scholarly journals Pengembangan ChemOnPhone dalam Model Pembelajaran Berbasis Masalah untuk Meningkatkan Motivasi Belajar Peserta Didik

2021 ◽  
Vol 4 (2) ◽  
pp. 142
Author(s):  
Joulman Cipta Alief Anugrah ◽  
Sudding Sudding ◽  
Sulfikar Sulfikar

This study aims to increase the learning motivation of students in studying the subject matter of chemical equilibrium. Therefore, we developed learning application based smartphone in a problem-based learning model that called ChemOnPhone which is valid, practical and effective to use. To achieve this aim, we followed the Hannafin and Peck's model development phases: analysis, design, development and implementation. The ChemOnPhone we built had been through validation processes by an educational media and a subject content experts. We then revised the app accordingly by considering these expert reviews until the app considered as valid.  To evaluate the practicality and the effectiveness of the app, we then tried it out to Year XI Science students of SMAN 2 Sidrap. The results of media validation and trial showed that: (1) the media was very valid (marked 3.93 out of 4), (2) the content was valid (marked 3.01 out of 4). ChemOnPhone was also considered practical and effective based on (1) The implementation was graded as effective (M = 1.85, 1.5 ≤ M ≤ 2.0), (2) The approval rate was 97.2% and 86.4% by teachers and students, accordingly. ChemOnPhone has met the effective criteria as (1) students learning motivation improved from 60.9% out of 84.4%, (2) students learning activity was averagely 87.5%, which met the active criterion, and (3) the average learning results achieved was 88.4% out of 100%, which pass the effective criteria of ≥ 80%. Overall, ChemOnPhone was valid, practical and effective to use in learning the chemical equilibrium subject.

2022 ◽  
Vol 8 (1) ◽  
pp. 222-229
Author(s):  
Akmalia Mutiara Dewi ◽  
Agus Kamaludin

This research aimed to develop an audiovisual-based PowToon animation video on the subject matter of chemical bonds and analyze the quality of the audiovisual-based animated video as learning media to study chemical bonds based on the assessment of material experts, media experts, chemistry teachers, and students’ responses. This research used development research methods (R&D) with a 4D development model (Define, Design, Development, and Dissemination). However, the 4D development model was limited to the dissemination stage in this research. The product is an animated video, which is in the form of mp4, containing chemical bond materials. Based on product quality assessment by a material expert, it gained a percentage of 84.375% with very good (VG) category; from the media expert’s assessment, it obtained a percentage of 96.428% with very good (VG) category; and according to assessment by chemistry teachers of high school, it got a percentage of 98.48% in the very good (VG) category. The product was responded to positively by students with a percentage of 95%. Based on the results of assessments, the animated video can be used as an alternative media for the chemistry learning process in the classroom


Author(s):  
Insih Wilujeng ◽  
Tri Suci Yolanda Putri

This research developed Science, Environment, Technology, Society (SETS) e-module integrated with predict, observe, explain (POE) model on the subject matter of Earth Layer and Its Dynamics for grade VII students. This study aimed to reveal i) the feasibility of the developed e-module for grade VII students, and ii) the practicality of the developed e-module and its dynamics. This is a developmental research adopting the ADDIE model consisting of five stages, i.e.: analysis, design, development, implementation, and evaluation. The subject of the limited test consisted of 15 students of grade VIII.G of Public Junior High School 8 Yogyakarta. The data were collected using a product feasibility assessment sheet for material and media experts, a product practicality assessment sheet for teachers, and a product readability assessment sheet for students. The results show that the developed e-module was feasible to be used according to the material and media experts and the developed e-module is practical according to teachers and students.


2019 ◽  
Vol 15 (2) ◽  
pp. 24-32
Author(s):  
Yuliansah Yuliansah

Mutu pendidikan dipengaruhi oleh banyak faktor, salah satu faktor yang mempengaruhi mutu pendidikan adalah kualitas pembelajaran di sekolah. Salah satu indikator sebuah pembelajaran yang berkualitas dapat dilihat dari hasil belajar yang diraih siswa. Motivasi belajar dapat mempengaruhi pencapaian prestasi belajar peserta didik. Pemanfaatan media dalam proses pembelajaran di kelas untuk membuat suasana pembelajaran menjadi menyenangkan serta dapat menumbuhkan motivasi belajar peserta didik. Salah satu media pembelajaran yang dapat dimanfaatkan dalam meningkatkan motivasi dan prestasi belajar peserta didik adalah media powerpoint berbasis animasi. Penelitian ini bertujuan untuk mengetahui apakah pemanfaatan media pembelajaran powerpoint berbasis animasi dapat meningkatkan motivasi belajar dan prestasi belajar peserta didik didik pada standar kompetensi membuat dan menjaga kearsipan untuk menjamin integritas. Subjek penelitian ini adalah semua peserta didik kelas X Administrasi Perkantoran berjumlah 34 orang. Hasil penelitian ini menunjukkan bahwa 1) Pemanfaatan media pembelajaran powerpoint berbasis animasi dapat meningkatan motivasi belajar peserta didik pada standar kompetensi membuat dan menjaga kearsipan untuk menjamin integritas, 2) Pemanfaatan media pembelajaran powerpoint berbasis animasi dapat meningkatan hasil belajar peserta didik pada standar kompetensi membuat dan menjaga kearsipan untuk menjamin integritas. Kata kunci : Media Pembelajaran, Powerpoint, Motivasi Belajar, Prestasi Belajar   Abstract: The Effectiveness Of Learning Media Powerpoint Based Animation In Increasing Motivation And Learning Achievement. The quality of education is affected by many factors, one of the factors that affect the quality of education is the quality of learning at school. One of the indicators of a quality learning can be seen from the results of the study earned students. Learning motivation may affect the achievement of the learning achievements of students. The utilization of the media in the process of learning in the classroom to create an atmosphere of learning into fun learning motivation can grow as well as learners. One of the media learning which can be utilized in improving learning and achievement motivation of learners is a media-based powerpoint animation. This research aims to find out whether the utilization of media learning powerpoint based animation can increase motivation and learning achievements learning educates learners on standards of competence to make and keep the archives to ensure the integrity. The subject of this research is all learners class X Office Administration amounted to 34 people. The results of this study indicate that 1) utilization of instructional media in powerpoint based animation can improve the learning motivation of learners on the standard of competence to make and keep the archives to ensure the integrity of media Utilization, 2) powerpoint animation based learning can improve the learning results of students on the standard of competence to make and keep the archives to ensure integrity. Key word : learning media, powerpoint, motivation of learnier, the learning achievements


2019 ◽  
Vol 25 (2) ◽  
pp. 187-193
Author(s):  
Arif Priambodo ◽  
Zainal Arifin

This study aimed at (1) developing interactive animated learning media on starter system materials for the subject of light electrical vehicle maintenance, (2) examining the effectiveness of developed media assessed from the aspects of display, program, and interactive based on students’ responses. The research model used was the development model of Analysis, Design, Development, Implementation, and Evaluation (ADDIE) developed by Branch. This study was conducted at SMK PGRI 4 Ngawi. Instruments used to obtain data were interviews and questionnaires. Product development was validated by material experts and media experts, then was tested in small (limited) and large trials (field). The results of this development study were as follows: (1) The analysis result of developed media showed that the media is feasible to be used in learning or in a good category. (2) The results of the assessment showed that the aspects of display, program and interactivity were all in the good category.


2019 ◽  
Vol 7 (1) ◽  
pp. 51
Author(s):  
Jusmawati Jusmawati ◽  
Eka Fitriana HS

Teachers and students activity are important things in learning process. This research aimed to know the improving of mathematics learning to the fourth grade students of SD Inpres Bangkala III Makassar by using  SFAE learning model. Method of research was classroom action research in which this research applied mix method. This research was an assesment of some learning activity through four stages, namely planning, implementing, observing and reflecting. These stages were combine into each cycle. The subject of research was the fourth grade students of SD Inpres Bangkala III Makassar as 31 students including 12 male students and 19 female students. The observation of teachers and students was analyzed  by using descriptive quantitatve statistically. The result of research showed that teachers and students activity did not fulfill criteria in cycle I. Whereas cycle II showed that there was a good criteria classically.


2018 ◽  
Vol 16 (2) ◽  
Author(s):  
Kartika Bunga Nadhya Noor ◽  
Mimin Nur Aisyah

This research is aimed at developing interactive learning media for class X student of Accounting Major at SMK Muhammadiyah 1 Yogyakarta with basic competency materials Making Adjustment Journal Entries and also examines the feasibility of interactive learning media as well as investigate the improvement of student learning motivation after using the media. This research used Research and Development (R & D) models and adapted ADDIE development model, which include 5 phases, namely: Analysis, Design, Development, Implementation, and Evaluation. The measurement of students learning motivation used questionnaire filled by 33 students of class X AK 1 as treatment group and 33 students of class X AK 2 as control group. The research results show that interactive learning media in Basic Accounting Subject declared as Strongly Feasible category with average scores of 4.5 by material expert, 4.47 by media expert, 4.35 by accounting teacher, and 4.29 by students. Based on student learning motivation analysis, the treatment group obtain an increase of 6% from 73% to 79% and control group obtain an increase of 2% from 74% to 76%. Keywords: Interactive Learning Media, Student Learning Motivation, ADDIE, Basic Accounting, Adjustment Journal Entries


Author(s):  
Lola Fibriani ◽  
Muhammad Damris ◽  
Risnita Risnita

The purpose of this study was to develop a multimedia learning to improve student motivation and outcomes in studying chemical equilibrium. Development of interactive multimedia development model is adapted from Lee and Owens, the steps were analysis, design, development, implementation, and evaluation. The Media developed combined texts, animations, videos, references, summaries, profiles, pictures and narration to visualization abstract concepts of chemical equilibrium. After validation and trials at small group the media was used in a teaching class.  It shoved that the media may be helpful for low motivations students in studying chemical equilibrium and improved students achievement.


2021 ◽  
Vol 7 (2) ◽  
pp. 229-242
Author(s):  
Muhammad Komarudin

This study was aimed at investigating research and development (R&D) model applied to Akidah-Akhlak subject teachers in strengthening their students’ character in madrasah in South Jakarta. This research applied R&D using ADDIE version which consisted of: analysis, design, development, implementation, and evaluation. The research subjects were selected purposively involving 30 teachers.  The results of the study show that the training model for the teachers was carried out with an emphasis on empowering the teachers’ professionalism. The development program was implemented through training and mentoring based on the modules. The results of the module-based teacher professional development can build the students’ character. The syntax for the training program started from preliminary studies, model descriptions compilation, model development, and professional teacher outcomes (compiling lesson plan, carrying out learning activities, conducting classroom action research). The implementation of the module-based teacher professional development had a significant impact on increasing the teachers’ pedagogic competence. They demonstrated a teaching vision that emphasized the importance of teaching the subject to their students. Teaching and learning activity which is based on the teachers’ professionalism can build students’ positive character in madrasah in South Jakarta.


2017 ◽  
Vol 2 (2) ◽  
pp. 80
Author(s):  
Yeni R. Saselah ◽  
Muhammad Amir M ◽  
Riskan Qadar

<p>The aims of this study were to produce an interactive multimedia based on Adobe Flash Cs6 Professional in one vocational school (SMK) and to know the students' response to the use of the media used. The subject of this study was 34 students in Samarinda. This study is a research development. The data were gained from a questionnaire by expert validity and response by students. The result was an interactive multimedia that could be operated in computer and Android-based handphone. Students' response to interactive multimedia in the topic chemical equilibrium used was 97,8 % positive. The conclusions were multimedia resulted are eligible to be applied in learning of chemical equilibrium in vocational school dan had a positive response from the students.</p>


2014 ◽  
Vol 2 (1) ◽  
pp. 1
Author(s):  
M. Miftah

ICT (Information and Communication Technology) has tremendous potential to help teachers and students in successful learning. Implementation of ICT-based learning, schools need to do a needs analysis, preparation of the necessary requirements, design models of learning and development. Making it easier for teachers in the use of media in teaching. The importance of instructional media for the education system is to support teaching and learning with the Internet media, computer network, or standalone computer. The success is determined by the ability of learning in a variety of things including: efforts to use the media in a learning activity as resources for learning. The process of utilization of instructional media is a decision taken by the learner (teacher) which is based on the design or the lesson plan. Therefore, the principle of utilization needs to be linked to the needs and characteristics of students. These characteristics with respect to the visual style, auditory, and kinestetika students. By utilizing computer-aided media is expected to increase student interest, so that more teachers on how to optimize the role of the teacher as a facilitator, modiator, motivator, supervisor, and evaluator AbstrakTIK (Teknologi Informasi dan Komunikasi) memiliki potensi yang amat besar untuk membantu guru dan siswa dalam keberhasilan pembelajaran . Implementasi pembelajaran berbasis TIK, sekolah perlu melakukan analisis kebutuhan, penyiapan kebutuhan yang diperlukan, perancangan model pembelajaran serta pengembangannya. Sehingga mempermudah guru dalam memanfaatkan media dalam pembelajaran. Pentingnya media pembelajaran bagi sistem pendidikan adalah untuk mendukung belajar mengajar dengan media Internet, jaringan komputer, maupun komputer standalone. Keberhasilan pembelajaran ditentukan oleh kemampuan dalam berbagai hal diantaranya: upaya memanfaatkan media dalam aktivitas pembelajaran sebagai sumber-sumber untuk belajar. Proses pemanfaatan media pembelajaran merupakan suatu keputusan yang diambil oleh pembelajar (guru) yang didasarkan pada desain atau rancangan pembelajaran. Oleh sebab itu, prinsip pemanfaatan perlu dikaitkan dengan kebutuhan dan karakteristik siswa. Karakteristik ini berkenaan dengan gaya visual, auditorial, dan kinestetika siswa. Dengan memanfaatkan media berbantuan komputer diharapkan dapat meningkatkan minat belajar siswa, sehingga guru lebih pada bagaimana mengoptimalisasikan peran guru sebagai fasilitator, modiator, motivator, supervisor, dan evaluator


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