scholarly journals Effectiveness Of Mathematic Learning Media Based On Mobile Learning In Improving Student Learning Motivation

2020 ◽  
Vol 7 (3) ◽  
pp. 228
Author(s):  
A. Muhajir Nasir ◽  
Nirfayanti Nirfayanti

This study aims to determine the effectiveness of the use of mobile learning based learning media on students' learning motivation in the Mathematics Education Study Program FKIP Maros Muslim University. The type of research used in this research was quantitative research with an experimental approach with the research subject being Mathematics Education Study Program students who are taking basic geometry courses in the even semester 2018/2019. The research design used was one group pretest-posttest design. Data was collected through tests and motivational questionnaires. The initial data analysis is used to check the normality of the data. The final analysis used the one sample t-test and normalized n-gain test. The results showed that the average normalized gain of student mathematics learning motivation was in the medium category and there was an increase in student learning motivation after being taught by applying the use of mobile learning in basic geometry learning

2019 ◽  
Vol 2 (1) ◽  
pp. 34
Author(s):  
Siti Nurul Hasana ◽  
Alifiani Alifiani

For Mathematics Education Study Program, Mathematics of Economics is a subject where Mathematics is applied in Economics. In this course, mathematical concepts and theories which have been studied in the previous semesters have to be applied in Economics that is new for the students. For this kind of subject, the lecturer has to be more creative in the class so that the lesson will be more interesting and understandable. The aim of this research is to know the improvement of learning motivation in Mathematics of Economics through the use of multimedia development using Visual Basic for Application (VBA) in the class. This multimedia is presented in the form of a game in Microsoft PowerPoint (PPt) program. Respondents of this study were 34 students of class A in the fourth semester of Mathematics Education study program of Teacher Training and Education Faculty at Universitas Islam Malang who were taking this course. This study uses a qualitative descriptive approach with data collection techniques using observation and interview techniques. The observation sheet and the interview guidelines used here are arranged based on indicators measuring learning motivation. The result shows that the use of multimedia development with VBA can improve the students’ learning motivation to study Mathematics of Economics. The recalling of mathematical concepts and theories which have been studied before can be more interesting in the form of a game, while the new Economics concepts and theories with the mathematical application inside can be understood easily in the form of competition that enhances the motivation.


2019 ◽  
Vol 3 (1) ◽  
pp. 69-79
Author(s):  
Suarti Djafar ◽  
Nadar Nadar ◽  
Arwan Arwan

This research is Classroom Action Research which will be carried out in two cycles and through several stages in each cycle, namely planning, implementing actions, observing and reflecting. The purpose of this study was to determine the increase in mathematics learning outcomes of STKIP Muhammadiyah Enrekang students through the development of vocational mathematics modules. The subjects of this study were the fourth semester students of the 2018/2019 academic year study program in mathematics, totaling 10 people. The data collection technique that will be used is a test of student learning outcomes conducted at the end of each cycle, observation, reflection and student responses. The implementation plan begins with asking questions, thinking together and answering; 2) Application of the development of vocational mathematics modules about improving the learning outcomes of the mathematics education study program STKIP Muhammadiyah Enrekang. The goals and objectives of education held at the mathematics education study program of STKIP Muhammadiyah Enrekang can be achieved well, in order to produce vocational math modules for mathematics education study programs.


Author(s):  
Hendrik Pratama ◽  
Tri Wahyuni Maduretno ◽  
Andista Candra Yusro

The purpose of this study was to find out the effectiveness of ice breaking as an effort to increase the students’ learning motivation. This research was conducted in the Science Education Study Program of STKIP PGRI Nganjuk, East Java, Indonesia. The sample in this study was 25 students in the third semester who took the mechanics course.The sample used in this study was taken using purposive sampling technique. This type of comparative research is used in this study. Data collection techniques used, questionnaires, observation sheets, and documentation. This type of research is comparative which is used to examine differences in student learning motivation before and after being treated. The results of the study were based on the Paired T Test shows value probability/ p Paired T test value of 0.000. This means that there are differences in student learning motivation after being given the ice breaking learning model. This ice breaking was implemented as an effort to reduce saturation and boredom of the students during the learning process. The new thing that is obtained is that the application of games can increase learning motivation


2018 ◽  
Vol 3 (1) ◽  
pp. 51-62
Author(s):  
Siska Firmasari

The purpose of this study was to know the learning difficulties experienced by third grade students of Mathematics Education Study Program during Project Based Learning (PjBL) implementation on Evaluation of Mathematics’ Learning Process and Result. This research used descriptive method with qualitative approach because it is relevant from the initial process to the final product, and research instrument used is in the form of interview sheet. The sample of this research is 68 third grade students of Mathematics Education Study Program of Faculty of Teaching and Educational Sciences, University of Swadaya Gunung Jati Cirebon. The study was conducted in the period of March - July 2016. Based on the results of this study it can be concluded that students' learning difficulties during the implementation of Project Based Learning caused by internal factors, that is lack of motivation, which can be seen from the lack of students in reading and looking for various references related to the material, they rely on one reference book only that used during lectures. This resulted to the lack of understanding in learning the Evaluation Instruments’ Quality which can be seen from the difficulty in classifying evaluation test questions based on Bloom's Taxonomy and arranging scoring guidelines, using validity formula, reliability, item discrimination, and index of difficulty to determine instrument quality, and difficulty in accomplishing the final product.


2018 ◽  
Vol 4 (1) ◽  
pp. 101-105
Author(s):  
Surya Wisada Dachi

Abstract. The research objectives are: (1) To determine the effect of using multimedia power pointts on student learning processes, (2) Knowing the effect of using multimedia power pointts on student learning outcomes. This type of research is Classroom Action Research (CAR), which is to determine the effect of using multimedia power pointts on student learning outcomes of mathematics education study program FKIP UMSU. The results showed that the influence of multimedia power pointt on learning outcomes was very influential where the results of hypothesis testing obtained tcount of 6.71 while t table of 1.67 at the 5% level of significance (α = 0.05), it turns out tcount> t table, then Ho is rejected Ha accepted.Keywords: Multimedia Power pointts and Student Learning Outcomes


2019 ◽  
Vol 3 (1) ◽  
pp. 67
Author(s):  
Nunung Sobarningsih ◽  
Hamdan Sugilar ◽  
Rikrik Nurdiansyah

AbstrakTujuan penelitian adalah untuk mengetahui tingkat kesesuaian pelaksanaan pembelajaran matematika pada prodi pendidikan matematika dengan kemampuan guru alumni prodi pendidikan matematika dalam melaksanakan standar proses pembelajaran. Keberhasilan proses pembelajaran merupakan hal utama yang didambakan dalam melaksanakan pendidikan di sekolah sebagai upaya meningkatkan keberhasilan dalam pembelajaran matematika.  Kemampuan menguasai materi dan strategi pembelajaran merupakan dua hal kemampuan guru yang tidak dapat ditawar lagi. Melalui penguasaan materi pelajaran akan menghasikan pemahaman dan penguasaan kognitif siswa dengan baik, siswa memahami dan memaknai belajar matematika dengan bermakna dan menyenangkan. Pada pembelajaran siswa merasa nyaman dan tertantang, mereka asyik dan enjoy dalam belajar dikarenakan ketepatan strategi, model, dan metode mengajar yang tepat dan baik. Hal ini dapat terwujud salah satunya apabila guru menyiapkan standar proses pembelajaran dengan tepat, baik dan terukur. Diharapkan alumni pendidikan matematika terampil dan mampu melaksanakan standar proses pembelajaran dan menerapakn ilmu yang telah diperoleh waktu perkuliahan, sebagai feed back juga untuk peningkatan kualitas prodi pendidikan matematika. Hasil penelitian diperoleh bahwa umumnya guru matematika (alumni prodi pendidikan matematika) mampu membuat RPP namun belum mampu mengembangkan pada kegiatan inti pembelajaran, penerapan model yang tercantum RPP belum sepenuhnya dilakukan bahkan belum sampai pada evaluasi dan guru kurang menekankan aspek pengembangan karakter atau akhlak mulia. Kata Kunci: analisis impelementasi, standar proses, matematika AbstractThe purpose of the study was to determine the suitability of the implementation of mathematics learning in mathematics education study programs with the ability of alumni teachers of mathematics education study programs in implementing the standard learning process. The success of the learning process is the main thing that is coveted in implementing education in schools as an effort to increase success in mathematics learning. The ability to master the material and learning strategies are two things that the teacher's abilities are not negotiable anymore. Through mastering the subject matter will produce students' cognitive understanding and mastery well, students understand and interpret learning mathematics meaningfully and pleasantly. In learning students feel comfortable and challenged, they are absorbed and enjoy learning because of the precision of strategies and models, and the right and good teaching methods. This can be realized, one of which is if the teacher prepares the standard learning process appropriately, well and measurably. It is expected that skilled mathematics education alumni and able to carry out the standard of the learning process and receive the knowledge gained during the lecture, as a feed back as well as to improve the quality of mathematics education study programs. The results showed that generally mathematics teachers (mathematics education study program alumni) were able to make lesson plans but had not been able to develop core learning activities, the implementation of the model listed in the lesson plan had not yet been fully implemented and had not even been evaluated and the teacher lacked the character development or noble character. Keywords: implementation analysis, process standards, mathematics


2021 ◽  
Vol 7 (1) ◽  
pp. 117
Author(s):  
Hendrik Pratama ◽  
Tri Wahyuni Maduretno ◽  
Andista Candra Yusro

The purpose of this study was to find out the effectiveness of ice breaking as an effort to increase the students’ learning motivation. This research was conducted in the Science Education Study Program of STKIP PGRI Nganjuk, East Java, Indonesia. The sample in this study was 25 students in the third semester who took the mechanics course.The sample used in this study was taken using purposive sampling technique. This type of comparative research is used in this study. Data collection techniques used, questionnaires, observation sheets, and documentation. This type of research is comparative which is used to examine differences in student learning motivation before and after being treated. The results of the study were based on the Paired T Test shows value probability/ p Paired T test value of 0.000. This means that there are differences in student learning motivation after being given the ice breaking learning model. This ice breaking was implemented as an effort to reduce saturation and boredom of the students during the learning process. The new thing that is obtained is that the application of games can increase learning motivation


At-Taqaddum ◽  
2020 ◽  
Vol 12 (1) ◽  
pp. 1
Author(s):  
Soffi Widyanesti Priwantoro ◽  
Burhan Arif ◽  
Syariful Fahmi

<div><table cellspacing="0" cellpadding="0" align="right"><tbody><tr><td align="left" valign="top"><p>This study aims to improve the independence of students in learning Linear Program by using e-module learning media linear program based on Kvisoft Flipbook Maker. This research is a Classroom Action Research (CAR). This research was conducted in the mathematics education study program FKIP UAD. The results of this study indicate an increase in student learning independence, this is evidenced by the results of interviews with students who showed positive responses. In addition from the observations also obtained a positive response that is the first cycle the average score of learning independence of 52.52% in the second cycle increased by 62.21% and in the third cycle of 72.21%. As well as an increase in completeness of learning outcomes in the first cycle by 50%, then the second cycle increased by 61.53% and in the third cycle of 76.9%.</p></td></tr></tbody></table></div>


2021 ◽  
Vol 9 (2) ◽  
pp. 168-177
Author(s):  
Jaka Sunardi ◽  
Soh Kim Geok ◽  
Komarudin Komarudin ◽  
Hari Yuliarto ◽  
Ranintya Meikahani

This research aims at determining the effect of blended learning, motivation, lesson hour on student achievement.The research method used is a survey method, with data collection techniques using a questionnaire. The population in this study were students of the Health and Recreation Physical Education Study Program, with a total of 221 UNY students and 188 UPM students. The data analysis technique used regression test. The results showed that (1) There was a significant influence between blended learning on the motivation of UNY and UPM students, (2) There was a significant influence between blended learning on the learning hours of UNY and UPM students, (3) There was a significant influence between blended learning on study hours of YSU and UPM students, (3) There is a significant influence between blended learning on the learning motivation of UNY and UPM students. There is a significant influence between blended learning on learning hours for both YSU and UPM students, (4) There is an influence between blended learning on student learning achievement even though it is weak, this shows that learning achievement is influenced by other variables not studied. Whereas for UPM there is a significant effect, but for the learning achievement variable it is influenced by other variables that are not researched, (5) There is a combined effect of blended learning, motivation, and study hours on UNY and UPM students, but the learning achievement variable is influenced by other factors or variables not studied.


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