scholarly journals The Development of Teaching Media Video Instructional Book at The Student Courses Technology Education, Faculty of Education, University State Makassar

2019 ◽  
Vol 21 (2) ◽  
Author(s):  
Amir Amir ◽  
Mesach Dayunison Parumbuan

This study aims to develop and produce a video media development textbook to be used in lectures/learning courses on video media development for students of Educational Technology Study Program, Faculty of Education, Makassar State University. This type of research is research and development (R & D) with the Four-D (4D) development model by S. Thiagarajan and Semmel (1994). Research subjects included: experts in the field of study / content learning, learning media experts, textbook design experts, and students of Educational Technology Study Program. Data was recorded by questionnaire and test techniques. Data were analyzed by descriptive and quantitative qualitative statistics. The results showed that the video media development textbook developed with the Four D model (4D) met the criteria of valid, practical, and effective.

2021 ◽  
Vol 11 (2) ◽  
pp. 357
Author(s):  
Sumarmi Sumarmi ◽  
Muhammad Aliman ◽  
Tuti Mutia

The study aimed to determine 1) the effect of digital eco learning in student worksheet flipbooks on environmental literacy projects, and 2) the effect of digital eco learning in student worksheet flipbooks on student ecological competence. The research is a quasi-experimental study using a Pretest-Posttest Non-equivalent Control Group. The research subjects were students in the Environmental Geography course semester 6 of 2020, divided into the experimental and control groups. The research was conducted at the Geography Education study program, Social Science Faculty, State University of Malang, Indonesia. Data were analyzed using the independent sample t-test in SPSS version 23 for windows. The results found: 1) there is a significant effect of digital eco learning with student worksheet flipbook on environmental project literacy competence, and 2) there is a significant effect of digital eco learning with student worksheet flipbooks on ecological competence.


2006 ◽  
Vol 13 (VII) ◽  
pp. 21-30
Author(s):  
M. Adning

This action research aims at improving the competence of the students of Educational Technology Program at Faculty of Education, State University of Jakarta, in photography. After improving the instructional model in three cycles, the research found an appropriate model to improve the students’ competence covering cognitive aspect, affective aspect andpsychomotor aspect.


2020 ◽  
Vol 1 (1) ◽  
pp. 31
Author(s):  
Wiwin Andriani ◽  
Neviyarni S ◽  
Afdal Afdal

<span class="tlid-translation translation" lang="en"><span title="">This research was conducted starting from the results of BK instrumentation applications, namely General AUM in semester 1 students majoring in curriculum and educational technology in the faculty of education at Padang State University which showed that students experienced problems in the field of social relations.</span> <span title="">This study uses quantitative methods to determine the social relations of peers to students majoring in curriculum and educational technology at the UNP FIP.</span></span>


2018 ◽  
Author(s):  
nursetia wati

Completion of studies of students in a timely manner is one measure of the quality of higher education, as well as in finding a job. Anticipation that can be done is by predicting graduation, with these predictions do evaluation efforts in organizing lectures at the faculty or study program. The data in this study is the student data Gorontalo State University Faculty of Education and Faculty of Engineering from 2008 until 2012. From 5104 the total number of records is done with attribute data sorting empty, so the existing data into 2312 record. The algorithm used in this study is a K-Nearest Neighbor which will then be optimized using Particle Swarm Optimization. By using the technique Fold Cross Validation on K-Nearest Neighbor algorithm produces the highest accuracy 88.58 on the value of k = 14. The next test using particle swarm optimization algorithm to get the highest accuracy on the population size = 10 with accuracy of 89.14%.


2021 ◽  
Vol 4 (1) ◽  
pp. 35-42
Author(s):  
Yulan Mardiati ◽  
Imbar Kunto ◽  
Cecep Kustandi

This study aims to produce a product in the form of a Social Learning Networks (SLN) based learning design using the Microsoft Teams platform that can be used by students who are taking Animation courses at the Jakarta State University Technology Study Program. This research was conducted by following the ADDIE development model procedure, which consisted of 5 stages, namely (1) Analysis: conducting a needs analysis, students and materials, (2) Design: designing a learning design, (3) Development: developing a learning design, (4) ) Implementation: conducting trials on experts and users, (5) Evaluation: evaluating the results of product development based on the trials that have been done. Based on the trial results of the experts, the overall average value was 3.36 which means very good. While the results of the one to one and small group trials obtained an overall average of 3.55 which means very good. The results of this development research indicate that the learning design developed can be used to facilitate students in the learning process, especially online learning.


Edukasi ◽  
2020 ◽  
Vol 14 (2) ◽  
pp. 136-144
Author(s):  
Ali Sunarso ◽  
Busyairi Harits

Pendidikan Guru Sekolah Dasar, Fakultas Ilmu Pendidikan, Universitas Negeri Semarang adalah salah satu Lembaga Pendidikan Tenaga Kependidikan (LPTK) yang menghasilkan lulusan calon guru SD yang berkompeten dan profesional dalam bidangnya. Akan tetapi sebuah pertanyaan mengemuka, sudahkah para outputnya memenuhi kebutuhan pasar kerja mengemban amanah profesi yang sesuai kompetensi dan keahliannya. Penelitian ini bertujuan untuk mentracing (tracer study) menganalisis: 1) Kesesuaian bidang pekerjaan alumni Prodi S-1 PGSD dengan latar belakang pendidikannya. 2) Relevansi kompetensi lulusan dengan tuntutan keahlian lulusan dalam menghadapi persaingan dunia kerja. Penelitian ini menggunakan metode Tracer Study, merupakan penelitian deskriptif evaluatif yang berusaha mendeskripsikan profil lulusan dan relevansi materi kuliah kurikulum Prodi S-1 PGSD FIP UNNES melalui pendekatan survei. Variabel profil kelulusan meliputi: 1) persentase lulusan yang sudah bekerja, 2) jenis pekerjaan, 3) jabatan dalam pekerjaan, dan 4) penghasilan pertama yang diperoleh. Variabel relevansi kurikulum Prodi S1-PGSD FIP UNNES dengan kebutuhan kompetensi lulusan yaitu lifeskill dan materi kuliah yang diterima lulusan dengan kebutuhan kerja. Penelitian ini diharapkan mempunyai manfaat untuk mendapatkan umpan balik tentang sistem atau proses pembelajaran agar menyesuaikan kompetensi lulusan dengan tuntutan dan kebutuhan dunia kerja pada masa sekarang dan mendatang.Elementary School Teacher Education, Faculty of Education, Semarang State University is one of the Educational Personnel Education Institutions (LPTK) that produces graduates of elementary school teacher candidates who are competent and professional in their fields. However, a question arises, have the outputs met the needs of the job market, carrying out the mandate of a profession according to their competence and expertise. This study aims to conduct tracer study to analyze: (1) The suitability of the field of work of the PGSD S-1 alumni with their educational background; (2) The relevance of graduate competence with the demands of graduate expertise in facing competition in the world of work. This study uses the Tracer Study method, which is a descriptive evaluative study that seeks to describe the profile of graduates and the relevance of the curriculum materials for the S-1 PGSD FIP UNNES Study Program through a survey approach. The graduation profile variables include: (1) the percentage of graduates who are already working; (2) types of work; (3) positions in work; and (4) first income earned. The variables of the relevance of the S1-PGSD FIP UNNES Study Program curriculum with the competency needs of graduates are lifeskills and course materials received by graduates with work needs. This research is expected to have benefits in obtaining feedback about the learning system or process in order to adjust the competence of graduates with the demands and needs of the present and future world of work.


2018 ◽  
Vol 8 (2) ◽  
pp. 35-44
Author(s):  
Riska Novia Sari ◽  
Yessy Yusnita

Tujuan penelitian ini adalah untuk mengembangkan modul logika matematika berbasis problem based learning yang praktis dan efektif. Metode penelitian yang digunakan yaitu metode pengembangan (R&D).model pengembangan yang digunakan adalah model 4-D yang terdiri dari 4 tahap, yaitu tahap pendefinisian (define), tahap perancangan (design), tahap pengembangan (develop), dan tahap pendiseminasian (disseminate). Pada penelitian ini hanya dilakukan 3 tahap, yaitu tahap pendefinisian, tahap perancangan, dan tahap pengembangan.Subjek penelitian adalah 21 orang mahasiswa Program Studi Pendidikan Matematika di Universitas Riau Kepulauan.Instrument yang digunakan yaitu berupa angket respon mahasiswa untuk memperoleh data praktikalitas modul dan tes uraian untuk memperoleh data efektivitas modul.Data hasil angket dihitung rata-rata per aspek dan dihitung rata-rata skor total dan dibandingkan dengan kriteria yang telah ditetapkan.Sedangkan data hasil belajar dihitung persentase mahasiswa yang memperoleh nilai lebih dari 68. Hasil analisis data angket respon mahasiswa diperoleh rata-rata skor total untuk semua aspek yaitu 3,40 yang termasuk kategori baik. Sedangkan analisis data tes hasil belajar diperoleh sebesar 71,42% mahasiswa mendapatkan nilai lebih dari 68 dan rata-rata tes hasil belajar sebesar 76,9. Berdasarkan analisis dapat disimpulkan bahwa modul yang dikembangkan praktis digunakan dalam perkuliahan logika matematika dan efektif dalam menunjang kompetensi mahasiswa.Kata Kunci: modul, logika matematika, problem based learning   The purpose of this study was to develop a mathematical logic module based on problem-based learning that is practical and effective. The research method used is the development method (R & D). The development model used is a 4-D model consisting of 4 Stage, namely define, design, develop phase, and disseminate stage. In this study, only three phase was carried out, namely define, design and develop. Research subjects were 21 people student of Mathematics Education Study Program at the University of Riau Kepulauan. The instrument used in the form of student response questionnaires to obtain practical data modules and tests description to obtain module effectiveness data. Questionnaire result data is calculated on average per aspect and the average total score is calculated and compared to the predetermined criteria. Whereas data Learning outcomes are calculated by the percentage of students who scored more than 68. Results of data analysis student response questionnaires obtained an average total score for all aspects, namely 3.40 included the good category. While the analysis of the data on the learning outcomes test was received at 71.42% of students, get a score of more than 68 and the average learning outcome test is 76.9. Based on the analysis it was concluded that the modules were developed practically were used in mathematical logic lectures and effective in supporting student competenceKeywords: module, mathematical logic, problem based learning


2015 ◽  
Vol 1 (1) ◽  
Author(s):  
Lalu Zulkifli ◽  
Dwi Soelistya Dyah Jekti ◽  
Agus Ramdani

This study aims to determine the distribution and trends of student thesis research on science education master study program University of Mataram, in terms of the type of research, the focus of study and research subjects. Data obtained through documentation techniques. Data were analyzed by descriptive qualitative tehniques and continued with FGD. The results showed that 73% of the student's thesis research themes included in the education and 27% belong to the natural science (Biology, Physics, and Chemistry). Education research was dominated by learning methods (50%), media applications and media development (17%), respectively, followed by the development of learning tools (13%) and the competence of teachers (3%). Thesis research subjects was dominated at the level of high school (70%), followed by junior high (25%), S1 (2.5%), and teachers (2.5%). Analysis based on the year thesis from 2009 to 2014 provided information that there were increasing trends on topics related to the development of media and the development of learning tools. Focus Group Discussion recommended that the topics for thesis research in the future which need to be improved are the topic of media development, development of learning tools and topics related aspects of critical thinking.Keywords: thesis research, trends, subjects, education


2021 ◽  
Vol 13 (3) ◽  
pp. 2293-2300
Author(s):  
Nurhikmah H ◽  
Abdul Hakim ◽  
M. Syakir Wahid

This study aims to develop interactive e-modules in the Multimedia Learning Course and to know the validity, practicality of the effectiveness of developing interactive e-modules in Multimedia Learning subject. This research method used Research and Development (R D), which focused on developing smartphone-based learning media, especially Android. The development model used the Alessi and Trollip development model, consisting of 3 stages: planning, design, and development. This research was conducted at Makassar State University with 45 students and one lecturer in multimedia learning. Interactive e-modules are used in multimedia learning courses to assist and facilitate lecturers in the learning process. Interactive e-modules were developed and validated by material experts and media experts, with the results of material validation obtained an average score of 4.9 (very valid) and media experts obtained an average score of 4.1 (valid) so that interactive e-modules can be tested in the field to determine the practicality and effectiveness with the results shown in the category of very practical and very effective. Based on the results found, it can be concluded that interactive e-modules are practical and effective in the learning process in multimedia learning courses at the Education Technology Study Program, Makassar State University


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