scholarly journals PENGEMBANGAN MACROMEDIAFLASH 8 PROFESSIONAL BERBASIS KARAKTER CINTA TANAH AIR SUBTEMA KEBERAGAMAN BUDAYA BANGSAKU BAGI SISWA KELAS IV SD

2019 ◽  
Vol 2 (1) ◽  
pp. 1
Author(s):  
Dewi Prabasari ◽  
Vera Yuli Erviana

The aim of this study; 1) to find out the steps to develop MacromediaFlash 8 Professional Based on the Character of Love of the Motherland in My Cultural Diversity Subtema for 4th grade students; 2) To find out the feasibility of MacromediaFlash 8 Professional Based on Land Love; 3) To find out student responses and teacher assessments of the quality of MacromdiaFlash 8 Professional that was developed. This study is a development research using the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). The research subjects were class IV C students in a small group trial of 10 students and class IV B students in a large group trial. Techniques for collecting expert data collection (media experts, learning experts, material experts), on product trials using teacher assessment questionnaires and student responses as suggestions and input for the feasibility of MacromediaFlash 8 Professional Based on Love Characters Homeland that researchers developed. The results of the study showed that the assessment of media experts received a 77.7 score in the category "Eligible". Assessment of learning experts received a score of 86.5 with the category "Very Worthy". The assessment of material experts scored 81.6 with the "Very Worthy" category. In evaluating product trials (small groups) scored 91.85 in the "Very Worthy" category. In the assessment of usage trials (large groups) scored 91.60 in the "Very Worthy" category. The conclusion of use.

2019 ◽  
Vol 5 (2) ◽  
Author(s):  
Siti Kholifah ◽  
Zaenal Mustofa ◽  
Paulus Hartanto

Abstract— This study aims to study the development process, the level of practicality, the level of validity, and the effectiveness of interactive multimedia with constructivist learning models to improve students' problem abilities. The research method used is R&D research using the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation. The research subjects are STEKOM Semarang students. The results of the validation of media experts, material, media design, student responses and teacher responses are good criteria, namely for media experts 93.33%, 80.88% learning media design experts, 87.3% material experts, 87.5% used, and 87.5% lecturer responses, and 87.05% student responses.This media is practical to use. From the calculation of the N-Gain Test for the experimental and control class which has a different average NGain score of 0.419 and 0.132. One-party t-test was obtained and where, then Ho was rejected interactively with a constructivist learning model better than the problem solving abilities of students who using conventional learning.


2020 ◽  
Vol 4 (1) ◽  
Author(s):  
Trimurtini - Trimurtini

PGSD (elementary school teacher Education) 's research skills affect the quality of the resulting thesis, which also affects the length of student thesis completion. The purpose of this research is to develop the book of research methodology in PGSD, with the need for examples of research topics in elementary school with a mind map to make the mindset more and more skilled and lead students in research. This development research uses the model ADDIE: Analysis, Design, Development, Implementation, Evaluation. Analysis of the data conducted, i.e. analysis of teaching materials feasibility, analysis of student responses to teaching materials, analysis of increased learning outcomes. The results of a need analysis showed 94.56% of students needed a complete and systematic learning resource innovation and equipped with a mind map as a guideline of thought flow. The content of the teaching book has been designed according to curriculum needs and need analysis results. The Draft I tested validity by material experts got a score of 87.5% (very decent) and by linguist got a score of 96.8% (very decent). Advice from material experts and linguists was made a material to revise the teaching book into Draft II, which was then tested to be limited to seeing the aspect of readability. Limited test results show student responses to the study methodology teaching book in excellent category (85.71%). Student learning results have increased and the results of N-gain test show the increase of the low category (0.26).


Alotrop ◽  
2020 ◽  
Vol 4 (1) ◽  
Author(s):  
Cici Romayanti ◽  
Agus Sundaryono ◽  
Dewi Handayani

The aim of this research is to determining level of feasibility and response of students from the development of e-modules in chemistry course based on creative thinking ability using the Kvisoft Flipbook Maker on material electrolyte and non-electrolyte solution in SMA Negeri 9 Kota Bengkulu. The type of research used is R & D (Research & Development), which uses the ADDIE development model (analysis, design, development, implementation, evaluation) with the limitation of stage until implementation. The results of this research show that the chemistry-based E-Module based on creative very feasible and feasible to use with the validation results from media experts was 97.7%, material expert validation was 90.2%, readability the small group trials conducted by 9 students in class X MIPA 2 was 97.04% and student responses in the large group trial conducted by 25 students in class X MIPA 1 was 86.4% (very feasible category). This shows that e-modules in chemistry course based on the ability to think creatively by using the kvisoft flipbook maker are very suitable to be used in the learning process


Author(s):  
Thessa Herdyana

This research is aimed to describe the development of smart card based media on the beauty of togetherness themes in class IV elementary school of 026609, South Binjai District. This research was carried out in stages from December to March. The subjects of this research were fourth grade students in elementary school of 026609, South Binjai District by taking as many as 28 students as a large group trial and 10 students for a small group trial. The object of the research is the smart card-based media which developed. This research found that the effectiveness of smart card-based media in improving student learning outcomes has been effectively used in learning, this can be seen from the results of the completeness of student learning in a classical manner on trial I or small group that obtained percentage of 90% and 76% of student response questionnaire and in trial II or large groups of learning outcomes is obtained a percentage of 86% and the results of student response questionnaire is obtained to 86.23%.


Author(s):  
Eris Oktaria ◽  
Chumi Fitriyah ◽  
Zetty Finnaly

AbstractThis research was conducted in class IV of Kepatihan Elementary School 01 Jember with 38 research subjects. The purpose of this study is to describe the process and find out the results of the development of audio visual as learning media with the theme of my residence area on the 4th grade students at SDN Kepatihan 01 Jember. This type of research is research and development. This development research uses ADDIE model type (Analyze, Design, Development, Implementation, Evaluation). The data analysis technique in this study used a validation sheet of audio visual learning media by the media expert validator and the material expert validator, and student learning outcomes assessment sheets and student responses. The results of the research data analysis showed the effectiveness of the results of the validation carried out by the two validators obtained results of 81,7 while the results obtained from the student learning outcomes test were 94,7% and student responses amounted to 73,7% so that it can be concluded that the audio visual learning media has very fasible and effective criteria try out. Keywords: audio visual media, effectiveness of learning outcomes and responses


2018 ◽  
Vol 11 (1) ◽  
pp. 35-38
Author(s):  
Rizky Intan Fajarwaty ◽  
Siska Desy Fatmaryanti ◽  
Sriyono Sriyono

Abstact - Research has been conducted to develop a Model-Eliciting Activities (MEAs) handout with multiple representations that are feasible and able to improve students' mathematical modeling abilities. The research design refers to ADDIE namely analysis, design, development, implementation, and evaluation. This research was conducted in SMA Negeri 2 Purworejo with research subjects in a limited trial of 10 students, and 32 students in the application phase. Product trials using a posttest-only control design. Data collection techniques using observation, questionnaires and tests. The results of data analysis namely the quality of handouts can be seen from the aspects of validation, the implementation of learning, students' responses to the handouts and completeness of learning outcomes. The results of the MEAs handout validation with multiple representations of three validators, namely two expert lecturers and physics teachers with an overall assessment score of 3.52 (very good). The percentage of the learning outcomes of the four meetings was 90.39% (very good). Students' responses to the handout obtained a percentage of 84.51% (good). The percentage of completeness of learning outcomes using handouts in the experimental class was 78.13%. Increasing or not the ability of mathematical modeling using hypothesis testing with t-test statistics obtained t-count of 4.548 where the magnitude of t table is 2,000 with a significant level of 0.05. H0 is rejected if the test criteria in the hypothesis test are t_count> t_table = 4,548> 2,000 then the use of Model-Eliciting Activities (MEAs) handouts with multiple representations can improve mathematical modeling abilities. The assessment results indicate that the developed handouts have good quality and can improve mathematical modeling abilities.


Biosfer ◽  
2021 ◽  
Vol 14 (2) ◽  
pp. 285-305
Author(s):  
Adi Hartono ◽  
Indayana Febriani Tanjung ◽  
Irwan Syahputra

Nowadays, the world is being hit by a Corona virus outbreak which has an impact on every line of life including the field of Education which encourages students to take online learning. This study aims to develop a Virtual Laboratory of Andaliman Network Culture integrated with Islamic values as an interactive learning media to overcome problem obstructions in practicum activities as well as to strengthen the internalization of Islamic values and insights into the local potential of students in The State Senior High School 11 Medan, North Sumatera, Indonesia. This research was conducted using Research and Development (R & D) with the ADDIE approach (Analysis, Design, Development, Implementation, Evaluation). The results showed that the percentage of media validity by Material Expert validators was 98.61%, Islamic Values Material Expert validators were 90.62%, Virtual Laboratory Expert validators were 93.96%, and Field Practitioner Expert validators (Biology Teachers) were 93.75% with the category of evaluation of all validators as very good. Meanwhile, the percentage of student responses to the media reached 63.88% in the good category. Thus, it is highly recommended to use the Virtual Laboratory which was developed because it has tested validly to increase understanding about mechanism Plant Tissue Culture with Islamic Values and Local Potential. 


2018 ◽  
Vol 1 (2) ◽  
pp. 47
Author(s):  
Ayu Wandari ◽  
Kamid Kamid ◽  
Maison Maison

This research aims to describe the process of students’ worksheet development for math subject and find out the quality of students’ worksheet produced for geometry subject which is based on Jambi culture. This research applies research and development (R&D) method to produce a particular product. Development model applied in this research is ADDIE with 5 stages, analysis, design, development, implementation, evaluation. Subjects of this research are two validators which consist of validator of material expert, validator of design expert and students of a junior high school in grade VII. Data collected in this research are qualitative and quantitative data. Instruments used in this research are a questionnaire and a final test. The result of this study shows the development of students’ ability in mathematical representation at high category based on a gain test with 0,7 in high criteria. The result of the analysis from the questionnaire shows > 80% positive. It can be concluded that students’ worksheet for math subject is good and can improve students’ creativity. Therefore, students’ worksheet can be effectively used by both teachers and students in geometry subject. Penelitian ini bertujuan untuk mendeskripsikan proses pengembangan LKPD matematika dan mengetahui kualitas LKPD yang dihasilkan pada materi geometri berbasis budaya Jambi. Penelitian ini menggunakan metode Research and Development (R&D) yang digunakan untuk menghasilkan produk tertentu yaitu mengembangkan LKPD. Model pengembangan yang digunakan dalam penelitian ini adalah model pengembangan ADDIE yang terdiri dari 5 tahap yaitu analisis, desain, pengembangan, pelaksanaan, dan evaluasi. Subjek penelitian pada pengembangan ini adalah dua orang validator yang terdiri dari validator uji ahli materi, validator uji ahli desain dan media, dan juga sasaran pemakai dari produk ini adalah siswa kelas VII SMP. Jenis data yang diambil dalam penelitian ini berupa data kualitatif dan data kuantitatif. Instrumen yang digunakan pada penelitian adalah angket dan tes hasil belajar. Hasil penelitian diperoleh  peningkatan kemampuan representasi matematis siswa pada kategori tinggi berdasarkan uji gain terlihat skor yang didapat 0,7 berada pada kriteria tinggi. Dan hasil analisis dari angket persepsi siswa didapat persentase > 80% yang dinyatakan sangat positif. Dapat disimpulkan LKPD matematika yang dikembangkan sangat baik dan dapat meningkatkan kreativitas siswa sehingga LKPD efektif digunakan oleh guru dan siswa SMP khususnya pada materi geometri.


2019 ◽  
Vol 4 (1) ◽  
pp. 138-150
Author(s):  
Muhammad Sholeh

The purpose of this research is the development of local culture-based Pop-Up Book media based on process skills to train students' confidence that is valid, practical and effective. Focus on the PPKn class IV load, the sub-theme of my national culture diversity. This type of research uses the ADDIE development model (analysts, design, development, implementation, evaluation). The research subjects were fourth grade students of elementary school. The results of the local culture-based Pop-Up Book media validation of Grade IV elementary school students are (1) Local culture-based Pop-Up media have teaching material that has a movable part with two-dimensional elements. (2) Fulfilling valid criteria with the results of the material expert test reaching a 97% validity level with the category of "very good", for the test results media experts reached a 91% validity level with the category "very good" and worth trying out. After obtaining the validation results, a small group trial and interview were conducted to find out the practicality of the local culture-based Pop-Up media in grade IV elementary school students. Based on the experiments conducted, it can be concluded that the Pop-Up media that was developed has a high level of validity qualifications, so that this media is suitable for use in learning.


2020 ◽  
Vol 2 (1) ◽  
pp. 9-14
Author(s):  
Elsa Firdianis ◽  
Ambiyar Ambiyar ◽  
Wakhinuddin Wakhinuddin ◽  
M. Iksan Ardiyansyah ◽  
Yumn Jamilah

This study aims to develop authentic instruments in the assessment of Digital simulations to measure student learning skills that are practical and effective. This research uses Research and Development with ADDIE development models. Through the stages of analysis (analysis), design (design), development (development), implementation (implementation), evaluation (evaluation). The research subjects were students of class X SMK Negeri 05 Padang, digital simulation subjects. The research data was obtained through validation instrument sheets, practical questionnaires, and observations. The practicality test results show that the authentic assessment that was developed was very practical with the percentage of practicality of teachers on lesson plans being 88.3% and authentic assessments at 82.3%. This developmental research produced an authentic practical and effective assessment instrument that can be used by teachers in assessing students' skills in school in the learning process.


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