scholarly journals Development of Android-Based Mobile Learning (M-Learning) on Voltaic Cell Sub Materials to Increase Learning Effectiveness in Pandemic Covid-19 Era

2022 ◽  
Vol 8 (1) ◽  
pp. 183-187
Author(s):  
Dei Gratia Kanthi Nabella ◽  
Kusumawati Dwiningsih

This study was conducted to know the worthiness of learning media mobile learning (M-Learning) is increasing students' learning effectiveness. Research and Development (R&D) has adapted the method used. The research was conducted involving 26 students and three validators. The validator consists of 1 lecturer as a media expert lecturer, one material expert, and one chemistry teacher. Based on the study results, the results obtained media validity of 93%, and the effectiveness of the media in terms of increasing student scores as much as 41.9%. So that the android-based M-Learning product developed can be said to be feasible and can be implemented in chemistry learning on voltaic cell sub materials.

2019 ◽  
Vol 8 (2) ◽  
pp. 151-158
Author(s):  
I Dewa Putu Nyeneng ◽  
◽  
Afif Rahman Riyanda ◽  
Kartini Herlina ◽  
◽  
...  

This study explores Android-based mobile learning media design on electrical content. The Media is designed to contain electrical content that is abstract and can not be seen with the naked eye. The content is depicted in a tangible and easily understood by students. The methods used in the development of the research media are Research and Development (R&D), and the development model conducted in this study is the IDI (Instructional Development Institute) Model of research results shows that the media Learning on electrical content is considered valid and the media is easy to use for students and teachers in the learning process. Keywords: learning Media, Mobile Learning, Android, electricity


2020 ◽  
Vol 9 (3) ◽  
pp. 475-486
Author(s):  
Yesica Yesi Rachma ◽  
Danang Setyadi ◽  
Helti Lygia Mampouw

AbstrakMatematika merupakan salah satu pelajaran yang penting untuk dikuasai siswa di sekolah khususnya pada materi pemahaman bentuk dan ruang, meskipun demikian masih banyak siswa yang mengalami kesulitan dalam mempelajari materi tersebut. Hal inilah yang mendorong peneliti untuk mengembangkan suatu aplikasi Mobile learning pada materi Bangun Ruang Sisi Lengkung. Penelitian ini merupakan penelitian pengembangan dengan menggunakan model ADDIE. Langkah-langkahnya terdiri dari: Analysis, Design, Development, Implementation, dan Evaluations. Hasil penelitian menunjukkan bahwa media yang dikembangkan valid dan praktis. Hasil uji coba terhadap 10 siswa menunjukkan bahwa media masuk dalam kategori baik. Selain itu Mobile learning mampu meningkatkan hasil belajar siswa, hal ini dapat dilihat dari hasil pretest dan posttest yang menunjukkan nilai signifikan. Mobile learning dapat membantu siswa memahami bentuk dan ruang pada materi Bangun Ruang Sisi Lengkung.  The Expansion of Mobile Learning Barusikung Base Android on Solid GeometryAbstractMathematics is one of the important subjects that students having to do in school especially to know shapes and geometry, although it is important to learn, many students still have difficulties in studying the material. It promotes the researcher to encourage an application of Mobile learning to solid geometry. This research is research and development using the ADDIE model. The step consists of Analysis, Design, Development, and Evaluations. The results show that the developed media is valid and practical. The trial results to ten students show that the media is good. The other than Mobile learning can increase students learning, it can be seen by pretest and posttest results that show significant value. Mobile learning can help students understand the form and space in the material of solid geometry. 


2017 ◽  
Vol 15 (1) ◽  
Author(s):  
Fadhla Khanifa ◽  
Sukirno Sukirno

The research aims to know the developing process of Chart of Account, to know its feasibility, and to know the students of SMAN 1 Kalasan class XII IPS opinion about the utilization of Chart of Account as a learning media. The type of research is Research and Development with following the ADDIE research model. Media was tested in 27 students of SMAN 1 Kalasan class XII IPS 1. The result of this research presented that the media is feasible to use, and proven by validation from material expert got score 4,27 with “Totally Feasible” category, from a media expert got score 4,33 with “Totally Feasible” category, and from accounting learning practitioner got score 4,81 with “Totally Feasible” category. Responses from students of this media were interesting, practical and really helpful in learning the accounting subject.Keyword: Mobile Learning, Chart of Account, Android


2018 ◽  
Vol 4 (2) ◽  
pp. 157
Author(s):  
Erni Mardliyani Rahmawati ◽  
Mukminan Mukminan

Penelitian ini bertujuan: (1) menghasilkan m-learning yang dapat digunakan pada pembelajaran mata pelajaran geografi bagi peserta didik kelas X SMA, (2) menghasilkan m-learning yang layak untuk mata pelajaran geografi, (3) mengetahui keefektifan m-learning untuk mata pelajaran geografi, dan (4) mengetahui pengaruh m-learning dalam mendukung kemandirian dan hasil belajar peserta didik. Jenis penelitian ini adalah penelitian dan pengembangan (R&D). Hasil penelitian menunjukkan bahwa (1) m-learning dibuat dengan menggunakan adobe flash cs 5.5. m-learning dikembangkan untuk pokok bahasan Hidrosfer; (2) m-learning telah memenuhi kriteria dan dinyatakan layak sebagai media pembelajaran berdasarkan validasi dengan kategori “baik”; (3) keefektifan pembelajaran geografi lebih baik dengan menggunakan m-learning dibuktikan dengan adanya ketuntasan belajar pada kelas eksperimen; (4) m-learning signifikan mendukung kemandirian dan hasil belajar peserta didik.Kata kunci: m-learning, geografi, kemandirian DEVELOPING MOBILE LEARNING TO SUPPORT INDEPENDENCE AND LEARNING OUTCOMES IN HIGH SCHOOL GEOGRAPHY LESSONAbstractThe research is aimed at: (1) producing m-learning that can be used in teaching geography subjects for students of class X SMA, (2) producing proper m-learning for Geography lesson, (3) finding out the effectiveness of m-learning in Geography lesson, and (4) detecting the m-learning effect in Geography lesson to support independent and outcomes of learning for students. This is a Research and Development type of research. The results show that: (1) m-learning designed with adobe flash cs 5.5 application is suitable for Hidrosfer lesson topic; (2) m-learning for Geography lesson has met the criteria and considered to be a proper learning media due to the fact that the validation categorizes it as “good”; (3) geography better learning effectiveness by using m-learning is evidenced by student’s mastery learning in the experimental class, and (4) m-learning geography subjects support the independence and learning outcomes of students.Keywords: m-learning, geography, independent learning


Author(s):  
Rico Faul Yohannes Sinaga ◽  
Nelson Sinaga

Abstract Development of Android-based Mobile Learning Media with Ispring Suite in Electrical Motor Installation Subjects Class XI Department of Electrical Installation Engineering at Imelda Private Vocational School Medan, 2020. This study aims to find out the design of a media Development of Android-based Mobile Learning Media with Ispring Suite in Electrical Motor Installation Subjects Class XI Department of Electrical Installation Engineering at Imelda Private Vocational School Medan and test the feasibility of Android-based Mobile Learning learning media designed as a learning medium for students. This research was conducted on grade XI students of TITL SMK Swasta Imelda Medan in the 2019/2020 school year. This research was tested to lecturers and teachers. The procedure of developing Android-based learning media in the subjects of installing a simple building electric motor installation packaged in the form of interactive softcopy/CD software is carried out using the R&D method of ADDIE development design. As well as the media feasibility validation processAbstract must reflect the overall substance of the article content and be able to help readers determine its relevance to their interests and decide whether to read the document in its entirety, esearchers use the ADDlE method in research and development. The results of this study showed the validation of the poll of media experts with an average of 4.20 interpretations is very good and very worthy to be used as a medium of learning. Validation of material experts (content experts) with an average of 4.72 interpretations is very well used as a medium of learning. User validation with an average of 4.16 interpretations is very good and very worthy to be used as a learning medium. Key Words: Development, Learning Media, Electrical Motor Installation AbstrakPengembangan Media Pembelajaran Mobile Learning Berbasis Android dengan Ispring Suite pada Mata Pelajaran Instalasi Motor Listrik  Kelas XI Jurusan Teknik Instalasi Tenaga Listrik di SMK Swasta Imelda Medan, 2020. Penelitian ini bertujuan untuk mengetahui rancangan sebuah media Pengembangan Media Pembelajaran Mobile Learning Berbasis Android dengan Ispring Suite pada Mata Pelajaran Instalasi Motor Listrik  Kelas XI Jurusan Teknik Instalasi Tenaga Listrik di SMK Swasta Imelda Medan dan menguji kelayakan media pembelajaran Mobile Learning berbasis Android yang dirancang sebagai media pembelajaran bagi siswa. Penelitian ini dilakukan pada siswa kelas XI TITL SMK Swasta Imelda Medan tahun ajaran 2019/2020. Penelitian ini diuji cobakan kepada Dosen dan Guru. Prosedur pengembangan media pembelajaran berbasis Android pada mata pelajaran memasang instalasi motor listrik bangunan sederhana yang dikemas dalam bentuk software softcopy/CD interaktif dilakukan dengan menggunakan metode R&D desain pengembangan ADDIE. Serta proses validasi kelayakan media, peneliti menggunakan metode ADDlE dalam penelitian dan pengembangan (Research and Development). Hasil penelitian ini menunjukkan validasi angket ahli media dengan rata-rata 4,20 interpretasi sangat baik dan sangat layak digunakan sebagai media pemebelajaran. Validasi ahli materi (pakar konten) dengan rata-rata 4,72 interpretasi sangat baik digunakan sebagai media pembelajaran. Validasi user dengan rata-rata 4,16 interpretasi sangat baik dan sangat layak digunakan sebagai media pembelajaran. Kata Kunci: : Pengembangan, Media Pembelajaran, Instalasi Motor Listrik


2021 ◽  
Vol 7 (2) ◽  
pp. 202
Author(s):  
Renny Firdawati ◽  
Maison Maison ◽  
Nazarudin Nazarudin

This research and development aim to develop mobile learning media using the Appy Pie application for high school students. The research and development stages are carried out using the ADDIE model. The instruments used for validation in this development research are (1) a validation questionnaire filled in by the validator to determine the media's feasibility, (2) a teacher and student response questionnaire to assess user perceptions of the media used. There are two kinds of data collecting and analysis methods: qualitative methods to collect data and describe comments and suggestions for improvement from the validators and quantitative methods to collect and analyze responses from teachers and students. Based on the validation results of media development carried out by design, material, and media experts, it is stated that the media is valid and can be tested. The results of the teacher's response obtained a percentage of 90% in the very good category, the results of student responses in the one-on-one trial obtained a rate of 91.56% in the very good category, the results of student responses in small group trials received a percentage of 90.27% in the very good category


Author(s):  
Yullys Helsa ◽  
Ary Kiswanto Kenedi

This research is motivated by the crucial development of the information technology era in changing learning paradigm from conventional to technology-based learning. The purpose of this study is to develop Edmodo-based blended learning media in learning mathematics for Elementary Teacher Education students. This research is a research and development (R&D) that uses the ADDIE procedures. This study results a valid, effective and practical Edmodo-based blended learning media in learning mathematics for Elementary Teacher Education students. It is implied that Edmodo-based blended learning media can be applied by the lecturers to support learning for Elementary Teacher Education students.


2020 ◽  
Vol 3 (2) ◽  
pp. 35
Author(s):  
Sigit Trimayanto ◽  
Dian Novita

This study aims to produce the Practical KIT along with its devices that are effectively used as learning media to train students SPS on the sub material of the Reaction Rate Law. The method used in this study is Research and Development design. The research instrument used consisted of a sheet of pre-test and post-test. Data analysis was carried out in descriptive quantitative to determine the effectiveness of Practical KIT along with the devices developed. The media is said to be effective if it meets 2 requirements, namely the percentage of classical completeness <85% and N-gain value <0.3. The developed media has been declared effective as indicated by the increase in the value of cognitive learning outcomes in the "Medium" and "High" categories with 100% classical completeness, an increase in the value of science process skills of students after using the Practical KIT media. "With classical completeness reaching 91.67%.


2018 ◽  
Author(s):  
Dewi Putri Handayani ◽  
Rahadian Zainul ◽  
Fajriah Azra

Abstract— This research is aimed to produce a prezi multimedia based on Problem Based Learning (PBL) in Basic Law of Chemistry material and to determine the level ov validaty and practicality based on media’s function. This research is Researc and Development (R&amp;D) which applies 4-D madel: define, design, develop, and disseminate. The research is done until development stage. Determining the level of validity and practicality are done by Chemistry lecturer, Chemistry teacher,and students of class XI IPA SMAN 1 Bukittinggi. The research instrument is questionnaire which consists of validity questionnaire and practicality questionnaire. The technic of data collection is done by distributing questionnaire. The data is analyzed by using moment kappa. From the data analysis,it is found that Prezi Multimedia based on Problem Based Learning (PBL) in Basic Law of Chemistry material has moment kappa validity about 0,85 with very high level of validity, moment kappa practicality from teacher’s evaluation about 0,86 with very high level of practicality, and moment kappa practicality from student’s evaluation about 0,80 with high level of practicality. The learning media that have been developed is proved valid and practical, so it can be used on Chemistry learning process in class X IPA at SMAN 1 Bukittinggi.


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