadlines.


2018 ◽  
Vol 1 (2) ◽  
pp. 119
Author(s):  
Siti Mardiah ◽  
Rany Widyastuti ◽  
Achi Rinaldi

This research entitled Development of Mathematics Based Module of Ethnomathematics using Inkuiri method. This study aims to find out how the development of mathematics learning module based on ethnomathematics using inquiry method, and to know the teacher and student response to the development of mathematics learning module based on ethnomathematics using inquiry method. This research method is Research and Development (R&D) using 4D model. Based on the results of the validation of stage 1 by the material experts obtained a cumulative average of 65.36% with the criteria of "good enough" which means that there is an improvement of some aspects contained in the module. After performing a series of revisions, the average score of cumulative of 84.02% validation with "good" criterion was obtained, so there is no revision of the module. The average score of cumulative validation of stage 1 by a media expert is 60% with a "good enough" code which means that it needs to be revised in some parts of the module. In the second stage of validation, the average cultivation is 86.66% with "very good" criteria so that the module is valid and ready for a field trial. From the results of research teacher response to the module obtained an average of 86.15% with the criteria "very interesting". In the small group trial, the average of 85% was obtained with interesting criteria and large group trial obtained an average of 87.28% with very interesting criteria so that the module is feasible and ready to be used as teaching materials.


2021 ◽  
Vol 2123 (1) ◽  
pp. 012007
Author(s):  
Syamsuddin ◽  
Abdul Latif ◽  
Herlina Ahmad ◽  
Febryanti

Abstract This research is an experimental study that aims to determine the effectiveness of using the GeoEnzo application. The subjects in this study were students of class XII SMK Mega Link Majene. The research instrument was used to reveal students’ metacognitive abilities in understanding and solving problems on three-dimensional material. The instruments used were tests, observation sheets, and student response questionnaires. The data analysis used was descriptive and inferential statistical analysis. The results of the analysis showed that the average value of students’ metacognitive abilities in understanding the material was 82.75 in the high category, while the metacognitive ability in solving questions was 85.25 in the high category. Student activities are in the very active category and student responses to learning give a very positive response. The t-test shows the sig value. (2-tailed) = 0.000 < α = 0.05, thus the application of GeoEnzo application media is effective for students’ metacognitive abilities in mathematics learning.


2020 ◽  
Vol 1 (1) ◽  
pp. 1-10
Author(s):  
Evi Rahmawati ◽  
Irnin Agustina Dwi Astuti ◽  
N Nurhayati

IPA Integrated is a place for students to study themselves and the surrounding environment applied in daily life. Integrated IPA Learning provides a direct experience to students through the use and development of scientific skills and attitudes. The importance of integrated IPA requires to pack learning well, integrated IPA integration with the preparation of modules combined with learning strategy can maximize the learning process in school. In SMP 209 Jakarta, the value of the integrated IPA is obtained from 34 students there are 10 students completed and 24 students are not complete because they get the value below the KKM of 68. This research is a development study with the development model of ADDIE (Analysis, Design, Development, Implementation, and Evaluation). The use of KPS-based integrated IPA modules (Science Process sSkills) on the theme of rainbow phenomenon obtained by media expert validation results with an average score of 84.38%, average material expert 82.18%, average linguist 75.37%. So the average of all aspects obtained by 80.55% is worth using and tested to students. The results of the teacher response obtained 88.69% value with excellent criteria. Student responses on a small scale acquired an average score of 85.19% with highly agreed criteria and on the large-scale student response gained a yield of 86.44% with very agreed criteria. So the module can be concluded receiving a good response by the teacher and students.


2021 ◽  
Vol 5 (1) ◽  
pp. 53-61
Author(s):  
Theo Hendratta Putra ◽  
Mawardi Mawardi

The demands of 21st-century learning emphasize primary school teachers and students to have adequate skills, creativity, innovation following global dynamics. To meet the demands of 21st-century learning, the purpose of this study is to develop learning media for the game "Geomat's Adventure" to improve learning outcomes for grade 5 elementary school students. This study uses the Research and Development (R&D) type of research. The results of the material validation obtained a score of 66%, including in the interval 61-80% with the high category. Validation of the learning design obtains a score of 80% in the 61-80% interval getting the high category. Media validation obtained a score of 94.2%, including in the 81-100% interval, the category was very high. The findings of the validation results from material experts and learning media become a reference that media products so that in making Geomat's Adventure it is feasible to be used.


2020 ◽  
Vol 3 (1) ◽  
pp. 77-88
Author(s):  
Mukti Sintawati ◽  
Mifta Rudiyanta ◽  
Muhammad Nuryanto

Learning mathematics in elementary school is expected to adjust to the cognitive development of students. Abstract mathematical concepts make students need help to understand them. This study aims to develop mathematics learning media geometry for 4th grade elementary school students. This development research uses the Borg & Gall research model which was carried out to the seventh stage, namely research and information collecting, planning, developing preliminary form a product, preliminary field testing, main product revision, main field testing, and operational product revision. Product trials were conducted at Ngablak Public Elementary School. Data collection instruments were using a questionnaire. The questionnaire used to assess the appropriateness of the media was an expert validation assessment sheet, while the teachers’ assessment sheet and students’ response questionnaire were used to determine the practicality of the product. The validation results from the experts obtained that the Magic Geometry media was declared very appropriate to be used in learning mathematics with an average score of 4.45. The results of the teacher practicality assessment were stated to be very practical with a score of 4.9 and the student’s response questionnaire received an average score of 4.2 with a practical category. The results of the student response questionnaire also showed that Magic Geometry made learning becomes more interesting and materials easier to understand.


2020 ◽  
Vol 3 (2) ◽  
pp. 141-152
Author(s):  
Choirudin Choirudin ◽  
Eka Fitria Ningsih ◽  
Hanif Amrulloh ◽  
Muhammad Saidun Anwar ◽  
Isnaini Nur Azizah ◽  
...  

This study aims to develop Mathematics learning media using ethnomathematics based Powtoon applications. This study is using the Borg and Gall development model. Media development is carried out on the material of a flat triangle and quadrilateral of Class VII Junior High School. Data collection instruments used were media expert questionnaires, material experts used to test the quality of mathematics-based Powtoon learning media, and student response questionnaires to test interest in the developed media. Data collection methods used the form of interviews, documentation and questionnaires. This research resulted in ethnomathematics based Powtoon learning media. The results of the assessment by media experts scored 88% in the very feasible category, the assessment of the material experts obtained a score of 87% in the very feasible category, while based on trials in class VII students of Ma'arif 1 Metro SMP which amounted to 22 students obtained a score of 80% with the eligible category. The development of ethnomathematics based Powtoon learning media is feasible and can be used by teachers and students as learning media.


2020 ◽  
Vol 8 (1) ◽  
pp. 61
Author(s):  
Dwinto Reskiawan

The research aimed at describing the Effectiveness of Experiences, Language, Picture, Symbols, and Application (ELPSA) on Cooperative Setting  of Students Teams Achievement Division (STAD) Type in Mathematics Subjects on class X SMP Negeri 29 Bulukumba. The populations of this research were all students of grade class X SMP Negeri 29 Bulukumba and choose one class as the sample of the research by using simple random sampling as the experiment class, clas VII A, was given the treatment of Experiences, Language, Picture, Symbol, and Apllication (ELPSA) Cooperative Setting  on STAD type. The data collections consisted of the data of learning model implementation, data of students’ activities, in learning process, data of students’ response on learning  instruments, and data of students’ learning result which consisted of the pretest and posttest scores. The data of learning model implementation, students’ activities, and students’ response data were analyzed by using statistic descriptive analysis; whereas, mathematics learning result os students was analyzed by employing statistics descriptive and statistics inferential analysis. The results of the research  revealed that (1) the average score of learning implementation level (TKP) was in good criteria (3.50 ≤ x ≤ 4.50) which was 3.17; (2) the average score of students’ activity had met sufficiently active criteria (2.5 – 3.4) which was 2.87; (3) students’ responds is in positive category (3.50 – 4.0) which was 3.51; (4) the everage  of students’ learning result before  the treatment was in very low category (0 – 54) which was 31.37 from the ideal score 100. The everage of students’ learning result after the treatment was in high category (80-89) which was 81.68 from the ideal score  of 100. The everage of students’ improvement score (gain value) was in high category (x ≥ 0.7) which was 0,73. Based on inferential statistic analysis on students’ learning result after the treatment, it was obtained P-value < α (0.01 < 0.05) so H0 was rejected and H1 was accepted where the everage of students’ learning result  was higher  than 74.9 (KKM), and the everage of students’ learning improvement score (gain value) obtained P-value < α (0.01 < 0.05), so H0 was rejected and H1 was accepted where the everage of students improvement score (gain value) was higher than 0.29. Based on the results of the analysis of the level of  holistic learning effectiveness concluded that the implementation of Experiences, Language, Picture, Symbol, and Apllication (ELPSA) on Cooperative Setting  of Students Teams Achievement Division (STAD) Type is quite effective  to be implemented in Mathematics subjects on class X SMP Negeri 29 Bulukumba.


2020 ◽  
Vol 15 (2) ◽  
pp. 216
Author(s):  
Devi Sagita Putri ◽  
Budhi Santoso

This research aims to determine the perseptions of 2015-2016 class students about the use of the Turnitin aplication to prevent plagiarism in the Library Universitas Bina Darma Palembang and to find out what aspect need to be improved. The type of research used is descriptive with a quantitative approach. The sample in this research were 365 respondents. The main data collections method is a questionnaire with a Likert Scale. Test the validity of the instrument using the Product Moment, while the realibility test used Cronbach Alpha, with calculations using SPSS 22.0 For Windows. The analysis data in this research used the Mean and Grand Mean formula. The result of the research be conclude that perseptions of 2015-2016 class students about the use of the Turnitin aplications to prevent plagiarism in the Bina Darma University Library in Palembang is a “Very High” category with a  total average value of (4,20), and are at interval 4,20-5,0.  While the aspect that must be improved is the aspect of affection (attitude), with the lowest average score (4,14) compared to other aspects.


Author(s):  
Launa Yenny Abadi Simanjuntak ◽  
Reh Bungana Perangin-Angin ◽  
Daulat Saragi

Learning media is a learning tool that is very important in the learning process. This study aims to produce scientific-based learning videos with problem-based learning models to improve the learning outcomes of Civic students in 4th grade elementary school in Parm testimonial, Toba Samosir district. This type of research is research and development using the 4D model. research instruments used in the form of an expert validation questionnaire, teacher and student response questionnaire and learning achievement tests. Then the data analysis in the form of expert validation analysis is carried out by material, language and media experts, practicality analysis is carried out by teacher and student questionnaires and effectiveness analysis is done by pretest and posttest. The stages of this research are define, design, develop and assess. The results of this study indicate that the validation rate of material experts is 80% in the very high category, the validation of linguists is 89% in the very high category and the validation of the media expert is 92% in the very high category while the N gain for student learning outcomes is 0.7 with the category high. Finally, instructional videos are also considered by teachers and students by obtaining 87.5% of teachers and obtaining an average of 79% of students in either category. Thus, scientific-based videos can improve student learning outcomes.


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