scholarly journals Development of Audiovisual-Based PowToon Animation Video on Chemical Bonds for Tenth Grade

2022 ◽  
Vol 8 (1) ◽  
pp. 222-229
Author(s):  
Akmalia Mutiara Dewi ◽  
Agus Kamaludin

This research aimed to develop an audiovisual-based PowToon animation video on the subject matter of chemical bonds and analyze the quality of the audiovisual-based animated video as learning media to study chemical bonds based on the assessment of material experts, media experts, chemistry teachers, and students’ responses. This research used development research methods (R&D) with a 4D development model (Define, Design, Development, and Dissemination). However, the 4D development model was limited to the dissemination stage in this research. The product is an animated video, which is in the form of mp4, containing chemical bond materials. Based on product quality assessment by a material expert, it gained a percentage of 84.375% with very good (VG) category; from the media expert’s assessment, it obtained a percentage of 96.428% with very good (VG) category; and according to assessment by chemistry teachers of high school, it got a percentage of 98.48% in the very good (VG) category. The product was responded to positively by students with a percentage of 95%. Based on the results of assessments, the animated video can be used as an alternative media for the chemistry learning process in the classroom

2020 ◽  
Vol 8 (1) ◽  
pp. 66
Author(s):  
Agus Kamaludin ◽  
Desi Naurin Nisak

AbstractThis study aimed to develop a Damdam Ji Chemistry learning media on colloidal material. This research is Research & Development (R&D) which used the 4D development model (Define, Design, Development, and Disseminate). The instruments of data collection consisted of media validation sheet, product quality assessment sheet, and student response sheets. This product qulity was assessed by one material expert, one media expert, and three chemistry teachers. The result showed that the quality of the Damdam Ji Chemistry learning media have very good quality with an percentage ideal of 96,91% from the chemistry teacher and have well postive response from the students with an percentage ideal of 93,2 %. The use of Damdam Ji Chemistry in chemistry learning can make learning more interesting with games.


2019 ◽  
Vol 25 (2) ◽  
pp. 187-193
Author(s):  
Arif Priambodo ◽  
Zainal Arifin

This study aimed at (1) developing interactive animated learning media on starter system materials for the subject of light electrical vehicle maintenance, (2) examining the effectiveness of developed media assessed from the aspects of display, program, and interactive based on students’ responses. The research model used was the development model of Analysis, Design, Development, Implementation, and Evaluation (ADDIE) developed by Branch. This study was conducted at SMK PGRI 4 Ngawi. Instruments used to obtain data were interviews and questionnaires. Product development was validated by material experts and media experts, then was tested in small (limited) and large trials (field). The results of this development study were as follows: (1) The analysis result of developed media showed that the media is feasible to be used in learning or in a good category. (2) The results of the assessment showed that the aspects of display, program and interactivity were all in the good category.


2017 ◽  
Vol 2 (2) ◽  
pp. 156
Author(s):  
Anjar Purba Asmara ◽  
Agus Dwi Ananto ◽  
Nokman Riyanto

The research is aimed to develop media of chemistry learning which based on technolgy and information esspecially for student of SMA/ MA grade XII semester I and to determine the value of quality of the media by scoring from chemistry teacher in SMA Yogyakarta Regency. The process of developing media through reviewing by learning media expert and also by peer reviewer. The instument for evaluating to the media is questioner which containing several aspects and criteria of evaluation and scoring. The scoring had done by five chemistry teachers of SMA/ MA in Yogyakarta Regency. There are eight aspects of evaluation and scoring with thirty six indicator of scoring items. The form of the result of evaluation is qualitative data that must be converted into quantitative data for determining of the media’s quality. The product of the research is media audio visual for practicum of oxidation reduction reaction and electrochemistry for student of SMA grade XII semester 1. The components of the product are using guidance to the media, student activity part, evaluation part, the answer of student activity, and also the profile of the researcher. Based on evaluation and scoring from the teachers, the media is reached level of quality as very good level with average score as much as 145.52 where the ideal score is 144. Based on the research, the media could be used to help student to learn chemistry in SMA/MA grade XII semester 1 chapter oxidation and reduction reaction and electrochemistry


2019 ◽  
Vol 3 (2) ◽  
pp. 52
Author(s):  
N. K.A. Damayanti ◽  
S. Maryam ◽  
I. W. Subagia

ABSTRAKPenelitian ini bertujuan untuk mendeskripsikan dan menjelaskan (1) topik/materi praktikum kimia yang dilaksanakan dalam pembelajaran kimia; (2) pelaksanaan praktikum kimia; dan (3) faktor-faktor yang memengaruhi pelaksanaan praktikum kimia di SMA Negeri 3 Singaraja. Penelitian ini merupakan penelitian kualitatif dengan menggunakan pendekatan fenomenologi. Subjek penelitian ini adalah guru kimia, kepala laboratorium, dan siswa. Teknik pengumpulan data yang digunakan adalah studi dokumen, observasi, dan wawancara. Hasil penelitian ini adalah (1) Topik/materi praktikum kimia yang direncanakan oleh guru kimia di SMA Negeri 3 Singaraja tidak semua dapat dilaksanakan. Pada kelas X dilaksanakan dua topik/materi praktikum kimia dari tiga topik/materi yang direncanakan. Pada kelas XI dilaksanakan lima topik/materi praktikum kimia dari sembilan topik yang direncanakan. Pada kelas XII dilaksanakan satu topik/materi praktikum kimia dari empat topik/materi praktikum kimia yang direncanakan. (2) Pelaksanaan praktikum kimia di SMA Negeri 3 Singaraja dilaksanakan secara berkelompok dan dibimbing oleh guru kimia. (3) Faktor-faktor yang memengaruhi pelaksanaan praktikum kimia di SMA Negeri 3 Singaraja yaitu kesiapan guru dan siswa untuk melaksanakan praktikum kimia, laboratorium kimia, alat dan bahan praktikum, waktu pembelajaran, serta laboran. Kata kunci: analisis, pelaksanaan praktikum kimia, SMA Negeri 3 Singaraja.  ABSTRACTThis research aimed to describe and explain (1) the practicum topic conducted in chemistry learning; (2) the implementation of chemistry practicum; and (3) factors that influence the implementation of chemistry practicum in SMA Negeri 3 Singaraja. The research was a qualitative research with a phenomenology approach. The subjects of this research were chemistry teachers, laboratory head, and students. The data collection techniques used in this research were document studies, observations, and interviews. The results of this research are (1) the chemistry practicum topic planned by four teachers’ chemistry in SMA Negeri 3 Singaraja is not all workable. In the tenth grade two chemistry practicum topics were hold out of three planned topics. In the eleventh grade five chemistry practicum topic were hold out of nine planned topics. In the twelfth grade hold one chemistry practicum topics of four planned topics. (2) Chemistry practicum in SMA Negeri 3 Singaraja was carried out by groups and guided by chemistry teacher. (3) Factors influencing the implementation of practicum chemistry in SMA Negeri 3 Singaraja were teachers and students’ readiness, chemistry laboratory, tools and practicum material, learning time, and laboratory assistant. Key words: analysis, implementation chemistry practicum, SMA Negeri 3 Singaraja


2021 ◽  
Vol 4 (2) ◽  
pp. 142
Author(s):  
Joulman Cipta Alief Anugrah ◽  
Sudding Sudding ◽  
Sulfikar Sulfikar

This study aims to increase the learning motivation of students in studying the subject matter of chemical equilibrium. Therefore, we developed learning application based smartphone in a problem-based learning model that called ChemOnPhone which is valid, practical and effective to use. To achieve this aim, we followed the Hannafin and Peck's model development phases: analysis, design, development and implementation. The ChemOnPhone we built had been through validation processes by an educational media and a subject content experts. We then revised the app accordingly by considering these expert reviews until the app considered as valid.  To evaluate the practicality and the effectiveness of the app, we then tried it out to Year XI Science students of SMAN 2 Sidrap. The results of media validation and trial showed that: (1) the media was very valid (marked 3.93 out of 4), (2) the content was valid (marked 3.01 out of 4). ChemOnPhone was also considered practical and effective based on (1) The implementation was graded as effective (M = 1.85, 1.5 ≤ M ≤ 2.0), (2) The approval rate was 97.2% and 86.4% by teachers and students, accordingly. ChemOnPhone has met the effective criteria as (1) students learning motivation improved from 60.9% out of 84.4%, (2) students learning activity was averagely 87.5%, which met the active criterion, and (3) the average learning results achieved was 88.4% out of 100%, which pass the effective criteria of ≥ 80%. Overall, ChemOnPhone was valid, practical and effective to use in learning the chemical equilibrium subject.


2019 ◽  
Vol 2 (1) ◽  
Author(s):  
Nur Ummu Pratiwi Arifuddin ◽  
Hilda Karim ◽  
Adnan Adnan

Abstract. This study aims to develop learning media products in the form of interactive multimedia based on Mindjet MindManager which combines several media (text, images, animated videos and interactive quizzes) for biology of plantae material or plant world. This study uses the Research and Development (R & D) method using the ADDIE development model, namely analysis (analyze), design (design), development (implementation), implementation (implementation), and evaluation (evaluation). Mind manager-based Mindjet-based interactive multimedia products are focused on the varied learning process and the activity of students in learning. This development aims to produce interactive multimedia products that are valid and practical. The data collection tool used is in the form of validity assessment and practicality instruments. The assessment results from expert validators show that the products developed are feasible to use and obtain a validity value of 4.3 with a percentage value of 85% that meets the validity standard and can be used as a learning medium. Teachers and students also show a positive response to interactive multimedia. The practicality of the media obtained teacher responses with a value of 94.2% and responses of students with a value of 87.9% (very practical). Based on the results of the study it can be concluded that the interactive multimedia learning media developed are valid and practical, and feasible to be applied in the learning system.Keywords: interactive multimedia, mindjet mindmanager, ADDIE, valid, practical


Author(s):  
Elfira Yulia Sasahan ◽  
Raden Oktova ◽  
Oky Oktavia I.R.N.

<p class="AbstractEnglish"><strong>Abstract:</strong> Light interference in the course Optics at undergraduate Physics Education is an abstract subject, and students need a practical, interactive medium for learning independently the material already given in lectures by the lecturer, especially for problem solving exercise. Therefore a study has been performed to develop an android-based interactive learning medium on light interference in Indonesian using the software Ispring Suite 7.0. The study was based on the ADDIE development model, which includes the steps: analysis, design, development, implementation, and evaluation. The feasibility of the medium was validated using questionnaires by subject experts, media (IT) experts, and students as users. The feasibility level of the medium given by the subject  experts, the media experts, and the students are, respectively, 87.94 %, 90.44 %, dan 87.99 %. It is concluded that the medium developed is highly feasible for independent learning.</p><p class="KeywordsEngish"> </p><p class="AbstrakIndonesia"><strong>Abstrak: </strong>Pokok bahasan interferensi cahaya dalam mata kuliah Optika S-1 Pendidikan Fisika bersifat  abstrak, dan mahasiswa memerlukan media interaktif yang praktis untuk belajar secara mandiri materi yang diberikan dosen dalam tatap muka, terutama untuk berlatih soal secara mandiri. Oleh karena itu dilakukan penelitian untuk mengembangkan media pembelajaran tentang interferensi cahaya berbasis android dalam bahasa Indonesia dengan menggunakan perangkat lunak Ispring Suite 7.0. Penelitian ini dilakukan dengan model pengembangan ADDIE, yang meliputi langkah-langkah: <em>analysis</em> (analisis), <em>design </em>(desain), <em>development </em>(pengembangan), <em>implementation</em> (implementasi), dan <em>evaluation</em> (evaluasi). Untuk mengetahui kelayakan media dilakukan validasi melalui angket oleh ahli media (TI), ahli materi, dan pengguna mahasiswa. Tingkat kelayakan media yang diberikan oleh ahli materi, ahli media dan pengguna berturut-turut adalah sebesar  87,94 %, 90,44 %, dan 87,99 %. Dapat disimpulkan bahwa media yang dikembangkan sangat layak digunakan sebagai sumber belajar mandiri.</p>


2020 ◽  
Vol 4 (2) ◽  
pp. 296
Author(s):  
Okta Fitriani ◽  
Susilawati Susilawati ◽  
Roza Linda

Improving the quality of education can take advantage of technology that is currently increasingly advanced. The expected result, the education world is no longer awkward in using technology to improve its quality. One of the lessons that requires learning media technology is chemistry. This study aims to develop interactive learning media using Autoplay Studio 8 for Hydrocarbon material and conducting some tests to determine the response of educators and students as well. The media created were tested, including testing the feasibility based on expert validation and the responses of educators and students to the developed media. The research method used in the development of instructional media that used a research and development (R&D) approach. Overall the interactive learning media Autoplay Studio 8 developed was declared valid by a validator consisting of three material experts and three media experts with an average percentage value of media experts being 94.15%, and an average percentage of material experts 93 7%. The response of chemistry teachers and students with an average percentage score was 94.6% and 92.33% categorized as very practical. It can be concluded that media is ready to use in the real learning process.


Author(s):  
Maria Erna ◽  
Elfizar Elfizar ◽  
Citra Ayu Dewi

<p class="0abstract">The effectivity and efficiency of the learning process is very dependent on the quality of teacher. Therefore must improve their quality by conducting various learning innovations, one of them by implementing ICT-based learning. The purpose of this study was to develop e-worksheet using kvisoft flipbook maker software based on lesson study to improve chemistry teacher’s critical thinking ability. This research used development model 4-D namely define, design, develop, and disseminate. The subject of this research was involved chemistry teachers and student of grade XI of Senior High School in Rokan Hulu, Riau, Indonesia. The draft e-worksheet was validated by experts using validation questionnaires and critical thinking ability instruments using essay tests. The data were analyzed using N-Gain formulation. Based on the result, the developed e-worksheet in chemistry material has exactly valid with score percentages 88.88% and average critical thinking ability about 60 with enough category. Therefore, it can be concluded that e-worksheets using kvisoft flipbook maker software based on lesson studies that have been developed can improve critical thinking ability of teacher and students.</p>


2020 ◽  
Vol 8 (01) ◽  
pp. 55-66
Author(s):  
Feri Tiona Pasaribu ◽  
Yelli Ramalisa

The focus of this research is to design geometry learning mediain junior high schools based on RME and integrated with Science, Technology, Engineering and Mathematics (STEM) using 3D Pageflip Proffesional,and to explain quality of the learning media. In the process of design and development of this media used is the ADDIE development model which begins with the stages analysis, design, development, and  carried out an evaluation in each stages. Implementation stages will be continued in the following years research. This research resulted in a product in the form of geometry learning media in junior high schools especially eight grade according to purpose. Based on the validity test and practicality test the results obtained from the validation by material experts and media design experts were 4.09 namely 81.8% and 4.21 or 84.2%.Based on the criteria for the validity of the instrument, the criteria for "very valid" were obtained. And the practicality results, namely the results of teacher response questionnaire obtained an average of 4.26 or 85.19%, and the results of student questionnaire responses were 4.07 or 81.4%. Then based on the percentage criteria of practicality of the instrument, it is found that the criteria are very practical and the media can be implemented with minor revisions.


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