scholarly journals PENGEMBANGAN MEDIA PEMBELAJARAN MOBILE LEARNING BERBASIS ANDROID DENGAN ISPRING SUITE PADA MATA PELAJARAN INSTALASI MOTOR LISTRIK KELAS XI JURUSAN TEKNIK INSTALASI TENAGA LISTRIK DI SMK SWASTA IMELDA MEDAN

Author(s):  
Rico Faul Yohannes Sinaga ◽  
Nelson Sinaga

Abstract Development of Android-based Mobile Learning Media with Ispring Suite in Electrical Motor Installation Subjects Class XI Department of Electrical Installation Engineering at Imelda Private Vocational School Medan, 2020. This study aims to find out the design of a media Development of Android-based Mobile Learning Media with Ispring Suite in Electrical Motor Installation Subjects Class XI Department of Electrical Installation Engineering at Imelda Private Vocational School Medan and test the feasibility of Android-based Mobile Learning learning media designed as a learning medium for students. This research was conducted on grade XI students of TITL SMK Swasta Imelda Medan in the 2019/2020 school year. This research was tested to lecturers and teachers. The procedure of developing Android-based learning media in the subjects of installing a simple building electric motor installation packaged in the form of interactive softcopy/CD software is carried out using the R&D method of ADDIE development design. As well as the media feasibility validation processAbstract must reflect the overall substance of the article content and be able to help readers determine its relevance to their interests and decide whether to read the document in its entirety, esearchers use the ADDlE method in research and development. The results of this study showed the validation of the poll of media experts with an average of 4.20 interpretations is very good and very worthy to be used as a medium of learning. Validation of material experts (content experts) with an average of 4.72 interpretations is very well used as a medium of learning. User validation with an average of 4.16 interpretations is very good and very worthy to be used as a learning medium. Key Words: Development, Learning Media, Electrical Motor Installation AbstrakPengembangan Media Pembelajaran Mobile Learning Berbasis Android dengan Ispring Suite pada Mata Pelajaran Instalasi Motor Listrik  Kelas XI Jurusan Teknik Instalasi Tenaga Listrik di SMK Swasta Imelda Medan, 2020. Penelitian ini bertujuan untuk mengetahui rancangan sebuah media Pengembangan Media Pembelajaran Mobile Learning Berbasis Android dengan Ispring Suite pada Mata Pelajaran Instalasi Motor Listrik  Kelas XI Jurusan Teknik Instalasi Tenaga Listrik di SMK Swasta Imelda Medan dan menguji kelayakan media pembelajaran Mobile Learning berbasis Android yang dirancang sebagai media pembelajaran bagi siswa. Penelitian ini dilakukan pada siswa kelas XI TITL SMK Swasta Imelda Medan tahun ajaran 2019/2020. Penelitian ini diuji cobakan kepada Dosen dan Guru. Prosedur pengembangan media pembelajaran berbasis Android pada mata pelajaran memasang instalasi motor listrik bangunan sederhana yang dikemas dalam bentuk software softcopy/CD interaktif dilakukan dengan menggunakan metode R&D desain pengembangan ADDIE. Serta proses validasi kelayakan media, peneliti menggunakan metode ADDlE dalam penelitian dan pengembangan (Research and Development). Hasil penelitian ini menunjukkan validasi angket ahli media dengan rata-rata 4,20 interpretasi sangat baik dan sangat layak digunakan sebagai media pemebelajaran. Validasi ahli materi (pakar konten) dengan rata-rata 4,72 interpretasi sangat baik digunakan sebagai media pembelajaran. Validasi user dengan rata-rata 4,16 interpretasi sangat baik dan sangat layak digunakan sebagai media pembelajaran. Kata Kunci: : Pengembangan, Media Pembelajaran, Instalasi Motor Listrik

2019 ◽  
Vol 2 ◽  
pp. 111
Author(s):  
Jhoni Lagun Siang ◽  
Bahrudin Hasan ◽  
Lukman Tamhir

The purpose of this study is to: (1) produce video lessons that are feasible to be applied as learning media. (2) knowing the feasibility of learning videos so that they are feasible to be applied to learning media. Development of this learning video uses research and development methods or Research & Development which produces learning videos. This development research uses Allesi and Trollip method, which includes 3 steps of development, namely (1) planning: determining needs and goals, gathering resources, and generating ideas. (2) design: create flowcharts, create storyboards, and prepare scripts. (3) development: producing video and audio, programming material, preparing supporting components, evaluating and revising. The results of this development research are learning video products that have been tested for their feasibility by media experts, material experts, and students as users of the media. The overall results of the trial showed results, good namely obtaining a Worthy category with details: (1) the material expert test obtained an average yield of 3.55 which was categorized as feasible (2) the media expert test obtained an average yield of 3.5 which was categorized as feasible (3) scale test small by students get 3.5 average results which are categorized as feasible, (4) large-scale test by students get an average yield of 3.19 which is categorized as feasible. Based on the results of the media feasibility test, it can be concluded that the video is learning feasible to use.


Author(s):  
Nurhasanah Nurhasanah ◽  
Arif Budi Wurianto ◽  
Bustanol Arifin

Abstract: This research aim to produce a form of media “KIJANK( comics Indonesia, Java, and Java Script)” that interesting to help student to read java script. This study uses the research of R & D (Research and Development) and the type of research is the development of research. As a source of data, selected 5th grade students of SDN Kedungrejo 1 2014/2015 school year, amounting to 10 students. And 5th grade students of MI Cemorokandang 2014/2015 school year, amounting to 40 students. This study was conducted in August 2014 in two phases, namely the study of small group and large group study. The results showed that the use of media KIJANK can assist students in learning to read Java script. This is evidenced by the results of validation of some experts such as, media expert validation by 84.6%, materials expert validation by 94%, and validation of expert fields of study by 98%. While a small group of trial results showed that 89% of learning to use the media KIJANK in learning the Java language has received a positive response from students and very valid, also feasible to use for learning. And the test results indicate that a large group 94.5% of learning to use the media KIJANK (Comic Indonesia Java and Java script) in learning the Java language is very feasible and valid to use as a learning medium. The results of this study, learning media KIJANK recommended to be used as a reference for the preparation of teaching and tutoring programs as well as develop other learning media that can support the learning process. Reading sklils of java letter, such as wingnyan (h), layar (/), cecek (=), and pangku (\) now is on the decline, so the need for efforts to increase through the use of instructional media. The result of needs analysis through questionnaires and observation showed that 60% of the 40 students are not able to read java letter, so they have difficulty when doing the exam. Abstrak: Kemampuan membaca huruf Jawa, seperti wignyan (h), layar ( /), cecek(=) , dan pangku (\) saat ini sudah mulai mengalami penurunan, sehingga perlu adanya upaya peningkatan melalui pemanfaatan media pembelajaran. Hasil analisis kebutuhan melalui penyebaran angket dan observasi menunjukkan bahwa 60% dari 40 siswa tidak mampu membaca huruf Jawa, sehingga mengalami kesulitan ketika mengerjakan soal ujian. Penelitian ini bertujuan untuk menghasilkan bentuk media “KIJANK (komik Indonesia, Jawa dan aksara Jawa)” yang menarik untuk membantu siswa membaca aksara Jawa. Penelitian ini menggunakan penelitian R&D (Research and Development) dan jenis penelitian yang dilakukan adalah penelitian pengembangan. Sebagai sumber data, dipilih siswa kelas 5 SDN Kedungrejo 1 tahun ajaran 2014/2015 yang berjumlah 10 siswa. Dan siswa kelas 5 MI Cemorokandang tahun ajaran 2014/2015 yang berjumlah 40 siswa. Penelitian ini dilakukan pada bulan Agustus 2014 dalam dua tahap, yaitu penelitian kelompok kecil dan penelitian kelompok besar. Hasil penelitian menunjukkan bahwa penggunaan media KIJANK dapat membantu siswa dalam belajar membaca aksara Jawa. Hal ini dibuktikan oleh hasil validasi beberapa ahli antara lain, validasi ahli media  sebesar 84.6%, validasi ahli materi sebesar  94%, dan validasi ahli bidang studi sebesar 98%. Sementara hasil uji coba kelompok kecil menunjukkan bahwa 89% pembelajaran menggunakan media KIJANK dalam pembelajaran bahasa Jawa ternyata mendapat respon positif dari siswa dan sangat valid serta layak digunakan untuk pembelajaran. Dan hasil uji coba kelompok besar menunjukkan bahwa 94.5% pembelajaran menggunakan media KIJANK (Komik Indonesia Jawa dan Aksara Jawa) dalam pembelajaran bahasa Jawa sangat layak dan valid digunakan sebagai media pembelajaran. Hasil penelitian ini, media pembelajaran KIJANK disarankan untuk dipergunakan sebagai acuan penyusunan program pengajaran dan bimbingan belajar serta mengembangkan media pembelajaran lain yang dapat mendukung proses pembelajaran. Kata Kunci : maningkatkan, membaca, huruf Jawa, KIJANK


2019 ◽  
Vol 8 (2) ◽  
pp. 151-158
Author(s):  
I Dewa Putu Nyeneng ◽  
◽  
Afif Rahman Riyanda ◽  
Kartini Herlina ◽  
◽  
...  

This study explores Android-based mobile learning media design on electrical content. The Media is designed to contain electrical content that is abstract and can not be seen with the naked eye. The content is depicted in a tangible and easily understood by students. The methods used in the development of the research media are Research and Development (R&D), and the development model conducted in this study is the IDI (Instructional Development Institute) Model of research results shows that the media Learning on electrical content is considered valid and the media is easy to use for students and teachers in the learning process. Keywords: learning Media, Mobile Learning, Android, electricity


2020 ◽  
Vol 9 (3) ◽  
pp. 475-486
Author(s):  
Yesica Yesi Rachma ◽  
Danang Setyadi ◽  
Helti Lygia Mampouw

AbstrakMatematika merupakan salah satu pelajaran yang penting untuk dikuasai siswa di sekolah khususnya pada materi pemahaman bentuk dan ruang, meskipun demikian masih banyak siswa yang mengalami kesulitan dalam mempelajari materi tersebut. Hal inilah yang mendorong peneliti untuk mengembangkan suatu aplikasi Mobile learning pada materi Bangun Ruang Sisi Lengkung. Penelitian ini merupakan penelitian pengembangan dengan menggunakan model ADDIE. Langkah-langkahnya terdiri dari: Analysis, Design, Development, Implementation, dan Evaluations. Hasil penelitian menunjukkan bahwa media yang dikembangkan valid dan praktis. Hasil uji coba terhadap 10 siswa menunjukkan bahwa media masuk dalam kategori baik. Selain itu Mobile learning mampu meningkatkan hasil belajar siswa, hal ini dapat dilihat dari hasil pretest dan posttest yang menunjukkan nilai signifikan. Mobile learning dapat membantu siswa memahami bentuk dan ruang pada materi Bangun Ruang Sisi Lengkung.  The Expansion of Mobile Learning Barusikung Base Android on Solid GeometryAbstractMathematics is one of the important subjects that students having to do in school especially to know shapes and geometry, although it is important to learn, many students still have difficulties in studying the material. It promotes the researcher to encourage an application of Mobile learning to solid geometry. This research is research and development using the ADDIE model. The step consists of Analysis, Design, Development, and Evaluations. The results show that the developed media is valid and practical. The trial results to ten students show that the media is good. The other than Mobile learning can increase students learning, it can be seen by pretest and posttest results that show significant value. Mobile learning can help students understand the form and space in the material of solid geometry. 


2017 ◽  
Vol 15 (1) ◽  
Author(s):  
Fadhla Khanifa ◽  
Sukirno Sukirno

The research aims to know the developing process of Chart of Account, to know its feasibility, and to know the students of SMAN 1 Kalasan class XII IPS opinion about the utilization of Chart of Account as a learning media. The type of research is Research and Development with following the ADDIE research model. Media was tested in 27 students of SMAN 1 Kalasan class XII IPS 1. The result of this research presented that the media is feasible to use, and proven by validation from material expert got score 4,27 with “Totally Feasible” category, from a media expert got score 4,33 with “Totally Feasible” category, and from accounting learning practitioner got score 4,81 with “Totally Feasible” category. Responses from students of this media were interesting, practical and really helpful in learning the accounting subject.Keyword: Mobile Learning, Chart of Account, Android


Author(s):  
Hera Parisa ◽  
Indra Hartoyo ◽  
Rika Rika

This study aims to develop English reading materials needed by students of Vocational School and develop English reading materials for students of Audio Video Program based on Contextual Teaching and Learning. The research was conducted by Research and Development (R & D) design through six phases; gathering information and data, analyzing data, designing new materials, validating by experts, revising, and final product. It was conducted in SMK N 1 PercutSei Tuan, especially grade X. The data were gathered by administering interview and distributing questionnaire to 23 respondents to get the students’ needs. The interview and questionnaire results prove that the students need English reading materials which contain English for Audio Video program.The average scores are the first from English lecturer and the second from English teacher. It means that the developing materials categorized as suitable or approriate for grade X of Audio Video program. Key words: Research and Development (R & D), reading materials, Audio Video Program.


Author(s):  
Boy Atlaliust Simangunsong ◽  
Sumarsih Sumarsih ◽  
Rita Suswati

The aim of this study was to find out an appropriate English listening materials for the Grade X students of music performing art vocational school. Sekolah Menengah Kejuruan (SMK) or Vocational School is an institution where students are prepared to be work-ready after finishing their education in specific major. Music Performing Art is one of the major provided in Indonesia’s vocational school. By the fact that listening activities are often ignored by teachers and that listening is one of the test in the National Examination, then listening activities are considered important in English learning activity. However, the finding of materials that provided for the Grade X students of Music Performing Art major at SMK Negeri 11 Medan shows that the listening materials provided in the textbook are not related to the students’ major, instead the materials are rather general and more suitable for other major. Therefore, it is needed to develop the English listening materials for the tenth grader of music performing art major. Small-Scale Research and Development (R&D) is the suitable method in developing the materials. Based on the students’ needs analysis obtained from the questionnaires which responded by 64 students and interviews which involved 4 students, the researcher found that 78.13% of the respondents assumed that the existing materials provided by the teachers are general, and further 93.75% expect a major-related English listening materials. The materials are developed by adding some musical terms, like music instruments, and topics related to musical field, like popular singer’s profile, as a step to meet the students’ needs. The experts’ validation shows that the materials are appropriate and recommended to be used. Based on the result of the study, conclusion and suggestions are directed to the English teachers in SMK Negeri 11 Medan, especially, and in other music major vocational school, generally, who are expected to provide materials which are related to the students’ major, by doing so the students might have motivation in learning English and to support their knowledge to be a professional musicians. Key words: Research and Development (R&D) method, English listening materials, Music performing art major


2016 ◽  
Vol 23 (1) ◽  
pp. 101 ◽  
Author(s):  
Suyitno Suyitno

The objectives of this study were: (1) to determine the process of the interactive media development for the course of  Technical Measurement, and (2) to analyse the effectiveness of the media. This study is categorised into research and development. The data collection techniques used questionaires and tests. The results show: (1) the process of the interactive media development consisted of needs analysis, product development, individual test, small groups test and final product implementation. (2) The developed product is proved to be an effective instructional media to improve the students’ achievement in the course of Technical Measurement. There is a positive and significant difference between the students treated with the developed interactive media and the students treated with the conventional media. It was supported by the mean scores of the experimental and control groups were 78.83 and 69.78 respectively.Penelitian ini bertujuan untuk mengetahui: (1) proses pengembangan media interaktif untuk  pembelajaran pengukuran teknik; dan (2) efektivitas pengembangan media interaktif untuk  pembelajaran pengukuran teknik. Penelitian ini merupakan research and development. Pengumpulan data dilakukan menggunakan angket dan tes. Hasil penelitian antara lain: (1) proses pembuatan media pembelajaran dilakukan melalui tiga tahap yaitu: analisis kebutuhan, pengembangan produk,  uji coba satu-satu, uji coba kelompok kecil dan implementasi produk akhir; dan (2) produk multimedia ini dapat digunakan sebagai salah satu media untuk meningkatkan pemahaman materi pengukuran teknik. Terdapat perbedaan hasil belajar antara siswa yang menggunakan media interaktif dan siswa yang menggunakan media konvensional. Media interaktif  lebih efektif daripada media konvensional, dapat dilihat dari  rerata kelas eksperimen sebesar 78,83 yang lebih besar dari rerata kelas kontrol sebesar 69,78.


2016 ◽  
Vol 22 (4) ◽  
pp. 401
Author(s):  
Istanto Wahyu Djatmiko ◽  
Sunyoto Sunyoto ◽  
Deny Budi Hertanto

This study aims to determine the quality of the direct current electric motor enrichment practice learning media utilizing the Delphi program, the effectiveness of the media, and the enrichment practice learning model utilizing the Delphi program. This study was categorized as a research and development. The subjects of the study were 15 students of the Electrical Engineering department in Engineering Faculty of Yogyakarta State University. The data was analysed descriptively and described in frequency distribution categories. The results of the study were: (1) the quality of the developed materials and the quality of the developed media were categorized as very good and good respectively (2) the effectiveness of the materials was categorized as good (3) the applicable procedure of the developed learning media for the students


2021 ◽  
Vol 5 (1) ◽  
pp. 10
Author(s):  
Ketut Alit Adi Untara ◽  
Gustina Gustina ◽  
Ielda Paramita

This study aims to develop learning media in the form of gas steam stoves fueled by oil and describe the validity and effectiveness of the products being developed. This development and research are summarized in a study entitled the development of learning media in a gas-fired gas stove to increase students' curiosity in applied physics subjects. This study uses a media development research method known as Research and Development (R&D). From the research carried out, the following data were obtained: the results of media validation obtained very good categories, and validation test by media experts found very good category. In the curiosity test, which was initially limited to active students, the scores were very good. The results of the initial average curiosity test for the field test were obtained in the low category, and after the use of the media was tested again, and the average score was obtained in the very good category.  It can be concluded that the use of an oil-fired gas steam stove in the form of a Pertamax stove as a learning medium can increase students' curiosity about learning applied physics material.


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